Digital Design And Synthesis
2014
Behavioral Verilog
always & initial blocks
Coding flops
if else & case statements
Blocking vs Non-Blocking
Simulator Mechanics part duo
Administrative Matters
Readings
• Text Chapter 7 (Behavioral Modeling)
• Cummings SNUG Paper (Verilog Styles that Kill) (posted on webpage)
Cover HW solution for asynch reset and tran count
Midterm:
• Wednesday 10/21/08
• 5:00PM-6:45PM
• EH ????
2
Behavioral Verilog
initial and always form basis of all behavioral Verilog
• All other behavioral statements occur within these
• initial and always blocks cannot be nested
• All <LHS> assignments must be to type reg
initial statements start at time 0 and execute once
• If there are multiple initial blocks they all start at time 0
and execute independently. They may finish independently.
If multiple behavioral statements are needed within
the initial statement then the initial statement can be
made compound with use of begin/end
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More on initial statements
Initial statement very useful for testbenches
Initial statements don’t synthesize
Don’t use them in DUT Verilog (stuff you intend to synthesize)
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initial Blocks
`timescale 1 ns / 100 fs
module full_adder_tb; all initial blocks
reg [3:0] stim; start at time 0
wire s, c;
full_adder(sum, carry, stim[2], stim[1], stim[0]); // instantiate DUT
// monitor statement is special - only needs to be made once,
initial $monitor(“%t: s=%b c=%b stim=%b”, $time, s, c, stim[2:0]);
// tell our simulation when to stop
initial #50 $stop;
initial begin // stimulus generation
for (stim = 4’h0; stim < 4’h8; stim = stim + 1) begin
#5;
end multi-statement
end block enclosed by
endmodule begin and end
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Another initial Statement Example
module stim()
reg m,a,b,x,y;
Time Event
initial
m = 1’b0; 0 m = 1’b0
initial begin 5 a = 1’b1
#5 a = 1’b1;
#25 b = 1’b0; 10 x = 1’b0
Modelsim
end 30 b = 1’b0
initial begin
35 y = 1’b1
#10 x = 1’b0;
#25 y = 1’b1; 50 $finish
end What events at
what times will a
initial verilog simulator
#50 $finish; produce?
endmodule
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always statements
Behavioral block operates CONTINUOUSLY
• Executes at time zero but loops continuously
• Can use a trigger list to control operation; @(a, b, c)
• In absense of a trigger list it will re-evaluate when the last
<LHS> assignment completes.
module clock_gen (output reg clock);
initial
clock = 1’b0; // must initialize in initial block
always // no trigger list for this always
#10 clock = ~clock; // always will re-evaluate when
// last <LHS> assignment completes
endmodule
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always vs initial
reg [7:0] v1, v2, v3, v4; reg [7:0] v1, v2, v3, v4;
initial begin always begin
v1 = 1; v1 = 1;
#2 v2 = v1 + 1; #2 v2 = v1 + 1;
v3 = v2 + 1; v3 = v2 + 1;
#2 v4 = v3 + 1; #2 v4 = v3 + 1;
v1 = v4 + 1; v1 = v4 + 1;
#2 v2 = v1 + 1; #2 v2 = v1 + 1;
v3 = v2 + 1; v3 = v2 + 1;
end end
What values does each block produce?
Lets take our best guess
Then lets try it in Silos simulator
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Trigger lists (Sensitivity lists)
Conditionally “execute” inside of always block
• Any change on trigger (sensitivity) list, triggers block
always @(a, b, c) begin
…
end e d ls in
ix too do
m n till ilog
Original way to specify trigger list e
m t i o s r
So ula day t Ve
always @ (X1 or X2 or X3) sim e to ppor
us t su
In Verilog 2001 can use , instead of or no 001.
2
always @ (X1, X2, X3)
Verilog 2001 also has * for combinational only
always @ (*) Do you know your design?
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Example: Comparator
module compare_4bit_behave(output reg A_lt_B, A_gt_B, A_eq_B,
input [3:0] A, B);
always@( ) begin
end
endmodule
Flush out this template with sensitivity list and implementation
Hint: a if…else if…else statement is best for implementation
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FlipFlops (finally getting somewhere)
A negedge is on the transitions
• 1 -> x, z, 0
• x, z -> 0
A posedge is on the transitions
• 0 -> x, z, 1
• x, z -> 1
Used for clocked (synchronous) logic (i.e. Flops!)
Hey! What is this
always @ (posedge clk) assignment operator?
register <= register_input;
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Implying Flops (my way or the highway)
reg q;
d q
always @(posedge clk)
q <= d;
clk It can be reg [11:0] DAC_val;
A vector
Standard D-FF too
with no reset
always @(posedge clk)
DAC_val <= result[11:0];
Be careful… Yes, a non–reset flop is smaller than a
reset Flop, but most of the time you need to reset your
flops.
Always error on the side of reseting the flop if you are at
all uncertain.
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Implying Flops (synchronous reset)
reg q; d
q
rst_n
always @(posedge clk)
if (!rst_n) clk
q <= 1’b0; //synch reset
else Cell library might not
contain a synch reset
q <= d;
flop. Synthesis might
How does this synthesize? combine 2 standard
cells
Many cell libraries don’t contain synchronous reset
flops. This means the synthesizer will have to
combine 2 (or more) standard cell to achieve the
desired function… Hmmm? Is this efficient?
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Implying Flops (asynch reset)
rst_n reg q;
R always @(posedge clk or negedge rst_n)
d q if (!rst_n)
q <= 1’b0;
else
clk q <= d;
D-FF with Cell libraries will contain an asynch reset
asynch reset flop. It is usually only slightly larger than
a flop with no reset. This is probably your
best bet for most flops.
Reset has its affect asynchronous from clock. What if reset is
deasserting at the same time as a + clock edge? Is this the cause
of a potential meta-stability issue?
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Know your cell library
What type of flops are available
• + or – edge triggered (most are positive)
• Is the asynch reset active high or active low
• Is a synchronous reset available?
• Do I have scan flops available?
Code to what is available
• You want synthesis to be able to pick the least number of
cells to implement what you code.
• If your library has active low asynch reset flops then don’t
code active high reset flops.
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What about conditionally enabled Flops?
reg q;
always @(posedge clk or negedge rst_n)
if (!rst_n)
q <= 1’b0; //asynch reset
else if (en)
q <= d; //conditionally enabled
else
q <= q; //keep old value rst_n
How does this synthesize?
How about using a gated clock? 0 R
q
1
It would be lower power right? d
Be careful, there be dragons here! en clk
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Behavioral: Combinational vs Sequential
Combinational
• Not edge-triggered
• All “inputs” (RHS nets/variables) are triggers
• Does not depend on clock
Sequential
• Edge-triggered by clock signal
• Only clock (and possibly reset) appear in trigger list
• Can include combinational logic that feeds a FF or register
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Blocking vs non-Blocking
Blocking “Evaluated” sequentially
Works a lot like software (danger!)
Used for combinational logic
module addtree(output reg [9:0] out,
input [7:0] in1, in2, in3, in4);
reg [8:0] part1, part2; in1 in2 in3 in4
always @(in1, in2, in3, in4) begin
part1 = in1 + in2; + +
part2 = in3 + in4;
out = part1 + part2; part1 part2
end +
endmodule
out
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Non-Blocking Assignments
“Updated” simultaneously if no delays given
Used for sequential logic
module swap(output reg out0, out1, input rst, clk);
always @(posedge clk) begin
if (rst) begin D Q
out0 <= 1’b0; out0
out1 <= 1’b1; rst rst to 0
end clk
else begin
out0 <= out1;
out1 <= out0;
D Q
end out1
end rst to 1
endmodule
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Swapping if done in Blocking
In blocking, need a “temp” variable
module swap(output reg out0, out1, input in0, in1, swap);
reg temp;
always @(*) begin
out0 = in0; in0
out1 = in1; in1 out0
if (swap) begin
temp = out0; swap
out0 = out1;
out1 = temp;
out1
end
end
endmodule
Which values get included on the sensitivity list from *?
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More on Blocking
Called blocking because….
• The evaluation of subsequent statements <RHS> are
blocked, until the <LHS> assignment of the current
statement is completed.
q1 q2 q3
module pipe(clk, d, q); d
input clk,d;
clk
output q;
reg q; Lets code this
always @(posedge clk) begin
Simulate this in your head…
q1 = d;
q2 = q1; Remember blocking behavior of:
q3 = q2; <LHS> assigned before
<RHS> of next evaluated.
end
Does this work as intended?
endmodule
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More on Non-Blocking
Lets try that again d
q1 q2 q3
module pipe(clk, d, q); clk
input clk,d; Lets code this
output q;
reg q; With non-blocking statements
always @(posedge clk) begin the <RHS> of subsequent
statements are not blocked.
q1 <= d;
They are all evaluated
q2 <= q1; simultaneously.
q3 <= q2;
End The assignment to the <LHS> is
endmodule; then scheduled to occur.
This will work as intended.
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So Blocking is no good and we should
always use Non-Blocking??
Consider combinational logic
module ao4(z,a,b,c,d);
input a,b,c,d; The inputs (a,b,c,d) in the sensitivity
output z; list change, and the always block is
evaluated.
reg z,tmp1,tmp2;
New assignments are scheduled for
always @(a,b,c,d) begin tmp1 & tmp2 variables.
tmp1 <= a & b;
tmp2 <= c & d; A new assignment is scheduled for z
z <= tmp1 | tmp2; using the previous tmp1 & tmp2
end values.
endmodule
Does this work?
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Why not non-Blocking for
Combinational
Can we make this example work?
module ao4(z,a,b,c,d); module ao4(z,a,b,c,d);
input a,b,c,d; input a,b,c,d;
output z; output z;
Yes
reg z,tmp1,tmp2; reg z,tmp1,tmp2;
Put tmp1
always @(a,b,c,d) begin & tmp2 in always @(a,b,c,d,tmp1,tmp2) begin
the
tmp1 <= a & b; trigger
tmp1 <= a & b;
tmp2 <= c & d; list tmp2 <= c & d;
z <= tmp1 | tmp2; z <= tmp1 | tmp2;
end end
endmodule endmodule
What is the downside of this?
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Cummings SNUG Paper
Posted on ECE551 website
• Well written easy to understand paper
• Describes this stuff better than I can
• Read it!
Outlines 8 guidelines for good Verilog coding
• Learn them
• Use them
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Verilog Stratified Event Queue
Need to be able to model both parallel and sequential
logic
Need to make sure simulation matches hardware
Verilog defines how ordering of statements is
interpreted by both simulator and synthesis tools
• Simulation matches hardware if code well-written
• Can have some differences with “bad” code
Simulator is sequential
Hardware is parallel
Race conditions can occur
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Simulation Terminology [1]
These only apply to SIMULATION
Processes
• Objects that can be evaluated
• Includes primitives, modules, initial and always blocks,
continuous assignments, tasks, and procedural assignments
Update event
• Change in the value of a net or register (LHS assignment)
Evaluation event
• Computing the RHS of a statement
Scheduling an event
• Putting an event on the event queue
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Simulation Terminology [2]
Simulation time
• Time value used by simulator to model actual time.
Simulation cycle
• Complete processing of all currently active events
Can be multiple simulation cycles per simulation time
Explicit zero delay (#0)
• Forces process to be inactive event instead of active
• Incorrectly used to avoid race conditions
• #0 doesn’t synthesize!
• Don’t use it
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Verilog Stratified Event Queue [1]
Region 1: Active Events
• Most events except those explicitly in other regions
• Includes $display system tasks
Region 2: Inactive Events
• Processed after all active events
• #0 delay events (bad!)
Region 3: Non-blocking Assign Update Events
• Evaluation previously performed
• Update is after all active and inactive events complete
Region 4: Monitor Events
• Caused by $monitor and $strobe system tasks
Region 5: Future Events
• Occurs at some future simulation time
• Includes future events of other regions
• Other regions only contain events for CURRENT simulation time
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Verilog Stratified Event Queue [2]
within a block,
blocking
assignments,
are in order
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Simulation Model
Let T be current simulation time
while (there are events) {
if (no active events) {
if (inactive events) activate inactive events
else if (n.b. update events) activate n.b. update events
else if (monitor events) activate monitor events
else { advance T to the next event time
activate all future events for time T }
}
E = any active event; // can cause non-determinism!
if (E is an update event) { // in y = a | b, the assigning of value to y
update the modified object
add evaluation events for sensitive processes to the event queue
} else { // evaluation event: in y = a | b, the evaluation of a | b
evaluate the process
add update event(s) for LHS to the event queue
}
}
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if…else if…else statement
General forms… If (condition) If (condition)
begin begin
If (condition) begin <statement1>; <statement1>;
<statement1>; <statement2>; <statement2>;
<statement2>; end end
end else else if (condition2)
begin begin
<statement3>; <statement3>;
Of course the
compound statements <statement4>; <statement4>;
formed with begin/end end end
are optional. else
begin
Multiple else if’s can be <statement5>;
strung along <statement6>;
indefinitely end
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How does and if…else if…else
statement synthesize?
• Does not conditionally “execute” block of “code”
• Does not conditionally create hardware!
• It makes a multiplexer or selecting logic
• Generally:
Hardware for both paths is created
Both paths “compute” simultaneously
The result is selected depending on the condition
If (func_add)
+ alu
alu = a + b; a[7:0] 1
else if (func_and) 0 8
alu = a & b; & 1
Else b[7:0] 0 8
8’h00
alu = 8’h00;
func_and func_add
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if statement synthesis (continued)
if (a) c
func = c & d; d
1
else if (b) 0 d
func = c | d; q func
How does this en
synthesize? a
b
Latch??
What you ask for is what you get!
func is of type register. When neither a or b are Always have an
asserted it didn’t not get a new value. else to any if to
That means it must have remained the value it avoid unintended
was before. latches.
That implies memory…i.e. a latch!
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More on if statements…
Watch the sensitivity lists…what is missing in this
example? always @(a, b) begin
temp = a – b;
if ((temp < 8’b0) && abs)
out = -temp;
else out = temp;
end
always @ (posedge clk) begin
What is being coded here?
if (reset) q <= 0;
else if (set) q <= 1;
else q <= data; Is it synchrounous or asynch?
end
Does the reset or the set have
higher priority?
35
case Statements
Verilog has three types of case statements:
• case, casex, and casez
Performs bitwise match of expression and case item
• Both must have same bitwidth to match!
case
• Can detect x and z! (good for testbenches)
casez
• Uses z and ? as “don’t care” bits in case items and expression
casex
• Uses x, z, and ? as “don’t care” bits in case items and
expression
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Case statement (general form)
case (expression)
alternative1 : statement1; // any of these statements could
alternative2 : statement2; // be a compound statement using
alternative3 : statement3; // begin/end
default : statement4 // always use default for synth stuff
endcase
parameter AND = 2’b00; Why always have a default?
parameter OR = 2’b01;
parameter XOR = 2’b10; Same reason as always
having an else with an if
case (alu_op) statement.
AND : alu = src1 & src2;
OR : alu = src1 | src2; All cases are specified,
XOR : alu = src1 ^ src2; therefore no unintended
default : alu = src1 + src2; latches.
endcase
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Using case To Detect x And z
Only use this functionality in a testbench!
Example taken from Verilog-2001 standard:
case (sig)
1’bz: $display(“Signal is floating.”);
1’bx: $display(“Signal is unknown.”);
default: $display(“Signal is %b.”, sig);
endcase
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casex Statement
Uses x, z, and ? as single-bit wildcards in case item and
expression
Uses first match encountered
always @ (code) begin
casex (code) // case expression
2’b0?: control = 8’b00100110; // case item1
2’b10: control = 8’b11000010; // case item 2
2’b11: control = 8’b00111101; // case item 3
endcase
end
What is the output for code = 2’b01?
What is the output for code = 2’b1x?
39
casez Statement
Uses z, and ? as single-bit wildcards in case item and
expression
always @ (code) begin
casez (code)
2’b0?: control = 8’b00100110; // item 1
2’bz1: control = 8’b11000010; // item 2
default: control = 8b’xxxxxxxx; // item 3
endcase
end
What is the output for code = 2b’01?
What is the output for code = 2b’zz?
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Use of default case vs casex
If casex treats x,z,? as don’t care then one can
create a case in which all possible alternatives are
covered.
• This would prevent unintended latches
• Therefore default branch of case would not be needed
• Might synthesize better?
OK, I can accept that reasoning…but…
• The default branch method is typically easier to
read/understand
• Sometimes it is good to have a default behavior, especially
in next state assignments of state machines.
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