Predation
Predation
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	                                                             Writer/Designer:	 Shanna Germain
	 Creative Director:	 Monte Cook
	  Managing Editor:	 Dennis Detwiller
	            Editor:	 Charles A. Conley
	Proofreader:	        Ray Vallese
	 Graphic Designer:	 Bear Weiter
	      Cover Artist:	 John Petersen
                                                              Artists
             Vincent Coviello, Dreamstime.com, Felipe Escobar, Inkognit, Anton Kagounkin, Guido Kuip, Kezrek Laczin,
                 Raph Lomotan, Federico Musetti, Irina Nordsol, Mirco Paganessi, John Petersen, Roberto Pitturru,
                                       Sam Santala, Lie Setiawan, Joe Slucher, Tiffany Turrill
                                                                             Cartographer
                                                                              Hugo Solis
            As we agree with the growing consensus that “they” can and should be used as a gender-neutral, singular English language pronoun when one is needed,
                                  we have adopted that as the style in our products. If you see this grammatical construction, it is intentional.
Dedicated to Malcolm and Lois Germain. If I could travel back in time to spend another day with you, I would. ~Shanna
            © 2017 Monte Cook Games, LLC. CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries.
             All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
Printed in Canada
       Part 2:            Characters	                        13
       Chapter            3: CHARACTER CREATION	             14
       Chapter            4: CHARACTER TYPE	                 16
       Chapter            5: CHARACTER DESCRIPTOR AND FOCUS	 36
       Chapter            6: COMPANIONS	46
       Chapter            7: EQUIPMENT	60
    ACKNOWLEDGMENTS                    and close the file. I figured that was everything that needed to be said.
           During the making           If you’re reading this book or playing this game, the chances are good that you agree
               of this book, we     with me, at least a little bit. I’ve thought dinosaurs were awesome since before I could
           received invaluable      remember. I do remember sitting in a theater in the spring of 1980. I’d only recently turned
          assistance—directly
                                    eight, and I was watching a story unfold on the screen that was blowing my young mind. It
           or indirectly—from
         the following people,      was about princesses and laser guns and space ships. I couldn’t have loved it more. Except,
            places, and things:     suddenly I did. Because there, right in front of me, was a fuzzy white dinosaur, stomping
                                    through the snow. And someone was riding it. And. And. And. My little dinosaur-loving
                  Ampersand         heart was running wild. There were dinosaurs in space! I knew it!
               Atlas Obscura           It was only after the movie was over and I got my very own tauntaun toy (with the “open
                         Baal
             Burke Museum
                                    belly rescue feature,” natch) that I discovered that those creatures I was in love with weren’t
                 Carrie Cunn        dinosaurs. That they were, in fact, some kind of hairy snow lizard. But that didn’t make me
         Horizon Zero Dawn          love them any less—nor did it stop me from bawling when one died or when it was sliced
            Iced soy mochas         open to serve as a shelter (hopefully I’m not giving away any spoilers here).
                   Kickstarter         Other dinosaurs populated my childhood. I grew up in the era of Land of the Lost (the TV
    Paleontological Research        series, not the more recent movie) and wanted nothing more than to be the long-lost child
                   Institution
    Radiolab: Dinopocalypse
                                    of the Marshall family (despite the Sleestak, whose big black eyes poisoned my dreams
    Rainbow Kitten Surprise         for years to come). I had a beloved book called The Album of Dinosaurs, long lost now, that
               Ray Bradbury         showed intricate black and white images of dinosaurs roaring, holding eggs, and lying in a
                    Scrivener       field of clover (at least, that’s how I remember it). And it probably won’t surprise you to hear
                       Skyrim       that one of my favorite comics of the time was Shanna the She-Devil. I wasn’t entirely sure I
             Stranger Things
                                    knew what a she-devil was, but I knew what a Shanna was—except that this Shanna had real-
               Sue the T. rex
                The Expanse         life dinosaurs in her life and that made her the kind of Shanna I wanted to be when I grew up.
                      The OA           Dinosaurs as we know them have changed a lot since I was a kid. Those brown monsters
          Third Place Books         with tiny main brains and second brains in their tails that once filled my drawings and
              Paleontologists       daydreams are now feathered and rainbowed, cooing and cawing. We know so much more
           DNA researchers          than we did then, and it seems to me that every discovery is yet another reason to love these
        Time-travel scientists
     The entire Monte Cook
                                    magnificent beasts that came before us and helped pave the way for us to be here today.
                Games team             Of course, Predation isn’t just about the dinosaurs that I’ve loved my whole life. It’s
                                    also my love letter to science, aliens, and space operas. It’s my lust letter to lasers, time
    And to every single one of      travel, cybernetics, robotics, humanity, and so much more. Working on this game allowed
      our Kickstarter backers.      me to dawdle at museums and science centers, talk to scientists about dinosaur poop
      You put the roar in our       and giant spiders, and sit on the couch surrounded by a T. rex mug filled with coffee, two
     uproarious. See page 185
        for a list of playtesters
                                    dozen books about dinosaurs and time travel, and a giant dog (who thinks she might be a
             and contributors.      dinosaur). It was one of the best creative times of my life.
                                       I hope you’ll love playing Predation as much as I’ve loved making it.
       For a list of additional        So I leave you how I began:
    recommended references
    and resources, please see
                                                                    DINOSAURS ARE AWESOME.
                      page 184.
Raise your tiny arms and shake your brightly colored tail feathers if you agree.
                                                            Chapter 1
                             FROM tHE FAR FUtURE
                             tO tHE ANCIENt PASt
                                  “
                                         Elza, you’ve got incoming. Better hurry.”   supposedly abandoned time-travel lab that Elza
                                         Dast could talk to her, from headset to     was currently trying to break into.
                                         earbud, but she couldn’t talk back. So         As he watched the operatives, a close-in fuzz
                                   he had no way of knowing if she’d heard him,      of black appeared in his lenses, disappeared,
                                   unless she gave him a gesture, and he didn’t      returned.
                                   dare turn his long-range lenses away from the        “Vanta,” he hissed at the microraptor next to
                                   operatives to check.                              him. “Back up.”
                                     From his position in the treestand, Dast           He felt her ruffle her feathers—a sure sign
                                   could make out two… no, make that three           that she was bored of sitting here, doing
                                   operatives heading down the dirt path             nothing—but she did as he asked. Miracle of
              SATI, page 116       through the swath of thick jungle. SATI, from     miracles. He loved the beast, but to say she
                                   the look of the nautilus logo on their armor.     was stubborn wasn’t doing her hard little head
                                   The one bringing up the rear had a laser          justice.
                                   pistol—definitely SATI issue—and a young             Adjusting his lenses—and ignoring the
                                   raptor on a lead. The raptor’s feathers flicked   smear that Vanta’s antics had put across his
                                   with an orange bioluminescence each time it       vision—he turned his gaze back to Elza. She
                                   passed through a heavily shaded spot. Stolen?     was still crouched in front of the panel next
                                   Bioengineered by SATI for some unknown            to the door. He couldn’t see her hands, but
                                   purpose? Captured? With SATI, anything was        he knew she was desperately working the
                                   possible.                                         fingerprint lock that would gain them access
                                     Right now, the more important question          to the lab. She needed another five minutes,
                                   was: did the operatives know that Elza was        maybe ten.
                                   there? Their demeanor denoted more stroll            She didn’t have that long.
                                   than hurry, which was good. But either way,          He lowered his voice and spoke slowly into
                                   there was only one place to go in this jungle,    the headset. “Elza, thumb up if you can hear
                                   and that was toward the time-travel lab. The      me. You’ve got maybe three minutes.”
       No response from her. Shit. Think.               on-shadow. A tiny button embedded in the
       This was supposed to be an easy job. Break       side of her beak blinked on and off. He kept
    into an abandoned time-travel biolab. Steal         her cybernetic elements turned off whenever
    something called a volcanic predictor. Head         he could; she was just too impetuous to run           Volcanic predictor,
    back to Saul and get their money. In fact, Dast     around throwing sparks off her body.                  page 172
    was up here keeping an eye out for the rexes           “What do you say we buy her some time?”
    that sometimes roamed these woods in packs.         He pushed his fingerprint to the button,
    That he’d see humans had never crossed his          holding it there until it turned solid red.
    mind.                                               Instantly, Vanta’s black feathers crackled with
       But the lab didn’t appear to be abandoned.       the low hum of electricity. She let out a soft caw,
    Saul forgot to mention there was a fingerprint      spread her four wings, and launched herself
    lock. And three SATI operatives in full gear were   toward the operatives.
    about to round the corner and give Elza a very         “Show-off,” he said. Unlike Vanta and Elza,
    unpleasant surprise.                                he was all organic. He’d have to get down the
       A glance at the operatives showed that they’d    old-fashioned way. Climb.
    picked up the pace a bit. Had they seen her?
    No, they were joking, laughing. Behind them,
    the raptor popped its head up, alert, a giant
    clawed foot flexing. Hunting stance. It was
    looking toward the lab. The guy bringing up the
    rear stopped, his eyes on the raptor, and said
    something to the other two.
       “She’s not going to make it, Van. They’re
    going to ambush her.”
       Dast dropped his lenses and glanced over
    at the nerezza. She was all black, shadow-                                                                Nerezza, page 142
    moons, planets, and even solar systems. But         another hundred years of research, discovery,
    those are just stories and myths from a time        digging, and experimentation. How many new
    not yet come, and they have little impact on        species of dinosaurs, flying reptiles, insects,
    your life now.                                      and plants will be uncovered? What else will we
      What does have an impact on your life are         learn about the Cretaceous and its creatures
    jungles and dinosaurs. Giant rivers and giant       that we didn’t already know?
    spiders. Volcanoes and approaching asteroids.           When you start thinking about it that way,        Don’t get too caught
    Time anomalies and what’s left of Space             it highlights all the ways the Cretaceous was         up in “what’s real”
    and Time, Interglobal (SATI), the company           potentially very different from the image of          when playing Predation.
    that brought your ancestors back here. You          it that we currently have in our heads. There         Instead, focus on “what
                                                                                                              could have been.”
    know science—or know of science—and the             are so many fossils we haven’t yet found and
                                                                                                              Imagining both the
    idea of cybernetic limbs, enhanced brains,          so many creatures that were never preserved           future and the past are
    and augmented bodies is nothing out of the          in the Earth’s records. For Predation, we used        integral to the setting.
    ordinary. Most people—and even animals—             science and extrapolation to create a variety of
    you interact with have had some kind of             dinosaurs and other creatures that could have
    augmentation. You probably do too.                  lived during the Cretaceous period, but that we
      Your world, your whole existence, starts and      just haven’t uncovered yet.
    ends here (unless you are one of the lucky              The second way in which it’s different is
    ones who finds a way out of this time and into      human interference. The very fact that time
    the future—if the future as your parents or         travel existed in the Cretaceous period has
    grandparents knew it even still exists).            changed it in ways that the inhabitants are
                                                        only beginning to understand. Time anomalies          Time anomaly, page 74
                                                        flicker in and out of existence, storms known
                                                        as time terrors decimate entire areas, and just       Time terror, page 74
    HISTORY AND SCIENCE                                 what was SATI doing there in the first place?
    AS WE KNOW IT—AND                                   And now humans have been there for more
                                                                                                              There are some people
                                                                                                              who do know what
    AS WE DON’T                                         than a hundred years, crossbreeding dinosaurs,        SATI was doing there,
    It would be easy to take what we (as players        altering the landscape, and making changes            but they’re few and
    living in the 21st century) currently know about    that could have lasting repercussions on the          far between. GMs can
    the Cretaceous period and make that everything      future.                                               find that information
    we know of the world of Predation.                       In building the world of Predation, we started   in Chapter 14: Running
       But there are two important ways in which        with known science—creatures, weather,                Predation.
    the Cretaceous of Predation is different than the   plants, activities, and so on—that is currently
    Cretaceous as we think we know it today.            supported (or at least not contradicted) by
       The first is new discoveries. Every day,         fossil records and then jumped off from there,
    scientists and paleontologists are discovering      extrapolating things that fossil records (or
    new species and learning new things about           time travel, natch) might support in the future.      See How Sciencey Does
    dinosaurs. Just in the time that I spent writing    This is also true of future tech. We studied          My Game Need to Be?
    this game, tons of scientific discoveries           what scientists predict that databases, fabrics,      on page 153
    were made. We proved that many dinosaurs            housing, electronics, medicine, and more might
    definitely had feathers, some of which were very    look like in the future, and used those as our
    brightly colored. We learned that they might        jump-off point into cool devices, armor, and
    have cooed like pigeons. The first fossilized       structures. On those rare occasions where
    dinosaur brain was found. We found the first        it came down to having to choose scientific
    feathers preserved in amber. At least two or        accuracy or great gameplay, we tried to always
    three brand-new dinosaurs were unearthed.           err on the side of great gameplay.
    A fossil was discovered that increased the              Feel free to do this in your own games. Start
    likelihood of live birth among more creatures       with what we already know, but don’t end there.
    than previously thought. And so much more.          Instead, consider what we might come to know
       It was hard (but also delightful) keeping        in the future and how humans might have
    up with each new discovery in just the last         mucked around with the past, and seed those
    six months. Imagine what it will be like after      into your game.
Chapter 2
PREDAtION BASICS
                                   P
                                             redation is an RPG setting designed for     being chased by a twelve-ton active volcano
                                             Cypher System rules, as presented in        with anger issues!”
                                             the Cypher System Rulebook. You’ll need
                                    the Cypher System Rulebook to use the material       You might have already guessed that there are
                                    presented in this setting.                           dinosaurs in this game. Which is awesome.
                                       However, Predation is a fully realized setting.   However, dinosaurs are big, strong, dangerous,
                                    Though it references rules, descriptors, and         and very hard to kill. In game terms, they’re
                                    foci presented in the Cypher System Rulebook,        almost always high level, with a lot of health
                                    it doesn’t require you to customize the types        and Armor. They are a challenge to players,
                                    presented there, or tailor the rules to fit          even well-armed players (as they should be).
                                    Predation, because we’ve done that tailoring         Those who take on a herd of dinosaurs early
                                    for you. The four new types—Karn, Tec, Pteryx,       on are likely to get whomped on pretty badly, at
                                    and Osteon—are built from the types in the           least at first.
                                    rulebook.                                                Not only that, but many dinosaurs have
          Upgrades, page 123           We’ve also added to and tweaked the               been modded by humans—given upgrades
                                    offerings in the Cypher System Rulebook to           like cybernetic limbs, integrated weaponry,
                                    further enhance the gameplay and experience          or armor. That makes them an even greater
                                    of Predation. The major additions and changes        challenge, because every creature you
                                    are listed here, as a basic resource to get you      encounter, even if it’s two tyrannosaurs of
                                    started. There is additional information on each     the exact same size and level, probably has
                                    of these in the appropriate section of the book.     unique skills and different methods of combat.
                                                                                         So players can’t just coast by saying, “Oh,
                                                                                         it’s another raptor.” They have to expect that
                                    DINOSAURS                                            every time they encounter a raptor, or group of
                                    “Who decided it would be a good idea to equip        raptors, it might be a unique experience.
                                    a triceratops with a flame thrower? It’s like
      To offset that difficulty, every PC has their             There are also options for gameplay without
    own companion (usually a dinosaur of some                 companions, but the game is really designed         Companions, page 46
    type, but there are other options) that helps             around the idea of PCs having a loyal (or
    them in combat (and other situations as well).            sometimes not-so-loyal) creature at their side.
Chapter 3
CHARACtER CREAtION
                                   C
                  Tec, page 21               reating your character in Predation is         In Predation, your character has one
                                             similar to creating a character in any       additional unique element: a companion.
                 Karn, page 17
                                             Cypher System game. You start with
               Pteryx, page 25      the simple sentence of “I am an adjective noun        COMPANIONS
                                    who verbs.” For example, you might say, “I am a       Your companion—be it a dinosaur, an early
             Osteon, page 30
                                    Volcanic Tec who Plays God.” Or “I am a Savage        mammal, or some other type of non-human
         Cretaceous abilities,      Karn who Self-Evolves.”                               creature—isn’t just a living thing that wanders
                     page 34           To build your character, you’ll want to            around with you and occasionally runs into
               Types, page 16       choose from one of the new character types for        battle at your side. Instead, your companion is
                                    Predation: Karn, Tec, Pteryx, or Osteon. Each of      an important facet of your character. The type
         Descriptors, page 36       these is designed to help you get the most out        of creature you choose, the training you provide
                 Foci, page 39      of the setting and to enhance your experience.        for it, and the enhancements it gains all change
                                    In addition, there is a set of Cretaceous abilities   the way your character moves through the
       Companions, page 46          such as Discover Dinosaurs and Draw the Pack          world, give them new skills and abilities, and
              Creating your         that are options for some of the types.               can provide a framework for your character’s
         companion, page 52            For your descriptors and foci, you can choose      motivations and actions. As you increase in
                                    from the options in the Cypher System Rulebook        tiers, you work closely with your companion
             Daring, page 36        or use the new ones created specifically for          to increase their skills and abilities as well,
           Empirical, page 37       this setting (or a combination of the two).           growing together as a team.
                                    The descriptor and foci sections of this book            Having a table of characters with
            Volcanic, page 38       include lists of recommended options, as well         companions also changes gameplay in unique
        Self-Evolves, page 43       as additional information on how to tweak the         ways. In Predation, having a companion means
                                    name or details to better suit the setting where      that you will likely play your own character as
            Predates, page 42       applicable. New descriptors include Daring,           well as another player’s companion. Players
      Walks With Dinosaurs,         Empirical, and Volcanic. New foci include Self-       can learn more about how that works in the
                   page 44          Evolves, Predates, and Walks With Dinosaurs.          Companions chapter and there are tips for the
Chapter 4
CHARACtER tyPE
                                    y
                                                our character’s type is the core of        Tecs are the scientists and experimenters.
                                                who they are and how they interact      Their weapons are knowledge and technology.
            Character Type,
                   page 22
                                                with their environment, with their      They’re the ones building machines for fight or
                                    companion, and with other living creatures they     flight, conducting research on time travel and
                                    encounter. It’s the noun in the sentence “I’m an    dinosaur DNA, and saving the day at the last
                                    adjective noun who verbs.”                          second with some obscure bit of technology
                                        In Predation, characters can choose from        or information. Their companions are often
                 Karn, page 17      one of the following four character types: Karn,    trained to protect them while they work, or to
                                    Tec, Pteryx, or Osteon. Each of these types         help them in some other way.
                  Tec, page 21      is built from the types in the Cypher System           Pteryx are explorers and wanderers, equally
                                    Rulebook and has been adapted specifically to       at home in the jungle or the city. They can
               Pteryx, page 25
                                    fit into a world filled with dinosaurs and far-     track, trap, train, and trick almost anything.
             Osteon, page 30        future technology. Characters can choose from       They move among both dinosaurs and humans
                                    abilities in the Cypher System Rulebook. In some    with ease, and often have special relationships
                                    tiers, they may also choose available abilities     with other living creatures. Pteryx often choose
         Cretaceous abilities,      from the Cretaceous abilities list.                 companions that help them scout the land,
                     page 34                                                            move through places quickly and quietly, or
                                                                                        attack their foes from afar.
                                    TYPE BASICS                                            Osteons are storytellers, historians,
                                    Karns are the ultimate warriors of Grevakc.         tricksters, performers, and soothsayers. They
                                    They’re the ones you’re most likely to see          are able to connect to the power of the time
                                    running straight into the T. rex’s maw, taking on   anomalies to play with time and sensory
                                    multiple raptors in a single swing, or protecting   details and connect to the power of personality
                                    their friends from an incoming attack. They         to talk to almost anyone. They often choose
                                    often choose aggressive, well-outfitted             dinosaurs that enhance their already-strong
                                    companions to fight at their side.                  social skills, although others find it’s better to
    have a companion who protects them in case               Societal Role: Depending on a Karn’s
    of danger.                                            personality, they may take on the role of
                                                          protector and guard, keeping valuable
                                                          resources and individuals safe, or they may
    KARN                                                  choose to live outside the community and
    Karns are the human beasts of Grevakc. They           become known as savs—the whispered name
    take their cues from the destructive world            for brutal Karns who pillage, destroy, and
    around them—smashing, swinging, and                   murder at whim.
    ravaging whatever comes between them and                 Advanced Karns: As Karns advance, their
    their goals. They are more than fierce fighters—      ferocity and skills increase, allowing them
    they live for the moment when they can rise up        to take down whole groups of predators by
    against their greatest challenge yet, and come        themselves or dispatch high-level members of
    out bloodied and battered, but very much the          opposing organizations.
    victor. Some say that Karns are more animal              Companions: Karns often bond with
    than human, but no one complains about their          companions that share their bloodlust.
    ferocity in the middle of battle. At least no one     Tyrannosaurs are common choices, but so are
    on the same side as them.                             smaller, more lithe predators. Karns who feel
       Individual Role: Karns believe every challenge     secure in their battle abilities, but less so in
    has a physical solution. They never back down         other skills, might pair well with a companion
    from danger, sometimes pushing onward even            that provides benefits to social, sneaking,
    at the risk of their own health and safety.           or tracking skills, such as an alphadon or
       Group Role: Most commonly, Karns take up           pterosaur.
    a position at the front of the pack, in the role of      Background Connection: Your type helps
    protection and leadership. Action, not strategy,      determine the connection you have to the
    is their forte, so they may benefit from having a     setting. Roll a d20 or choose from the Karn
    strategist or planner at their side.                  Background Connection table to determine
                SATI, page 116      a specific fact about your background that          BUILDING YOUR KARN
                                    provides a connection to the rest of the world.     A Karn is constructed primarily from the
         Butterflies, page 118      You can also create your own fact.                  Warrior type described in the Cypher System
      Pits of Pyrrhic, page 93                                                          Rulebook. The Karn gains the option to choose
                                                                                        from most, but not all, of the Warrior ability
            Genesix Fellowship,       KARN STAT POOLS                                   choices, plus some derived from select abilities
                      page 120                                                          of other types and flavors described in the
                                        Stat                Pool Starting Value
                                                                                        Cypher System Rulebook.
               Adoni, page 120          Might                        10                    In some tiers, Karns may also choose
               Dupe, page 186           Speed                        10                 selected abilities from the Cretaceous abilities
                                        Intellect                     8                 list. If available, these abilities are noted in the
               Osteon, page 30                                                          abilities sections for each tier.
                                      You get 6 additional points to divide among          At second and higher tier, a Karn can always
               Kelaino, page 77
                                      your stat Pools however you wish.                 choose an ability from a lower tier instead
         Lassaboat, page 110                                                            of adding one from the current tier, and can
                                                                                        replace one lower-tier ability with a different
              Lassers, page 111                                                         one from a lower tier.
       Finally, a Karn with a companion has the                 chart, drawn mainly from the Warrior list,
    option to choose companion abilities at each                but occasionally from alternate types and
    tier after the first, as noted below.                       additional flavors. Where those abilities
       The full text of Cypher System Rulebook                  are not second-tier Warrior abilities, they
    abilities is not replicated here. Please refer to           are tagged in the chart. The Karn chooses
    the Cypher System Rulebook for details on your              only from the abilities on the chart, so the
    ability and equipment choices. At each tier, a              Warrior ability Reload is not available.
    chart is provided that includes Karn abilities           •	 All Karns have the option to gain a
    available at that tier, plus abilities available from       companion ability at this tier, as described
    other sources, if any.                                      in Chapter 6: Companions. If you’ve chosen     Chapter 6: Companions,
                                                                not to have a companion, choose two            page 46
    FIRST-TIER KARN                                             second-tier abilities instead of one.
    You gain the abilities noted for a first-tier
    Warrior, except as follows.                                                                                 Warrior, page 22
      •	 All Karns have the Practiced With All
         Weapons ability.                                                                                       Flavors, page 50
      •	 All Karns choose from the special abilities
         presented in the First-Tier Karn Abilities
         chart, drawn mainly from the Warrior list,
         but occasionally from alternate types and
         additional flavors. Where those abilities
         are not first-tier Warrior abilities, they are
         tagged in the chart. The Karn chooses only
         from the abilities on the chart, so Warrior
         abilities such as Overwatch, Control the
         Field, and Quick Draw are not available.
      •	 All Karns start with a companion of their choice.
    FIRST-TIER
    KARN ABILITIES
     Choose three abilities + Practiced With All                                                                First-tier Warrior,
     Weapons                                                                                                    page 24
     Bash                                                                                                       Block, page 39
     Extra Edge
                                                                                                                Danger Sense, page 59
     Physical Skills
     Practiced in Armor                                                                                         Muscles of Iron,
     Swipe                                                                                                      page 40
    SECOND-TIER KARN
    You gain the abilities noted for a second-tier
    Warrior, except as follows.
     •	 All Karns choose from the special abilities
        presented in the Second-Tier Karn Abilities
    FIFTH-TIER
    KARN ABILITIES                                       SCIENCE, NOT MAGIC
                                                         The Tec type is built primarily using the
     Choose two abilities + companion ability                                                               Fifth-tier Warrior,
                                                         Adept type from the Cypher System Rulebook.        page 27
     Adroit Cypher Use                                   Because Predation is not a world with
     Greater Skill With Attacks                          traditional magic, a Tec’s abilities come          Physically Gifted,
     Improved Success                                    from some combination of science and               page 42
                                                         technology rather than from a magical
     Jump Attack                                         source. Bioengineering, cybernetics, gadgets,      Vigilant, page 43
     Mastery With Armor                                  devices, far-future weapons, time anomalies,
     Mastery With Defense                                and other sources are all viable options.
     Physically Gifted (tier 5 Explorer)
                                                        geneticist—or they may dabble in many fields,
     Protect the Herd (Cretaceous ability)                                                                 Protect the Herd, page 35
                                                        generalizing across multiple branches. Tecs are
     Terrifying Roar (Cretaceous ability)               scientists, scholars, researchers, discoverers,    Terrifying Roar, page 35
     Vigilant (tier 5 Explorer)                         and tinkerers.
                                                           Individual Role: Tecs are science-minded—
                                                        deep thinkers, focused creators, and wild
    SIXTH-TIER KARN                                     experimenters. They move through the world by
    You gain the abilities noted for a sixth-tier       forging a solid path of knowledge and science.
    Warrior, except as follows.                            Group Role: Tecs are best known for helping
      •	 All Karns choose from the special abilities    groups overcome challenges. Need someone to
         presented in the Sixth-Tier Karn Abilities     figure out how to unlock a biometric gunlock, a
         chart, drawn mainly from the Warrior list,     computer chip, or a genetic code? A Tec is often
         but occasionally from alternate types and      your best bet. Tecs who focus their knowledge
         additional flavors. Where those abilities      on the more destructive elements of science
         are not sixth-tier Warrior abilities, they     can be formidable allies in a fight.
         are tagged in the chart. The Karn chooses         Societal Role: In a world where science can
         only from the abilities on the chart, so       be the key to opening many doors—literally and
         the Warrior ability Shooting Gallery is not    figuratively—techs are both revered and reviled.
         available.                                     Those who share their love and understanding
      •	 All Karns have the option to gain a            of science know they can be strong allies or
         companion ability at this tier, as described   strong enemies, while those who eschew
         in Chapter 6: Companions. If you’ve chosen     science might find Tecs and their endless          Companions, page 46
         not to have a companion, choose two sixth-     stream of knowledge to be discomfiting.
         tier abilities instead of one.                    Advanced Tecs: As Tecs progress, their
                                                        knowledge and grasp of science moves
    SIXTH-TIER                                          far beyond what most people are able to
    KARN ABILITIES                                      understand or visualize. Their ability to create
     Choose one ability + companion ability             and manipulate things through science might         Sixth-tier Warrior,
                                                        even seem like something otherworldly to those      page 28
     Finishing Blow
                                                        not in the know.
     Magnificent Moment                                    Companions: Many Tecs find creatures with        Again and Again,
                                                        defense or combat skills to be useful allies in     page 43
     Slayer
                                                        battle. Thus, they might choose a Tyrannosaur,
     Spin Attack
                                                        a Raptor, or an Ankylosaur. Others might prefer
     Weapon and Body                                    a creature that helps them stay hidden, keeps
     Again and Again (tier 6 Explorer)                  an eye out, or otherwise aids in their pursuit
     Dinosaur Slayer (Cretaceous ability)               of knowledge, such as a Pterosaur or an Early      Dinosaur Slayer, page 35
                                                        Mammal.
                                                            Background Connection: Your type helps
                                                        determine the connection you have to the
    TEC                                                 setting. Roll a d20 or choose from the Tec
    Through deep study, innate knowledge, or            Background Connection table to determine
    hands-on experience, Tecs are able to master        a specific fact about your background that
    science and technology in its many forms. They      provides a connection to the rest of the world.
    may choose to focus their skills on one branch      You can also create your own fact.
    in particular—perhaps becoming a renowned
    FIRST-TIER
    TEC ABILITIES
     Choose three abilities + Knowledge Skills                                                                    First-tier Adept,
                                                                                                                  page 30
     Distortion
     Onslaught                                                                                                    Datajack, page 53
     Practiced With Light Weapons
                                                                                                                  Decipher, page 39
     Resonance Field
     Scan                                                                                                         Hacker, page 54
    of adding one from the current tier, and can            FIRST-TIER PTERYX
    replace one lower-tier ability with a different         You gain the abilities noted for a first-tier           Explorer, page 38
    one from a lower tier.                                  Explorer, except as follows.
       Finally, a Pteryx with a companion has the             •	 All Pteryx have the Discover Dinosaurs ability.    Flavors, page 50
    option to choose companion abilities at each              •	 All Pteryx choose from the special abilities
    tier after the first, as noted below.                        presented in the First-Tier Pteryx Abilities
       The full text of Cypher System Rulebook                   chart, drawn mainly from the Explorer list,
    abilities is not replicated here. Please refer to            but occasionally from alternate types and
    the Cypher System Rulebook for details on your               additional flavors. Where those abilities
    ability and equipment choices. At each tier, a               are not first-tier Explorer abilities, they are
    chart is provided that includes Explorer abilities           tagged in the chart. The Pteryx chooses only
    available at that tier, plus abilities available from        from the abilities on the chart, so Explorer
    other sources, if any.                                       abilities such as Decipher, Muscles of
                                                                 Iron, No Need for Weapons, and Surging
                                                                 Confidence are not available.
                                                              •	 All Pteryx start with a companion of their
                                                                 choice.
                                                            FIRST-TIER
                                                            PTERYX ABILITIES
                                                             Choose three abilities + Discover Dinosaurs            First-tier Explorer,
                                                                                                                    page 39
                                                             Block
                                                             Danger Sense                                           Danger Sense, page 51
                                                             Endurance
                                                                                                                    Fleet of Foot, page 51
                                                             Extra Edge
                                                             Fleet of Foot                                          Investigative Skills,
                                                                                                                    page 61
                                                             Knowledge Skills
                                                             Physical Skills                                        Knowledge Skills,
                                                                                                                    page 61
                                                             Practiced in Armor
                                                             Practiced With All Weapons                             Overwatch, page 25
                                                             Trained Without Armor
                                                                                                                    Pierce, page 25
                                                             Danger Sense (tier 1 Stealth flavor)
                                                             Discover Dinosaurs (Cretaceous ability)                Quick Draw, page 25
                                                             *Preselected
                                                                                                                    Stealth Skills, page 51
                                                             Fleet of Foot (tier 1 Stealth flavor)
                                                             Investigative Skills (tier 1 Skills and                Tinker, page 54
                                                             Knowledge flavor)
                                                                                                                    Travel Skills, page 62
                                                             Knowledge Skills (tier 1 Skills and Knowledge
                                                             flavor)                                                Understanding, page 46
                                                             Overwatch (tier 1 Warrior)
                                                                                                                   Discover Dinosaurs,
                                                             Pierce (tier 1 Warrior)                               page 34
                                                             Quick Draw (tier 1 Warrior)
                                                             Stealth Skills (tier 1 Stealth flavor)
                                                             Tinker (tier 1 Technology flavor)
                                                             Travel Skills (tier 1 Skills and Knowledge flavor)
                                                             Understanding (tier 1 Speaker)
                                                                                                                   Kelaino, page 77
    BUILDING                                               instead of adding one from the current tier, and
    YOUR OSTEON                                            can replace one lower-tier ability with a different     Aeternologist, page 186
    An Osteon is constructed primarily from the            one from a lower tier.
                                                                                                                   Butterflies, page 118
    Speaker type described in the Cypher System              Finally, an Osteon has the option to choose
    Rulebook. The Osteon gains the option to               companion abilities at each tier after the first,
    choose from most, but not all, of theSpeaker           as noted below.
    ability choices, plus some derived from select           The full text of Cypher System Rulebook
    abilities of other types and flavors described in      abilities is not replicated here. Please refer to
    the Cypher System Rulebook.                            the Cypher System Rulebook for details on your
       In some tiers, Osteons may also choose              ability and equipment choices. At each tier, a
    selected abilities from the Cretaceous abilities       chart is provided that includes Osteon abilities
    list. If available, these abilities are noted in the   available at that tier, plus abilities available from
    abilities sections for each tier.                      other sources, if any.
       At second and higher tier, an Osteon can
    always choose an ability from a lower tier
                                     FIRST-TIER
                                     OSTEON ABILITIES                                       THIRD-TIER OSTEON
            First-tier Speaker,       Choose three abilities + Time Tap                     You gain the abilities noted for a third-tier
                        page 45                                                             Speaker, except as follows.
                                      Aggression
                                                                                              •	 All Osteons choose from the special
           Decipher, page 39          Encouragement                                              abilities presented in the Third-Tier Osteon
                                      Enthrall                                                   Abilities chart, drawn mainly from the
            Knowledge Skills,                                                                    Speaker list, but occasionally from alternate
                    page 40           Fast Talk
                                                                                                 types and additional flavors. Where those
                                      Interaction Skills                                         abilities are not third-tier Speaker abilities,
       Legerdemain, page 51
                                      Practiced With Light and Medium Weapons                    they are tagged in the chart. The Osteon
        Mental Link, page 57          Understanding                                              chooses only from the abilities on the chart.
                                                                                              •	 All Osteons have the option to gain a
       Premonition, page 57           Terrifying Presence
                                                                                                 companion ability at this tier, as described
                                      Decipher (tier 1 Explorer)                                 in Chapter 6: Companions. If you’ve chosen
            Time Tap, page 34         Knowledge Skills (tier 1 Explorer)                         not to have a companion, choose three
                                                                                                 third-tier abilities instead of two.
                                      Legerdemain (tier 1 Stealth flavor)
                                      Mental Link (tier 1 Magic flavor)                     THIRD-TIER OSTEON
                                      Premonition (tier 1 Magic flavor)                     ABILITIES
          Third-tier Speaker,         Time Tap (Cretaceous Ability) *Preselected             Choose two abilities + companion ability
                      page 47
                                                                                             Accelerate
           Gambler, page 52          SECOND-TIER OSTEON                                      Discerning Mind
                                     You gain the abilities noted for a second-tier          Expert Cypher Use
          Improvise, page 62         Speaker, except as follows.
                                                                                             Grand Deception
                                       •	 All Osteons choose from the special
      Inner Defense, page 52                                                                 Mind Reading
                                          abilities presented in the Second-Tier
        Wrest From Chance,                Osteon Abilities chart, drawn mainly from          Oratory
                   page 42                the Speaker list, but occasionally from            Telling
                                          alternate types and additional flavors.
                                                                                             Friend to Dinosaurs (Cretaceous ability) 
                                          Where those abilities are not second-tier
          Friend to Dinosaurs,            Speaker abilities, they are tagged in the          Gambler (tier 3 Stealth flavor)
                      page 34
                                          chart.                                             Improvise (tier 3 Skills and Knowledge flavor)
     True Companion, page 34           •	 All Osteons have the option to gain a
                                                                                             Inner Defense (tier 3 Stealth flavor)
                                          companion ability at this tier, as described
                                          in Chapter 6: Companions. If you’ve chosen         True Companion (Cretaceous ability) 
                                          not to have a companion, choose two                Wrest From Chance (tier 3 Explorer)
                                          second-tier abilities instead of one.
    your presence for about a minute. While                equipment unique to you, you can learn the
    blending in, you are specialized in stealth            details of an anomaly’s cyphers (up to three)
    and Speed defense tasks. This effect ends if           without entering the anomaly. You can also
    you do something to reveal your presence or            choose whether to accept or reject these
    position—attacking, using an ability, moving a         cyphers upon entering the anomaly. You can
    large object, and so on. If this occurs, you can       spend 2 additional Intellect points to discover
    regain the remaining period of effect by taking        details about additional cyphers (2 Intellect
    an action to focus on seeming innocuous and            points per cypher). Action.
    as if you belong. Action to initiate or reinitiate.
                                                           Protect the Herd (5 Might points): You drive
    Fast Companion (4+ Intellect points): Your             a foe of any size back from your friends and
    words encourage a companion (yours or                  companions. Make an attack with a melee
    someone else’s) to act more quickly. One               weapon. In addition to inflicting damage,
    willing companion you choose within short              both you and the target move a short distance
    range accelerates for one hour. The creature has       together so you remain within immediate range
    an asset on initiative tasks and Speed defense         of each other. Action.
    rolls. Instead of applying Effort to decrease
    the difficulty of this ability, you can apply Effort   Terrifying Roar (6 Intellect points): You perfectly
    to affect more companions, with each level of          mimic a dangerous dinosaur. All non-allies
    Effort affecting one additional target. You must       within short distance who can hear your
    talk to additional targets to accelerate them.         intimidating roar flee from you at top speed for
    Action to initiate.                                    one minute. Action.
                                                              Chapter 5
                        CHARACtER DESCRIPtOR
                             AND FOCUS
                                    y
                                              our descriptor is what defines your        while a Driven Tec has the potential to make
                                              character—it changes the way you           amazing scientific discoveries. That said,
             Driven, page 71                  tackle every action that you take. Your    the new descriptors provided here—Daring,
                                    descriptor places your character in their current    Empirical, Savage, Slick, and Volcanic—were
       Descriptors, page 64
                                    situation or adventure, and helps provide a          designed specifically with Predation in mind,
             Clever, page 67        sense of their motivations. It is the adjective of   allowing characters to immerse themselves in
                                    the sentence “I am an adjective noun who verbs.”     the setting in unique ways.
                                       The Cypher System Rulebook details fifty
                  Tec, page 21      descriptors. You can choose from any of the
                                    descriptors there, regardless of type, or from       NEW DESCRIPTORS
             Osteon, page 30        one of the new descriptors presented in this
                                    chapter. The Cypher System Rulebook selection        DARING
                                    of descriptors is robust and likely suitable for     Sure, there’s probably a well-worn path
                                    most players. A Clever Osteon would be a             somewhere, but who cares? You’d rather go
                                                                                         your own way, break the rules, and not just
                                      If you have Expanded Worlds, you could also        push the boundaries, but pretend they don’t
                                      choose from the following descriptors:             even exist. You might be the mad scientist, the
                                         Adroit                                          trailblazer, the daredevil, or the wild storyteller.
                                         Beneficent                                      Whatever you do, you go your own way—and
                                         Chaotic                                         it’s everyone else’s loss if they don’t appreciate
                                         Heroic                                          the heights of your ingenuity.
                                         Lawful                                              You gain the following characteristics:
                                         Relentless                                          Innovative: +4 to your Intellect Pool.
                                         Serene                                              Try Anything Once: Any time you attempt
                                         Young                                           something that you’ve never done before and
                                        1. You’ve been studying a topic for a long         about saying, “Here I am!” and then fooling
                                     time, and you think one of the other PCs has          people anyway. You probably don’t care all that
                                     some knowledge about said topic.                      much about the nautils you can snag from
                                        2. You need to gather some additional              pockets or the equipment you “win” in a game
                                     materials for your research, and this seemed          of pitfall. For you, it’s all about that moment
                                     like a good way to get some.                          when you close the deal, pull the wool, or con
                                        3. Someone told you an impossible story            the conner.
                                     about this area and you absolutely need to               You gain the following characteristics:
                                     see for yourself to prove them wrong (or                 Grey Matter: +2 to your Intellect Pool.
                                     begrudgingly let them know they’re right).               Skill: You are trained in all tasks dealing
                                        4. You recently read something that                with persuasion, bluffing, misdirection, and
                                     suggested there was more knowledge in the             deception.
                                     world than that found only in a lab. You’d like to       Skill: You are trained in all tasks involving
                                     find out if that is true.                             manual dexterity, such as stealing, performing
                                                                                           sleight-of-hand, and lockpicking.
                                     SAVAGE                                                   Sleight-of-Hand: Choose one non-combat
         Savage characters can       You are all id and no super-ego. Everything you       trick, foil, or feint to be your specialty. When
             be tricky in a group.   do is a combination of rage, instinct, and some       you use it successfully, you have an asset on
      Characters who are all id      impulsive, uncontrollable drive to hurt, maim,        your next non-combat action. For example, you
       have the potential to be      and kill. Some are afraid of you, and rightly         might choose a distracting card trick as your
      abrasive, aggressive, and
                                     so—once you start down a bloodthirsty path,           specialty. If you successfully distract your foe
        selfish. But every villain
     loves a kitten—and every
                                     you find it hard to stop. Others are more willing     with the trick, you gain an asset on your next
         Sav probably does too.      to embrace your savage nature, having learned         action, whether it be persuasion, pickpocketing,
        A Sav can care for their     how to stay out of your way and use your              or something else.
        family and friends with      brutality to their advantage.                            All Brain, No Brawn: When you apply Effort
      just as much intensity as         You gain the following characteristics:            when making a Might roll, you must spend 1
       they can hate their foes.        Brutal: +2 to your Might Pool.                     extra point from your Speed Pool.
                                        Skill: You are trained in all tasks involving         Additional Equipment: You begin the
                                     intimidation and scare tactics.                       game with 2 extra nautils and one additional
                                        Skill: You are trained in smashing and             inexpensive object
                                     breaking things.                                         Initial Link to the Starting Adventure: From
                                        Skill: Always ready for a fight, you are trained   the following list of options, choose how you
                                     in initiative.                                        became involved in the first adventure.
                                        Inability: Most of the time, people just get in       1. An old friend bet you that you couldn’t
                                     your way. You have an inability in all pleasant       bluff your way into a SATI compound. You lost
                                     social interactions.                                  that bet. Being here is part of your payment.
                                        Initial Link to the Starting Adventure: From          2. One of the PCs helped you pull off a
                                     the following list of options, choose how you         con recently. You’re not sure if they did it
                                     became involved in the first adventure.               accidentally or on purpose, but you feel like you
                                        1. In a recent battle, you attacked one of the     want to learn more about them.
                                     other PCs by accident. After you calmed down,            3. You beat one of the other PCs badly in a
                                     you promised to protect them in their next            game of pitfall. They asked you to come along
                                     fight.                                                and teach them some of your tricks.
                                        2. You heard there was fighting to be had,            4. Sometimes you can just smell opportunity.
                                     and you wanted in.                                    And this bunch? They reek of it.
                                        3. One of the other PCs saw you fight off a
                                     group of raptors by yourself and asked you to         VOLCANIC
                                     come along.                                           Most of the time, people would describe you as
                                        4. You told everyone you were going to join,       quiet and calm, a strong and steady presence
                                     and no one said no to you, so here you are.           that draws no attention to itself. But in truth,
                                                                                           you’re just biding your time, conserving your
                                     SLICK                                                 energies, waiting for the perfect moment
                                     You talk fast, you think fast, and you move fast.     to take action. When you act, you act big,
                                     You’re not the toughest, but in most situations,      exploding into motion with power and grace.
                                     you don’t need to be. And you’re not one of              You gain the following characteristics:
                                     those people who hides in the shadows like               Explosive: +2 to your Speed Pool.
                                     vermin or skulks around waiting to jump out              Calm Before the Storm: Once per day, if
                                     and attack passersby. Not you. For you, it’s all      you take an action to meditate and clear your
    mind, you can make a recovery roll on your next         SCIENCE, NOT MAGIC
    action. This doesn’t count against your existing        As we’ve mentioned previously, Predation
    recovery rolls.                                         is a world that is full of science—some of
       Sleeping Giant: When you forgo your action           it very advanced, far-future science that
    once in combat, you deal 5 additional points of         doesn’t even exist in our current world—but
    damage on your next attack (if it’s successful). If     it is devoid of magic as we know it. Thus,
    you forgo your action twice in a row in combat,         when you encounter a focus that seems
    you deal 8 additional points of damage on your          to have magic as its driver, just turn it into
    next attack (if it’s successful). Sleeping Giant can    something that is science-based instead.
    be used only once per combat encounter.                 For example, if you choose Controls Gravity
       Inability: You’re not always the quickest on         or Crafts Illusions, then instead of your
    your feet, but that’s only because you’re taking        abilities coming from mental or magical
    in all the possible angles. You have an inability       quirks, have them come from technology
    in all initiative actions.                              embedded in your DNA or from a far-future
       Initial Link to the Starting Adventure: From         device that was brought back in time. It’s
    the following list of options, choose how you           okay if the science that you want to use
    became involved in the first adventure.                 doesn’t exist today—as long as you (and
       1. One of the other PCs invited you to come          your GM) think it might have been invented
    along, and you were so slow to answer that they         or discovered within the next hundred or so
    were already introducing you to everyone before         years, it’s fair game.
    you could say no.                                           A character’s ability to tap into time
       2. You’d been sitting still for too long and         anomalies also provides a great scientific
    were craving a bit of adventure.                        explanation for powers that might otherwise
       3. You wanted to see more of the world, and          seem magical.
    this seemed like a great opportunity to do so.
       4. You’re intrigued by the skills of one of the
    other PCs and would like to learn more about           No one builds, breeds, or blueprints new
    them.                                                  species and creatures like you do.  
                                                              You probably don’t care what you’re wearing,
                                                           as long as it has lots of pockets for your tools
    FOCI                                                   and equipment (and sometimes for a baby
    Focus makes your character unique. It gives            creature who needs your body heat).                 Ideally, no two PCs in a
    you benefits when you create your character               Tecs often Play God, but it’s not uncommon       group should share the
    and each time you ascend to the next tier. When        to find Pteryx and other types following this       same focus.
    you choose a focus, it gives you a first-tier          path.
    ability, a special connection to one or more of           Connection: Choose one of the following.
    your fellow PCs, and possibly some starting               1. Pick one other PC. You’d like to create a      Foci, page 90
    equipment.                                             dinosaur companion for them, but you don’t
      Focus is the verb of the sentence, “I am an          know them well enough yet to know what they
    adjective noun who verbs.”                             might like.
      The Cypher System Rulebook details more                 2. Pick one other PC. You suspect they are
    than seventy foci, most of which would work            put off by your interest in creating dinosaurs,
                                                                                                               For a list of appropriate
    for Predation without any adjustments. Others          but you don’t know if it’s true and you’re          foci, along with notes
    can be customized, with your GM’s help, to suit        nervous about asking them.                          on adjusting them to
    your Predation character.                                 3. Pick two other PCs. You once overheard        better suit the setting of
      You can also choose one of the new foci              them talking about how dinosaurs are created,       Predation, see page 40.
    presented here, which have been specifically           and you were stunned by their general lack of
    created for Predation.                                 knowledge about the topic.
                                                              4. Pick one other PC. That person asked you
                                                           to make them a dinosaur. You said yes and took
    NEW FOCI                                               their nautils, but haven’t yet delivered on your    Plays God GM
                                                           promise.                                            Intrusions: Whoops,
    PLAYS GOD                                                 Minor Effect Suggestion: You learn one           that experiment went
                                                                                                               wildly wrong. Your
    Sure, you’ve got all your eggs in one basket—          additional piece of information that is useful to
                                                                                                               beaker breaks. Your baby
    but that basket is a test tube and those eggs are      your task.                                          dinosaur escapes. You
    going to grow up to be T. rexes. Your knowledge           Major Effect Suggestion: Your plans worked       spliced two genes that
    of gene splicing, cloning, animal husbandry,           so well that you halved the time they would         you definitely should not
    and other forms of creation is beyond compare.         normally take.                                      have spliced.
     If you also have Expanded Worlds, you could choose the following foci:
      Collects Bounties                                             Learns Quickly
      Explores                                                      Likes to Break Things
      Figures Things Out                                            Negotiates Matters of Life and Death
      Finds the Flaw in All Things                                  Revels in Trickery
      Helps Their Friends                                           Runs Away
      Is Wanted by the Law                                          Scavenges
                                     level of Effort to increase the maximum level of         2. Pick one other PC. They woke you once in
                                     the target. Thus, to splice a level 5 creature (two   the middle of the night, and you accidentally
                                     levels above the normal limit), you must apply        injured them. You’re still not sure what they
                                     two levels of Effort. The effect is permanent.        were doing there while you slept.
                                     Action.                                                  3. Pick one other PC. You recently discovered
                                                                                           a secret about them. You’re not sure if they
                                     Tier 5: Clone (5+ Intellect points). If you have      know that you know.
                                     the right tools (lab, serums, samples, and so            4. Pick two other PCs. You overheard them
                                     on) and spend at least a week working on it,          talking about you, but you couldn’t make out
                                     you can clone a nonhuman creature (up to level        the gist of what they were saying. You aren’t
                                     5) that you have easy access to. You can apply        sure whether to mention it or not.
                                     a level of Effort to increase the maximum level          Minor Effect Suggestion: The person you’re
                                     of the target. Thus, to clone a level 7 creature      talking to is so intimidated by you that they are
                                     (two levels above the normal limit), you must         dazed for one round, during which time the
                                     apply two levels of Effort. The cloned creature       difficulty of all of their actions is increased by
                                     requires an additional week to reach maturity.        one step.
                                     Until that time, it is considered a level 2              Major Effect Suggestion: Your attack is even
                                     creature (no matter its final level). Action.         more ferocious than expected, knocking your
                                                                                           foe off balance and setting them up in the
                                     Tier 6: Life Saver (6 Intellect points). If you       perfect position for an ally to attack.
                                     have the right tools and the ability to focus
                                     completely for ten minutes, you can attempt           Tier 1: Unnatural Selection. You gain +1 to
                                     to bring a recently deceased nonhuman                 Armor and add either +1 to your Speed Edge
                                     creature back to life. They must have died            and 3 additional points to your Speed Pool or +1
                                     within the last ten minutes, their body must be       to your Might Edge and 3 additional points to
                                     mostly intact, and they must have died from           your Might Pool (choose either Might or Speed,
                                     something that can be fixed with technology           not both). Enabler. 	
                                     (such as asphyxiation, heart stoppage, and               Tooth and Nail: You are practiced in using
                                     so on). This does not work for creatures that         your enhanced body parts (teeth, claws, nails,
                                     have been dead for more than ten minutes,             tail, stinger, and so on) as a medium weapon.
                                     nor for creatures that have been decapitated or       Enabler.
                                     otherwise had their bodies mutilated beyond              	
                                     repair. (You should work with the GM to decide        Tier 2: Sneak. You are trained in stealth and
                                     if a creature can be revived.) Action.                initiative tasks. Enabler.
                                                                                                Integrated Attack. You gain a +2 bonus to
                                     PREDATES                                              damage when using your enhanced body parts
                   Predates GM       You’ve long dreamt of being the ultimate              (teeth, claws, nails, tail, and so on). Enabler.
        Intrusions: Sometimes        predator and now you’re on your way to
      being more than human          achieving that goal. Claws and teeth are just         Tier 3: Come Closer. Your melee attacks using
        has real disadvantages.      the beginning, thanks to advanced surgical            your enhanced body parts (teeth, claws, nails,
       Your claws or teeth sink
                                     techniques, body modifications, and 4D                tail, and so on) are modified by one step in your
     in deeper than you expect
                                     printing. Sure, everyone else can ride a              favor. If you hit, you can grab the target and pull
          and get stuck or break
      off in a foe. Your new tail    dinosaur or fight a dinosaur…but you? You can         it toward you, preventing it from moving on its
         causes you to lose your     become a dinosaur.                                    next turn. Enabler.
                        balance.       You probably wear clothing that is specially
                                     designed to quickly shift and flow around your        Tier 4: Animal Frenzy. When you wish, while in
                                     unusual physique.                                     combat, you can enter a state of animal frenzy.
                                       Those who Predate are typically Karns, for          While in this state, you can’t use Intellect
                                     obvious reasons, or Pteryx, who put their             points, but you gain +2 to your Might Edge and
                                     bodies to good use when traveling through             your Speed Edge. This effect lasts for as long
                                     the wilderness and moving among dinosaurs.            as you wish, but it ends if no combat is taking
                                     An Osteon who wants to create a stunning              place within range of your senses. Enabler.
                                     performance or present an intimidating
                                     appearance might also choose to Predate.              Tier 5: Weapon Mastery (4 Might points). When
                                       Connection: Choose one of the following.            using your enhanced body parts (teeth, claws,
                                       1. Pick one other PC. You suspect they              nails, tail, stinger, and so on) as a weapon, you
                                     are either afraid of or disgusted by your             can reroll any attack roll you wish and take the
                                     adaptations, but you haven’t asked them.              better of the two results. Enabler.
    Tier 6: Integrated Attack Mastery. You gain +2      whether those parts are in your brain or your
    bonus damage when using your enhanced body          body. Once per day, you can take a rest as an
    parts as a weapon. This bonus adds to the one       action and repair your upgraded body parts.       Self-Evolves GM
    from Integrated Attack, giving you a total bonus    Restore 1d6 points to the Pool that you chose     Intrusions: The body is
    of +4. Enabler.                                     in Enhancements. (Points always go into that      an imperfect machine—
                                                        Pool, up to your original limit. Does not count   and becomes even more
                                                                                                          so when you start altering
    SELF-EVOLVES                                        against your existing rests). Action.
                                                                                                          it. Biotech stutters out
    Through the magic of bioengineering, lab-                                                             or works too well for one
    grown organs, and cybernetic additives, you         Tier 2: Enhanced Observer. Thanks to your         round. A piece of tech
    have become something far better than human.        enhancements, you are trained in listening,       wears out at the wrong
    Something smarter, faster, and more adaptable.      perceiving, and spotting danger. Enabler.         moment.
    Call it neo-human, survival of the fittest, or
    just bad-ass—whatever it is, you’re able to
    exploit these superhuman skills to the fullest.
    Your enhanced body parts might be visible
    to everyone, or they might be changes at the
    cellular level known only to you.
       You might choose to wear an outfit that
    shows off your assets or one that is designed
    to hide them away from prying eyes. It’s also
    possible that your abilities are powered or
    somehow interconnected with your clothing or
    equipment.
       Many Karns choose this focus as a way to
    enhance their physical prowess, but other
    types find that enhanced motor skills and
    coordination can be beneficial additions to their
    tasks as well.
       Connection: Choose one of the following.
       1. Pick one other PC. You saved them from
    a bad situation, but in doing so, you exposed
    your adaptations, and you think you might have
    freaked them out.
       2. Pick one other PC. You knew each other
    before you began altering yourself, but you’re
    not sure how they feel about what you’ve done.
       3. Pick one other PC. That person has asked
    you a lot of questions about your abilities. Are
    they nefarious or just curious? You’re not sure
    yet.
       4. Pick one other PC. You recently discovered
    a secret about them. You’re not sure if they
    know that you know.
       Additional Equipment: You have a toolkit,
    portable lab, or other item that you use to keep
    your non-original, non-organic parts in good
    working shape.
       Minor Effect Suggestion: Your attack is so
    well placed that it dazes your opponent.
       Major Effect Suggestion: Human foes are
    often surprised by your unique abilities. Your
    foe is so stunned by your attack that they turn
    and try to run.
                                       Stalker. You are trained in all types of          technology, and an uncanny understanding, you
                                     movement tasks (including climbing,                 can communicate with dinosaurs and get them
                                     swimming, jumping, and balancing). Enabler.         to do your bidding, far more than you can most
                                                                                         people—and far more than most people can.
                                     Tier 3: Weaponized. You have one light or              You probably wear clothing that allows you a
                                     medium melee or ranged weapon of your               great deal of movement and doesn’t startle or
                                     choice built into your body. You are trained        affect creatures in a negative way. You might not
                                     in this weapon (even if you are not trained in      always smell the best to other humans, but you
                                     other weapons of that type). The weapon is          find that dinosaurs seem to like you this way.
                                     concealed unless you wish to use it. Enabler.          Although Pteryx frequently Walk With
                                                                                         Dinosaurs, this focus is also used by Tecs who
                                     Tier 4: Adaptation. Your new enhancements           work with dinosaurs as part of their research.
                                     allow you to alter your body almost at will. Once   It’s also useful to anyone who wishes to
                                     per day, you can transfer up to 3 points between    have a better, stronger connection with their
                                     your Pools in any combination. Action.              companion.
                                                                                            Connection: Choose one of the following.
                                     Tier 5: Super Adaptation. Your new                     1. Pick one other PC. They seem to be afraid
                                     enhancements allow you to alter your body           of some (most? all?) dinosaurs, and you’d like
                                     almost at will. Once per day, you can transfer      to offer your help.
        Walks With Dinosaurs         up to 5 points between your Pools in any               2. Pick one other PC. It’s unusual for you to
           GM Intrusions: You        combination. Action.                                want to get to know humans better—but this is
          encounter a dinosaur       	                                                   one person you would like to learn more about.
       you’ve never seen before      Tier 6: Ultimate Fighter. You gain +1 to Armor,        3. Pick one other PC. They are having trouble
      and that doesn’t respond       +1 to all of your attacks, and +4 to each of your   interacting with their companion, and have
       to your abilities. You get    three stat Pools. Enabler.                          asked you for assistance.
     doused in something that
                                                                                            4. Pick one other PC. Every time you’re
        makes you smell bad to
          dinosaurs. A dinosaur      WALKS WITH DINOSAURS                                working with a dinosaur, that person seems to
         you’re interacting with     You’re not so sure about other humans, but you      set the creature on edge. You haven’t figured
       gets spooked and injures      and dinosaurs are like this. You just get them—     out why.
               you accidentally.     and they seem to get you. Through training,
        Minor Effect Suggestion: You study a             you mean them no harm. Choose one type of
    creature so deeply that you learn an extra detail    dinosaur or nonhuman creature that never, ever
    or bit of information about it.                      attacks you (they might still attack your friends
       Major Effect Suggestion: Your interaction         and allies, however). Enabler.
    with the dinosaur goes so well that the creature
    does even more than you ask of it or the effect      Tier 4: Coordinated Effort. When you and your
    lasts even longer.                                   companion work together to accomplish a
                                                         single non-combat goal, you each get an asset
    Tier 1: Kinesic (2 Intellect points). If you spend   on your respective task. So, for example, if
    one round reading the body language of nearby        you’re trying to get into a heavily guarded place,
    dinosaurs (including your companion), you            you could have your companion distract the
    gain an asset on interacting with dinosaurs for      guard while you attempt to sneak past him, and
    ten minutes. Action to initiate.                     you’d each get an asset on your tasks. You must
       Read the Signs. You’re always watching the        state ahead of time that you’re attempting to
    creatures around you to see what they’re paying      work together and what the goal is. Enabler.
    attention to. You are trained in initiative and
    assessing danger whenever you can see a living       Tier 5: Creatures of Habit. You’ve studied
    dinosaur in the vicinity. Enabler.                   dinosaurs for so long that you know more
                                                         about them than almost anyone else in the
    Tier 2: Soothe the Dragon (2 Intellect points).      world. You know how they think, move, act,
    You calm a dinosaur (or other nonhuman               hunt, and mate. You have an asset on all
    beast) within long range. You may use gestures,      non-combat interactions with dinosaurs (and
    sounds, or words, and the dinosaur must be           dinosaur-like creatures), including healing,
    able to hear and see you. It remains calm for        tracking, and communicating. Enabler.
    one minute or for as long as you focus all your
    attention on it. Action.                             Tier 6: King of Beasts (6 Intellect points). With
       Close Companions. You spend a lot of time         words, sounds, or gestures, you can calm up to
    with your companion, more so than most               three dinosaurs and dinosaur-like nonhuman
    people, and you have a tight bond. You have          beasts within long range. You keep them calm
    an asset on all of your interactions with your       for as long as you focus all your attention on
    companion. Enabler.                                  them, using your turn reach round. It’s a single
                                                         action (and a single roll) to initiate the effect on
    Tier 3: Call to Aid (3 Intellect points). With       the group of creatures.
    a few words and gestures, you can request
    assistance from a dinosaur within long range
    of you. This assistance can come in the form of
    a distraction, a shield, an attack, intimidation,
    or any other simple task that the creature could
    feasibly do. The creature must not already be in
    combat with you. Action.
       Friend to Animals. You have been kind to
    animals your whole life, and they know that
Chapter 6
COMPANIONS
                                     A
                                               s he worked, Reuven ran his hand            It was some kind of trap. But who? They’d
                                               over the long, dappled neck of his       figure it out later. Right now, they had to move.
                                               companion. Kleo leaned into his touch    If he could patch up Blitz and keep him stable,
                                     even as she continued to sweep her big head        then Kleo could carry the three of them to
                                     along the damp ground. He could tell from her      safety.
                                     low snorts that she wasn’t finding anything.          He grabbed his med kit and started running.
                                        His tracker had said there was a time
                                     anomaly here, a big one, so why couldn’t they
                                     find it?
                                        “Anything on your end?” he asked Eustis. She
            Characters are not       was wearing a complicated device across her        All characters start with a level 2 creature
            required to have a       eyes that let her see everything that Blitz, her   companion. As part of character creation,
         companion. Instead,         microraptor, was seeing as it flew above them.     you’ll choose the type of companion you want
      they may choose to take           She shook her head and pulled the device        your character to have (which will, in turn,
     additional tier abilities as
                                     from her face. “Nothing. What’s going on? Do       provide your companion with stats such as
       described in Chapter 4:
     Character Type, page 16.        you think your tracker was wrong?”                 health and armor) and choose a disposition
                                        “Maybe.”                                        that describes your companion and helps
                                        From above them came the call of Eustis’s       expand their personality. You’ll also want to give
                                     microraptor. A shadow passed overhead. And         your companion a name, a description, and a
                                     then a dark shape was dropping out of the sky      background.
                                     toward them.                                          Your companion has the starter statistics
                                        Before Reuven could react, Eustis was           listed on the appropriate chart. Your companion
                                     running toward the shape, arms outstretched.       acts on your turn, and another player makes
                                     She caught the microraptor as it fell, and the     rolls for it during combat, interactions, and
         Playing companions,         weight of it brought her to her knees.             other actions. See Playing Companions for
                    page 49             “He’s been shot!” she said.                     additional information.
     COMPANION BACKGROUND
     There are any number of ways for a character to gain a companion, including purchasing, capturing, and creating one.
     Decide how your character and their companion become a pair from the options below (or come up with your own).
     COMPANION BACKGROUND
     Roll 1d20 on the table below to determine your companion’s background or choose from the following options. Alternatively,
     you can make up your own story for how you gained a companion, using any of the options from Losing and
     Gaining Companions.
       Roll      Background
         1       Your parents breed and raise dinosaurs, and they gave you this one as a gift to congratulate you for a recent accomplishment.
         2       You saw that the creature was being mistreated by someone, and you plotted a way to steal it from that person
                 and set it free. You weren’t expecting to become so attached.
         3       You only recently captured your dinosaur in the wild and started training it. Things seem to be going well, but the
                 two of you are still feeling each other out.
         4       You won your companion in a game of chance. It wasn’t the prize you were hoping for at the time, but in the end
                 you’re happy it turned out the way it did.
         5       You picked up your companion by accident on your travels. You realized you were being stalked and decided to
                 confront your stalker head-on. Once you convinced the creature that you weren’t food, you became fast friends.
         6       You spent the better part of a year hunting down the perfect companion before you finally found your current
                 companion. The two of you have been inseparable ever since.
         7       Your friend created your companion for you in a biolab. You got to watch it grow from a tiny speck of nothing into
                 the healthy creature it’s become today.
         8       You adopted your companion from a dinosaur rescue shelter. You have no idea what its background is, but it
                 always seems grateful to you for giving it a home.
         9       You left your house one morning to find a creature standing by your front door, almost as if it was waiting for
                 you. When you left, it followed along behind. It’s been there ever since.
        10       You found your companion wandering deep in the jungle. The young creature was hurt and scared. You slowly
                 nursed it back to health.
        11       You used to work in a secret research facility. The conditions were so horrible that you and a few others tried to
                 free the animals, but you were caught before you could execute your plan. Your companion was the only creature
                 that you were able to rescue from the facility.
        12       This companion—or at least its near-clone—has been passed down in your family for two generations. If you have
                 kids, your parents expect that you’ll have near-clones of your companion made to pass along to them as well.
        13       Someone gave the dinosaur to you as a gift. You have no idea who it was, so you’ve never been able to thank
                 them for it.
        14       When you were younger, someone with a grudge came after you and tried to kill you. You killed them instead,
                 only later realizing that they had a companion with them. You weren’t sure what to do with the creature, so you
                 started feeding it. Now it’s yours.
        15       You worked and saved for a long time and were eventually able to purchase the exact creature you wanted from
                 a traveling vendor. The vendor made you promise that if you ever wanted to give your companion up, you would
                 find them and return it to them.
        16       The creature once belonged to your lover. When the two of you split, it seemed to want to come with you instead.
                 It’s been your companion ever since.
        17       You found an egg in an abandoned nest and took it to a scientist that you know. Miracle of miracles, they were
                 able to hatch it.
        18       You worked at a dinosaur ranch for a few years. When you left, the owner thanked you for all your hard work by
                 offering you one of the young dinosaurs of your choice.
        19       Your companion was originally destined to be a dino wrestler, but it turned out to be horrible at the sport. Its
                 wrestling trainer let you have the creature for a steal.
        20       The first time the two of you met, your companion tried to kill you. You were able to calm it, and eventually the
                 two of you called a tenuous truce. You hope it lasts.
                                    Chiaki: I want to sweet-talk that guard and           Chiaki: *gasps* What a jerk. Rhyme, cover your
                                    convince him that I have permission to be here.       ears!
                                    I’m trained in positive social interactions. But
                                    first, I’ll ask Rhyme to use her Look at Me ability   GM: Do you say that out loud?
                                    to distract him a bit while I’m talking to him.
                                    She’s got those new laser-lights embedded in          Chiaki: No. But I think it really hard on the
                                    her fur. That’ll distract him for sure.               inside. On the outside, I just smile and nod
                                                                                          back.
             Curious, page 58       Rhyme is a Curious Alphadon and has the ability
                                    Look at Me, which allows her to distract a foe,       GM: Okay, so you and the guard strike up a
           Alphadon, page 55        dazzling it for one round.                            conversation. You don’t get the sense that he’s
                                                                                          going to hand over the keys to the compound
        Look at Me, page 56
                                    GM: Okay, Chiaki, let’s see if Rhyme agrees to        or anything to you quite yet, but you also don’t
                                    give you a hand. The interaction is a level 3, so     think he’s going to kick you out right away.
                                    you’ll need to roll a 9 or higher.
                                                                                          However, just as you might be thinking of
                                    Chiaki rolls a 7.                                     breathing a sigh of relief, you see there’s
                                                                                          another guard coming around the side of
                                    Dekan (playing Rhyme): Ha, I’m too curious            building. She has her weapon drawn. Dekan,
                                    for my own good. I hear Chiaki saying “do this        you recognize her as the guard you interacted
                                    thing,” but I see movement behind the guard           with earlier. She’s coming straight for you. Make
                                    and run off to see what’s going on back there.        an initiative roll.
                                    Chiaki: “Rhyme! Wait, Rhyme! Again? Ugh…              Dekan: First, I’m going to see where Figaro is.
                                    she’s never here when I need her.”                    I think he’s flying circles right above me. Is he
                                                                                          close enough to help me out?
                                    GM: All right, Rhyme has gone off and done
             Vigilant, page 59      her own thing, leaving you on your own. Tell me       Figaro is a Vigilant Pterodactylus. Being Vigilant
                                    what you say to the guard and give me a roll.         provides an asset to Dekan’s initiative whenever
      Pterodactylus, page 55                                                              Figaro is within long range. Because it’s an asset,
                                    Chiaki: Well, since we both just watched Rhyme        there’s no need to make a roll to see whether it
                                    wander off after I asked her for help, I’m            works. As an enabler, it also doesn’t use up the
                                    going to throw some sadness at this guard.            companion’s action.
                                    “Companions, eh? They’re never there when
                                    you need them. Breaks my heart. You want to           GM: He is. The guard is level 4, so normally
                                    buy an alphadon cheap, pal?”                          you’d need a 12 to beat him, but with Figaro’s
                                                                                          help, you only need a 9.
                                    Chiaki rolls a 12.
                                                                                          Dekan: I roll a 10.
                                    GM: Okay. Well, the guard seems a little
                                    surprised that you’re suddenly talking to him,        GM: Thanks to Figaro, you get to act before the
                                    but after a moment, he nods and says, “Yeah,          guard.
                                    I hear you. Worth more as pelts than as pets,
                                    those vermin.”
    Dekan: I pull out my slingshot and take aim          Dekan: “Ack, not Figaro. Come and attack me,
    right at his face. I’m going to apply a level of     you coward. Fly, Figaro! Quick!”
    Effort to hit.
                                                         GM: Isla, give me a Speed defense roll for
    GM: Give me a roll.                                  Figaro.
    GM: You hit him right in the nose with your…         Isla and Dekan together: Oh no.
    what are you loading your slingshot with?
                                                         GM: Figaro’s not quite fast enough to slip out
    Dekan: Dried dino poop mixed with rocks. It          of the way. The guard hits him for 3 points of
    really stinks and it stings when you get it near     damage. You can see him falter a little bit as the
    your eyes.                                           blade slices his wing, but he’s still up in the air.
                                                         He doesn’t go down.
    GM: Okay, you hit him right in the nose with
    your poop and rock mixture. You can see his          GM: Isla, it’s your turn. What do you want to do?
    head rock back from the direct hit and he gets
    this disgusted look on his face.
                                                         HEALING COMPANIONS
    Dekan: Great! Then I whistle to Figaro, asking       Companions take damage just like any other
    him to swoop down and peck the guard’s               creature in the world. Various types of Armor
    face. I’m going to use a level of Effort for the     can help decrease the amount of damage that
    interaction.                                         they take, but if they get hurt, they will need to
                                                         be healed to keep them alive. There are multiple
    GM: Okay, interactions are Intellect-based, so       ways to heal companions.
    the Effort will cost you 3 points of Intellect,         Recovery Rolls: Each time your character
    minus your Edge. Give me a roll for the              makes a recovery roll, your companion heals             Recovery roll, page 202
    interaction and see if you get a 6 or higher.        at the same time, gaining health equal to your
                                                         character’s tier. So, each time a tier 1 character
    Dekan rolls a 12.                                    makes a recovery roll, their companion heals 1
                                                         point of health; when a tier 2 character makes a
    Isla (playing Figaro): Figaro seems happy to         recovery roll, their companion heals 2 points of
    oblige. He folds his wings and swoops down           health; and so on.
    out of the sky toward the guard. “RAWK!”                Companion Abilities: Some companions can
                                                         gain abilities that give them additional healing
    GM: Okay, Isla. Roll to see if Figaro succeeds       on each recovery roll that their character makes.
    on his attack.                                          Healing Skill: Anyone can use the healing            Healing, page 210
                                                         skill to try to heal a companion, just as they
    Isla rolls a 16.                                     would any other PC or NPC.
                                                            Cyphers and artifacts: Most cyphers, artifacts,
    Isla: That’s a hit! Figaro swoops in and gives the   and other devices that can restore points to a
    guard a hard peck, right near his eye.               PC or NPC’s Might Pool can be used to heal a
                                                         companion as well.
    Dekan: “Way to go, Figaro! We’ll go catch some
    fish for you later!”
                                                         LOSING AND
    GM: Nice work. Figaro’s peck does 2 points           GAINING COMPANIONS
    of damage. That guard is seriously hurt and          The death (or other loss) of a companion is
    unhappy right now. But it’s his turn, and his pain   typically a big deal for PCs. Most characters
    doesn’t keep him from striking out at Figaro.        have strong bonds with their companions,
              Not every character     and losing them—whether that’s through             task that takes 1d6 days. (Roll each day the
           is closely bonded with     death, theft, forced separation, or some other     character attempts to create the companion.
       their companion. Some          reason—has the potential to change a character Mishaps may delay growth but rarely stop the
     consider them to be more         in fundamental ways. A character might have a      process entirely, so success doesn’t need to
        like a useful tool than a
                                      long grieving period, where they just can’t bring be consecutive; the character just needs to
      friend or comrade. There
          is room for all levels of   themselves to take a new companion. Others         succeed on the total number of days.)
           relationships between      might decide to use their dead companion’s            Rescue: There are many opportunities to
           PCs and companions,        genetic material to                                                           rescue (or steal,
            from deep emotional       try to create a replica.                                                      depending on
     bonds to something more          Some might hold                                                               the situation) a
                       utilitarian.   a long, elaborate                      All companions,                        companion. Labs,
                                      grieving ceremony.                 regardless of their                        testing facilities,
                                      Still others might go          category, begin as level                       rehabilitation facilities,
                                      out and find a new                         2 creatures.                       breeding facilities,
     The largest rehabilitation       companion right away                                                          fighting pits, and
             facility, Heartsong      as a way to avoid                                                             dinosaur rescue
       Range, is located south        feeling grief and loss.                            shelters are just a few places where one can
      of Kelaino. They take in
                                         If a PC’s companion dies, is stolen, or         gain a companion. Rescuing or stealing a
         injured dinosaurs and
        restore them to health
                                      otherwise isn’t likely to return to the character, companion typically takes time, skills, and
         before adopting them         they may gain a new companion in one of the        resources.
         out to good homes or         following ways. This list is also applicable if       Other: The player and the GM can work
         returning them to the        the GM decides that the characters don’t start     together to come up with additional ways
                            wild.     the game with companions, but rather have to       in which to gain a companion. For example,
                                      acquire them along the way.                        perhaps a character’s relative or friend
               Kelaino, page 77          Purchase: Characters may purchase a             bequeathed or gifted a companion to them,
                                      domesticated companion from a reputable (or        in which case there should be an equivalent
                                      not-so-reputable) vendor. Vendors can be found cost in time, skills, or money to obtain the
                                      in various cities around the world, at dinosaur    companion.
                                      ranches, and occasionally traveling the most
                                      common trade routes. Prices vary, but most
                                      companions cost at least 100 nautils.                CREATING YOUR
                                         Capture: Characters may attempt to capture        COMPANION
                                      a wild creature using any means available to       Companions are grouped into categories.
               It’s important to      them. Once a companion is captured, it must        You could almost think of the categories as
                 remember that        be tamed. Taming the creature is a level 2         companion types, as each one defines the core
      companions are treated          Intellect task that takes 1d6 days. (Roll each day of who the dinosaur is and how they interact
         as PCs, not as NPCs.         the character attempts to tame the companion.      with the world and the creatures in it.
     Thus, a T. rex companion
                                      Setbacks are expected, so success doesn’t need        You may also work with your GM to create a
       (PC) is different than a
        T. rex creature (NPC).        to be consecutive; the character just needs to     new creature. Perhaps it’s a creature that was
      Even though they’re the         succeed on the total number of days.)              discovered in the future, and which is now
        same type of dinosaur,            Create: Characters with the appropriate skills known to be a common inhabitant of the area.
       they work differently in       and knowledge (or a good friend with such a        Or it could be something wholly unique to your
        the game, in the same         skill set) may attempt to create a companion.      character, such as a new hybrid, a genetically
     way that a human player          This can be done by purchasing (or, possibly,      modified animal, or a lab-grown experiment.
            character (PC) and        stealing) an egg which then must be cared for,     The easiest way to do this is to find the category
         a human SATI guard
                                      growing a dinosaur from DNA inside a lab,          that most closely fits the new creature and use
       (NPC) work differently.
                                      breeding domesticated dinosaurs, or some           the stats and descriptions from that. However,
                                      other method of creating a creature using          you and your GM can also work together to
                                      animal husbandry, science, or technology.          create and define your companion’s appearance,
                                      Creating a creature is a level 2 Intellect         starting statistics, and ability options.
       When choosing your companion type, it’s          opportunities. See Companion Dispositions for      Companion dispositions,
    fine to say something more general like, “I’m       additional details.                                page 57
    playing a Raptor” or to go into more specifics,        You can choose a companion from any of the
    such as “I’m playing a utahraptor.” Your choice     following categories.
    doesn’t change the gameplay in any way; it
    really depends on how much time you want            TYRANNOSAURS
    to spend learning about and researching             (“TYRANT LIZARDS”)
    dinosaurs versus how much you just want             Powerful carnivores that are sometimes
    to get your Raptor and start running around         described as “all legs, trunk, and teeth,”
    with it. You can also make up your own type of      tyrannosaurs are large, aggressive, and deadly
    Raptor (with your GM’s approval) and give it a      hunters. They’re quite fast, despite their size,
    cool name and unique look and feel (again, this     with powerful legs that can move them across
    doesn’t change the gameplay, just the narrative     large sections of land. They have excellent
    details).                                           vision and smell, and deeply rooted conical
       Each time you advance to a higher tier,          teeth that are perfect for attacking armored
    you are able to choose an ability for your          prey.
    companion that makes them stronger, faster,            Possible tyrannosaur companions
    or better armored, or gives them some other         include albertosaurus, appalachiosaurus,
    skill. Each type of companion has a selection       daspletosaurus, gorgosaurus, and
    of abilities that you can choose from (however,     tyrannosaurus rex.
    you can work with your GM to take other
    equivalent abilities if they’re agreeable).         TYRANNOSAUR STARTER STATISTICS
    Companions can gain each ability only once,         Health: 10
    unless otherwise specified. If they can gain        Combat: Does 3 points of damage with its teeth
    an ability more than once, the benefits stack.         and claws
    For example, Ankylosaur companions can              Armor: 1
    gain Well-armored up to three times. So if you
    choose this as your tier 2, tier 3, and tier 4      TYRANNOSAUR ABILITIES
    companion ability, your companion will have +3      Each time your character reaches a new tier,       Companion abilities,
    to Armor (this stacks with any armor they may       you can choose one of the following for your       page 55
    have started with).                                 Tyrannosaur companion:
       Some abilities are enablers, meaning they          Well-armored (can take up to two times)
    work to enhance existing abilities. Others are        Masterful Attack (can take up to three times)
    actions, meaning they are their own ability and       Bird’s Eye
    take up the companion’s entire action. Enablers       Sturdy Mount
    rarely require a roll (unless noted), but actions     Rip and Tear
    almost always do.                                     Puncture
       Companions also have a disposition that            Stampede
    defines how they do what they do. These               Ranged Attack (can take up to two times)
    dispositions provide benefits, but more
    importantly, they give each companion a unique
    personality, allowing for deeper roleplaying          Because companions can be a range of
                                                          sizes even within a group, the abilities you
                                                          choose for your companion should make
                                                          logical sense. If you want a Pterosaur, for
                                                          example, and you choose a pteranodon
                                                          with a wingspan of 18 feet (5 m), then
                                                          taking the Sturdy Mount ability makes
                                                          sense. However, if you choose a tiny piksi
                                                          for your companion, with a wingspan of
                                                          a few feet, then it’s unlikely that they’d
                                                          be able to carry two people very far, even
                                                          with enhancements. That isn’t to say
                                                          you couldn’t create a contraption that
                                                          allows your piksi to carry you through the
                                                          sky—with your GM’s approval, anything is
                                                          possible—but your choices should make
                                                          logical sense.
                                                                                         SCOUT
                                                                                         Your companion’s tracking, seeking, and
                                                                                         searching skills are well honed. You can send
                                                                                         your companion ahead or behind you, up to a
                                                                                         mile away, and ask them to find a person, scout
                                                                                         out a place, search for time anomalies, or do
                                                                                         some other thing. You and your companion
                                                                                         have a special way of communicating the
                                                                                         details of your companion’s discoveries to each
                                                                                         other, perhaps through implanted technology,
                                                                                         hand signals, or some other type of connection.
                                                                                         Action.
    STAMPEDE                                               WELL-ARMORED
    Your companion runs at or through one or               You have worked hard to ensure that your
    more foes within long range, sending them              companion is protected from predators, foes,
    sprawling. All living creatures within immediate       and natural disasters. Either through training,
    distance of your companion’s trajectory are            body modification, or additional equipment,
    stunned for one round. Action.                         your companion gains +1 to Armor. Enabler.
    STURDY MOUNT
    Your companion is trained, equipped, and (if           COMPANION
    necessary) enhanced in some way so that they           DISPOSITIONS
    can carry up to two riders. If this ability is taken   Companion dispositions provide a sense of a          Riding, page 213
    more than once, it adds two additional riders          creature’s personality. Essentially they describe
    each time. Action.                                     the way in which companions do the things
                                                           they do, whether that’s interacting with other
    SWIFT HEALER                                           creatures, entering into combat, or exploring a
    Your companion has a natural or enhanced               new area. Each companion has one disposition,
    ability to heal, gaining 1 additional point of         which is chosen (or rolled randomly) when the
    health on each of your recovery rolls. Enabler.        character first gains their companion.
                                                              Dispositions provide benefits, typically
    TEMPORAL HUNTER                                        to your character, but sometimes to the
    Your companion has an enhanced ability to              companion or to the group. Just as important,
    locate time anomalies. Your companion is               they provide a guide for companion roleplay
    trained in finding time anomalies (if they are         and personality. If a Clumsy alphadon fails         Clumsy, page 58
    already trained, they become specialized. If they      to join the fight, perhaps they tried to do so,
    are already specialized, taking this ability again     but fell off the ledge on their way there. If
    offers no additional benefit). Enabler.                a companion is Curious, perhaps they got            Curious, page 58
       Alternatively, if they assist you while you’re      distracted on the way to their goal and ran off
    looking for time anomalies, they give you an           to check out a noise in the woods. But if they’re
    asset on your search. (Provides only one asset         Timid, then they probably tried to hide behind      Timid, page 59
    total, even if taken multiple times.) Action.          someone rather than go and fight.
                                                              Most companion benefits are enablers and
                                                           do not require a roll in order to be used. They
      NATURAL VS.                                          also typically do not count as your companion’s
      ENHANCED ABILITIES                                   action. However, the benefits have to make
      Natural abilities are those that your                logical sense. If your Flashy companion is in       Flashy, page 58
      companion can do naturally, although                 another part of the building, then they don’t
      many require training to do so. These are            give you an asset, since no one else can see
      often simple attacks or defense moves that           them. It would require an action (or multiple
      the creature is naturally inclined toward.           actions) on their part to move across the
      Stampede and Rip and Tear are examples               building and join you.
      of natural abilities that a companion can do            Some benefits are actions. These don’t
      without additional equipment or intervention.        require a roll, but they do use your companion’s
         Enhanced abilities are those that                 action. These are typically used when your
      require some type of human creation via              companion is assisting you with something,
      craftsmanship, science, or technology                such as opening a locked door or searching for
      in order to exist and function. Adding               traps.
      metal armor, using gene splicing to                     Alternatively, you can choose to have your
      create camouflaging abilities, and using             companion try to give their asset to someone
      cybernetics for better vision are all                else. This does require a roll and does count as
      examples of enhancements.                            your companion’s action. For example, if you
         There is no difference in how the abilities       wanted your Sociable Raptor to run over and         Sociable, page 59
      work, other than in the flavor. You can have         help your friend while they were talking, you
      a Ceratopsian that is well armored thanks            could ask them to do so. You can roll to see if
      to beautifully handmade leather or steel             your companion agrees to your request. If they
      equipment that it wears, a bioengineered             do, then they run over to your friend and give
      forcefield that projects from its body, or           them an asset to positive social interactions
      skin that’s been genetically enhanced to             until you ask them to do something else
      resist attacks.                                      (additional rolls aren’t necessary; once your
                                    companion has agreed to help someone                 actions that involve reacting to surprises, traps,
         Time terror, page 74       else, they will do so until you ask them not         time terrors, and other sudden occurrences.
                                    to, until the conversation is completed, or          Enabler.
                                    until something else occurs [such as the                Personality Traits: Clumsy companions
                                    conversation turns to combat]).                      desperately want to help, but often don’t
                                       Some players may find that running someone        make it to their intended destination. In their
                                    else’s companion leaves them feeling a bit           eagerness, they run into the things that you
                                    at a loss, particularly when the companion           asked them to attack, completely miss a trap
                                    doesn’t do as asked. Does the companion              that was set in plain sight, and are too busy
                                    just stand there, or does it do something? The       fixing their last mistake to hear you ask for help.
                                    Personality Traits section of each disposition       Clumsy companions are likely to fall, stumble,
                                    provides additional suggestions for roleplaying      jostle, break, run into, and make noise.
                                    a companion. Of course, these are just guides;
                                    all companions are unique, and can be given          CURIOUS
                                    any personality that feels right.                    What’s that? What’s this? How about this? Your
                                       Choose from one of the following                  companion has a nose for the new, which can
                                    dispositions for your companion.                     sometimes be infuriating, but can also lead you
                                                                                         to new discoveries and adventures.
                                    CLEVER                                                  Benefit: It’s hard to miss much when your
                                    It’s probably a good thing your companion            companion can’t help but stick their maw into
                                    doesn’t have opposable thumbs, or they’d be          everything. You might as well use it to your
                                    taking over the world. Thanks to cybernetic          advantage. You gain an asset on all perception
                                    brain enhancements, advanced training, or            tasks when your companion is helping you
                                    some other trick of science, Clever companions       search, look, or listen. Action.
                                    are bizarrely smart. They are fascinated by all         Personality Traits: Everything else is way
                                    physical devices and mechanisms, especially          more interesting than whatever you’re doing,
                                    the ones that whir, click, or whistle.               or asking your companion to do. Curious
                                       Benefit: You’re not sure if you’re teaching       companions head off unasked to check out
                                    your companion or if they’re teaching you.           that noise in the woods, stick their head into
                                    Either way, when working with your companion,        the wrong hole, and sniff the creature you’re
                                    you gain an asset on all tasks involving figuring    trying to sneak up on. Curious companions are
                                    out, opening, or discovering physical devices,       likely to explore, discover, run off, detect, bring,
                                    contraptions, and mechanisms, including              investigate, steal, and chase.
                                    traps, locks, doors, tools, levers, and hidden
                                    structures. Action.                                  FLASHY
                                       Personality Traits: Clever companions             Whether they’re flourishing their brightly
                                    sometimes open a door before you’re ready,           colored head feathers or showing off their new
                                    pick up random objects and try to use them           red leather spiked collar, your companion is
                                    as tools, or activate nearby devices with their      nothing if not flamboyant. You’re trying hard
                                    fiddling. Weird noises likely draw their attention   to teach them that there’s an appropriate time
                                    away from whatever they’re currently doing. But      and place for making a spectacle, but in the
                                    when they’re focused, they are valuable assets.      meantime you can use their flashy nature to
                                    Clever companions are likely to explore, search,     your advantage.
                                    play, discover, use tools, tinker, and break            Benefit: When coordinating with your
                                    things apart.                                        companion, you gain an asset on all tasks
                                       	                                                 involving storytelling, lies, trickery, diversion, or
                                    CLUMSY                                               misdirection. Action.
                                    If your companion could talk, they’d be yelling,        Personality Traits: Flashy companions can
                                    “I’m fine!” from the bottom of the ravine or         go too far with their “look-at-me”-ness. Ask
                                    from under that rock pile or… well, you get the      them to sneak up on a creature, stay hidden,
                                    idea. What your companion lacks in grace, they       or otherwise go unnoticed, and you’re likely to
                                    gain in creating humorous moments.                   be met with a squawk and a show of flash that
                                       Benefit: Attempting to constantly help            attracts far too many eyes. Flashy companions
                                    your companion when they fall, run into              are likely to show off, attract attention, make
                                    things, or accidentally step on things smaller       noise, cavort, entertain, twirl, do tricks, and
                                    than themselves has honed your reflexes for          distract.
                                    unexpected events. When your companion
                                    is within long range, you gain an asset on all
    TIMID
    There’s nothing wrong with being a little
    nervous around new things—or around big
    things with big teeth. Your companion isn’t
    always so sure about this adventure stuff, but is
    willing to try to be brave for you.
Chapter 7
EQUIPMENt
                                   W
                                               hen it comes to the equipment that      CURRENCY
                                               characters and companions use           The main currency of Grevakc is called nautils.
                                               and interact with, Grevakc offers an    There are two forms.
                                    unusual mixture of far-future high-tech devices,      SATI Tokens: These were SATI-issued
                                    simple hand-crafted tools, and cobbled, almost     germanium tokens in the nautilus shape of the
                                    wasteland-style items. If you were going to        SATI logo. They were originally given to workers
                                    give its look a tagline, it would be something     as bonuses and rewards for jobs well done.
                                    akin to “primeval high-tech apocalypse with        Workers traded them in for supplies, treats,
                                    dinosaurs.”                                        clothing, vacations back home, and more.
                                       That means it’s not unusual for different       The original SATI tokens are very rare—most
                                    players in the same group to have a metal rod      have been lost, melted down, hoarded, or
                                    studded with scavenged nails and wrapped           otherwise kept out of circulation. A SATI token
                                    with electrified wire, a well-worn fingerprint-    is considered to be worth about 100 times that
                                    reading smart gun, and a shiv hand-carved          of a new nautil.
          A few larger towns        from dinosaur bone. The same is true for armor        New Nautils: Many of these are real nautilus
      have nautil exchanges,        and outfits; one player might have a patched       shells, harvested, dried, and preserved. Smaller
     where they will take the       SATI uniform with far-future techplates that       nautils are more coveted than larger ones, as
        appropriate number          no longer function, while another might wear       they take up less space and are less likely to
      of new nautils off your
                                    an entire outfit made of furs, feathers, and       break (which renders them mostly worthless).
       hands and give you a
         SATI token, but the        leather that they tanned themselves (or bought        Others are newly minted metal coins in
     exchange rate is usually       off a local tanner). Players should feel free to   the fashion of SATI tokens. However, they’re
     very high and the bank         get creative with the flavor and description of    made of a composite of metals and easy to
                 takes a cut.       their equipment (and the equipment of their        distinguish from the originals.
                                    companions).                                          Neither are considered official currency, but
                                                                                       in a world where there’s very little oversight on
                                                                                       “official,” that hardly matters.
                                    solar cells and using the heat to essentially          CLOTHING AND ARMOR
                                    remelt itself back together. It is used in             Some of the most common types of clothing
                                    clothing, weapons, and building materials.             and armor include the following.
                                       Transalumina: Three times stronger than
                                    steel, far lighter, and transparent, transalumina       Light (1 point of Armor)            COST
                                    is used to make protective windows, screens,
                                                                                            Light hides, furs, and feathers     10
                                    armor, and shields, and is used in weapons.
                                       Shrilk Film: A common material in Grevakc,           Leather and scales                  15
                                    shrilk is made from shrimp shells mixed with            Lab coat or apron                   10
                                    proteins derived from spider silk. It’s thin, clear,
                                                                                            SATI uniform, refurbished           30
                                    flexible and similar in strength to aluminum.
                                    It’s also biodegradable, and is often used              Light smartfluid armor              100
                                    for temporary structures, sutures, and other           Light solarium armor 200
                                    equipment that is designed to dissolve over time.      					
                                                                                            Medium (2 points of Armor)          COST
                                    EQUIPMENT LISTS                                         Hides, furs, feathers, and scales   20
                                    AND PRICES                                              Wetweave armor                      30
                                    This is not a comprehensive list of available           Smartfluid armor                    500
                                    equipment—innovative creators are always
                                                                                            Solarium armor**                    800
                                    working with existing materials (and attempting
                                    to come up with new ones) to design and
                                    produce unusual and unique items. In addition,          Heavy (3 points of Armor)           COST
                                    there are many uncommon items that were                 Reinforced hides, furs, feathers,   30
                                    brought back through time that still function (at       and scales
                                    least most of the time).                                Reinforced wetweave armor           50
                                                                                            SATI armor, refurbished             100+
                                    PRICE CATEGORIES
                                    The Cypher System Rulebook introduces five              Piezotextile armor                  500+
                                    price categories for goods and services.                Reinforced smartfluid armor         1,000+
                                       Inexpensive items range in price from 1 to
                                                                                            SATI armor, original working        2,000+
                                    2 nautils, and include items such as arrows
                                                                                            condition**
                                    and other ammunition (except bullets), simple
                                    meals, and supplies like rope.                         Reinforced solarium armor** 2,000+
                                       Moderately priced items range in price from         					
                                    10-20 nautils, and include items such as simple         Shield+                             COST
                                    weapons and armor, a tent, and so on.                   Simple wooden shield                5
                                       Expensive items range from 100-200 nautils
                                                                                            Simple metal shield                 20
                                    (or 1-2 SATI tokens), and include items such as
                                    medium or heavy weapons or armor. Untrained,            Transalumina shield                 200
                                    untested, or young dinosaurs are in this category.
                                       Very expensive items range in price from            +Shields provide an asset on Speed defense
                                    500-1,000 nautils (or 5-10 SATI tokens), and           tasks.
                                    include unusual materials, refurbished SATI
                                    armor and weapons, and so on. Trained and              **When worn, the indicated special armors
                                    tested dinosaurs are also in this category.            protect at their level, but tax the wearer as if
                                       Exorbitant items are well over 1,000 nautils        they were one level lower. Thus, solarium armor
                                    in price, and are typically the province of            provides 2 points of Armor, but taxes the wearer
                                    higherups in SATI and other organizations,             as if it were light armor.
                                    wealthy business owners, and others who have
                                    the security to keep such a large number of
                                    nautils at a single time.
                                       Here are general suggested prices for various
                                    items. Again, this list isn’t exhaustive; use your
                                    best estimate to come up with appropriate
                                    prices for unlisted clothing, armor, weapons,
                                    and equipment.
    WEAPONS
    Some of the most common weapons include the following.
     Other                                                                         COST
     Grenade, sonic                                                                15                     Explosive weapons,
                                                                                                          page 185
     Grenade, thermite                                                             15
     Bomb                                                                          20                     Grenades, page 253
Chapter 9: Laramidia 76
Chapter 8
WELCOME tO GREvAKC
                                   G
                                              revakc is Earth—but Earth as it was         It also needed talented botanists, animal
                                              65 million years ago during the late        husbandrists, astronomers, and much more.
                                              Cretaceous period, when dinosaurs           Soldiers were brought in to protect SATI assets,
                                    still roamed the earth, before an approaching         enforce the law, and (most likely) keep SATI
                                    asteroid wiped out much of life on the planet.        secrets, while service workers made the trip
                                        But of course, it’s not the exact same. Because   to cook and grow food, work with dinosaurs,
                                    there are humans. Humans who have inhabited           and provide other services. Most people were
                                    the land for the last hundred plus years.             required to speak at least two languages as part
                                        Somewhere in Earth’s future—in the year 28        of their training; many spoke three—English,
     Interglobal time, page 72      IGT (interglobal time)—the first commuters            Mandarin, and their native language.
                                    arrived in the Cretaceous, thanks to the time-           A few young people or non-farm animals
                                    travel technologies of a large conglomerate           made the trip, but it wasn’t common. Only
              SATI, page 166        called Space and Time, Interglobal (SATI). It’s       the highest and most influential individuals
                                    widely believed that the time-travel program          were given permission to bring their families
                                    was one of the first of its kind, a top-secret        along, as both the trip and the location were
                                    mission called the Gre-Vakian c trials.	              considered too dangerous.
                                        In the nine years that the mission was active,       Some workers were able to travel back home
                                    it’s estimated that SATI sent more than 20,000        occasionally “on leave,” as their schedule and
                                    adult commuters—namely scientists, scholars,          duties allowed.
                                    soldiers, and service workers—back to the                What was SATI’s purpose with the Gre-Vakian
                                    Cretaceous.                                           c trials? Were they searching for something?
                                        SATI hired the best people for the                Did they hope to make contact with alien life?
                                    job—and the job was huge and varied. It               Was it merely an experiment on humanity?
                                    required some of the world’s top minds in             Almost everyone you talk to believes something
                                    the fields of aeternology, bioengineering,            different. Even those who were high up in SATI
                                    for Cretaceous, opening up the possibility that          Beyond that, there is no “typical” Grevakcian in
               SATI, page 116       SATI (or some other entity) was conducting            terms of race, gender, physical build, knowledge,
                                    additional trips to other places or times. It’s       or even language. The descendants of those early
                                    possible, however, that the c actually stands for     commuters are as varied as their ancestors, not
                                    the third time-travel mission to this particular      just in their physical appearance and culture, but
                                    place. If that’s the case, were a and b failures,     also in their knowledge and skill sets.
                                    and were there additional missions after this            People wear and use a mishmash of the
                                    one? All of those possibilities seem likely.          future and the past, often without making much
                                      Now most people call the place they live            distinction between the two. A well-designed
          Wetweave, page 61         Grevakc, although a good majority can no              armor set built entirely from wetweave will have
                                    longer tell you why.                                  different properties than a hand-crafted outfit
                                                                                          made of feathers and dinosaur scales, but one
                                    THE PEOPLE OF GREVAKC                                 is not necessarily better or more coveted than
                                    The inhabitants of Grevakc all have one thing         the other. If anything, materials from the future
                                    in common—their ancestors arrived here by             are already well-worn and well-used, making
                                    traveling back through time to the Cretaceous         them more likely to fail in some significant way
                                    period as part of SATI’s time-travel program.         at just the wrong moment.
                                    For some, it was their grandparents, and for             It’s not unusual to see someone carrying
                                    others, their parents.                                a SATI-issued fingerprint-reading smart gun
                                    relatives, and often by their communities or            Some communities honor the connection
                Groups and          organizations as well.                               between humans and domesticated dinosaurs
     organizations, page 116           Not everyone marries, but those who do            by offering some or all of the body up as food
                                    typically view the choice as a celebration rather    to the carnivores. This is also reversed; if a
                                    than as an official decree, as there is no true      human and creature are close companions,
                                    governing body to keep track of and record           upon the creature’s passing, its body will often
                                    events like weddings. The Osteon in the family       be roasted and eaten. This practice saw a rise
                                    is typically people’s first choice to conduct a      in popularity among the second generation, but
                                    ceremony and do the “official” announcement.         has since fallen out of favor. Now the “feeding
               SATI, page 116          When time travel failed, SATI higherups put       of the body” tends to be more symbolic, with
                                    out a directive that everyone was to have as         less actual eating of flesh.
                                    many children as they could, in an attempt to
                                    save the human species from dying out before         STRUCTURE
                                    they could fix time travel and find a way back to    AND LEADERSHIP
                                    the future.                                          Currently, there is no central leadership or
                                       The directive was aimed at all commuters,         governmental structure that rules over all of
                                    but the word-of-mouth marketing campaign             Grevakc. In the past, that responsibility fell to
                                    was directed specifically to women, particularly     the SATI leadership and board, which ruled over
                                    in the larger cities. Fertilization, SATI reminded   the entire area as if it was a corporate structure
                                    them, was as easy as swallowing a gene pill or       (which it was, in almost every sense). They
                                    getting a shot. Injections of growth hormones        made the rules and hired people to uphold and
                                    and other genetic elements meant shorter-term        enforce those rules, and punish infractions.
                                    pregnancies. And the parents didn’t have to             The only problem? They did so from afar.
                                    raise the children at all if they didn’t want to;    When time travel collapsed, so did their
                                    SATI would take them and raise them for the          supreme reign. The SATI higherups in Grevakc
                                    good of the future.                                  kept the structure going for a while, mostly
                                       Some couples and women eagerly joined up          by promising (or threatening) that time travel
                                    to help save humanity. Others did so as part         would reopen and the board would step back
                                    of their duty. But many resisted, or tried to.       in. As time progressed and that seemed less
                                    SATI denies it, but some people tell stories of      and less likely to happen, the tenuous grip of
                                    forced impregnation during those early, dark         the SATI sub-leaders began to slip. Even so,
                                    years after the Last Commute. Others fled            SATI was able to keep the peace and the power
                                    the cities en masse, worried about what other        among its own. Now even that has begun
                                    decrees SATI might try to force upon them and        to fail. The organization is falling apart from
                                    determined to start a new life elsewhere.            within, and as it does so, those who can smell
                                                                                         weakness and have their own interests have
                                    DEATH AND DYING                                      started stepping up in the hopes of taking
                                    Funeral ceremonies are held for the dead,            advantage of the widening cracks.
                                    when time and circumstances allow. However,             Most SATI complexes and cities are still
                                    scavengers are an imminent threat to the             run by an individual or small team, usually
                                    preservation of bodies, so many of the dead          comprised of those who’d originally been sent
                                    are burned to ash within a few hours of their        by SATI as proxy rulers, guards, and governing
                                    passing. SATI communities and compounds              bodies (or their descendants). These teams
                                    often have working incinerators, while others        manage laws, commerce, and other elements
                                    build bonfires or pyres. A few communities           of their cities, but their rule doesn’t extend
                                    along the coast hang hand-hewn coffins on the        far beyond their walls. And as the original
                                    cliff edges.                                         SATI commuters die out and are replaced by
    their children and grandchildren, the power is       goals), and find ways to ensure that life goes on
    becoming even more diluted.                          (in some form) after the cataclysm.
       Other groups, organizations, and locations            Various religions exist in Grevakc, the
    keep their own rules, hire their own public          beliefs having been brought with them by
    services (if they have any), and choose their        early commuters; however, they’re not overly
    own leadership (or have their leadership             common. It’s more likely to find that people
    wrested from them).                                  affiliate strongly with one of the organizations
       In SATI-run cities, laws and codes of conduct     that has arisen since the Last Commute.
    are similar in most places to what we know              Some of these, such as the Genesix                Genesix Fellowship,
    today. Murdering someone without just cause          Fellowship, appear to be more like organized         page 120
    is considered illegal (the leadership appoints       religions than actual organizations, as they
    judges to decide what is and isn’t done without      have a basis in existing religious beliefs and act
    just cause). So is thievery, bribery, destruction    much like organized religions as we know them
    of personal property, and the like.                  today. SATI, which was once an interglobal
       Other cities and towns may or may not follow      conglomerate, is now probably the largest and
    similar rules. It’s always smart to get the lay of   most well-known organization.
    the land before entering a new place.                   Many people belong to one or more of the
                                                         organizations that exist in the world. They
    GROUPS, ORGANIZATIONS,                               might be part of SATI, the Butterflies, and so on    Butterflies, page 118
    AND RELIGION                                         for their personal beliefs or future salvations,
    Groups and organizations are an important            because that’s the organization they were born       Groups and
    part of the setting—so much so, in fact,             into and raised as part of, or because they          Organizations, page 116
    that you might read Chapter 11: Groups and           needed or wanted the security and safety (such
    Organizations before you read the rest of the        as it is) of belonging to something bigger than
    setting chapters to help you get a sense of          themselves.
    how the human segments of Grevakc operate.              Each organization has its own larger goal
    Without a governmental body to oversee               for its people and for the future. Some want
    things, organizations are often the ones who         to find a way to time travel back “home,” a
    are attempting to make and enforce laws, take        place they’ve never seen and aren’t even sure
    care of citizens (or not, depending on their         still exists. Others want to find a way to track
                                     and destroy the asteroid before it hits Earth.        from sitting inside a classroom. Sometimes this
                                     Some believe that they will find their very own       experience is in the form of an internship, and
                                     Eden, here among the leviathans, and that their       other times it’s as simple as helping a relative
                                     discovery will save them against all odds. Still      at their chemistry lab. Hands-on experience out
                                     others are determined to let the human race die       in the world is considered to be a vital part of
                                     out here and now, believing that by doing so          every young person’s learning experience.
                                     they will save all other life for the future.
                                                                                           TELLING TIME
                                     LANGUAGES                                             The passage of time in Grevakc is much the
                                     It’s not uncommon to hear multiple languages          same as we experience it now. Even days,
                                     being spoken, often with a mishmash of words,         weeks, and years are similar. There are 370
                                     dialects, and accents in a single sentence.           days per year, with each day being around 23
                                     English and Mandarin are the most common,             and a half hours long. Most people keep to the
                                     although a universal science-speak often              traditional idea of a day, a week, a month, and
                                     pervades the vocabulary of even those who             a year, with a few extra days tacked on the end
                                     aren’t in scientific fields.                          of what we now consider to be a year. Seconds,
                                        One area where the language is more lowbrow        minutes, and hours are also the same.
                                     than might be expected is when talking about             However, tracking the years is no longer done
       Scientific and common         dinosaurs and other Cretaceous creatures. Only        the same way that we do now. Instead, people
     creature names, page 122        the most scientifically minded individuals use        use InterGlobal Time, a system established by
                                     the full Latin and Greek names when talking           SATI and a few others to ensure that everyone
                                     about the animals roaming around the world.           on various planets and in various times all has
                                     Instead, most use nicknames and common                a synchronized unit of time measurement.
                                     names, some of which vary from place to place.
                                                                                             TIMELINE
                                     LITERACY AND EDUCATION                                  (IN INTERGLOBAL TIME)
                                     Literacy means something slightly different
                                     in Grevakc than it does in our current world.            00 IGT    SATI and others create
                                     Almost everyone in Grevakc can read and                            InterGlobal Time
                                     write—it’s considered the most basic of                  28 IGT    The first commuters arrive in
                                     skills. That in and of itself does not constitute                  Grevakc
                                     “literacy.” In order to be considered literate, one      37 IGT    The Last Commute
                                     must also be knowledgeable or proficient in one
                                     or more fields or trades. Despite that, literacy is      151 IGT   Current time in Cretaceous
                                     quite high, probably because of the value that’s
                                     placed on educational experiences of all kinds.
                                        SATI children typically attend one of              ANIMALS AND CREATURES
         Creatures and NPCs,         SATI’s formal educational programs, where             Not surprisingly, Grevakc is full of dinosaurs,
                     page 130        they learn basic skills, and then are moved           early mammals, and other creatures that
                                     into a specialization, such as genetics or            existed during the Cretaceous. Some are just
                                     hydrofarming. In some of the larger towns,            as our 21st century fossil records show. Others
                                     children may attend a school of sorts (usually        have been altered by the existence of humans
                                     an informal gathering place where one or two          in their world—carefully bred, bioengineered,
                                     adults are paid by the community to teach).           gene spliced, and more. And still others are
                                     In small communities and villages, children           creatures that exist outside our current fossil
                                     usually learn alone or in a very small group          records—soft-skinned creatures that didn’t
                                     from a relative or family friend.                     preserve well or insects that didn’t happen to
                                        In all cases, the majority of learning comes       be unlucky enough to get trapped in amber.
                                     from tailored, hands-on experiences rather than
       There are few traditional domestic animals        crisscross the land, along with large swamps,
    in Grevakc. You’re not likely to find dogs,          lakes, and other bodies of water.
    cats, or other animals that we might consider           Salmon Flats—a semi-flat stretch along          The continent of
    pets today. It’s likely that it was considered       the mideastern coast—is the location of            Laramidia stretches
    dangerous to bring them back, not just for the       the majority of SATI complexes, cities, and        approximately from
    animals themselves, but also for the ecosystem.      structures. Throughout the rest of Laramidia,      modern-day Alaska to
                                                                                                            Mexico.
    A single pair of unaltered cats could easily bring   small towns and villages dot the landscape, but
    down the entire population of early mammals.         for the most part, the area remains as it was—
       There are also few farm animals or traditional    overgrown, lush, dangerous, and wild.
    farming plants as we know them today. Instead,          The Western Interior Seaway is a large inland
    you’ll find dinosaurs and Cretaceous-era plants      sea. Its waters roil with life, including marine
    that have been implanted with genes of goats,        predators, giant clams, and early avians. Most
    sheep, cows, and other animals to provide            of the Seaway that stretches between Laramidia
    benefits like wool, milk, meat, and crops.           and Appalachia is unexplored and uninhabited,
                                                         particularly the northern end, which is
                                                         considered wildly dangerous. But for those who
    GREVAKC GAZETTEER                                    do venture across the watery stretch, there are
    Most of the known and charted territory of           riches to be found and discoveries to be made.
    Grevakc consists of two major landmasses—               Appalachia is much less explored or
    Laramidia and Appalachia, with the Western           inhabited than Laramidia. The area hosts
    Interior Seaway running between them.                myriad unknown and uncharted creatures,            Laramidia, page 76
       Laramidia is an island continent, a long,         places, and landscapes. It’s rumored that only
    thin stretch of land, punctuated by the rising       the bravest, wildest, and craziest—or those        Appalachia, page 110
    Rockies along the left coast and by the Western      with nothing left to lose—venture across the
                                                                                                            Western Interior Seaway,
    Interior Seaway on the east. Just over 1,000         Western Interior Seaway toward Appalachia. (Of
                                                                                                            page 106
    miles (1,610 km) across at its widest point,         course, those who live in Appalachia might
    Laramidia is a mix of rocky, mountainous             say the same about Laramidia, so generally it’s
    terrain, swampy lowlands, and thick, lush            safe to say that everything is dangerous and
    jungle. Big rivers, as wide as the Amazon,           nowhere is safe.)
Chapter 9
LARAMIDIA
                                   L
                                             aramidia is a long, thin island continent   to be called either of those things. SATI has
                                             that hosts a wealth of creatures,           a loose and light presence here currently, but
                                             natural landscape features, and human       there are persistent rumors of ancient and
                                    settlements. It’s the most populated continent       forgotten SATI sites hidden beneath the fast-
                                    (in terms of humans, at least) and is what most      growing jungles and ever-shifting soil of the
                                    people mean when they say “Grevakc,” “here,”         continent.
     Western Interior Seaway,       or even “home.”                                         The Western Interior Seaway is typically
                     page 106          Laramidia is informally split into two regions:   considered to be part of Laramidia, and SATI’s
                                    Lower Laramidia and Upper Laramidia. They’re         reach extends into the large inland sea via
                                    roughly divided by the Chalk Road, a wide well-      harbor control, island towns, floating labs, and
                                    traveled path that cuts crosswise through the        large ships that patrol the waterways.
                                    continent. It’s a general rule that the closer to
                                    the Chalk Road you are, the less likely you are
                                    to find yourself eaten by wild creatures, and the    LOWER LARAMIDIA
                                    more likely you are to find yourself beaten up by    Lower Laramidia is typically considered to be
                                    human creatures.                                     divided into two parts: Salmon Flats and the
                                       Lower Laramidia (often just called “the           Boot. Unlike the clearer division between Upper
                                    lows”) includes Salmon Flats, a semi-flat area       and Lower Laramidia, which borders the Chalk
                                    along the mideastern coast that is the site          Road, the border between Salmon Flats and the
                                    of SATI’s three original commuter cities. It         Boot is less defined. Those who live in Salmon
                                    also includes the southernmost stretch of the        Flats will likely say that as soon as you run out
          The Boot, page 101        continent, known as “the Boot.” It’s the most        of civilization, you’ve entered the Boot.
                                    heavily inhabited section of the world.
           Upper Laramidia,            Upper Laramidia (sometimes referred to            SALMON FLATS
                   page 102         as the U.P.) is mostly a smattering of towns,        Salmon Flats is a strip of heavily jungled, but
                                    villages, and inhabited sites that are too small     mostly flat, land roughly 750 miles (1,200 km)
                                                                                          KELAINO’S MASCOT:
                                                                                          SUE THE T. REX 2
                                                                                          About fifteen years ago, a young T. rex
                                                                                          showed up at Kelaino’s gates. Standing
                                                                                          just a few feet high, the creature was
                                                                                          clearly hurt—limping, whimpering in pain,
                                                                                          missing an eye, and covered in gashes.
                                                                                          The city rallied around the creature, which
                                                                                          seemed grateful for the medical assistance,
                                                                                          the attention, and the food. They dubbed
                                                                                          her Sue the T. rex 2, after one of the most
                                                                                          complete T. rex fossils ever found. As she
                                                                                          healed and grew, Sue captured the hearts
                                                                                          of the citizens and she remains the city’s
                                                                                          mascot to this day.
                                                                                             Unusually small for a T. rex, Sue only
                                                                                          stands about 6 feet (1.8 m) tall, but she’s
                                                                                          still nearly 30 feet (9 m) long. Sue mostly
                                                                                          hangs around outside the builtbone wall,
                                                                                          welcoming visitors, cooing for food, and
                                                                                          allowing children to ride on her tail while
                                                                                          she slowly and carefully walks around in
                                                                                          circles.
    includes the Black Bridge, a wide, flat bridge          keeping venators, and the abundance supplies
    made of an oddly bouncy (and some say,                  available at the Market District.
    nausea-inducing) black rubber-like material.               Roadknights are typically employed for 2
    Getting into or out of the city isn’t terribly          nautils per day, plus 2 nautils per person who
    difficult at the Chalk Road points—SATI guards,         arrives in Kelaino bearing the roadknight’s         SATI guard, page 149
    cyberdrones, and various defensive dinosaurs,           unique stamp (a special laserink design on
    including acroplocerexes, might be stationed            the wrist that fades after a week or so). After     Cyberdrone, page 137
    there, but they’re more interested in keeping           a recent rash of … incidents … the city council
                                                                                                                Acroplocerex, page 130
    the peace than in keeping anyone out.                   has ruled that the new arrivals must be alive
       In fact, city officials, headed by a city council,   and conscious in order for a roadknight to          City council, page 80
    actively encourage both tourists and new                receive payment.
    citizens to embrace Kelaino, as they’re aware              Venators: Inside the city, peace is kept         Venator: level 6, Armor
    that even here, money and bodies make the               (mostly, at least) by the venators, special SATI-   3; carries a toolkit, a
    world go ’round. They believe this so strongly          trained law enforcement officers. Venators are      medkit, a light melee
    that they employ and send marketers, known as           easy to spot in their bulky white and yellow        weapon, and a medium
                                                                                                                ranged weapon
    roadknights, out in the world to let people know        armor, marked with the orange SATI logo.
    about Kelaino and its hospitality. The city’s           Venators are rarely hired; instead, they are
    slogan is “Kelaino: Arrive. Survive. Thrive” and        recruited from the sons and daughters of
    you can sometimes see these words painted in            current or former enforcement officers. As
    blue on the sides of roaming dinosaurs, on the          soon as they become part of the organization,
    ground along long, flat stretches of the Chalk          a venator is given a young raptor (known as         Venaraptor: level 3,
    Road, and even sometimes in the air (SATI               a venaraptor) as a companion; the two are           interaction and search
    has a long history of using pyrotechnics as             inseparable, training together as a team.           and rescue as level 4;
    messaging services).                                       Venaraptors: These small (about 2 feet [60       bite captures a victim
       Roadknights can be anyone willing to go out          cm] high) raptors are specially bred and trained    and holds it immobilized
                                                                                                                (until the victim succeeds
    and stump for the city. The only requirement            to excel in teamwork, communication, and
                                                                                                                on a Might defense roll
    is a short oral exam in which they’re required          search and rescue. They wear custom gear that       to break free); spiked
    to talk briefly about the good things in                does melee damage and provides armor. Many          armor does 2 points of
    Kelaino. Most applicants choose the obvious,            also carry equipment, supplies, and weapons         melee damage; Armor 3
    complimenting the city council, the peace-              for their handler.                                  (external)
         Commander Aitana              Commander Aitana Moya: The current              that is rarely seen outside of Kelaino (the
           Moya: level 6, sign      leader of the venators is a woman named            residents call it birchbrick), the center has large
          language as level 7;      Aitana Moya. Aitana was second in command          transalumina windows that look out over the
            Armor 3; wears an       for nearly ten years before she got this           water.
           artifact nicknamed
                                    advancement, and is considered by most to be          In the very center is a ten story tower that
              Solarsong that’s
           been handed down         a compassionate and fair leader. She’s been        reaches both up and down. The top five
        from leader to leader       deaf since birth, rejecting SATI’s attempts to     stories stretch up in a swirl that is capped by
        and is keyed into the       provide her with cochlear cybernetics, and         a large round room with a translucent floor.
          entire venator force      communicates with her team mostly via sign         The bottom five stories stretch down into the
                                    language. She also uses an artifact called         depths of the river. At some point in the past,
           Birchbrick: level 9      Solarsong, which allows her to communicate         the transalumina windows in a lower story
                                    mentally with her team.                            began to leak and the downtower has been
      Transalumina, page 62
                                       Since she’s risen to a more prominent           sealed off at the water level ever since.
                                    and visible position, it’s become trendy for          A six-person council leads the city from
                                    people to learn how to sign, particularly when     the tower’s topmost floor, rotating the head
                                    interacting with domesticated dinosaurs, many      of the council every year. In order to be a
                                    of which seem to respond very well to it. Her      member of the council, one must have proof
                                    companion is an 11-year-old venaraptor named       that their ancestor was not only an original
              Sindiak: level 3;     Sindiak; the two communicate through hand          commuter, but also one of the scientists or
       interaction and search       (and claw) signals.                                higherups originally involved in trying to fix
         and rescue as level 4;                                                        time travel. Council members are voted into
          Armor 3; laser claw                                                          place not by the inhabitants of the city, but by
         upgrades do 3 points          SOLARSONG (ARTIFACT)                            other higherups who are also eligible council
            of damage within
                                       Level: 7                                        members, many of whom still live in the
       short range; electrified
       armor does 4 points of          Form: Small earcuff that curves around the      Salmon Center. Council members are re-voted
        shock damage within                wearer’s ear                                in every five years, unless they wish to step
            immediate range            Effect: The device has power as long as it’s    down, which can take place at any point.
                                           been exposed to sunlight in the last 24        The current council members are:
       Lois Newton: level 4;               hours. When activated, it sends mental         Lois Newton: Tall and elegant, with long
     carries her grandfather’s             messages from the wearer to everyone        black hair that she wraps into odd shapes
                    laser pistol           who’s keyed into it, within a 1-mile        around the vertebra of various dinosaurs, Lois
                                           (1.6 km) radius.                            Newton is the current council head. She is
                                       Depletion: 1 in 1d100                           sharp-witted and sharp-tongued, liked by half
                                                                                       of the council and hated by the other half. But
                                                                                       everyone admits that she gets things done.
     Juvante Barrett: level 3;                                                            Juvante Barrett: The joker on the council,
            humor as level 4        SALMON CENTER                                      Juvante Barrett brings levity even if he doesn’t
                                    The place where it all began, the Salmon Center    bring good ideas. Most people think his brother,
                                    is a hexagonal floating structure in Torotix Run   Belal, would have been a better choice, but Belal
                                    where the first commuters arrived. After the       hasn’t been seen in more than five years.
      Mystery Kami: level 3;        Last Commute, SATI scientists and higherups           Mystery Kami: Named after her grandmother,
       carries a set of hand-       worked day and night to try to fix time travel,    Myst has absolutely no interest in being on
          hewn bone blades          turning the Salmon Center into their makeshift     the council, but her partner convinced her to
                                    home. After a while, when it became obvious        run last year and, to pretty much everyone’s
                                    that there was no easy solution, many of them      surprise, including her own, she was voted in.
       Dr. Sakima Hooper,
                                    continued to live in the center.                   Now she is finding her interest drawn more
      MD: level 5; medicine
      and healing as level 6,          Today, the center is home to those who rule     toward fellow council member Anchi Garner
                     SATI-A         SATI, namely the children and grandchildren of     than to anything that the council is working on.
                                    those original scientists and higherups. Built         Dr. Sakima Hooper, MD: Dr. Hooper is the
            SATI-A, page 158        of a floating, temperature-adjusting material      oldest member of the council, both in terms
    of having been on it the longest and in terms          walls and fenced dinosaur yards, researchers,
    of her age. An original commuter, Sakima               veterinarians, doctors, and other scientists
    believes she’s around 135 years old, but can’t         work to repair time travel, further advance the
    quite remember if she’s older than that. One of        research into SATI’s original reason for traveling
    the few MDs assigned to the Salmon Center,             back in time, and attempt to track and monitor
    Dr. Hooper is valued for her knowledge and             the impending asteroid.
    experience, but she is becoming increasingly              Enta Lab has five stories, including a sub
    aware that her time on the council, and in this        level. Dota Lab has three stories, a sub level,
    world, is surely coming to an end.                     and a sealed watchtower that extends high
       Anchi Garner: Anchi has a deep connection           enough in the air that it’s possible to see much     Anchi Garner: level 3;
    with time anomalies and a solid understanding          of the city from it.                                 time anomalies and time
    of time travel. For many, Anchi is their hope             Each lab has a single way in and out of the       travel as level 5
    for the future. Anchi, on the other hand, feels        building on the ground floor—a heavy double
                                                                                                                Triple thumblock: level
    only despair and hopelessness, as none of              door, which is manned by two guards, two
                                                                                                                9; opens only when the
    the team’s attempts to repair time travel have         bastion cyberdrones, and a triple thumblock.         two assigned guards and
    worked thus far.                                       The fences around the exterior dinosaur              an approved scientist
       Vernon Maldonado: Vernon has more than ten          paddocks cover the sides and the roof, are           place their thumbs on the
    years on the council, but recently tendered his        electrified, and constantly release a gas that       lockreader at the same
    resignation. He is a quiet, considerate man who        affects only human lungs. Once one of the            time.
    is willing to listen to everyone before making up      doors is opened, the second one will not open
    his mind. He’s considered to be a great leader         until the other one is closed. There are no          Fence: level 8; does 5
                                                                                                                points of shock damage
    and a solid voice of reason for the city. People are   windows or other entryways.
                                                                                                                to anyone who touches it
    already wondering and worrying about who could            The roofs are covered with solarsedum—a
    possibly replace him in the coming election.           carpet of bioengineered succulents that              Gas: level 5; does 3 points
                                                           stores solar power and releases it through the       of Speed damage on
    ENTA AND DOTA LABS                                     plants’ roots into a complex mesh structure.         each inhale
    These two labs were the first ones set up by           The solarsedum generates only about three-
    SATI upon arrival. There was originally a third        quarters of the power needed by the labs, so         Vernon Maldonado:
                                                                                                                level 3; positive social
    lab as well, but that one blew up shortly after it     the scientists supplement it by using dinosaur-
                                                                                                                interaction and
    was built. Now that burned, blackened area is          powered alternators (essentially giant hamster       leadership as level 4
    known as Grey’s Crater.                                wheels), particularly at night. The sounds of
       Enta and Dota, along with the SATI Hydrolab,        creatures running on their wheels echo through       Grey’s Crater, page 83
    remain the centers of SATI’s scientific research       the hallways, giving the labs an eerie, whining
    to this day. Inside the labs’ grown-concrete           sound.                                               Hydrolab, page 83
           Gre-Vakian c Trials,         Many of the scientists who work in the labs        Level 3, 4 & 5: Aeternology (Gre-Vakian Center)
                     page 66         also live there, rarely leaving except in case of     Considered to be one of the most important
                                     emergency. Supplies are brought in by workers         sections of the lab, it’s here that scientists
                                     through complex and meandering secret                 are working on figuring out more about time
        Underground tunnel           underground tunnels, the exterior entrances of        anomalies and time terrors. But their main
           entrance: level 8         which are scattered through the city and hidden       focus is attempting to discover what went
                                     by camouflaging technology.                           wrong with time travel and how to set it right.
                                        The interior is filled with laboratories           They work closely with the catastrists.
                                     of various kinds, most of which are still                They’re led by a team of three: Dr. Shane
                                     functioning much as they did when they were           Carlson, Merrill “Merry” Havestiin, and Gethen
                                     originally set up. Most of the levels are devoted     Corentine.
     Dr. Shane Carlson: level        to studying a specific science or scientific            •	 Dr. Shane Carlson is slight, surprisingly
      4; aeternology and fine        branch. Each of the levels is also named                   strong, and has cybernetic fingers that allow
         motor skills as level 6     after a scientist from the future who made a               for enhanced fine motor movements.
                                     contribution to that branch.                            •	 Merrill “Merry” Havestiin is quick-witted,
               Merrill “Merry”
                                                                                                self-effusive, and creative. He can make
             Havestiin: level 5;
        aeternology as level 6;      ENTA LAB                                                   everyone in the room laugh while perfectly
     positive social interaction     Sublevel: Supplies and storage: Pallets of                 splitting cellular matter.
       as level 7; carries what      supplies, food, and lab equipment cover the             •	 Gethen Corentine talks to almost no one
            he jokingly calls his    floors, while tall shelves are lined with broken           and keeps to a workspace in a corner of
                   supersplitter.    parts, defunct equipment, and weapons. A large             level 5. Everyone agrees that Corentine is
                                     cold storage room preserves food, samples,                 brilliant, but no one seems to know how to
       Supersplitter: level 6;
                                     genetic material, and more. The room’s two                 break through the cold shoulder.
      high-energy laser device
         that can cut through
                                     doors are protected by advanced follret locks.
      materials up to its level                                                            DOTA LAB
                                     Level 1: Genetics (McClintock Hall)                   Sublevel: Reference and storage: This
           Gethen Corentine:         The focus here is DNA storage, retrieval, and         mishmash of research and storage includes
      level 5; aeternology and       alteration. Geneticists study both dinosaurs          both digital and paper books, stored DNA
       intimidation as level 6;      and human DNA looking for secrets and                 files, digital files and sources, and more. The
     positive social interaction     discoveries, as well as attempting to advance         head reference librarian is a big, heavyset
                       as level 4
                                     their understanding of how DNA can be used            man named Carden. He has a cybernetic eye
           Follret lock: level 9;
                                     in new and useful ways. Dr. Alatus Chang is the       that allows him to quickly scan text for words,
        requires a hair follicle     head scientist. Chang is a brilliant geneticist,      phrases, or names.
      and retina scan from at        but is not a very good leader, which means that
        least two people in its      things are often in disarray. Lab results get lost,   Level 1: Animal husbandry and training
        database at the same         specimens get loose, and machines break down          (Anning Hall)
         time in order to open       due to lack of proper upkeep.                         More of a large barn than a lab, Level 1 is
                                                                                           dedicated to working with creatures on a less
       Dr. Alatus Chang: level
                                     Level 2: Catastroscience (Soreneld Center)            cellular level. Breeding programs, cybernetic
       5; genetics and DNA as
         level 7; leadership and     Some might say that catastrophes aren’t a             enhancements, domestication, and training
     communication as level 3        branch of science, but in Grevakc, this is one        all take place here, under the strict supervision
                                     of the most important things for scientists to        of a team of dinosaurologists, veterinarians,
     Carden: level 4; research       focus on. Catastrists consider themselves the         and breeders. Silverstein Hall has a trio of
       and knowledge as level        backup plan. If the aeternologists fail to figure     “mascots,” three cedaromys (“cedar mice”)
     6; cybernetic eye implant       out how to fix time travel, the catastrists will      siblings that started as research animals and
           provides an asset to      need a plan to stop the asteroid from hitting         quickly became beloved around the lab for their
     searching and perception
                                     the earth. They’re working on options, such as        engaging and curious personalities.
          Cedaromys (“cedar          changing the asteroid’s trajectory, blowing it up
             mouse”): level 2        as it approaches, and creating something that         Level 2 & 3: Biorobotics and cybernetics
                                     can absorb much of the impact and debris.             (Kuplar Reisz Lab)
         Qiqi: level 3, Speed           Of course, one of the problems the                 Most of the scientists here have experimented
           defense as level 4        catastrists continue to face is that it’s all         with, upgraded, adapted, or otherwise changed
           due to speed and          speculation until the asteroid actually arrives,      their own bodies as part of their work. They
        maneuverability; long        and if their untested plans fail at that final        also work closely with the genetics and animal
        when gliding or flying
                                     moment, there is no other backup science              husbandry teams to discover new and better
                                     to save them. They are the last bastions of           ways to upgrade dinosaurs. Currently the team
       SATI’s Big Mystery: A         humanity in this time, and they work with that        is working on altering the wings of the qiqi, a
     Guide for GMs, page 158         weight on their shoulders every day.                  small feathered dinosaur with wings similar to
    both birds and bats, to allow it to carry small      that flow to power itself. In turn, that energy
    bombs, grenades, and other explosives over           is amplified by the lab to power the city. Not
    long distances.                                      all of the city has power all the time—that
       The head of the dual-story department is          load is more than the hydrolab can produce at
    Bion Robilard, a man who most would say isn’t        once. (It’s believed that there were originally        Bion Robilard: level 4,
    a great scientist, but is very trustworthy. In fact, supposed to be multiple hydrolabs to sustain           lying, trickery, persuasion,
    the exact opposite is true—Bion is a brilliant       the city as it grew, but the materials didn’t          and subterfuge as level 6;
    scientist and a long-                                                            arrive prior to the Last   carries a recording device
                                                                                                                that can record up to 5
    term secret operative                                                            Commute.)
                                                                                                                minutes of video each
    for the Butterflies.                                                                The power is            day and transmit it to
    He sometimes feigns             “You can always tell an                          supposed to roll           any device that is keyed
    confusion or ignorance           orphan or a poor man,                           through the city,          into it
    in order to get others              because they’ve got                          alternating sections,
    to talk more, and he’s         bactdust in the betweens                          but it rarely does.        Last Commute, page 67
    very good at making                  of their fingers.”                          Instead, SATI’s labs,
    people believe him. He                                                           the Salmon Center,
    was originally assigned                                                          and buildings within
    to this task eighteen years ago by the former        the Triangle of the Faithful get the majority of
    leader of the Butterflies. Although he transmits     power the majority of days.
    information out every day via a recording               The scientists at the hydrolab contend that
    device, he never hears back from the group           they are continuing to work hard to find ways
    and has never, in all his eighteen years, seen       to improve the lab’s power. Not everyone in
    or talked with another known Butterfly. Lately,      the city believes them. They are led by Dr.            Dr. Cassidy Kyou: level
    he’s begun to wonder if the group has forgotten Cassidy Kyou, a third-generation hydroelectric              4; knowledge of water
    him.                                                 scientist whose grandfather was one of the             and power as level 5
                                                         original commuters. Dr. Kyou is well loved
    GREY’S CRATER                                        and well respected by most people in the city,
    This burned and blackened crater along the           but perhaps overly trusting. Many worry that
    river once housed one of SATI’s early labs. For      the other scientists are staging a power coup
    years after the explosion, the air around the        behind Kyou’s back, or selling off power to the
    area spun with small tornados and weird bits         highest bidders.
    of false lightning. Most wouldn’t enter that
    section of town, even with protective gear. Now      BACTOGARDEN
    that has mostly settled down, but the ground         The bactogarden is the home of SATI’s original
    sometimes glows neon blue and bubbles like           bacteria gardens. Designed to produce
    liquid.                                              enough bacterial sustenance to provide vital
       For those willing to enter the area—of which      nutrients, flavor, and texture to meals for up
    there are few so far—there are likely discoveries to 10,000 people, the gardens now mostly lie
    to be made in the twisted bits of metal, stone,      in ruin. While the original two dozen globular
    and bone that lie beneath its surface. What          greenhouses remain standing along the
    caused the lab to explode? What chemicals or         northeastern edge of Mikro’s Fork, less than
    data remain in the dented but unbroken steel         half of those are still functioning as planned.
    canisters under the earth? What equipment                Designed to be self-sustaining, the
    might be dug up, broken but useable, in the          gardens were created from smartmaterials
    wreckage?                                            that automatically responded to atmospheric
       A tiny mammal, commonly called a                  and weather changes. The large domes of the
    cindermouse, seems to be one of the few              greenhouses opened when it rained, angled
    creatures that makes its home in the rubble.         for best solar capture, and sealed themselves
    Cindermice have naturally white fur, but             tight in the event of volcanic eruption or upon        Cindermouse: level 2
    typically appear blue, possibly from tunneling       detection of high levels of particle matter in the
    through the neon blue ground. Their                  air.
    underground nests are filled with scientific            The still-functioning greenhouses continue
    debris. They’re sometimes caught and sold as         to produce bacterial sustenance, which is
    pets in the Market District.                         mostly scavenged by those who have no other
                                                         means to grow or hunt their own food. The
    HYDROLAB                                             bacteria, when eaten raw and with little else to
    A large building that rests atop an unnamed          supplement it, causes the teeth to yellow, and
    manmade water flow, SATI’s hydrolab utilizes         often covers the fingers and mouth of those
                                     who eat it with a sticky golden substance known            The Exalted Traveler: A general goods store
                                     as bactdust.                                            that supplies items for both home and the
                                        No one is entirely sure why the rest of the          road. It’s one of the largest shops in the Market
                                     greenhouses stopped working. It’s possible that         District, and is close to the main northern
                                     once actual farms were established, it was felt         entrance. Most prices are reasonable—the
                                     that the bactogarden was no longer needed, and          shop is more about volume of people than high
                                     SATI let it fall into disrepair. Some of the non-       markups—but it doesn’t always have everything
                                     functioning greenhouses have been vandalized            in stock. In fact, there are some questions as
                                     and broken into. Many of these are now homes            to where, exactly, the owner gets their supplies
                                     for humans and other creatures (for whatever            from. But everyone likes the prices so no one
      The torotix is an aquatic      reason, torotixes seem to like to use them for their    digs too deeply.
       bird that lives along the     nests). Others are still sealed, growing things            The Red Quarry: Filled with devices that
          shores of the Western      inside that no one is willing to explore too deeply.    no longer work, bits and pieces of armor and
      Interior Seaway, but flies     There are rumors than one such greenhouse was           weapons, and loads of scraps that most people
       inland to make its nests
                                     broken into by a group of teenagers, who found          don’t know what to make heads or tails of,
          along the riverbanks.
                                     that the growths inside had somehow become              the Red Quarry is a treasure trove for tinkers,
                Torotix: level 2     both sentient and carnivorous.                          scientists, and tecs. The owners, Braden and
                                                                                             Fernando, are amateur scientists themselves,
                                     FLOATING FARM                                           and are often working on some new, weird
                                     Providing the majority of fresh food for the            (and often unusable) contraption inside the
                                     city’s inhabitants, the floating farm is a five-layer   store. Visitors sometimes stop by just to watch
                                     hydrofarm filled with “traditional” produce.            them work, although they had to put a rope up
                                     Traditional in this case means seeds and starts         around their workspace after an unfortunate
                                     that were brought from the future back to               incident involving a laser cutter and an overly
                                     Grevakc, including tomatoes, potatoes, berries,         curious companion.
               Mallowtubes are       and mallowtubes. The Floating Farm is the only             Bellasaurus Bakery: This tiny little shop
           genetically modified      place that these types of plants are technically        offers baked goods, sandwiches, and more for
              tubers with tough      allowed to be cultivated, out of fear of invasive       both humans and dinosaurs. The interior is
           skin and the interior     species. It’s protected by a micro barrier that is      small, so most people use the walk-up window
            texture and taste of
                                     designed to keep pollen, seeds, and other plant         to order. Most people find the shop by smell
      marshmallows. They are
      highly nutritious, disease     reproductive means inside the garden.                   alone, and the owner, Mae, offers generous
     resistant, and storable for        The produce is grown using not soil, but             samples to everyone—both human and non—
     up to three years without       nutrients in the water. Beneath it is a carefully       who walks by.
                             rot.    tended enclosed space in which native fish are             The Merry Maiasaura: Geared toward
                                     farmed (the plant matter that drops into the            companions and other domestic dinosaurs,
                                     space below feeds the fish).                            the Merry Maiasaura carries saddles, packs,
                                                                                             treats, food, and everything else imaginable for
                                     MARKET DISTRICT                                         the dinosaur in your life. The store sometimes
                                     The market District is built upon what was              sells small dinosaurs and mammals as pets or
                                     once the main living quarters of the city. SATI         companions, but only to people who show they
                                     built simple and cheap row homes for the                know how to care for the creatures.
                                     commuters. They were small, slipshod, and did              The Blind Iguanodon: This little tavern is a
                                     little to protect families from the environment.        hot spot for locals, but most travelers don’t
                                     As the city expanded and people wanted to               know that it exists—and locals try to keep it
                                     create their own homes, the original buildings          that way. It’s tucked in between a variety of
                                     were abandoned or scavenged for materials.              rotating stalls, and the door is difficult to find,
                                         Merchants began to move into the area,              marked only with a hand-painted image of an
                                     building temporary stalls inside and on top of          iguanodon. It’s here that most of the business
                                     the remaining shelters, offering produce, crafts,       conversations and deals in the city happen,
                                     household items, and more. Now, the area is             both the legal ones and the ones that are less
                                     booming, with more than a hundred permanent             so. The owner and bartender, for whom the
                                     stores, makeshift stalls, and traveling vendors.        space is named, is blind and knows all his
                                     It’s the most common place in the city to buy           customers by voice and footstep.
     Nautil exchange, page 60        supplies. There is also a SATI-operated nautil             Bones and Stones: Built from the teeth of
                                     exchange, where travelers and citizens can turn         various herbivores stacked and cemented like
          SATI token, page 60        in their nautils for SATI tokens.                       bricks, Bones and Stones is located at the
                                         Some of the most popular permanent stores           southernmost edge of the Market District. The
                                     include the following.                                  building has two entrances, once facing south
    and one facing north. Most who enter don’t pay           Feather-floofing is a unique sound created
    enough attention to realize that the building            by feathered dinosaurs. The tic-tic-tic
    inside is also split in half.                            baffled early commuters for a long time.
       The half facing south (and thus, the Triangle         Some believed the sound was the call of
    and the Salmon Center) has large round                   an unknown and hard-to-spot creature
    transalumina windows, inside which jewelry and           living in the wilds of the jungles. Others
    fashion of the finest craftsmanship beckon. The          argued that what they were hearing was the
    shop showcases necklaces ornately carved from            ghostlike remnants of time travel or some
    the black bones of nerezzas, rings of shined             alien species. It was five years after the            Nerezza, page 142
    and polished gastroliths, and rare golden resin,         first commuters arrived before someone
    prematurely hardened by a special chemical               discovered that the sound was made by
    process into amber pendants. The clothes,                dinosaurs shaking their feathers, much like
    too, are fine and rare. Ornate feathered cloaks          the train-rattling in peacocks.
    and hats, wild colored leather and scales, finely
    draped fabric woven of brightly dyed wetweave
    and shimmering shrilk film. Inside the store is        quarters, the city jail, a digital library called the
    Aguirre. Tall and beautifully dressed, Aguirre has     Repository of Knowledge, and a now-defunct              Aguirre and Abrien:
    elegant manners and a conversational style that        dinosaur-themed science center. They’re all             level 3; interaction and
    makes everyone feel welcome.                           connected by raised, covered walkways made              deception as level 5;
       The door that opens on the north side (inside       of thin, transparent strips of solarium. The            each wears a small
                                                                                                                   voice-activated device
    the Market District) looks as if it belongs to a       walkways are rarely used, as many people find
                                                                                                                   that allows them to
    different building entirely. Here, the stone is dark   the act of moving across the solarium strips,           communicate with the
    and windowless. A tiny opening inside the black        which shiver and shift with each step, to be            other
    door opens only to a special knock. A voice on         nausea-inducing.
    the other side will say, “Sticks and stones may           The Dinosaur Sound Base: The Dinosaur                Aguirre and Abrien are,
    break my bones…” Anyone who answers with               Sound Base is located in the defunct science            in fact, identical twins.
    “but will never break the law” is welcomed in.         center, but has its own entrance and continues          The two switch roles
       Those who enter will find a slouching figure,       to be operational. Once used strictly by                regularly, and only they
    wrapped in nondescript clothing. All around            scientists but now open to visitors, the sound          know which one of them
                                                                                                                   is which.
    them are shadows and shapes: animals,                  base offers hundreds of stored audio files of
    some still living, some not. Furs and feathers,        dinosaurs roaring, walking, cooing, feather-
    bones and teeth, claws, gastroliths, tails. If it      floofing, and more.
    comes from an animal and can be remade into               The Tomb of Crocs and Kings: The                     Death and dying, page 70
    wearables, it’s in this dark room and Abrien, the      easternmost building around the Gathering
    purveyor, will buy it, no questions asked.             Circle is a large tomb, which holds most of the         Some dinosaur
                                                           bodies of those who have died in Kelaino, both          companions are large
                                                                                                                   enough that to store
    GATHERING CIRCLE                                       human and companion. Not all, of course, for
                                                                                                                   their bodies in the tomb
    This large, round, open-air stadium is used            buying a space inside isn’t cheap. It can cost          would be incredibly costly.
    for a variety of purposes. When there is excess        up to 1 SATI token for a human, and more for a          Others are just too big
    power, the city holds public events in the space,      dinosaur (depending on their size).                     to even be considered
    from live concerts to holographic showings of             Above the doorway of the tomb is inscribed           without cremation.
    one of the three movies that have survived time        The Remains of Crocs and Kings.
    and the elements. Those are becoming rare,                A plaque on the right-hand side of the door          The three holographic
                                                                                                                   movies are Robots of
    however, and now the space is primarily used           reads:
                                                                                                                   the Prison, Moonshine,
    as a hangout for young people, abandoned                                                                       and Foe of Twilight.
    domesticated dinosaurs, and dupe sellers.               I AM ABOUT TO TAKE MY LAST VOYAGE, A                   All were popular in the
       The buildings around the circle are                           GREAT LEAP IN THE DARK                        years before the Last
    community structures. They include a medical             There is no attribution.                              Commute.
    center, Kelaino’s main school, the venators’
                                                                                                                   Dupe, page 186
Venator, page 79
                                        Once a body is led through the tomb doors,        outside looking out for them. Lone visitors who
                                     no one except the coroners are allowed to view       get caught and jailed are likely to be in serious
                                     it again. Mourners pile the front steps high with    trouble and may die in Grerock.
             Osteons, page 30        bones, remnants, and flowers. Many osteons              Grerock guards are venators who drew the
                                     do their work here, using the offerings to read      short straw, so they’re often the least qualified
                                     the bones, and connect the living with the dead.     and most poorly trained. Abuse, bribery, and
                                        Grerock Prison: Grerock is easy to get into       health issues are common among prisoners.
                                     and nearly impossible to get out of. Getting in
                                     is as simple as this: get caught by a venator        THE TRIANGLE OF THE FAITHFUL
                                     doing something they don’t like, say hello to        A place of wealth, power, and prestige, the
                                     Grerock. Getting out? That’s a whole different       Triangle of the Faithful is a small section of the
         Cyberdrone, page 137        matter. At least legally. The city council doesn’t   city that is heavily guarded by cyberdrones and
                                     want to handle criminal issues; they want to         venators. Here is where the elite live, those
                                     leave that to the venators. But the venators         who may or may not have a connection to SATI
                                     don’t have the power or knowledge for creating       (although most do, if only by way of bloodline
                                     a court system, so they basically wait until         or friendline) but who have the wealth and
                                     someone comes to them and advocates for the          prestige to buy their way into the elite.
                                     release of their friend, relative, or coworker.         It’s rumored that there is a large bunker
                                        That means many people who land in                beneath this area, designed to offer protection
                                     Grerock stay there indefinitely, waiting for         against the impending asteroid (and other
                                     someone to remember that they’re there and           dangers), with a single entrance inside one
                                     plead for their case. More often than not, it’s      of the large houses on the point. Whether it’s
                                     members of groups and gangs who actually get         true or not, it’s one of the many draws to living
                                     released, because they have someone on the           inside the Triangle.
        One of the other draws—at least for some—         exciting prospects, hungry creatures with giant
    is that dinosaurs are not allowed. A few years        teeth, or just good old-fashioned kidnapping by
    back, there were complaints, apparently over          some riverbank pirates. It’s said that you can
    the amount of damage the creatures were               always tell a new arrival by the way the gold of
    doing with their defecations, and the city            the docks is reflected in the whites of their eyes.
    council agreed to create a dinosaur ban.                 Interesting Opportunities: From bars and
        At the very end of the Triangle is a large,       gambling houses to on-the-spot art and black
    unnamed tower. Its metal weave rises, coiled          market devices, there’s much at the Gold Docks
    and twirled like an elaborate staircase topped        to turn someone’s head. The Gizzard Stone
    with a series of large tilted squares. At its feet    is the most common place to begin, with its
    rests another of the tilted squares, half buried      unique stonelike exterior and salty scent. Part
    in the dirt. It seems possible that that fallen       food and drink establishment, part gambling
    square was part of the tower at one point.            hall, part room rental, and part “whatever
    The tower is believed to have once been an            you want my name to be,” the Gizzard Stone
    important part of time travel, but no one’s been      promises to give you whatever you want for
    able to pinpoint what its role was, or whether        cheap, as long as you don’t care about the
    it’s still functional. It constantly emits a quiet,   quality. No one can ever find the owner of the
    buzzlike drone between sunset and sundown             Gizzard Stone, a chap named Seifer. In fact, no
    that can be heard throughout the Triangle. Most       one’s seen him in years, come to think of it. But
    people who live there long enough claim they          the manager, Tedrik, seems to be doing just fine      Tedrik: level 4; deception
    can no longer hear it.                                without him. (If you ask Tedrik about Seifer, he      and persuasion as level 5
                                                          will invariably say that Seifer just stepped out
    THE DOCKS                                             and should be back at any moment.)
    There are three docks in Kelaino: the Gold Docks,        Exciting Prospects: Wealth, power,
    the South Docks, and the Salmon Center Docks.         prestige… you can have it all, according to the
      The latter two are fairly quiet, as they’re only    bonereaders and fortune tellers who beckon
    available to those traveling from the South           and whisper. Sit and have a listen, and for just
    Docks to the Salmon Center and back again.            1 or 2 nautils, they will tell you everything you
    The lengths are lined with signs that say exactly     want to know about your future—and how to
    that, in no uncertain terms, and in case anyone       make it perfect.
    can’t read, there is the strong presence of              If you really want to improve your prospects,
    venators, who pace the lengths with the unique        you can head over to the Floating Nautil, where
    combination of boredom and suspicion that             you can learn how to invest in what’s sure to
    only guards with nothing to guard can muster.         be a booming business, purchase a beautiful
                                                          plot of land, or go halfsies on a can’t-lose
    THE GOLD DOCKS                                        dinosaur wrestler that this gentleman just
    The Gold Docks are busier and, thus, far more         happens to have heard about. That isn’t to
    interesting than the other two. They bustle and       say all, or even most, of the opportunities on
    hustle with tradeships from nearby river towns        the Floating Nautil are scams. The lassaboat          Lassaboat, page 110
    and fishers bringing in their catch. Trained          captains are always looking for good workers
    aquatic creatures and boats are available for         to do back-aching, heartbreaking labor aboard
    rent or sale, as is equipment, fresh seafood, fish    the lassaboats trolling the Seaway for 5 nautils a
    and other aquatic catches, and, often, anything       day. And there’s always a place for good talkers
    else that might catch your eye.                       among the roadknights. If none of that appeals        Roadknight, page 79
       Many people who arrive in Kelaino for the          (or succeeds), there’s always the chance
    first time never make it off the Gold Docks,          of making new friends, perhaps even with
    having been waylaid by interesting opportunities,     someone else who’s just about to strike it rich.
    inside a short tube with a spring at the bottom.         If ash falls upon you during the festival,
    When they’re ready, the spring pops, pushing         it means you will have a year of good luck. If
    the end of the pie up so that it can be eaten        embers fall upon you, it means you will see or
    while walking. A yellow drink with slight            hear the story of your death before the morning
    hallucinogenic effects, affectionately named         light, although you may not recognize it as
    dinopee, is sold from big metal containers on        such.                                                    Dinopee isn’t actually
    street corners.                                                                                               made from dinosaur pee,
       Trainers show off the special skills of their     Festival of Time: This festival lasts six days, but      but you wouldn’t know
    dinosaurs. Young, tame dinosaurs are brought         mostly takes place at night. Unlike the other            it from the taste. Still,
                                                                                                                  the drink takes about a
    out from the labs to create a petting zoo of         holidays, this one did not spring from the mind
                                                                                                                  year to ferment and is
    sorts. Osteons tell fortunes and read the bones.     of SATI, but from the people themselves. It’s            typically available only
    The buildings around the Gathering Circle            based on an old folktale, one whose origin               during the Wild Walk, so
    typically keep their doors open all day, with the    has been long lost, but is likely rooted in the          it’s a popular choice.
    sound base being a particularly hot attraction.      commuters’ early desire to return home after
       As darkness falls, everyone gathers at the        the Last Commute.
    Gathering Circle. They bring a light of some            It’s been passed down by word of mouth, and
    kind and sing, dance, tell stories, or play music.   the current version goes something like this:
    One or more young people usually ignites                Once, the people of the world fooled time into        Some of Kelaino’s
    something loud too close to a dinosaur, which        believing that it wasn’t passing. They did this by       holidays and events
    tramples someone or something in fear.               staying up all night and lighting the sky so bright      have spread to other
                                                         that it still seemed like day. With no moon and no       parts of Grevakc, often
                                                                                                                  accompanied by the
    Festival of Ashes: This festival, both somber        stars, time thought that it was still day long after
                                                                                                                  unique tweaks that
    and joyous, occurs when the fields are burned        the day had passed, and began to be upset and            happen when something
    at the end of harvest season. It’s a celebration     stamp its foot. This shook the earth so hard that        is passed along by
    of endings and beginnings—but mostly it’s a          even the volcanoes were afraid.                          nothing more than word
    celebration of burning things until they become         The people did this for six days and six nights.      of mouth.
    ash.                                                 And each day, time grew madder and madder,
       Working for weeks and sometimes months            thinking that it wasn’t passing, that it was stuck.
    ahead of time, citizens design and build a giant     And at the end of the sixth day, time grew so
    hollow volcano that fills most of the Gathering      mad that it twirled and stamped and twirled and
    Circle. The morning of the celebration is when       stamped, trying to get to the future where it knew
    the scientists arrive. They bring their failed       it belonged. It twirled so hard that it caught all the
    experiments, their irreparable devices, and their    people up with it, and then it carried them to the
    lab concoctions gone wrong, and they dump            future.
    them all into the gaping center of the structure.       To convince time that it is no longer passing,
    Last goes a mixture of chemicals designed to         celebrants stay up all night, for six nights in a
    create something resembling eruption. Only           row, lighting the sky with solar lights, bonfires,
    once every few years does someone hurt               flares, dinosaur upgrades, bioluminescent
    themselves while lighting the whole thing on         creatures, pyrotechnics, lasers, and anything
    fire or during the subsequent explosion.             else they can buy, build, or think of. Most meet
       The festival lasts as long as the volcano’s       at the Gathering Circle, but some keep the
    insides burn, which can be anywhere from a few       tradition by themselves at home.                         What people call
    hours to many days. Festival-goers wear masks           The catch is that in order to truly fool time,        magnolias in the
    and elaborate costumes that they design and          the celebrants must stay up all day as well. To          Cretaceous aren’t exactly
    create themselves, often matching their outfit,      this end, a special stimulant made of magnolia           the same as the ones we
    thematically if not identically, to those of their   leaves, lab chemicals, and crushed termites              know today, but they’re
    friends and companions (human, dinosaur, or          (most people don’t ask what it’s made of) is             similar, as they’re in the
    otherwise). Long before the festival has ended,      rubbed along the gums or dropped into the                same family.
    most festival-goers have shed their costumes         eyes to help people stay awake. Most don’t
                                                                                                                  Prehistoric termites
    and thrown them into the all-consuming               make it past day three, giving the true believers        are much the same as
    flames.                                              an excuse for why time did not come and                  we know them now.
       Large pits are set out all around town, where     snatch them up to the future with its angry              They even build termite
    various types of meat are cooked in deep piles       tantrum.                                                 mounds.
    of ashes and embers. The meat, known as
    cinderbits, comes out charred and blackened
    all the way through, but so tender you almost
    don’t need to chew it.
                                        Sowing Seeds: A seed smuggler who calls himself Geordie is willing to pay a good price for
                                        anyone who delivers seeds of any kind to him from the Floating Farm. Of course, the venators
                                        might reward someone just as handsomely for turning the man in.
                                        Night Noises: Hoots, honks, and bellows resound throughout Kelaino, particularly late at
                                        night. Most of them seem to come from the Gridelin Wilds, but no one has been able to figure
                                        out what’s making the racket.
                                        Dark Stalkers: A couple says they’re being stalked by members of the Beasts of Darkness. At
                                        first, they’ll say that they have no idea why it’s happening, but a little digging will show that
                                        they originally agreed to join the gang, but then backed out at the last second. They’re afraid
                                        they’re being hunted down for spite or revenge.
                                        Hungry Creatures with Giant Teeth: While           covers and shields, moving across the surface
                                     there are giant, deadly crocodiles lolling            of the water with the aid of special low-gravity
                                     about near the docks just waiting for some            devices that not only buoy them, but help them
                                     unsuspecting creature to dangle an appendage          jump, glide, and climb. For some reason, the
                                     into the water during snacktime, they’re not          water creatures don’t seem to bother them.
                                     the ones you really have to watch out for. It’s       Perhaps they’ve made a deal with the creatures,
                                     the plesiosaurs that are truly worrisome. These       or perhaps it’s their slippery nature that keeps
                                     large carnivores look a bit like giant penguins,      them out of harm’s way.
            Vassie “Two-Leg”         if a giant penguin could leap out of the water,           Vassie “Two-Leg” Hammet is the riverbank
      Hammet: level 4; jump,         clasp you in its giant toothed mouth, and pull        pirate crew’s leader. She’s spry, wiry, and
        glide, climb, and float      you off the docks into the depths. All before you     younger than she would like anyone to know.
        as level 6 (when using
                                     could say, “What is —?”                               She became the leader by accident, after she
           low-gravity device);
       intimidation as level 5;
                                        It doesn’t help that when they’re floating in      came upon the body of the former leader,
              Armor 1; wears a       the water nearby, with their fat, furry bellies       decapitated and half buried in the shore stones.
     necklace that’s filled with     to the sky, they look fairly cute and cuddly.         The rest of the crew thought she’d done it, and
         a glowing blue liquid;      More than one visitor has made the mistake            bowed to her ferocity. She’s never told them
        carries two small shivs      of leaning over too far to look at the sweet and      the truth. When she has a bit too much dupe
               Dupe, page 186
                                     innocent creature in the water below. The city        in her system, she might tell a wild story of
                                     has hired people to set out various types of nets     being raised by masked strangers inside an
                                     and traps, but somehow the creatures keep             underground bunker, poked and prodded, cut
                                     slipping out of them, apparently unharmed.            open and sewn back together. Even though she
                                     Common dock talk is of who will be the one to         shows them what might be scars, none of the
                                     finally devise a way to capture or destroy the        crew knows whether to believe her. They think
                                     local plesiosaurs once and for all.                   she more likely got them in a knife fight and
      Riverbank pirate: level 3;        Good Old-Fashioned Kidnapping: Riverbank           that she just wants to tell a good story.
        jump, glide, climb, and      pirates sound a bit like a joke, and perhaps they         The crew doesn’t kidnap everyone they
          float as level 6 (when     are, for they are just as they sound: pirates who     encounter, only a select few. When most people
      using low-gravity device);     don’t leave the land and don’t have a ship. But       tell stories of a blur, a voice, and a hand in their
        carries a crossbow with
                                     when it comes to the riverbank pirates of Gold        pocket, listeners will nod their heads knowingly
          sleep darts that cause
     their foe to be stunned for     Docks, it’s best not to laugh. Instead, hand over     and say, “Ah, you got riverbanked.” When the
                      two rounds     your nautils, your weapon, and possibly your          pirates do kidnap people, they seem to think
                                     partner or companion, and hope that you get to        it’s important to take their captives alive, but
       Stunned characters lose       live, at least for a little while longer.             what they do with them after is anyone’s guess.
        their turn (but can still       These “ground pirates” know the edges of           No one’s heard of people being ransomed or
         defend against attacks      the river, the ebb and flow of the harbor, and        escaping from their clutches, so it’s likely that
                     normally).      the crevices of the docks so well that they’re        they sell their victims off to the highest bidder
                                     almost impossible to catch in the act. They use       for some type of slave labor. Or, worse, some
                                     the docks and the areas below them as their           kind of horrible scientific experiments.
                                     failed attempt to save his children from certain       Carnivorous creatures, rampaging bands
                                     (and bloody) death.                                    of thieves and cutthroats, and even more
                                         A number of small towns have dotted up             dangerous elements dot the road, just waiting
                                     here and there along the Torotix, thanks to            for unsuspecting or unprepared travelers to
                                     the supply of clean water and easy passage,            pass by. Many travelers hire guards, purchase
                                     but most never quite flourished. They tend             trained dinosaurs, and come equipped with
                                     to have a strong start and then die off, often         whatever high-end weaponry they can make or
                                     abruptly, leaving behind what’s known as a             afford for protection. Others set out and hope
                                     shadow town. All shadow towns have the same            to stay under the radar of the most dangerous
                                     characteristics: they’re in heavily jungled areas      criminals and predators.
                                     along the river, they disappear abruptly, they            It’s not uncommon to see large caravans—
                                     rarely show signs of destruction or carnage,           long trains of dinosaurs, humans, and
                                     and most of the inhabitants’ belongings are left       vehicles—traveling together. They may not
                                     behind. The ground in a shadow town is always          start out that way, but they group together over
                                     soft, as if something has loosened the soil            time, out of friendship, a need for protection, or
                                     from below. Sometimes there are deep holes             some other purpose.
                                     dug in the earth, holes that close up shortly             Some of the largest and most interesting
                                     after.                                                 towns are located near or along the Chalk Road,
               Kelaino, page 77         People who guide boats up and down the              including Kelaino, Addermire, and Bonehaven.
                                     river sometimes tell stories about catching               While most of Laramidia is heavily jungled,
           Addermire, page 98        glimpses of giant spiderlike creatures, blue and       large sections of the Chalk Road, particularly in
                                     gold, as big as a human, skittering from the           the middle, are flat and desertlike. The ease of
          Bonehaven, page 96
                                     shadow towns at dusk toward the water. But             passage offered by the relatively flat landscape
                                     they don’t stay to watch. They turn their heads,       is offset by the harshness of the weather—long
                                     urge their boat a little faster, and try to push the   stretches with no fresh water, no cover, and no
                                     vision from their dreams.                              signs of civilization.
    concoction, which they then imbibe to improve       of the expanse. It’s impossible to estimate
    their visions.                                      how many lives Bonehaven has saved, but its
       A group of bandits who call themselves           sizeable graveyard is testament to how many
    katchas, after the lizards, stake themselves        people were so far gone that not even a cool        Katcha (human): level 6;
    out along the road, using a substance made          drink and some medical attention could keep         carries light and medium
    from the bacteria to poison their weapons.          them from going to the ground.                      weapons coated in a
    They seem to have developed a tolerance for            Outside of the desert stretches, the Chalk       poisonous substance. A
                                                                                                            successful attack poisons
    the bacteria, perhaps because the lizard meat       Road’s environment is more forgiving.
                                                                                                            the victim, causing a
    is their main source of protein. They are well      Underbrush dots the landscape, as do flowering      paralytic effect for two
    organized, knowledgeable about the area, and        plants and huge jagged rock formations that,        rounds.
    bloodthirsty.                                                                  from far enough away,
       The Pits of Phyrric:                                                        resemble herbivores
    This Phyrric Pass                                                              grazing. Much of the
    community, built on                                                            eastern length of the
    the rim of a deep and            “If the fighting or the                       route is wooded, with
    dusty crater, is less          fever don’t kill you, the                       large sections covered
    actual town and more            Anaconda surely will.”                         in marshland and
    death trap. Those                                                              wide, lazy rivers. The
    who travel there do so                                                         closer the route gets
    to kill, die, or make money off those who are       to the sea, the wetter, greener, and warmer it
    killing and dying. The main draw is the pit itself, becomes. Most people who live in this area
    where dinosaurs and humans are pitted against have built homes and walkways high in the
    each other in fights to the death. There are no     trees, out of the dangers of sinking sands,
    rules to these fights other than those set by the   murky waters, and carnivorous creatures.
    pit bosses. Many of the fighters—humans and            Chimeras: A common problem for
    dinosaurs alike—are captive, forced to compete unprepared travelers, chimeras are a unique
    for the pleasure and purses of their “owner.”       type of mirage that occurs when traveling
       The current human champion is a woman            through jungly, swampy areas along the
    called the Anaconda, who has cybernetic whips       Chalk Road during hot weather. As the still,
    implanted in her hands. People whisper that         excrement-filled waters heat up, they release       Anaconda: level 8; Armor
    she was once an acclaimed scientist in a big        heavy fumes that can cause headaches, voices,       2; has cybernetic whips
    city, but that something went wrong during          and hallucinations. Some claim to see the           in her hands that do 8
    an experiment and she was driven from the           future—tall white buildings against black           points of damage to foes
                                                                                                            in close range; can attack
    community. It’s estimated that she has killed       skies is a common vision. Others hear and
                                                                                                            two different targets on a
    more than a hundred humans, and at least            see the dead. Still others see only terror in the   single turn, one with each
    twice as many dinosaurs. She works for a pit        form of rampaging teeth and claws. Chimeric         whip hand
    boss named Piaras Tullio, who seems to hold         experiences are a common cause of death
    some kind of power over her, but no one knows       along the Chalk Road, not because of the fumes      Piaras Tullio: level 6
    why.                                                themselves, but due to the way that people
       The one bit of relief from the terrors of the    respond to the visions. They may run off into
    desert comes in the form of Bonehaven, a            the jungle, attempt to hide themselves in the
    traveler’s town almost smack in the middle          swamp, or talk to their “grandmother” (which
     Vintana sertichi is similar        Rodents of Unusual Size: People have begun to notice that the edges of some of the city’s
           in appearance to a           tiers are crumbling and caving in. At first, they thought it was the result of increased activity
      modern-day groundhog,             between the rival groups. But now they’re pretty sure that a family of large groundhog-like
     but at an average weight           mammals known as vintana sertichi are building tunnels beneath the city.
       of 20 pounds (9 kg) it’s
        almost three times the
                            size.
                                     most don’t have the science background or                 For the most part, the inhabitants of Okythoe
      Vintana sertichi: level 3;     experience to truly advance the organization’s         try to ignore the chaos caused by the groups
       perception and digging        goals. They have no true leader, but rather they       and typically steer clear of them whenever
                     as level 4      all abide by and work toward a simple credo: we        possible. Despite whatever the groups
                                     deserve to rule the world. Or at least this town.      believe—and most inhabitants would be
                                        The King’s Court: Named not after any               hard-pressed to come up with all three of their
        Acroplocerex, page 130       human monarch, but after the acroplocerex (a           names and what they’re trying to accomplish—
                                     heavily armored dinosaur whose name means              the city’s been doing just fine. Or it would be
                                     “high armored king”), the King’s Court title is        again, if they’d get the hell out and leave it
          SATI Loyalist: level       tongue-in-cheek, a dig at the SATI loyalists who       alone.
         3; Armor 1; carries a       seem to think they would, and should, be kings.           Since they don’t seem to be about to do that
      medium ranged weapon           The group is made of intellectuals—many of             anytime soon, a small group of Okythoeans have
                                     them osteons or scientists—and their weapons           gathered supplies, saddled up their dinosaurs,
       King’s Court member:
                                     aren’t swords, but words. They give speeches           and are planning the long trek to Kelaino to seek
            level 3; one field of
        scientific knowledge as      on the street corners to rouse and engage the          help from the SATI leaders there.
                          level 5    population, urging them to revolt against SATI’s
                                     desire to rule them. They’re attempting to put         BONEHAVEN
              Osteon, page 30        an election process in place for the people,           Located along the Chalk Road, Bonehaven
                                     but progress is hard-won and slow-going. If            began as a tiny roadside tent set up by the
          Butterflies, page 118      anything, it’s the Butterflies’ chaos-creation         entrepreneur couple, Camila and Aida, to
                                     that is doing the most to impede forward               serve the needs of travelers on their way from
                                     movement.                                              anywhere to anywhere. Bonehaven wasn’t the
                                        Butterflies in Okythoe: The Butterflies that        only supply store to crop up along the Chalk
                                     live and operate in Okythoe are perhaps unique         Road, but it was perhaps the most unique. In
                                     among all other members of the group, in               addition to buying and selling basic supplies
      For more information on        that they don’t rely on subterfuge, long-term          and luxury items, and providing temporary
        the town of Bonehaven        undercover ops, or any of the other accepted           respite from the elements, the couple offered
        and dinosaur wrestling,      techniques of the group. Instead, they fight           a variety of entertainment options, the most
     including betting, popular
                                     dirty, seizing opportunities wherever they can,        popular of which was trained dinosaur
       wrestlers, and more, see
      the adventure “Promised
                                     without caring who knows about it or who gets          wrestling.
             Land” on page 174.      hurt in the process.                                      Since then, the town has gained a reputation
                                        In fact, other butterflies around the world         as the best place to watch, bet on, and even
                                     might disown them, if not for the fact that            participate in the popular sport of dinosaur
                                     they are still getting the desired results, even if    wrestling. The city’s founding couple, Camila
                                     their means are suspect (and “suspect” for a           and Aida, long ago stopped running the town to
                                     guerrilla organization like the Butterflies means      focus their energies on the dinowrestling side
                                     they’ve gone pretty far off the rails).                of things. Lately they have been talking about
    passing the business along to someone else,           natural, enhanced, size, breed, weight, skill set,
    and heading off into the world to try their hand      experience, and so on. One of the most popular
    at something new. There is much speculation           is the adult sauropod bouts, where the giant
    and gossip regarding who will take over the           dinosaurs entwine their long necks, stamp their
    business.                                             feet, and even knock heads, each attempting to
       Now, mostly thanks to the dinowrestling,           bring the other dinosaur to its knees.
    Bonehaven is a fairly bustling, burgeoning town          Meat District: Bonehaven’s so-called “meat
    of more than 1,000 people. It’s not unusual to        district” is for both humans and dinosaurs
    see a wide mix of travelers and locals, dinosaur      alike. Street carts, taverns, and vendors with
    trainers and breeders, SATI members and               portable backpack grills serve up a Bonehaven
    Butterflies and even the occasional genesi, all       specialty—meat on a stick called dosan. Tender,
    standing together outside of a ring, rooting for      spiced, and encrusted with crushed eggshells,
    their favorite creature to win a bout.                dosan is the kind of thing that people are sure
       Many a hopeful dinosaur trainer or breeder         they’ll hate, but quickly decide they love.
    arrives in Bonehaven dreaming of making their            The rest of the area is filled with butchers
    fortune in the ring. A few do, but many end up        who offer regular cuts of dinosaur meat for
    falling into the clutches of addiction, gambling,     humans, and larger cuts (or whole creatures)
    and eventually, petty crime. It’s a town that         for various types of dinosaurs.
    offers many easy ways to fall, and becomes the           Graveyard: Bonehaven is one of the few towns
    final resting place of those who can’t resist the     with an actual graveyard. It started after Camila’s
    temptation of self-destruction.                       grandfather, Jovany, passed away. An original
       Dinosaur Wrestling: Dinosaur wrestling is a        commuter who remembered the burial services
    sport that is designed to offer entertainment         of his own parents back in the future, Jovany
    to participants, a decent living to trainers, and     insisted he be buried in the ground with a coffee
    a safe form of fun for the dinosaurs. Good            and a headstone. Since then, the graveyard has
    wrestlers are a valued commodity, as are good         grown with each passing year. The graveyard
    trainers. In wrestling, the dinosaurs are trained     is beautiful and well tended, protected from
    to fight to win, not to harm or kill each other.      predators, and for humans only. Some come to
       To ensure the fairest wrestling matches,           Bonehaven to die, in the hopes that they too will
    participants are divided into a variety of classes:   become part of this unusual monument.
                                       Church of the Rising: Some call it a church. Others a cult. Either way, the leader, Armas
                                       Yonatan, is gathering quite a flock of young people who believe that gambling and drinking are
                                       sins, and that the only true path to the gods is by flight. They are building all kinds of unusual
                                       flying contraptions and enhanced creature wings, but only for those who claim allegiance to
                                       the Rising Gods. The local businesses are unhappy about the ongoing loss of patrons.
      A Dream of Home: After returning from a small island in the Seaway where her daughter was
      bit by something unknown and became gravely ill, a woman named Deka is desperate to
      return. She doesn’t want to leave her daughter, but believes that the island holds the secret of
      the cure to her daughter’s illness.
      Hedging His Bets: An ambitious businessman recently started selling insurance to cover
      shipwrecks, creature attacks, and storm damage. It was going great, but there have been three
      shipwrecks and four creature attacks in the last month. Is there something fishy going on, or is
      he just having a run of bad luck?
    also the only known remaining robotics expert        wetweave. The town also produces various
    in Grevakc. She had an apprentice many years         other commodities through genetically altered
    ago, but he was killed by one of her creations,      dinosaurs and other creatures that produce
    and she never took another. She’s recently           wool, feathers, milk, and meat.
    come to realize her knowledge is going to die            Spiders are raised in large greenhouse-like
    out with her if she doesn’t do something soon.       enclosures called grisetts. Shaped like a tunnel
       Her long silver hair is typically knotted high    with a curved roof, a typical grisett is 40 feet
    on top of her head, and stuck through with           (12 m) long and 20 feet (6 m) high, and houses
    long silver hairpins that she brought back in        up to 500 spiders safely. More than that and
    time with her. She laughs easily, is thoughtful in   it is difficult to keep them from fighting each
    conversation, and works in her workshop every        other or from falling ill. Overpopulation can
    day for as long as her back can stand it.            also cause the spiders to stop building webs, or
       These days, she mostly creates small              to create silk of lower quality.
    automatons that do chores as gifts for her               Grisetts are filled with the skeletons of large
    friends and fellow scientists. But she misses        dinosaurs, cleaned and preserved, and then
    the days when her work had a purpose.                piled high atop each other in elaborate designs.
                                                         The spiders create their webs in the openings
    HENDRICKSON                                          between the bones. It’s been found that the
    Hendrickson, a town of dupe growers, spider          more ornate the bone structure, the more
    farmers, and weavers, is the production place        ornate the webs. The spiders are fed a variety        Aconite: level 3, all tasks
                                                                                                               involving spiders as level
    of much of the fabric, textiles, and leather         of live food, including young bambiraptors and
                                                                                                               5 or 6 (depending on
    that are used throughout Grevakc. Most of it         lizards.                                              unique modifications).
    is sold in bulk to tailors, armorers, and other          A caretaker, known as an aconite, lives inside
    crafters in Kelaino, Addermire, and elsewhere.       each grisett with the spiders. Aconites design
    Wetweaves and other special fabrics are also         and create the bone structures, watch over            Wetweave, page 61
    commissioned from SATI higherups for lab,            the spiders, harvest the silk, and, if the need
    armor, and equipment creation and repair.            arises, sacrifice themselves for the good of
       The town has a population of about 500            their charges. Being an aconite requires not
    people and, it’s estimated, well more than           just a scientific understanding of spiders, but
    100,000 spiders. It’s one of the few places          the ability to connect with them on a more
    given official SATI approval to raise the            emotional level. Many have undergone various
    genetically modified orb weaver spiders              processes to become more spiderlike in their
    that produce the special fabric known as             appearance or outlook. A good aconite can
                                       double or even treble a spider’s production, and        with the oils still intact, is used in explosives,
           Genetically modified
                                       thus are in high demand.                                weapons, and as fuel. Black bullets are known
        orb weaver spider: level
        3; bite inflicts 3 points of
                                          The most common types of spiders                     to be temperamental, and more likely to bite
      damage, and victims who          cultivated in Hendrickson include the following.        than other spiders.
      fail a level 3 Might defense        Genetically modified orb weaver spiders:                Ninjaweavers: Aggressive, fast, and deadly,
           roll also receive a dose    These rare and coveted spiders produce a                the ninjaweavers wouldn’t be worth raising
            of venom that knocks       unique silk that’s used in the production of            if not for their silk—a superstrong, highly
        them one step down the         the weatherproof fabric known as wetweave.              elastic translucent material that reflects light
       damage track and causes         They’re about 6 inches to 1 foot (15 to 30 cm)          in such a way that makes it almost impossible
          paralysis for one round
                                       long at adulthood, and are known to have                for humans (and likely insects) to discern,
         Ninjaweaver: level 4;
                                       unique and engaging personalities. They are             even when it’s woven together. It’s in high
            camouflage, hiding,        unlikely to bite, and will retreat or eject their       demand for traps, fishing line, and nets, as
        and sneaking as level 5;       legs if they feel threatened or trapped.                well as camouflage armor, tents, and weapons.
       initiative as level 6; bite        Black bullets: Looking more like ants than           Ninjaweavers are difficult to control and
       does 5 points of damage         spiders, with elongated, segmented bodies,              cultivate, as they tend to wrap themselves in
                                       black bullets move with a herky-jerky motion. At        their own webs, becoming almost impossible
       Black bullet: level 3; bite     nearly 2 feet (60 cm) long, they’re believed to         to spot. They’re more willing than other spiders
       does 2 points of damage
                                       be the largest engineered spiders. Black bullets        to bite anything that seems even slightly
       The cultivation of spiders      create a thick, all-black silk that feels oily to the   threatening, including aconites and each other.
            to produce fabrics is      touch before processing. It’s most often used              Most spiders typically live around 10 to 15
         called hypheculture, or       to create household items like blankets, pillows,       years. When they die, their hides are turned
                   web farming.        and furnishings. Unprocessed black bullet silk,         into spiderleather, and then shipped to Kelaino,
      The Case of the Yellow-Bellied Spiders: A new type of spider has begun appearing in the orb
      weaver’s grisetts recently. It has a yellow belly and yellow legs, and it seems to be able to
      move among the other spiders without aggravating them. No one can figure out how they’re
      getting in or what they’re doing there. Is it guerilla warfare from another silk-producing town? A
      mutation? Or just an accident?
    where it is used for creating armors, packs, and    THE CINDER OCEAN
    clothing. The hides with the softest setae are      An enigma not just to those who live here
    preserved with the hairs still intact and used      now, but also to those scientists of the future
    for baby blankets, extra warm clothing, fashion     who first discovered its existence, the Cinder
    accessories, and specialized items.                 Ocean is wide, flat, and liquid. Or sort of liquid.
        Around the outskirts of the town, another       The ashy soil is sometimes firm like dirt and
    type of crop thrives: an herbaceous, viney          sometimes fluid, more like quicksand. When
    perennial known as Dutchman’s Pipe.                 the ground is in its fluid state, most things that
    Sometimes called pipevine, the plant has            touch it end up sinking down into its depths
    myriad medicinal uses, including as a pain          within a matter of minutes.
    reliever, a disinfectant, and a treatment for           The entire expanse—roughly 30 square
    snake and spider bites. It’s believed to repel      miles (48 km)—is comprised of a reddish
    reptiles, including snakes and lizards. It can      grey material that is both ashy and pebbled.
    also be poisonous when ingested, and is used        Touching it leaves a grey smear on the skin that
    in scientific research.                             is difficult to remove. Virtually nothing grows in
        While Dutchman’s Pipe grows in the wild,        these “hot spots,” and if it does, it typically gets
    it’s hard to find naturally in quantities large     swallowed up quickly by the sucking earth.
    enough to distill into dupe, a euphoria-inducing        Whether the earth will be solid or fluid on
    drug that is in high demand. This makes             any given day or hour is something that is still
    Hendrickson’s fields a hotspot for thieves and      puzzling scientists, who are unable to find a
    drug dealers. The fields are protected by heavy     pattern that makes sense. It changes more
    electrified woven fencing (built from spider silk   quickly than it should, given what science             Electrified woven
    and wire) that keeps out most thieves. Armed        knows about matter and mutability. What’s              fencing: level 8
    SATI guards also patrol the fields to prevent       particularly intriguing is how animals react to
    both break-ins and take-outs. Workers who are       it. Most herbivores seem to have a good sense          SATI guards, page 149
    caught stealing the plant are punished by being     of when the ground will be firm enough to
    evicted from the town permanently, without          walk across, while carnivores don’t; they often
    being given an opportunity to gather their          head across the expanse only to stumble and
    things or say goodbye to their family. There is     begin to sink after their first few steps. Lizards,
    very little theft (at least not from the inside)    snakes, and insects seem to avoid the area
    currently.                                          altogether (but that might be because there is
                                                        little to no food available there).
    THE BOOT                                                There are islands of stability speckled
    While, in theory, the Boot encompasses the          throughout where the land never changes form.
    entire southern end of Laramidia, there are         They’re easy to see because they’re the only
    really only two places that people think of when    spots in the area that have vegetation—tall,
    they think of the Boot: the Cinder Ocean and        thin, twisted trees called rebelwoods that rise
    the Blackbone Forest. Everything else is still      up and spread their branches out over the hot
    tightly tangled jungle, requiring explorers to      spots, as if in defiance of the instability around
    hack their way forward, one slow, hard-earned       them.
    step at a time.                                         Some of the islands are as large as half
                                                        a mile across, and sustain life beyond
                                                        vegetation—both animals and humans who’ve
                                     built their habitats among the trees. One of the    some of the objects that mean nothing to those
                                     largest of these islands is home to a group of      uncovering it. How did it get here? What was it
                                     scientists who have been studying the Cinder        used for? What happened to it?
                                     Ocean from the inside for almost 15 years. The         Those too young to remember anything
                                     scientists there call it the Sanctum, and they’ve   beyond Grevakc are finding themselves
                                     built a raised walkway that goes from island to     drawn to this place, where their parents and
                                     island, all the way to the northern edge of the     grandparents tell them not to go. Traveling to
                                     Cinder Ocean.                                       the Blackbone Forest is something of a rite of
                                        The scientists believe that something went       passage, a pilgrimage, for third- and fourth-
                                     terribly wrong here, something that is related to   generation youth seeking to learn more about
                                     the Last Commute. They have many theories,          when and where they came from. Most parents
                                     but no solid explanation as of yet.                 forbid it, which makes it all the more appealing.
                                                                                            Many who travel there die along the way, of
                                     THE BLACKBONE FOREST                                course. Those who make it there often don’t
                                     More than a hundred years ago, this forest          find what they seek, unable to make sense of
                                     burned to the ground. The official SATI story       the destroyed bits of the future. Some who
                                     is that a campfire got out of control during        do believe they’ve gained understanding
                                     a routine exploratory outing, but it doesn’t        or knowledge stay on, bolstered by their
                                     take a forensic scientist to see through that       discoveries to help others who arrive seeking
                                     explanation. A large crater-like indentation        wisdom and guidance. Others stay to take
                                     marks the site of the fire’s origin, and the        advantage, robbing new arrivals or selling them
                                     devastation patterns seem to indicate that          useless junk under the guise of helping.
                                     whatever ignited the forest did so all at once,
                                     rather than in the slow, haphazard spread that
                                     would have occurred with a campfire-sized           UPPER LARAMIDIA
                                     start.                                              Sometimes called the U.P., Upper Laramidia is
                                        The blackbones of the forest’s name aren’t       characterized by vast stretches of jungle, wide,
                                     the delicate charcoaled trunks that remain          deep rivers that no one has cared about (or
                                     standing, but rather the glistening obsidian        dared) enough to name or explore, and hidden
                                     bones of the dinosaurs that died in the flames.     SATI bunkers.
                                     The fire burned in such a way that it carbonized
                                     the bones in the exact position where the           REDJAW WILDS
         Phyrric Pass, page 92       creatures died, creating ghastly and beautiful      The Redjaw Wilds is a ragged, humid jungle
                                     reminders of their sudden death. The sight is       stretching from just above the Phyrric Pass
      SATI bunkers, page 104         made particularly poignant by the stark contrast    all the way to the mountains in the west. It
                                     of the bright green grasses and underbrush          includes a number of SATI’s hidden bunkers,
                                     that coat the ground beneath the skeletons.         as well as unique areas that are of interest to
                                     Flowering vines twine around the black bones,       scientists.
         Supersauri, page 146        and butterflies, moths, and honeybees dive and         This is the most likely place to run into a
                                     dance among the brightly colored petals.            supersauri, as well as various other large, often
         Chalk Road, page 92            In the middle of this weird concoction of        carnivorous dinosaurs that never stray south of
                                     old devastation and new growth, a young             the Chalk Road.
                                     generation is finding hope and the chance to
                                     touch the future of their past. Buried in the       THE TANTRUM
                                     new growth and the charred soil is something        Rising high above the surrounding forests, the
                                     else: twisted, charred bits of metal and            Tantrum is an active volcano—a loud, wildly
                                     melted plastic (a material that’s rarely seen in    unpredictable active volcano. It sputters and
                                     Grevakc) that have fused together into new,         spews, sending heat and ash into the air, runners
                                     odd creations. There are words and graphics on      of lava oozing down its sides like red tears.
       And all around it are plants and creatures          For security reasons, it’s the Butterflies’ only
    that live nowhere else, ones that seem to be        permanent base, and it’s well protected and
    specially adapted to the heat and volatility of     well hidden. And just in case the impossible          It’s possible that the
    their surroundings. Tiny lizards, mottled red       happens, the entire cavern is equipped with           Chrysalis—and their
    and black, open small winglike appendages and       mechanical traps, puzzles, devices, protective        pride in it—could
    glide across the hottest spots. Larger, thornier    creatures, and even explosive gasses, all             someday be the
                                                                                                              Butterflies’ downfall. Will
    lizards can filter and absorb necessary water       designed to give the Butterflies a chance to
                                                                                                              they escape with their
    through their skin. Bright orange flowers dig       get away with as much of their equipment and          lives if they ever need to,
    their roots deep into the cracks caused by the      research as possible. And to destroy anything         or will they stand and
    disruptions. Some small dinosaurs even seem         that they don’t want to leave behind.                 defend in the hope of
    to have found ways to adapt, changing their            As a general rule, the Butterflies eschew          protecting their beautiful
    habits to become more nocturnal so they can         technology, so the majority of the base has been      home?
    hunt and travel when the temperatures are           carved out, built, and furnished by hand. Most
    lower.                                              people who join the Butterflies want to become
                                                        spies or impersonators, but the truth is that
    DRACO SPLIT                                         the group is always in need of people who can
    The Draco Split is a large inland lake created      design and build things, from chairs and tables
    where four large rivers join. It’s named for        to devious mechanical security devices.
    the huge herds of herbivorous dinosaurs,                 Only a few hundred of the Butterflies in
    particularly dracorexes, that make the shoreline    the Queen’s innermost circle know the exact           Dracorex (“dragon
    their home. Dracos are communal creatures,          location of the Chrysalis. Fewer than fifty           king”) is an herbivorous
    with the entire herd watching out for each other    actually live there. Most are scholars, guards,       dinosaur with spiky
    and caring for the young after they’re born.        and subleaders. Even just being invited to the        horns, bumps, and a long
                                                                                                              muzzle.
       Most people who come to Draco Split do so        Chrysalis is something that happens only to
    to study or steal the babies. Dracos are one of     those who are most trusted by the Queen, and          Dracorex: level 4,
    the few dinosaurs that have their young via live    the person is typically guided there by one or        perception and sensing
    birth, and it’s a rare opportunity for scientists   more guards while wearing a thick blindfold.          danger as level 5; uses its
    to study large numbers of young living together     Many Butterflies spend their entire lives never       body to smash foes for
    in the wild. Those numbers also make it             knowing where the Chrysalis is, nor setting foot      6 points of damage and
    an appealing spot for less-ethical breeders,        in it.                                                daze them for one round
    poachers, wrestling trainers, and others who           It’s an offense punishable not just by death—
    can make money by selling the young. The            but by disgrace—to give up the location of the
    ongoing struggle between the science-minded         Chrysalis. While death might seem to be the            Dazed, page 203
    and the money-minded makes it hard for either       heavier weight there for most people, it isn’t
    group to succeed, but neither seems willing to      for Butterflies. Earning the honor and respect
    back down.                                          of their Queen and each other is important.
       Despite the noise and danger brought by the      Losing that at the time of your death means you
    fighting humans, the dracos don’t seem in any       never have a chance to regain it, a punishment
    hurry to leave the lake. If anything, the adult     that is stronger than the loss of life.
    dracos have started to boldly investigate the          If finding the Chrysalis uninvited is difficult
    camps and the people in them, as if trying to       (and it is), entering is even more so. The front      Front door: level 10
    decide what their next step is regarding these      door is carved into the mountainside in such a
    newcomers.                                          way that it’s nearly impossible to find. It looks
       Creatures other than humans hunt the babies      like the very mountain itself, even to well-
    in Draco Split at well. Devil frogs more than       trained eyes.                                         Devil frog: level 1
    a foot and a half long wait for easy prey at the       Just outside the door is a river filled with
    water’s edge. And freshwater crocodile-like         carnivorous creatures. The Butterflies keep           Carnivorous fish: level 3;
    creatures watch the shoreline with half-sunken      them nearby by tossing them a bit of meat.            does 3 points of damage
    eyes.                                               Never enough to fill them up, just enough to          with its bite
                                                        give them a taste and an appetite.
    CHRYSALIS                                              Inside, there are various rooms and tunnels.
    Hidden underground deep in the eastern side         Living quarters, storage, a library and research
    of the mountains just north of the Chalk Road,      space, and the Queen’s quarters are all sectioned
                                                                                                              Butterflies, page 118
    the Chrysalis is the Butterflies’ main base. A      off, well protected, trapped, and behind hidden
    natural cavern that’s been enhanced and altered     doors. Mechanical traps planted all around            Mechanical trap: level 8;
    over the years into a stronghold and base of        include pressure plates that spring needles from      does 6 points of damage
    operations, it’s here that the Queen—and their      the walls, drop spiked balls from the ceiling, or
    beloved book—reside.                                release a spout of flames into the area.
                                        At the very back, just off the Queen’s              stocked of all the bases that remain. It is well
        Hidden tunnel door:          quarters, a double-hidden escape tunnel that           organized, and the leaders are attempting to
                    level 10         opens only for the Queen’s fingerprints leads          communicate with the other bases to bring
                                     out from the Chrysalis through the mountains           them back in line, but they’re not all willing to
                                     to a tiny, hidden opening on the other side. That      rejoin a fight that doesn’t seem like it belongs
                                     tunnel, unlike the rest of the base, is natural,       to them. It’s a shared belief among those
                                     likely carved out at one point by a waterflow.         who live at Soway that they will be the ones to
                                     It has a number of branching tunnels, many             restore time travel and save the people.
                                     of which go nowhere. One of the first tasks of            SATI;6E (“Sursee”): The bunker that’s closest
                                     those who live and work at the Chrysalis is to         to the Butterflies’ main base, Sursee has spent
                                     memorize the way out, because the tunnels are          the last five years under attack, both from the
                                     dark, small, and unmarked.                             inside and the outside. Their resources are
                                                                                            spent, their determination is waning, and many
                                     SATI BUNKERS                                           are grumbling that they should just give up and
                                     SATI bunkers have—or rather, had—a                     allow the Butterflies to come in and destroy
                                     mishmash of uses, including time-travel                everything.
                                     operation bases, laboratory stations, storage             SATI;9N (“Satine”): For a long time, it
                                     facilities, and more. At one time, they were           seemed like the underground bunker of Satine
                                     fortified with all of the lab supplies, technology,    was doing fine—following protocol, working on
                SATI, page 116       armor, weapons, and more that SATI believed            their share of the time-travel issue, remaining
                                     they would need to complete their mission. The         hidden—but recently, a man named Gareon
           Gareon 64: level 6;       bunkers weren’t designed for commuters, but            64 has been claiming that he is the true leader
       Armor 3; carries a high-      only for those at a very high level within SATI.       of SATI. He has created a personal militia out
      powered firesprayer that
                                     All of them once held secrets and valuable             of both SATI and non-SATI members and is
      does 6 points of damage
       to everyone within close      resources. Most of them still do. In fact, it’s        sending them out to nearby cities and towns
                         range       believed that this is where the true details and       to proclaim his title and convince people to
                                     secrets about time travel—how it’s done, why it        swear their loyalty to him. Not only did Gareon
                                     went wrong, and how to fix it—are kept.                64 “out” the hidden location of the base with
                                         The bunkers are both above and below               his proclamation, but he’s left it open to attack
                                     ground, some carefully hidden, others stating          by sending his forces out into the surrounding
                                     their position with towers, broadcasts, or noise       area instead of keeping them at home.
                                     signals. All are carefully guarded and many are
                                     classified, but some people have discovered            ASTRAL CAVERNS
                                     their locations and have begun to mount                Buried deep beneath the earth lies the vast expanse
                                     various types of attacks against them. The             of the Astral Caverns. Named for the glow worms
                                     closer the asteroid draws, the more frequent           that dot large portions of the ceiling, this winding,
                                     these attacks are. The Butterflies infiltrate in the   vast cave system has been only partially surveyed.
                                     hopes of stopping SATI from fixing time travel         What has been explored and recorded amounts
                                     or destroying the asteroid. Those already on the       to more than 2 miles (3 km) of underground
                                     inside stay on the inside, possibly because of         rooms, tunnels, sinkholes, watering holes, and
                                     orders from SATI. Or possibly in the hope that         rivers. In addition to the natural features, other
                                     being in a bunker will save them when the end          areas have been purposefully opened underground,
                                     comes. Other groups, big and small, want entry         by both humans and by other creatures, to serve as
                                     to the bases, believing that the structures will       meeting spaces, passageways, storage rooms, and
                                     save them from the effects of the impact.              living quarters.
                                         No one, not even those within the bunkers,            The majority of this cave system is still largely
                                     know whether this is true. The buildings are           unexplored and uncharted, with more being
                                     surely designed to withstand a great deal, but         discovered every day.
                                     it’s unlikely they can survive a catastrophe of           Astral Cavern: This is the main, most well-
                                     that magnitude.                                        known cavern in the system. It’s very large, very
                                         There are at least seven known SATI bunkers        tall, and open. The cavern is the place where
                                     in the area of the Redjaw Wilds, but likely many       one is likely to find large dinosaurs, which come
                                     more that are completely hidden and maybe              into the cave to eat the minerals. It’s called the
                                     even forgotten.                                        Astral Cavern because of the glow worms that
                                         The following three are still active and           dot the high domed ceiling, giving it a sense of
                                     connected with SATI in Kelaino.                        a starry sky at night. The walls are covered with
                                         SATI;0A (“Soway”): The capital base, Soway         signs, art, drawings, messages, graffiti, secret
                                     is the strongest, best guarded, and most well          symbols, and more.
       On the floor of the Astral Cavern is a            to get turned around, unable to find their way
    manmade, sealed door with a complicated              back out of the corridor. Coming upon a dead
    mechanical lock. This opens to an ancient            body that’s been stripped of their clothing and      Elevator door lock:
    elevator that still works, but creaks and clamors    equipment doesn’t make it any easier to keep         level 10
    and jerks as it falls, making riders wonder if       one’s head.
    they’re going to make it to the end of the ride         Bone Pass: The most common shortcut
    alive. The rooms below are manmade, carved           through the caverns, Bone Pass is wet and
    from the stone and sealed to keep them dry.          muddy. Along the way in the worst of places,
       SATI;U9 (commonly called “Sun”): This             someone laid large flat dinosaur bones side by
    section of the cavern is almost entirely             side to create walkways. Dinosaurs use this as       SATI;U9 locked door:
    manmade, as evidenced by the large, square           often as humans, however, and there is almost        level 8
    rooms and straight walls. All of the entrances       nowhere to hide along the thin corridor.
    have walls and locked doors to keep out                 Sailback Slide: A number of small
    unwanted visitors. The main gate is at the north     communities have grown up along the curves
    entrance.                                            of the Sailback Slide. The Najash River and
       The Kidney: A large natural cavern with high,     Slowlap Lake bring in fresh water, creatures for
    rounded ceilings and an abundance of glow            eating, and the ability to power devices through
    worms. Because it’s dry, somewhat lit, and           well-placed waterwheels and other hydroelectric
    fairly warm, it’s a favorite place for humans and    devices. It’s relatively safe from creatures and
    creatures alike to hide out, rest, recuperate, and   humans, thanks to its location along the back
    raise young.                                         of the caverns. The low ceilings are carved out
        Starspine: These tall, oddly shaped caverns      with various holes, and inhabitants use rope
    are a favorite home to bat-like creatures, many      ladders to climb up and out.
    of which fly up through narrow openings in              Silent Rex: This beautiful room is filled with
    the ceiling. They’re filled with mushrooms and       stalagmites, stalactites, domed ceilings, and the
    other fungi, many of which are edible and only a     carvings of some long-ago artist. All around the
    few of which are poisonous.                          walls, carved and drawn images showcase the
       Anchor’s Way: This narrow cavern is a             work of a talented artist or artists. The majority
    favorite place to trap wanderers and capture         of images are of a future landscape and culture,
    prey. Its acoustics can easily cause newcomers       full of tall square buildings, planes, trains,
                                     cars, books, computers, and people dancing           same time. The sound is actually the mating
                                     and doing other things. They are scenes that         call of small, locus-like insects. The creatures
                                     most people have only ever heard of, created         were part of Madhur’s experiments for SATI,
                                     in minute detail and with loving care, making it     attempting to engineer insects that would carry
                                     likely that the artist was probably a commuter.      bombs, destroy crops, and transport viruses.
                                     Scientists and visitors are most likely to travel    The experiments failed because the insects
                                     to the Astral Caverns to see this room and learn     wouldn’t breed in captivity. That doesn’t seem
                                     what they can about the future. Even the roving      to be the case in Devil’s Hand, as they number
                                     gangs that sometimes use the room as a hideout       in the thousands.
                                     seem disinclined to tamper with the art.                It’s likely that people would find reason to
                                        Currently, a family has set up shop at the        brave the “ghosts” if they knew that buried
                                     entrance to the Silent Rex, attempting to charge     beneath their masses of moving, breeding
                                     5 nautils to anyone who wants to go in and see       bodies are all of Madhur’s scientific findings,
                                     what they’re calling the Future Masterpiece.         artifacts, lab equipment, and life savings.
                                        Nikthees Mouth: Once part of SATI’s storage,
                                     this is now hidden behind a cave-in that cut off     THE WESTERN
                                     the entrance. It’s likely that nothing larger than   INTERIOR SEAWAY
                                     a mouse has been inside it since then, and it’s      The Western Interior Seaway is a huge inland
                                     probably filled to the brim with stuff that SATI     sea. Simply called—and thought of as—the
                                     would really like back (or that someone else         Seaway by most people, the water is 600
                                     would really like for the first time).               miles (970 km) wide at its widest point but
                                        Devil’s Hand: Once the hideout for Harith         only around 2,500 feet (760 m) deep at its
                                     Madhur, an infamous SATI scientist gone rogue        deepest points. It’s teeming with marine
                                     (or perhaps mad), the Devil’s Hand is the place      life, including predators like plesiosaurs
                                     that no one in their right mind goes. There are      and mosasaurs, sharks and giant fish like
                                     rumors that the six fingers of the Devil’s Hand      the squalicorax and xiphactinus, and various
             Giant fish: level 3     are haunted, because of the eerie musical            ammonites, mollusks, giant clams, and
                                     tones that are often heard coming out of them.       plankton. Early avians (flightless and not) and
                                     The tones never sound all at the same time,          pterosaurs inhabit the sea’s shores, shallows,
                                     and not everyone hears the same music at the         and skies. 
       The northern and southern ends of the               This gives the shoreline an odd, blocky
    Seaway, particularly above the Chalk Road and       shape, particularly along the western edge,           Chalk Road, page 92
    below the Boot, are mostly unexplored and           where most of the carving has occurred. Much
    uninhabited. They’re considered no-man’s            of the carving has also taken place underneath        The Boot, page 101
    lands, full of giant water beasts, even by the      the city (which isn’t floating, despite its name).
    most hardened seafarers. And that’s saying             A large, well-maintained dock at the south         Kamuis are used mainly
    something, since those same people are              end of the island is a common stop for boats,         for riding through the
    already willing to cross a sea rife with 20-foot-   ferries, and domesticated water creatures called      water, as they can carry
    long (6 m) fish and 16-foot (5 m) man-eating        kamuis. It’s not because C-town offers much in        up to three people at a
    sharks. Still, the fear is possibly shrouded        the way of supplies or entertainment, but rather      time and can swim right
                                                                                                              along the surface for long
    more in myth than in science, since few people      because they are always in need of items from
                                                                                                              periods of time without
    have ever ventured there to see the giant water     the mainlands and are known for paying well           a break.
    beasts with their own eyes.                         for supplies, particularly non-sea foodstuffs,
       The area stretching between the Chalk            devices, and equipment. Artifacts and remnants        Kamuis: level 5
    Road and the Boot offers relative safety and        are in particular demand.
    even some creature comforts in the form of             Instead of rows of merchants lining the main       Pariah King: level 5; has
    floating cities, inhabited islands, and a few       road from the dock into town, there are rows of       a genetically engineered
    large cruising boats. SATI’s influence and reach    buyers. Most hold up signs saying what they’re        raptor with two heads,
                                                                                                              named Awotw and
    is still fairly strong here, but with a focus on    looking for and the price they’re willing and
                                                                                                              Wotwa, that is always at
    science rather than governing. Most locations       able to pay. Almost all of them pay in nautils,       her side.
    have their own form of leadership and consider      of which they seem to have a surprisingly
    themselves to be independent not just from          unending supply, a detail that few people notice      Awotw and Wotwa: level
    SATI, but from most other organizations as          and even fewer question, as the supply is often       5; Awotw does 5 points of
    well.                                               to their benefit. A few prefer to pay by trading in   damage with a mouth-
                                                        local or handcrafted items; these are rare, but       embedded laserbeam;
    THE FLOATING CITY OF COAREAS                        typically the offerings are of high quality.          Wotwa does 6 points of
                                                                                                              damage to anyone in
    Located about halfway between the end of the           The town is run by a woman who calls herself
                                                                                                              short range by spitting
    Chalk Road on the eastern shore of Laramidia        the Pariah King. In some ways, the title is           venom.
    and the town of Exedu on the western shore          warranted. She isn’t the ruler that the people
    of Appalachia lies the Floating City of Coareas.    elected. For decades, the town has operated           Platypode, page 143
    Commonly just called C-town, it’s hardly a
    city with its fewer than 100 inhabitants, but
    it seems like one from a distance, due to the
    shape of the skyscape. The entire landmass
    of C-town is only a few acres, meaning that
    everything is built up, giving it the impression
    of a mini city. Buildings are created by stacking
    large stone blocks that are carved out of the
    shoreline and carried inland by domesticated
    platypodes, amphibian dinosaurs.
                                         Claw of the Wild: Every year during mating season, thousands of giant crabs crawl up the shore
                                         and attempt to mate on the streets of Coareas, damaging buildings, injuring passersby, and
                                         scaring children. The crabs are an important source of food for both the locals and the wildlife,
                                         so the citizens would like to find a way to encourage them, kindly, to take their amorous
                                         actions elsewhere.
                                      by electing a new official each year, typically     island seemed uninhabited and thus free
                                      by placing nautils into bowls. The person with      from dinosaur dangers. The island has a large
                                      the most nautils in their bowl at the end of        caldera, which SATI also surmised would
                                      the election was considered the official for the    provide refuge from storms and other natural
                                      following year. About ten years ago, the Pariah     disasters. They didn’t yet know that they were
                                      King lost an election, but took control anyway.     building on an active volcano. 
                                      No one on the island is entirely sure how it           The island has erupted twice already in the
                                      happened, but they all agree she does a fine job known history of Grevakc, once before the
                                      ruling, so they let it go.                          Last Commute and once after. The first time,
        Daruka: level 4; carries         However, the Pariah King’s daughter, Daruka, it demolished research centers, homes, and
        a set of throwing knives      is clearly gearing up to take her mother’s spot,    some rather large, rather expensive equipment.
                  across her back     and this has people worried. Daruka is mean-        It also killed the nearly two dozen scientists
                                      spirited, short-tempered, and something of a        who’d only just arrived in Grevakc. No one
                                      spoiled brat (everyone agrees that being a good seems to know what prompted SATI to rebuild
                                      mother never really was the Pariah King’s true      in that location. Perhaps they had intel that
                                      calling). But there are at least a few years before suggested the volcano wouldn’t blow again.
                                      Daruka is old enough to truly try to take control. If they did, the intel turned out to be wrong,
                                         The secret to the island’s abundant nautil       for the volcano erupted just a few years after
                                      supply is carefully guarded. To let it spill        the Last Commute, once again demolishing
                                      from your lips to an outsider is punishable         the buildings, wiping out the inhabitants,
              Machimosaurus           by a slow and torturous death at the hands,         and burying everything in ash, including the
           rex (“fighting lizard      or rather mouths, of the Pariah King’s two          gravesites occupied by the original 23 SATI
         king”): level 7; 30 feet     giant crocodile-                                                                scientists.  
          long; does 3 points of      like Machimosaurus                                                                 Now the island is
          damage with its bite-       rexes.                                                                          home only to those
       and-twirl attack as well
                                         
The shoreline                                                               brave or stupid
      as an additional 2 points
                                      is protected by
                                                                         “Don’t make me send                          enough to want
      of painful nerve damage
                                      half a dozen
                                                                        you to the Grove,” is                         to risk the island’s
        each round that it has                                            a common threat on
       prey captured in its grip      remote-controlled                                                               inevitable betrayal.
       (thanks to its electrified     thalassomedons,                       Betrayal Island.                          Or those who are
      mouthguard). It’s a level       40-foot-long (12 m)                                                             seeking their fortunes
       7 Might task to escape.        predacious pliosaurs                                                            in the diamonds that
                                      with elongated necks and massive flippers.          the previous eruptions brought to the surface.
               Thalassomedon
                                      Nicknamed dulcimaras—sweet nightmares—              Diamonds are one of the few precious minerals
      (dulcimaras): level 7; fast
          when swimming; bite         the creatures are controlled using remotely         in Grevakc. Not for their wearable quality—it
       does 5 points of damage;       operated brain implants. Inside the Tower of the would be incredibly rare to see someone
          also wraps large living     Sea Lord, a tall, stone structure on the southern sporting diamonds in jewelry—but for their use
         creatures up in its long     end of the city, at least one (and usually two)     in technology. Some spaders, so called not only
       neck to trap and squeeze       guards are employed to keep the dulcimaras on for the tools they use to sift through the ash,
        them, doing 8 points of       track with their remote controls.                   but as an off-hand reference to another card
          damage (victim must                                                             suit, can spend their whole lives digging and
             succeed on a level 7
                                      BETRAYAL ISLAND                                     not find a single diamond. Others may strike it
       Might roll to break free).
                                      Thanks to its unusual moniker, the story of         rich with a large find. But most of them spend
        Thalassomedon’s name          Betrayal Island is one of the few stories about     their days uncovering and gathering small
       translates from Greek to       SATI that everyone knows. SATI originally           diamond chips, until they’ve gathered enough
                     “sea lord.”      used it as one of their bases, because the          to make a bit of money. Then they travel back
Chapter 10
APPALACHIA
                                     T
                                              he wild country. The mysterious map.        the area along the land can be treacherous
                                              The forgotten lands. Hell on high.          and deadly. During the wet season, hurricanes
                                              There be dragons. And dinosaurs.            batter the coastlines, reshaping the beaches
                                         Appalachia has a lot of monikers, but            and dunes, leaving them covered with snags,
                                     perhaps none so apt as the oft-heard Killer          carrion, and debris. Giant waves threaten
                                     Continent. Here, there is no order, no law,          to pummel ships against the shore or into
                                     and no promise of surviving even that first          outcroppings half hidden underwater. And
                                     step from boat to shore. But there are some          sea creatures of all shapes and sizes lurk just
                                     beautiful and unique things here, too—               beneath the surface, or pull themselves ashore
                                     discoveries and places and creatures that may        to take advantage of the storms’ leavings.
                                     (or may not) make it worth the risk.
                                         The rainforests that cover the land are thick,   EXEDU
                                     warm, and often impenetrable. During the wet         Sometimes called “Lassacity” for the large
        Lassaboats are large,        season, rivers swell to overflow their banks,        numbers of lassaboats that enter and leave
          heavy boats used by        spreading across the lower regions in a spiderweb    its harbor, Exedu is a stinking, raucous, wild
          lassers to hunt large      of runoffs, ponds, and swamps. Unlike on             city full of dirt, sewage, and blood. No one
        Seaway creatures like
                                     Laramidia, there are few mountains here; instead     wants to live there, but everyone is stuck there,
         thalassomedons and
                        others.
                                     it’s mostly low tablelands and curving foothills.    and that makes them mean, short-tempered,
                                                                                          and aggressive. As the shoretown closest to
          Addermire, page 98                                                              Addermire, it gets a good amount of traffic,
                                     THE WESTERN                                          despite its horrible reputation.
         Hesperornis: level 6;       SHORELINE                                               What makes the city so awful? Take your pick,
        immediate movement           This craggy, rocky coastline is filled with          but the worst of the worst include the following.
        on land, long in water;      peninsulas, coves, outcroppings, and all                Hesperornis: These enormous seabirds
      toothy bite does 3 points      manner of amphibious creatures. While the            with teeth seem to feel right at home in Exedu.
                    of damage        Western Interior Seaway itself is generally calm,    Nearly 7 feet (2 m) long, they arrive in town in
    huge colonies, sliding along the rocky beaches       night drinking fermented seabird eggs, which
    on their giant bellies. The sight, smell, and        are the closest thing to alcohol available.
    sound of these creatures is overwhelming—               The Lack of Leaders: Everyone complains, but
    particularly during breeding season. Thankfully,     no one wants to take on the role of leading this
    hesperornis don’t fly, but they are built for        town out of its own misery. Most likely because
    diving, and they often steal catches before the      everyone tells themselves that it’s not their
    lassers can haul them from the water onto the        destiny to die here, like their friend Kodra, who
    boat. Although the creature’s name means             got taken by a galloping croc and pulled into
    “western bird,” it’s probably not surprising that    the river. Not like their fellow lasser, Zudon,
    most people in town just call them shitbirds.        who was pulled overboard by a giant fish and
       Galloping Crocodiles: As if giant birds with      drowned. Not like their sister, brother, mother,    Galloping crocodile:
    mouths full of teeth weren’t enough, the town        or father, who rose and laid down and rose and      level 9; long movement;
    is also plagued from the other direction by          laid down one final time and then was burned        sharp bite does 6 points
    crocodiles that “gallop” across the land and                                                             of damage
                                                         to ashes in the town’s cinderpile.
    swim in the Raridon, the broad river on the             The Economy: Despite the fact that most of
    inland side of the city. The creatures can grow      Exedu’s population spends their time on large
    up to 23 feet (7 m) long, and take down prey         boats catching sea creatures, only two people
    with their daggerlike tusks and armored snout.       in town actually own boats: Elbert and Ramiro
    Fast in water and on land, the crocodiles have       Antonijo. The father and son team have been in
    recently discovered that humans are easy             competition with each other for the past twenty
    pickings, and they’re spending more and more         years over who owns the most boats, hires the
    time away from the river and closer to the           most workers, pays the least wages, and makes
    edges of town.                                       the most profits. Everyone is poor and hungry
       Lassers: Smelling almost as bad as the            and tired, which leads to:                          Lasser: level 3; carries a
    seabirds, many lassers spend all day covered in         High Crime Rates: Petty thievery and drunken     light weapon, usually a
    the flesh and guts of giant sea creatures, and all   brawls are just the beginning. More people are      gutting or scaling knife
                                      anything, they want to show old humans the              mission, and they would do so until they were
                                      errors of their ways and bring them into the fold       called back or until they no longer could.
                                      so they, too, can become rulers of the new world.          The group was prepared for the dinosaurs,
                                                                                              the sea, and even the jungles—what they
       There isn’t an organized       SCHETULLIND GROVES                                      weren’t prepared for was the scope of the
        slave trade in Grevakc,       In another part of the Raksha Snarl, a place            project put forth to them. And so once they
             but there is always      called Schetullind Groves, a much different             arrived, they stayed. And stayed.
      someone out there who’s         story is unfolding. This area is home to a small           Without any contact with the rest of the world,
      willing to do anything for      cluster of villages, filled with scientists who         those living in Schetullind Groves have no idea
                         a price.
                                      have been cut off from the rest of the world.           that time travel no longer works. And thus, no
                                         The people of Laramidia know of the people           idea that the changes they’re documenting aren’t
                                      and the civilization only through rumors and            the changes caused by ongoing time travel, but
                                      tall tales. This is the story that they tell: shortly   the ones brought about by previous time travel.
                                      before the Last Commute, a group of top SATI            Or maybe by the end of time travel.
                                      scientists, mostly aeternologists, realized that           Most of the original members of Red Rectrix
                                      time travel was screwing up the future in ways          are dead, of course, but they passed the
                                      no one had predicted. Upon discovering this,            goals on to their children and their children’s
                                      the group made a pact. They would shut down             children. With myth and storytelling, and pieces
                                      the Salmon Project—destroy time travel—to               of technology, they remain committed to their
                                      save the future and then disappear into the             purpose of recording, observing, and eventually
                                      night, never to be seen or heard from again.            going back to the future to reveal their findings.
                                      They would live in isolation for the rest of their
                                      lives, hoping (but never knowing) that their            BONEYARD BAYOU
           Ticks and leeches are      actions had made a difference.                          Boneyard Creek is one of the many rivers that
       always an issue for both          More than one explorer and time-seeker               runs through the wilds of Appalachia, and
         humans and dinosaurs         has ventured into the jungles in search of the          where it ends, one finds the Boneyard Bayou.
             who travel through       groves, hoping to find out the truth. If they’ve           Thick mulch and layers of decaying matter
          swampy terrain. Most
                                      found it, they haven’t returned to tell about it,       cover the surface of the water. Crocodilians,
       dinosaurs cope with this
           by spending much of        for the story has never been updated.                   frogs, and turtles lurk in the dark waters, while
        their time cleaning and          The truth is somewhat less sensational,              ornithomimosaurs splash at the edges, ever
                       preening.      although interesting in its own right. A special        watchful for predators. Other creatures are here
                                      group of commuters, mostly guards, geologists,          too, wading and waiting, foraging or stalking. In
                                      and aeternologists, were sent back in time with a       most ways, it looks like any other bayou. Except
                                      single purpose: to record and observe the changes       for one.
                                      that occurred in one particular spot of the world          Piled high in the water are the bones of
                                      due to time travel. The group’s code name was           hundreds of dinosaurs. At first glance, it might
           Rectrix are the quill      Red Rectrix. Everyone in the group was sworn to         seem as though this was natural, a chosen
        feathers of a bird’s tail.    secrecy, not just on their mission, but even on their   end place for creatures that laid down in the
                                      own arrival. As soon as they landed at the Salmon       water to die. But none of the bones have flesh
                                      Center, they gathered their equipment and slipped       on them, none are any less than two years old,
                                      off into the unknown wilds toward a specific set of     and a closer inspection reveals that the piles
                                      coordinates on Appalachia.                              are carefully constructed, the bones laid end
                                         Why that specific spot? No one told them,            to end in a perfect replica of the creature they
                                      and they knew it wasn’t their place to ask. They        belonged to, as if in an attempt to preserve them
                                      were scientists and soldiers sent to fulfill a          for future generations. And perhaps that’s what
                                         Salvation Company: A small group of people are camped along the outer edge of the snarl. Led
                                         by a short, fat man with a hard-to-place accent named Branislav Amir—“just call me Bran”—
                                         the group is attempting to document every single living species of dinosaur. They’ve traveled
                                         all Laramidia and are just now beginning their work in Appalachia. They could use some extra
                                         hands to find, tag, and make notes about various dinosaurs in the region.
Chapter 11
                                      T
                                               here are a number of groups and             and most successful space and time-travel
                                               organizations at work in Grevakc. Some      company. Much of its success came from its
                                               are allied with each other. Others are at   top-secret missions to other planets, other
                                      odds. And still others join forces on the surface,   galaxies, and other times. Even when the
                                      while they put darker, more insidious plans into     company was at its height, very few people
                                      action. Player characters can interact with these    knew all of what it was involved with, but there
      Structure and leadership,       groups and organizations by becoming allies,         were rumors of galaxy-altering technologies,
                       page 70        foes, business partners, or even members.            business transactions with alien races, and
                                        Because there is no official government in         myriad other unknowns.
        Groups, organizations,        place to control all of Grevakc, organizations and      What most people do know is that SATI is
         and religion, page 71
                                      groups have more power than they otherwise           the reason they are here. In the year 28 IGT,
                                      might. SATI, in particular, has the strongest        the company began sending bioengineers,
                                      hold, a leftover from the early days when the        paleontologists, and other specialists back
                                      then-company was still in control. But others are    to the Cretaceous period on top-secret
                                      threatening that hold every day, from all sides,     missions. Shortly after, others followed.
                                      and SATI’s control continues to wane.                Not just scientists this time, but farmers,
                                                                                           construction workers, craftsmen, and teachers.
                                                                                           And then, SATI’s ultimate failure: the Last
                                      SATI                                                 Commute trapped its workers here and cut
                                      A giant interglobal company with a focus             them off from communication with the future.
                                      on space and time travel (and other things              Whether that large corporation still exists
                                      that it mostly kept under wraps), Space and          in the future is unknown, but the remnants
                                      Time, Interglobal was the mastermind behind          here in Grevakc are surely much different from
                                      everything that now exists in Grevakc. In the        whatever SATI might have become in the future.
                                      year 28 IGT, the year the first commuters               In the time since the Last Commute,
                                      arrived in Grevakc, SATI was the world’s largest     SATI has evolved from those early groups of
    scientists and explorers into a more militarized      are growing more frequent and increasingly
    leadership organization. SATI continues               difficult to repel; SATI members spend much of
    to control the majority of cities and towns,          their energy and resources keeping a tight hold
    including Kelaino, the largest city in Grevakc—       on what they have, while still attempting to find   Kelaino, page 71
    but their current hold is tenuous at best.            a way back “home” (or at least communicate
       They also control most of SATI’s original          with their superiors in the future).  
    time-travel operation bases, fortified under-            Over time, many of the bases have become
    and above-ground bunkers filled with supplies,        more self-governing and self-sufficient,
    technology, laboratory equipment, and more.           a change that is also starting to threaten
    Unlike the three sister cities of Kelaino, Aello,     the larger structure of SATI. The capital           Aello, page 94
    and Okythoe, which were designed for the              base, SATI;0A (commonly called Soway), is
    majority of commuters to be similar to what they      attempting to bring the other bases back in line,   Okythoe, page 95
    knew previously in the hopes of allowing them to      but not everyone in this new generation shares
                                                                                                              Soway, page 104
    adjust more easily to their new home and start        the same beliefs, and it’s becoming harder for
    work quickly, the operation bases were only for       the organization to present a unified front.   
    those with extremely high-level clearance. Set up        There are many who might say they’re the
    by the first handful of arrivals, most of the bases   leader of SATI, but most would be wrong. The
    were hidden and classified, which means that          organization is currently too spread out and
    many of them have since been “lost.” All of them      convoluted to fall under a single ruler. The city
    likely contain viable resources that everyone         council in Kelaino is probably the most well
    wants to get a hold of. Everyone, SATI or not,        organized and powerful, but they only seem
    knows that whoever controls the bases also            to care about controlling their city and not
    controls the supply flow—including important          extending their reach.
    time-travel tech and information.                        One man who calls himself Gareon 64              Gareon 64, page 104
       As the asteroid draws near, attacks                has been making waves as of late from the
    against the bases by groups like the Butterflies      previously forgotten base, SATI;9N (commonly
              Satine, page 104       called Satine). The grandson of Dr. Rogdinn            SATI members may also have access to a
                                     Bregelk (SATI-A), Gareon 64 has claimed to           variety of armor, weapons, and even artifacts
                                     be the one and only true leader of SATI, and         while on missions to pursue SATI-related goals
                                     is backing that claim up by sending his newly        (most items must be returned after).
                                     created militia out to nearby towns and cities to      Further, in lieu of a new skill, a SATI member
                                     take over and proclaim his rule.                     can choose to study with a scientist for one
                                        Beliefs and Philosophies: In general, SATI        month. If they keep good notes, they gain an
                                     members believe in science, in organization and      asset on the type of science that they studied as
                                     structure, and, most important, in finding a way     long as they have their notes with them.
                                     to fix time travel and return to the future. For
                                     some, particularly those who traveled back here
                                     originally, the dream and promise of reentering      THE BUTTERFLIES
                                     their old lives has become something of a            In the flickering firelight, the Queen of the
                                     personal mecca, a thing they must achieve in         Butterflies bows her head. A book—hand-
                                     order to experience heaven. Younger members—         bound in scaled red leather—lies open upon
                                     those who were born here and have never seen         her palms. She wears gloves, black and thin,
                                     the future except in images—have heard the           nearly threadbare. When she begins to read,
                                     stories so many times that they, too, believe they   the group gathered around her becomes silent.
                                     were meant to go there.                              Not a scuff. Not a breath. If anticipation were a
                                        The fervor with which some believe this           sound, it would be this utter stillness. 
                                     makes other members nervous. Fixing time                The Queen’s eyes are closed. The words
                                     travel and returning home is important, but          come from memory, from repetition, from
                                     anything beyond that feels an awful lot like         belief.
                                     religion, which is something that most SATI             All and everything return to seed, flee death,
                                     members want no part of.                             rush to birth, suns rise and set, past and future,
                                        Most SATI members also have a unique              now and never, moons eat themselves in forgotten
                                     relationship with dinosaurs—the beasts are           customs, all and everything cupping one another
               Over time, the        there to be studied, experimented on, killed         in like unreachable futures, people through time,
            generations of oral
                                     whenever they’re no longer necessary, and            all and everything returning to the fresh death, the
              retellings of Ray
         Bradbury’s story have       sometimes eaten. Yet many members also have          meteor of death, the crashing of death, to the time
           changed not just its      companions, creatures they’re particularly close     before the Last Commute. A touch of the hand
      language, but its context      with, and whom they treat like family. They          might save us, the merest touch of a hand.
                and meaning.         don’t see anything odd about this perspective
                                     on the creatures.
                                        Member Benefits: First and foremost, being
                                     a member of SATI still opens a surprising
                                     number of doors (although the Butterflies’
                                     covert operations have caused that to change
      SATI higherup, page 149        a bit). Joining these ranks, however, if you’re
                                     not a proven descendent of an original SATI
                                     higherup, requires at least three years of formal
                                     training. Those with an aptitude for aeternology
                                     or a proclivity for discovering and understanding
                                     dinosaur DNA or time anomalies may have an
                                     easier time gaining entry.
      She pauses, closing the book slowly, two             However, the Queen of the Butterflies also has
    delicate red wings folding soft around a pale body.    a handwritten copy, the pages of which have
      “We are all the butterfly,” she says.                been bound into a red leather book. The book
      “Stay the path,” they answer.                        is the group’s most prized possession. It is not
      Together, as they slip away into the darkness:       enough to say that they treasure it; they revere
    “And listen, always, for the thunder.”                 it, even worship it. It is the Queen’s duty to
                                                           keep it safe, but also to make it available to the
                                                           members to look at as they need to.
                                                               The Queen—and the book—reside in a
                                                           hidden underground base buried deep in the
    Beliefs and Philosophies: The Butterflies are a        eastern side of the mountains, just north of the
    subversive guerrilla group, determined to fight        Chalk Road. Commonly called the Chrysalis, it’s      Chrysalis, page 103
    not just SATI, but to eschew (almost) all forms        the only permanent structure of the group. All
    of technology that might lead to a time-travel         others are mobile units; the majority of these
    solution. They believe that humans shouldn’t           are hand camps, but a few are also on the backs
    try to fix the time machine technology, that they      of dinosaurs or on boats. Members often work
    should die out in the upcoming cataclysmic             long periods undercover, infiltrating SATI labs      Butterfly operative: level
    event so they don’t screw up even more of the          and complexes for many years in order to gain        6; up to two relevant
    evolutionary time path. As part of their mission       some bit of information or destroy some vital        skills (varies) as level 8;
    to keep technology out of the hands of SATI (and       machinery or experiment.                             usually carries at least
                                                                                                                one traditional weapon
    others), they also steal, hide, and sometimes              Butterflies identify themselves by painting or
    destroy dinosaurs with upgrades and alteration.        carving an image of a butterfly on the bottoms
       As a general rule, Butterflies subsist only on      of their boots. If you look carefully, you can
    what they can make, steal, or scavenge. They           find their graffitied messages on cliff faces,
    prefer traditional weapons and armor. The only         large trees, and the backs of certain dinosaurs.
    time they break their own no-technology rule           These messages often contain coded clues and
    is when they can use a piece of technology             information about operations and plans.
    to destroy a bigger, more important piece of               Butterflies are pro-dinosaur as a general
    technology.                                            rule, believing that they, not humans, are the
       They’re headed by an elected leader known           right and true beings of this time, but they will
    as the Queen of the Butterflies. The current           not hesitate to kill a creature that attacks or      Queen of the
    Queen is a former SATI directive named Aldaine         threatens them. They have also been known            Butterflies: level 8,
    Rhyne. She is, in relative terms, fairly new to the    to stage raids on various SATI labs, letting         sneaking and SATI
    position, having taken over when the previous          all natural creatures free, but killing those        knowledge as level 9;
                                                                                                                Armor 2; carries two
    leader, Phelan Walsh, went missing while on a          embedded with technology or cybernetics.
                                                                                                                knives and a slingshot
    recon mission. The expectation was that Aldaine            Member Benefits: One of the biggest benefits
    would act as the interim Queen until Phelan            of being a Butterfly is the connections you’ll
    returned, but it’s been six years and there’s been     gain. The Butterflies have infiltrated not just
    no sign of him. Despite her original reluctance        SATI, but almost any place where scientific
    to take the position, most members of the group        knowledge is being sought. Many of them
    find her to be a solid and inspiring leader, one       have been undercover long enough to have
    who leads the Butterflies with a well-balanced         moved up to high places within SATI and other
    combination of subversion and strength.                organizations.
       Aldaine is not only the youngest Queen, she             However, this use of subterfuge and long-
    is also the only one who didn’t grow up inside         term infiltration makes them suspicious of
    the Butterflies. Her previous experience with          newcomers. Prospective recruits have to
    SATI makes her a valuable source of knowledge          accomplish at least one complicated task or
    and insight. She is rarely seen without Breg, a        mission without arousing suspicion, getting          Breg: level 6; Armor 1;
    unique bioengineered creature that she freed           caught, or screwing up.                              teeth and claws inflict 3
    when she defected from SATI and joined the                 Further, in lieu of taking a new skill, a        points of damage
    Butterflies.                                           Butterfly can obtain a unique ray-projecting
       The Butterflies’ beliefs are based on the           tool, called a troublemaker, which is designed       Troublemaker: Palm-
    “bible” that the group’s original Queen brought        for disrupting machines within short range. It’s     sized ray-projecting device
    back in time with her, a digital copy of Ray           one of the few non-manual pieces of equipment        that causes all machines
    Bradbury’s short story, “A Sound of Thunder.”          that Butterflies use, having determined that the     in short range to stop
                                                                                                                working for ten minutes.
    The electronic copy is long gone, but the              results are worth it.
    story remains. Most often, it is an oral telling.
Chapter 12
USING CREAtURES
                                      T
                                                he creatures and NPCs in this section      is sometimes abbreviated (as in T. rex). The
                                                are designed specifically for Predation.   second part, called the specific epithet, never is.
                                                However, you should feel free to pull         While many of the creatures in Predation,
                                      additional appropriate creatures from the            including dinosaurs, have scientific names,
                                      Cypher System Rulebook or from other sources.        most also have common names, or nicknames,
                                         The most important element of each creature       that are much more widely used. Just as most
                                      is its level. You use the level to determine the     of us today don’t go around yelling “Panthera
                                      target number a PC must reach to attack or           tigris!” when we mean “tiger!” or teaching our
                                      defend against the opponent. In each entry, the      Canis lupus familiaris to sit and shake, most
                                      difficulty number for the creature is listed in      people who live in Grevakc don’t call dinosaurs
                                      parentheses after its level. The target number is    by their full names either.
       Tecs and other scientists      three times the level.                                  Instead, they use more common names,
        are often the exception          A creature’s target number is usually also        some of which are already familiar to us
        to using the “common          its health, which is the amount of damage it         today—shortening velociraptor to raptor and
                   name” rule.        can sustain before it is dead or incapacitated.      Tyrannosaurs rex to T. rex, for example. There
                                      For easy reference, the entries always list a        is also the Regaliceratops peterhewsi, commonly
                                      creature’s health, even when it’s the normal         nicknamed Hellboy.
                                      amount for a creature of its level. For more            Common names might be derived from the
                                      detailed information on level, health, combat,       creature’s scientific name; from their personality,
           Understanding the          and other elements, see the Understanding the        habits, appearance, or purpose; from their
            Listings, page 274        Listings section in the Cypher System Rulebook.      location in the world; or even to honor their
                                         Many creatures in Predation also have three       creator, breeder, or discoverer. Dinosaurs that
                                      additional listings: Scientific Name, Common         roam great distances or that are prevalent in
                                      Name, and Upgrades. You can read more about          multiple areas likely have a number of nicknames,
                                      each of these below.                                 some of which are regional and not widely known.
                                                                                           Dakotaraptors, for example, are known by at least
                                                                                           three nicknames: deathtraps, DTs, and dakos.
                                      SCIENTIFIC AND                                          In each creature’s listing, you’ll see their
                                      COMMON NAMES                                         scientific name. This is followed by any
          Not all creatures have      Traditionally, dinosaur names follow the             nicknames they may have, in order of prevalence.
          long scientific names.      International Code of Zoological Nomenclature,       Where applicable, the nicknames also have
            Creatures that were       which requires that a scientific name be             notations about their use. For example, SATI
               bioengineered or       composed of two parts, typically created from        members commonly refer to apatosauruses
          crossbred recently are
                                      Greek and Latin word roots. The first part,          as lashers, due to their long tails, which are
      often given only common
                          names.      called the genus, is always capitalized and          enhanced for use as melee weapons.
    UPGRADES
    This section lists the types of enhancements, augmentations, and upgrades that are most
    common to each dinosaur or creature. You can learn more about each of these in the Common
    Creature Upgrades section on page 125.
       The upgrade listings for each creature are in no way designed to be comprehensive, merely a
    starting point. Dinosaurs, for the most part, have every type of alteration you can imagine. If some
    scientist in a lab somewhere could think of it, if some engineer in the field could dream it up,
    if some weapons specialist could imagine it, then it’s absolutely possible—and probable—that
    somewhere a dinosaur is walking around with it. So feel free to get creative when introducing new
    and unique creature upgrades.
                                        Combats in Predation move quickly, especially when each character has a companion at
                                        their side, so GMs should not hesitate to use large groups of creatures as challenges for
                                        PCs, particularly for powerful PCs. A ferocious pack of raptors is a possible encounter. Or a
                                        swarm of sharp-toothed ocean-dwellers. To make things easier to manage, the GM can take
                                        any creature and have a group of six to ten of them attack en masse as a single creature that
                                        is two levels higher, inflicting double the original creature’s normal damage. So thirty level 3
                                        argoraptors might attack as five level 5 mobs.
          The word dinosaur is       many books, websites, and other resources. However, it’s much, much harder to find images
        from the Greek deinos        of dinosaurs with integrated weaponry or titanium claws. Not surprisingly, there are very few
          (terrible) and sauros      illustrations of crossbred raptors, genetically engineered T. rexes, or humans riding modified
                       (lizard).     pterosaurs.
                                        To that end, we created the majority of our dinosaur art to feature the elements of Predation that
                                     you probably won’t already find out in the real world. For those moments when you want to show
                                     your players dinosaurs that haven’t been modified by humans in some way, feel free to use any of
                                     the art that already exists in the world (see the References and Resources listing on page 184 for a
                                     few starting suggestions for art and illustrations).
                                           CREATURES                                         NPCs
                                           Blitzer, page 277                                 Assassin, page 335
                                           Chimera, page 278                                 Crime boss, page 336
                                           Deinonychus, page 282                             Detective, page 336
                                           Giant rat, page 296                               Guard, page 337
                                           Giant snake, page 296                             Secret agent, page 338
                                           Giant spider, page 297                            Thug, page 339
                                           Ravage bear, page 310
                                           Scrap drone, page 312
                                           Tyrannosaurus rex, page 322
                                           Vat reject, page 326
                                           Wardroid, page 327
                                           Xenoparasite, page 331
                                           Zhev, page 332
    SELF-HEALING UPGRADES
    Creatures that are designed for long trips, intense defense, or aggressive offense are sometimes
    altered at the genetic level to allow for self-healing. This can be done via ultrasound emitters
    (which are implanted in the body and can regrow teeth or tissue); DNA injections that allow the
    body to repair at the genetic level; nucleic acid creams and paints (which cross the skin barrier to
    alter genes); artificial antibodies; and so on.  
       Roll 1d6 or choose from the following Effect table
       Roll      Effect 
        1–2      Creature repairs 1 point of damage per round
        3–4      Creature can repair all damage from a single attack (once per fight)
       5–6       Creature can regrow or repair a damaged body part (takes two rounds)
                                     EXTERNAL ADDITIONS
                                     External additions can come in the simple form of additional armor, weapons, or devices. They can
                                     also be more complex, providing extra carrying capacity, environmental detection, or flight.   
                                     Roll 1d6 or choose from the following Effect table.
                                     MENTAL UPGRADES 
                                     Mental upgrades come in many forms, but are most commonly used in an attempt to
                                     communicate with or control a creature. 
                                       Roll 1d6 or choose from the following Effect table.
Chapter 13
ACROPLOCEREX 5 (15)
                                     These “high-armored kings” are the defense bastions of SATI (and anyone else who can get their
                                     hands on them). Most often an ankylosaurus or euoplocephalus that’s covered in form-fitting
                                     hydraulic armor, acros are expensive, rare, and dangerous—even to their handlers. The hydraulic
                                     armor not only adds to their already high defenses, it also reinforces the swing of their bone-
                                     shattering clubbed tails.    
                                       Acros stand up to 6 feet (2 m) tall at the hip and are up to 20 feet (6 m) long. They weigh 2 tons,
                                     even before they’re armored up. 
                                     Scientific Name: Acroplocerex
                                     Common Name: Acro (SATI), C. rex
                                     Motive: Defense, protection
                                     Environment: Very rarely in the wild, as they are expensive and coveted. Most often part of a SATI
                                         convoy or guard unit, but occasionally used by other groups and organizations (in which case,
                                         they’ve almost always been stolen). 
                                     Health: 25
                                     Damage Inflicted: 6 points
                                     Armor: 4
                                     Movement: Short
                                     Modification: Speed defense as level 4 due to size and speed, Intellect defense tasks as level 4 due
                                         to intelligence
                                     Upgrades: Some acros receive additional bioenhancements in the form of self-healing, repairing 1
                                         point of damage each round. 
                                     Combat: Acros use their enhanced tail to strike up to two foes within short range in a single action.
            GM Intrusion: The            This does 6 points of damage to each foe on a successful attack.  
         swing of the acro’s tail    Interaction: Acros are nearly impossible to interact with—or to control, for that matter. They’re not
          knocks the character           aggressive, but they are stubborn. The most common reason for death around an acro is that
          prone. In addition to
                                         they’ve trampled or attacked the person in charge of them. 
      taking damage from the
      creature’s tail attack, the
                                     Use: The PCs hear the noise of a scuffle in a nearby area. It turns out that a group of bandits was
       PC is trampled under its          attempting to steal an acro from a traveling SATI caravan. The acro isn’t having any of it.  
        huge feet for 7 points of    Loot: Their armor is filled with mechanical parts that can be reused, sold, or traded. Sometimes,
                        damage.          they’re also carrying goods and nautils in packs atop their armor.
ANZU 7 (21)
    Named after Anzû, a feathered demon in ancient Mesopotamian mythology, these large oviraptors
    resemble giant, demonic birds. They grow up to 10 feet (3 m) tall and 11 feet (3.5 m) long, and can
    weigh as much as 660 pounds (300 kg). They have long tails, with feathers on their arms and tail,
    toothless beaks, and tall crests on top of their skull.
      Largely herd animals, anzus mostly eat vegetation, small animals, and eggs. They communicate
    with each other (and sometimes with humans) via the tall bony crest upon their heads.
    Scientific Name: Anzu wyliei
    Common Name: Anzu, zuzu, Hell’s chicken
    Motive: Defense, protection, socialization
    Environment: Natural habitat is humid, swampy floodplains along the Western Inland Seaway.
        Domesticated anzus can be found anywhere there are humans.
    Health: 21
    Damage Inflicted: 4 points
    Movement: Long
    Modifications: Speed defense as level 8 due to speed
    Upgrades: Realizing that anzus are social and communicative creatures by nature, scientists began
        to experiment with “group” upgrades. The entire herd is given the same upgrade, perhaps
        one that lets them communicate over longer distances or one that allows a trainer to send
        mental images directly to the whole group at once. This makes them useful in remote attacks,
        “suicide” missions, and search-and-rescue.
    Combat: An anzu uses its large, curved claws to slice and grab prey. They typically work in herds of
        two or three, with one attempting to distract prey while the others attack.
    Interaction: Anzus have a language that is a combination of sounds,
        gestures, and the movements of their head crests. They
        are curious and smart, and left to their own devices,
        tend to explore rather than attack.
    Use: The PCs are suddenly bombarded by a                                                               GM Intrusion: An anzu
        herd of anzus,                                                                                     is curious about one
        which begin                                                                                        of the PCs’ pieces of
        attacking under                                                                                    equipment and begins to
        the direction                                                                                      peck at it, maybe even
                                                                                                           calling over the rest of its
        of someone the
                                                                                                           herd to check it out.
        characters can’t
        see.
    Loot: Long claws
        and brightly
        colored feathers
        that are coveted
        for use in various
        weapons, clothing,
        and jewelry.
      Apatosaurus eros means          Commonly called “lashers” for their whiplike tails, these large, long-necked quadrupeds can grow
                “love lizard.”        up to 70 feet (22 m) long. Lashers are covered in light grey scales and feathers when they’re young,
                                      but as they age, their necks and tails turn dark, deepening into colors like crimson, ochre, and navy.
              The Apatosaurus           These mostly docile and slow-moving herbivores are more likely to do damage by trying to move
          eros isn’t named the
                                      through a space than by direct attack. When threatened, however, they typically do not back down
        “love lizard” due to its
          sweet temperament,          and will fight to the death.
               but because the        Scientific Name: Apatosaurus eros
       paleontologist who first       Common Name: Lashers (SATI), eros, love lizard, lizzies
      discovered it was named         Motive: Hunger
                  Gorden Love.        Environment: Ranges up to 25 miles (40 km) per day, mostly in search of food. Many keep to
                                          streams and rivers, as the banks provide plentiful food sources.
        When a lasher “cracks”
                                      Health: 50
         its whip, the sound is
         louder than that of a
                                      Damage Inflicted: 10 points
           cannon being fired.        Armor: 3
                                      Movement: Long (due to size, not speed)
                                      Modification: Speed defense as level 6 due to size and speed
                                      Upgrades: Strengthening the tail, either through biological means or through the addition of external
                                          support, allows the apatosaurus to use it as a dangerous and damaging bull whip. Lashers
                                          grown in labs are often modified to have two and even three tails, all of which can do damage.
           Gastrolith, page 186       Combat: Lashes do 10 points of damage with upgraded tailwhips. Additional tails do 5 points of
                                          damage. On a single attack, each of the tails can attack a unique target or the same target.
      GM Intrusion: A lasher’s        Interactions: These big lumberers don’t seem to care about much beyond food.
           whip crack misses its
                                      Use: Someone has noticed a lasher off in the distance that seems to be heading toward the village.
         target and instead hits
             a building, wall, or         If it arrives, it could crush and destroy everything it comes in contact with.
      structure, sending part of      Loot: Sometimes two or three well-tumbled and polished gastroliths are found inside their
                    it tumbling.          stomachs.
    Glaciesis, more commonly called icewall turtles, were bioengineered from Archelons, the largest             The species is long lived;
    sea turtle species in existence at the time of arrival. Like their relatives, they can grow up to 13 feet   some of the original
    (4 m) long and measure approximately 16 feet (5 m) from flipper to flipper. They have a pointy,             engineer’s creatures still
                                                                                                                swim the oceans around
    slightly elongated nose and jaw and a short, pointed tail. Their relatively thin, bony shell offers
                                                                                                                the exploded labship.
    some protection in deep waters. Unlike their relatives, they tend to be bluer in coloring, with
    younger individuals appearing almost cyan in color.
       It’s believed that the goal of the modified creatures was originally to alter sections of the
    oceanic environment toward a cooler temperature, particularly near SATI’s submerged labship,
    The Niveous. While that didn’t work as planned, the unintended side effects were indeed useful:             The Niveous, page 109
    when threatened, the turtles release long, twisting tubes of ice known as brine icicles (or brinicles).
    These brinicles freeze whatever they touch.   
    Scientific name: Archelon glaciesi                                                                          Groups of glacis
                                                                                                                sometimes work together
    Common name: Icewall turtle, brine turtle, death turtle, shell from hell, glaci
                                                                                                                against foes, releasing
    Motive: food, companionship                                                                                 so many brinicles in
    Environment: ocean, land (rare)                                                                             the area that the ice
    Health: 25                                                                                                  forms what’s called a
    Damage Inflicted: 4 or 6 (see Combat)                                                                       “wall of death,” severely
    Armor: 4                                                                                                    damaging everything
    Movement: Immediate on land, long in water                                                                  that touches it. 
    Modification: Speed defense as level 4 due to size and speed, Intellect defense tasks as level 4 due
         to intelligence
    Combat: Ice wall turtles are not typically aggressive, but when threatened can radiate intense
         cold toward engaged creatures. This cold radiation turns into a brine icicle, which sinks down
         through the water, doing 6 points of damage to anything that touches it. If a foe continues
         to engage, the turtle can follow up with a bite from their powerful jaws that does 4 points of
         damage.                                                                                                GM Intrusion: The PCs
    Interaction: Ice wall turtles tend to be friendly. While not quite domesticated, those in the vicinity of   are fighting another
         human settlements are used to humans, and may approach them in search of food. However,                ocean-dwelling creature
                                                                                                                when they realize that
         hand-feeding is not recommended.
                                                                                                                their foe has startled
    Use: The presence of one or more brinicles may indicate that a number of dangerous predators are            a glaci. Now they’re
         in the area.                                                                                           in danger of being
                                                                                                                accidentally caught in the
                                                                                                                creature’s brinicles.
ARGORAPtOR 3 (9)
                                     Named after Argos, Odysseus’s faithful dog, argoraptors are also known for their speed, strength,
                                     and superior tracking skills. Argos are one of the more successful outcomes of SATI’s early
                                     selective breeding program, created to be smart, loyal companions. They prefer to work in packs
                                     with other argos, treating their trainer as the de facto leader of their group.
                                     Scientific Name: Argoraptor
                                     Common Name: Argo, a-raptor
                                     Motive: Pack mentality, desire to please
                                     Environment: Anywhere there are humans
                                     Health: 15  
                                     Damage Inflicted: 3 points 
                                     Armor: 1
                                     Movement: Long
                                     Modifications: Speed defense as level 5 due to size and musculature, tracking and hunting as level 4
                                     Upgrades: Argos often wear specialized collars that track their whereabouts, brand them as being
                                         owned (and by whom), and, when necessary, act as recall or corrective devices.
                                     Combat: Argos are fast and nimble, moving in for a quick bite and claw that does 3 points of
                                         damage. They work well as part of a pack, with one of the larger, stronger members coming in
                                         hard and fast to knock a foe prone and hold it down with one large sickle claw for one round
                                         while the others come in for a fast bite.  
       GM Intrusion: Two of          Interaction: Argos are smart, trainable, and have a strong desire to please the creature that they
           the pack’s members
                                         think of as their leader. 
             attempt to knock
      different foes prone and       Use: Argo breeding and training centers exist in many towns, and there is often work to be found
      hold them down at the              there, from training, breeding, and raising argos to hunting and trapping their food.   
                    same time.       Loot: Collars, other devices, can be sold if captured alive
BAMBIRAPtOR 3 (9)
    If there’s a “dog” of the Cretaceous, it’s the bambiraptor. The little birdlike dinosaur is very popular   Bambiraptor means
    as a pet, as a companion, and for pest control. Standing around 12 inches (30 cm) high, it’s               “baby raider.”
    covered in feathers and downy fuzz, but still has a killer velociraptor-like claw and a mouth filled
    with needled teeth. Most weigh about 4 pounds (1.8 kg), and they’ve been known to climb into a
    favorite person’s lap and coo for food. It’s a fierce hunter, but seems just as happy to have small
    wriggling mammals tossed at it as a reward.
       Bambiraptors breed easily in captivity and come in a wide variety of colors, ranging from solid
    whites and creams to dappled reds and blacks to multicolored tortoise-shells and calicos.                  Some breeders have
    Scientific Name: Bambiraptor feinbergorum                                                                  created an even smaller
    Common Name: Bambi, beanie                                                                                 bambiraptor, called a
    Motive: Food, curiosity                                                                                    teacup bambiraptor, that
                                                                                                               is less than 6 inches (15
    Environment: Everywhere
                                                                                                               cm) high.
    Health: 9
    Damage Inflicted: 3 points
    Movement: Long
    Modifications: Speed defense as level 5 due to speed and size
    Upgrades: Bambiraptors, with their willingness to breed and raise broods in captivity, are
         commonly used for experimental upgrades of all kinds. Many also get upgrades in order to
         fetch a higher price in the pet and companion markets. Bioluminescent bambiraptors, which
         glow in a variety of colors, are especially popular.
    Combat: Quick and lithe, bambiraptors do 3 points of damage with their sharp, curved claws.
    Interaction: Bambiraptors are easily trained, always hungry, and quickly become attached to
         humans that they deem worthy of their time (which, honestly, is most humans who have food
                                                                                                               GM Intrusion: While a
         to offer).
                                                                                                               PC is in the middle of an
    Use: Someone has discovered that a nearby lab is doing horrible experiments on bambiraptors and            important interaction, a
         wants help rescuing them.                                                                             strange bambiraptor runs
    Loot: Down and feathers can be used for stuffing pillows and other items. A bambiraptor often has          up and attempts to climb
         an upgrade of some type that can be scavenged.                                                        the PC’s pantleg.
CARNOSUCHUS 4 (12)
      The carno’s seafaring “big      One of many species that was discovered only after humans arrived in Grevakc—likely by some
        brother”—the massive          poor soul who decided to take a swim in the nearby river—the carnosuchus is one of the smaller
       kronosaurus—can grow           known pliosaurs, only around 10 or 12 feet (3 to 3.5 m) long, and one of the few that makes its
       up to 34 feet (10.5 m) in      home in wide, deep rivers rather than the shallow seas.  
                         length.
                                        Despite their small size—or perhaps because of it—carnos are widely considered to be one of
                                      the most dangerous of freshwater creatures. Unlike larger pliosaurs, they are fast, able to water-
                                      sprint for short bursts in pursuit of prey. 
                                      Scientific Name: Carnosuchus
                                      Common Name: Carno, baby jaws
                                      Motive: Hunger
                                      Environment: Deep, wide rivers, often around settlements (due to increased food sources)  
                                      Health: 15
                                      Damage Inflicted: 5 points 
                                      Movement: Long 
                                      Modifications: Speed defense and initiative as level 5
                                      Upgrades: Very rarely have upgrades, as they’re difficult to catch and control. Occasionally, they eat
                                          something that alters them in some way (there are stories of carnos eating explosives, which
                                          suddenly go off during combat, injuring both the carno and whatever it’s fighting).
                                      Combat: They race through the water in short, fast bursts to grab prey in their strong jaws.   
                                      Interaction: Carnos can be tricked or lured with wriggling food or blood. 
           GM Intrusion: The
      blood and noise from the        Use: Trying to cross a river or stream is nerve-wracking, even before you notice the whirling surface
        combat attracts one or            of the water that portends one or more carnos moving toward you.  
      more additional carnos to       Loot: Whatever loot is in their stomachs from their last meal, usually one or more items of
                      the area.           undigested equipment, jewelry, nautils, tools, or small weapons.
CyBERDRONE 3 (9)
                                      Use: It’s possible to encounter cyberdrones anywhere and everywhere, but it’s not always easy to
                                         tell what their purpose is prior to interacting with them.   
                                      Loot: Anyone who can hack or disable a cyberdrone without destroying it can attempt to modify the
                                         cyberdrone to work for their own purposes.  
                                      Each type of cyberdrone is built with a single purpose in mind, and has special capabilities designed to
                                      serve that purpose. Choose the type of cyberdrone the characters encounter or roll 1d6 on the table.
DAKOtARAPtOR 9 (27)
    Standing up to 6 feet tall (2 m) at the hips and as long as 18 feet (5 m) from head to tail, this
    lithe, lethal raptor moves with the speed and agility of a sprinter. Although it doesn’t fly, its arms
    are covered in long wing feathers, which it uses to intimidate other predators, shield its young,
    or corral prey. Its long rear legs boast a 10-inch (25 cm) sickle claw on the second toe that can do
    massive amounts of damage in a single swipe.
       The dakotaraptor is one of the most feared predators of Grevakc, even without upgrades.
    (And only the bravest or craziest of scientists would even think about attempting to upgrade a
    dakotaraptor.)
    Scientific Name: Dakotaraptor steini
    Common Name: Dako, deathtrap, DT, D-raptor
    Motive: Hungers for flesh, defense
    Environment: Anywhere there are living creatures that might become food
    Health: 40
    Damage inflicted: 15 points
    Armor: 2
    Movement: Very long                                                                                       Dazed, page 203
    Modifications: Speed defense as level 10 due to speed
    Combat: Uses the killing claw on its hind legs to slash prey for 15 points of damage. If it’s not in a
         good position to use its killing claw, it bites or gouges for 8 points of damage.                   GM Intrusion: The
    Instead of attacking, a dakotaraptor may attempt to intimidate up to three creatures at a time with      dakotaraptor is especially
         its large, feathered wings, dazing them for two rounds.                                             fierce because it’s
    Interaction: Dakotaraptors are predators, through and through. They can be distracted with food,         protecting its young, and
                                                                                                             does 2 additional points
         but are unlikely to be scared off or reasoned with.
                                                                                                             of damage on each
    Use: In a world where carnivorous predators are always a threat, the dakotaraptor is a name many         attack.
         won’t even whisper. Those who tangle with it on purpose know they’re asking for trouble.
    Loot: Anything it might have ingested during its last meal, including a weapon or two, or any
         number of devices, packs, or other equipment.
    Upgrades: Dakotaraptors have been upgraded, crossbred, and genetically modified in
         every way imaginable. Due to their aggressive nature and fierce disposition,
         they’re always a risk (who wants to put their hands inside that
         mouth?) but many feel that successful upgrades are well
         worth the danger.
GHAStHOUND 8 (24)
              Ghasthounds are         These monstrous-looking mammals are one of the prehistoric relatives of pigs. Armed with
               members of the         incredibly sharp teeth and powerful jaws, these bulky apex predators stand up to 7 feet (2 m) tall
             Entelodont family.       at the shoulder. They eat anything and everything, and make no bones about standing up to—and
                                      taking down—creatures twice their size.
                                      Common Name: Ghasthound. Hellhound. Gallhound.
                                      Motive: Hunger
                                      Environment: Forests and plains
                                      Health: 25
                                      Damage Inflicted: 10 points
                                      Movement: Short
                                      Combat: Their teeth rend flesh for 10 points of damage and can damage light and medium physical
              Dazed, page 203              armor (decreasing its effectiveness by 1 until it’s repaired). Ghasthounds can also ram a foe,
                                           knocking them prone and dazing them for two rounds.
                                      Interaction: It’s impossible to interact with a ghasthound in any meaningful way.
             GM Intrusion: After
                                      Use: Anytime someone has killed another creature, it’s possible that one or more ghasthounds will
       killing a creature of some
      kind, one or all of the PCs
                                           decide that the spoils belong to them and show up to claim their prize.
        see a large beast moving      Loot: Ghasthounds sometimes dig caches nearby, where they store food for later. Someone who
      through the brush toward             finds and digs up a cache—without getting killed—is sometimes rewarded for their efforts by
                            them.          nautils, equipment, and upgrades that once belonged to the ghasthound’s recent meal.
LytHRONAX 8 (24)
    Sometimes a creature’s name tells you everything you need to know about it. The “king of gore”      Lythronax means “the
    is one of those creatures. Growing to a size of more than 26 feet (8 m) long and weighing in at     gore king.”
    2.75 tons, the lythronax is already designed to be a killer—no upgrades needed. With a mouth full
    of giant, banana-shaped meat cleavers, the lythronax can inflict huge amounts of damage, crush
    bone, and carve out huge chunks of flesh in a single bite.
    Scientific name: Lythronax argestes
    Common name: Lythro, gorebeast, gorer
    Motive: Hunger                                                                                      GM Intrusion: The
    Environment: Areas near lakes, floodplains, and rivers, particularly where prey gathers             lythro gets a grip on the
                                                                                                        character and shakes
    Health: 55
                                                                                                        them, knocking them one
    Damage inflicted: 12 points                                                                         step down the damage
    Armor: 1                                                                                            track.
    Movement: Long
    Modifications: Initiative as level 9 due to hunting instincts; all tasks involving
        critical thinking as level 7 due to intelligence
    Upgrades: No one seems to know what to do with lythros.
        You can occasionally see an upgraded lythro
        running around in the world, wearing the
        remains of a control collar,
        capturing device, or other
        upgrade. 
    Combat: Lythros are all bite
        and no bark. Everything
        they do is focused on
        ripping, tearing, chewing,
        and consuming.  
    Interaction: Lythros can be
        lured away or tricked with
        live food. Occasionally, they
        can be trained the same way,
        but as a general rule, they’re not
        particularly smart and training can
        quickly turn into a surprise game of
        predator and prey. 
    Use: Run.  
    Loot: Their brightly colored feathers are
        coveted for creating equipment,
        armor, and decoration.
NEREZZA 9 (27)
       Some people try to keep        Nerezzas are ninjas, slippery beasts of shadow and silence. They’re loyal, smart, and deadly.
          nerezzas as pets, but       Carefully bred from a gene mutation that caused microraptors to have all-black feathers, eyes,
           those who don’t give       and beaks as well as all-black internal organs and muscles, nerezzas are small, feathered, birdlike
        them enough attention
                                      dinosaurs with wings on both their front and rear limbs. They’re small, weighing only 2 or 3 pounds
             and challenges will
                                      (about 1 kg), and they glide rather than fly.
        quickly find them to be
         nuisances, as boredom          In the wild, microraptors tend to work and travel together, but nerezzas seem to prefer to fly
           and loneliness make        solo, as it were. They’ve been known to peck other nerezzas to death if they’re forced into the same
              them destructive,       enclosure or if they feel like they’re competing for their trainer’s attention.
      petulant, and aggressive.       Scientific Name: Nerezza cari
                                      Common Name: Neree, essa, nezze
          Nerezza is an Italian       Motive: Loyalty, reward
             word that means
                                      Environment: Everywhere
                   “darkness.”
                                      Health: 21
                                      Damage Inflicted: 9 points
                                      Movement: Short when gliding, immediate when walking
                                      Modifications: Initiative, sneaking, and learning new things as level 10
                                      Upgrades: Many nerezzas have upgrades that improve their stealth and camouflaging techniques.
                                          A few have also been implanted with organic parts modeled after modern birds that allow
                                          them to mimic a variety of sounds, including human speech.
         GM Intrusion: Rather
                                      Combat: Gliding attacks are typically aimed at eyes, ears, and other unprotected spots, and do 9
             than attacking, the
         nerezza swoops in and            points of damage.
            attempts to steal an      Interaction: If a nerezza is loyal to you, it can be trained to do most tasks that come naturally to it
      artifact, weapon, or other          on command.
                         object.      Use: They’re used as silent killers, mostly by assassins, thieves, and covert operators.
PLAtyPODE 5 (15)
    Platypodes are weird creatures—slippery-smooth skin that’s so shiny and pale it almost seems          Platypodes were likely
    translucent, giant front claws on the ends of wing-like flippers, and a horned head and spined tail   named by a commuter
    that are nearly gelatinous in their feel. Amphibious, they’re bipedal on land but swim using mostly   in honor of the platypus.
    their front limbs and tail in the water. No matter what they’re doing—fishing, digging, or lying      However, try to describe
                                                                                                          a modern-day platypus
    stretched out along the sun-warmed rocks—they hoot, honk, click, and coo, emitting what seems
                                                                                                          to the native people of
    to be a series of new noises constantly.                                                              Grevakc, and they will be
       Originally created in labs for the sole purpose of oceanside manual labor, all platypodes are      hard-pressed to believe
    female. The goal was to keep the population in check and ensure that these creatures, which had       that natural selection,
    no natural predators, didn’t overrun the oceans. But the platypodes did something amazing: they       not bioengineering,
    reproduced anyway. Genetic testing confirmed that the platypups only have DNA from their moms.        created such a beast.
    To keep the population under control, the platypode creation program has been put on hold
    indefinitely.
    Scientific Name: Platypus deux
    Common Name: Platy
    Motive: Hunger, warmth, defense
    Environment: Western Interior Seaway, never more than a mile from land
    Health: 15
    Damage Inflicted: 5 points
    Movement: Long in water, short on land
    Combat: Platypodes do 5 points of damage with their claws.
                                                                                                          GM Intrusion: A PC
    Interaction: Platypodes are playful, curious, and social, and they seem to consider humans their
                                                                                                          accidentally steps
        friends, whether they were lab-made or wild-birthed. They’re not aggressive unless invoked or     too close to a young
        threatened.                                                                                       platypode, which gets
    Use: PCs in a boat on the Seaway may find themselves surrounded by a ring of honking, hooting,        scared and begins to call
        clicking creatures.                                                                               loudly for its mother.
               For some reason,       These creatures have been bred from wild, full-sized sauroposeidons (long-necked dinosaurs) to a
      wild sauroposeidons seem        more manageable size and temperament. While full-sized sauroposeidons can grow up to 100 feet
         to see pygmysaurs as a       (30 m) long and 60 feet (18 m) high, pygmysaurs are usually about one-third to half that size. Their
       threat, and often attack
                                      smaller footprint—literally—means that they’re easier to control, house, and tame. And, just as
        them unprovoked, even
         going so far as to enter
                                      important, they require a lot less foliage to keep well fed.
           a town or area where          They’re popular among dinosaur wrestling aficionados, livestock farmers, and caravan runners,
          pygmysaurs are being        but are also sometimes used in construction and vegetation farming, as their small size, strong
         housed and attempt to        legs, and agreeable personalities make them good for hauling, plowing, and other types of manual
                       kill them.     labor.
                                      Scientific Name: Pygmy sauroposeidon 
                                      Common Name: Pygmysaur, posei, posey
                                      Motive: Hunger, safety, reward
                                      Environment: Cities, farms, and towns. Pygmysaurs are rare in the wild, as most don’t have the
                                          defenses or the size to survive against the much larger, faster natural predators.  
                                      Health: 15
                                      Damage Inflicted: 4 points
                                      Armor: 1
                                      Movement: Short
                                      Modifications: Speed defense as level 3 due to domestication and size
                                      Upgrades: Most upgrades are cosmetic or decorative, including paint, piercings, outwear, and
                                          garnishes.   
                                      Combat: They attack neck-first, attempting to wrap their long necks around their opponent and
           Stunned, page 203              wrestle them to the ground. Creatures who are pinned in this way take 4 points of damage
                                          (ignores Armor). Pygmysaurs can also headbutt their opponents, stunning them for one round
                                          so that they lose their next turn.
          GM Intrusion: If one        Interaction: Pygmysaurs are domesticated, eager to please (especially if there is food forthcoming),
             of the characters’
                                          and mostly docile. It’s only during mating season that the males are aggressive and considered
              companions is a
             sauroposeidon, it            dangerous.    
            suddenly attempts         Use: Pygmysaurs are often used in dinosaur wrestling, as pack animals, and as food sources. 
            to attack a nearby        Loot: Whatever upgrades the creature is adorned with, as well as anything that’s in the packs it
                   pygmysaur.             might be carrying.
StyGIMOLOCH 4 (12)
    Stygimolochs, with their wildly horned heads, are favorites in black-market dinosaur fighting       Stygimoloch means
    rings and among sport hunters. In addition to being considered trophies, the creature’s horns are   “horned devil from the river
    believed in some places to be an aphrodisiac and a cure for various ailments. Thus, their numbers   of death.”
    are not what they once were. It seems possible that they have a way of communicating with other
                                                                                                        Stygimoloch is pronounced
    members of their species, as many stygimolochs will attack humans on sight.                         Stig-ee-MOE-lok.
       They can grow up to 10 feet (3 m) long, and sport spikes on their heads up to 6 inches (15 cm)
    long and 2 inches (5 cm) in diameter. They are bipedal herd animals.
    Scientific name: Stygimoloch spinifer
    Common name: Moloch, death devil 
                                                                                                        GM Intrusion: The
    Motive: Food, protecting the herd                                                                   target is also dazed by
    Environment: Woodland areas with enough foliage to sustain their herd                               the dinosaur’s head butt
    Health: 15                                                                                          for one round, during
    Damage Inflicted: 5 points                                                                          which time the difficulty
    Armor: 1                                                                                            of all tasks it performs is
    Movement: Long                                                                                      modified by one step to
    Modifications: Speed defense as level 5 due to speed                                                its detriment.
    Upgrades: There are a few stygimolochs in the wild with
        enhanced horns, typically metal bits that were driven
        through the horns to create additional barbs and
        hooks along the side. These creatures do 5 points of
        damage with a horned attack. They might also catch their
        foe on the barbs, holding them for one round.  
    Combat: Stygimolochs typically move headfirst into battle,
        using their dome-shaped skulls and horns as
        battering rams and weapons. They do 5 points of
        damage with their horns, and can knock even
        large creatures prone by bashing them in the
        hip, flank, or side.    
    Interaction: Stygimolochs aren’t likely to be tamable
        or even reasonable; they seem to have a distinct fear
        and hatred of humans, perhaps brought about by the
        aggressiveness with which they are hunted. 
    Use: The characters come upon a black-market dinosaur
        fighting ring, filled with captive stygimolochs. 
    Loot: The horns can be sold or traded for use in
        tinctures and powdered mixtures.
SUPERSAURI 10 (30)
      Supersauri is both singular       Supersauri are composite creatures that were created from the genetic material of any number
                      and plural.       of sauri: gigantosaurus, mapusaurus, rajasaurus, titanosaurs, and more as part of SATI’s Project
                                        Kaiju. The goal was to create and grow them in labs, then hand-raise them until they were well-
               There are tales of a
                                        trained adults, equip them with the best upgrades, then keep them on hand as war machines,
            woman, half-creature
           herself, who lives in the    should the need ever arise. Supersauri were supposed to be SATI’s combined safety blanket and
      wilds and is able to interact     nuclear weapon—a creature so large that it had no other predators on the continent, one that was
          with supersauri and get       created from the genes of the best fighters so that it was impossible to defend against, and hand-
          them to do her bidding.       raised so that it was always controllable.
                                           Most supersauri turned out to be nothing like that. The creatures were expensive and time
              GM Intrusion: The
                                        consuming to create and raise, not to mention unpredictable and uncontrollable. And more
       supersauri topples trees as
         it charges, causing them       than half the time, they had some type of genetic failure that caused them to die before reaching
        to fall right above one or      adulthood. Those that survived to adulthood broke upgrades (and the humans attempting to equip
                        more PCs.       them), destroyed buildings, fences, and equipment, and were nearly impossible to keep fed.
                                                                            SATI cancelled Project Kaiju in its fifth year. But by then, there
                                                                         were already a dozen of the creatures that had reached adulthood.
                                                                         In an effort to get some good out of the project, SATI tagged the
                                                                         surviving supersauri and released them into the wilds of Upper
                                                                         Laramidia for tracking.
                                                                                                     Every supersauri looks different and has
                                                                                                  a unique combination of skills, both in
                                                                                                  combat and otherwise. They can reach up to
                                                                                                  40 feet (12 m) long and 12 feet (4 m) high,
                                                                                                  weigh more than 4 tons, and run up to 40
                                                                                                  miles (64 km) per hour.
                                                                                                  Scientific Name: Supersauri
                                                                                                  Common Name: Kaiju (SATI), supers (SATI)
                                                                                                  Motive: Hunger
                                                                                                  Environment: Upper Laramidia jungles
                                                                                                  Health: 70
                                                                                                  Armor: 2
                                                                                                  Damage Inflicted: 12 points
                                                                                                  Movement: Long
                                                                                                  Modifications: Speed defense as level 2 due
                                                                                                      to size
                                                                                                  Upgrades: Supersauri have at least two
                                                                                                      upgrades, at least one of which is a
                                                                                        weapon. Roll or choose two upgrades from the lists
                                                                                        on pages 125-127.
                                                                                   Combat: They bite for 12 points of damage, but most
                                                                                        prefer to use their upgraded weaponry.
                                                                                   Interaction: Supersauri are fierce, aggressive, ever-hungry
                                                                                        hunters. They are also territorial, fighting anything
                                                                                        that dares to cross into their claimed space.
                                                                                   Use: Even advanced PCs will find going head to head
                                                                                        with a supersauri to be invigorating, challenging, and
                                                                                        (likely) death-defying.
                                                                                   Loot: At least two upgrades, plus 1d100 + 20 nautils,
                                                                                        equipment, and anything else they ate.
tESLASAURUS 5 (15)
    Teslasaurs were originally created by SATI scientists, injecting ankylosaurs with electric eel genetic
    materials, in the hope of creating docile bioelectrogenesis hosts to biologically power their
    facilities. However, the predatory aspects of the transplanted DNA tended to make the creatures
    too aggressive for domestic energy generation, but perfect for mobile energy defense. The smaller
    teslasaurus males are outfitted with electromagnetic force field generators for defense, while the
    larger females are outfitted with capacitors and voltage steppers to allow them to project electrical
    blasts as an offensive weapon. 
       Streams of high-energy electricity arc between their enhanced horns, armor plates, and tail,
    creating a beautiful—and portentous—sight.   
    Scientific Name: Teslasaur
    Common Name: Tesla, fire lizard, lightning lizard    
    Motive: Trained for offense and defense
    Health: 20
    Damage Inflicted: 5 points                                                                                 Because teslasaurs have
    Armor: 3                                                                                                   high Armor and are
    Movement: Short                                                                                            trained to stand guard,
    Modifications: Speed defense as level 3 due to training; critical thinking and initiative as level 4 due   they don’t attempt to
         to intelligence                                                                                       avoid attacks like other
                                                                                                               creatures might.
    Combat: Anyone who touches a teslasaur or its electrical arcs takes 5 points of damage. 
    Upgrades: Some teslasaurs are updated with cybernetic implants that allow their electricity to be
         harnessed and sent out to long range, doing 5 points of damage to everything they touch.              GM Intrusion: A sudden
                                                                                                               rainstorm arrives,
    Interaction: Teslasaurs are trained to defend and protect, mostly by standing in a single spot and
                                                                                                               increasing the range and
         letting foes come to them.                                                                            power of the teslasaur’s
    Use: A secret underground bunker is guarded by a herd of teslasaurs that are trained to keep               electrical pulses. Each
         unauthorized visitors from discovering or entering the building.                                      pulse does 1 additional
    Loot: Scales and horns, cybernetic implants                                                                point of damage.
NPCs
BUttERFLy 5 (15)
                                     Butterflies may eschew technology, weapons, and augmentations, but that doesn’t mean that
                                     they’re not well equipped to take care of themselves. As part of a subversive guerrilla group on a
                                     mission to destroy the possibility of a time-travel solution, they are willing to die for their cause.
                                     This makes them determined—and dangerous.   
                                     Motive: Save the future (or at least the future of humanity)
                                     Health: 15
                                     Damage Inflicted: 3 or 4 points
                                     Armor: 1 to 2 
                                     Movement: Short 
                                     Modifications: Stealth, subterfuge, sneaking, and surprise as level 6
                                     Combat: Butterflies strike when they are least expected, preferring to make friends with shadows,
                                         secrecy, and surprise. They will wait, poised, until the perfect moment. And if one doesn’t
                                         appear, well, there’s always tomorrow night. They will not initiate a fight until they believe they
                                         have the upper hand from the first moment.   
                                     Interaction: Butterflies all play different roles within their organization. Some are spies. Some work
                                         to destroy equipment or dinosaurs.  Some have infiltrated other organizations, possibly for
         GM Intrusion: The
      Butterfly pulls a second           years, in order to gain information or access.  
      weapon out of a hidden         Use: While interacting with a SATI official, the PCs discover that the person is actually a long-term
       pocket and performs a             undercover agent for the Butterflies.     
               double attack.        Loot: Light or medium weapon and armor, 1d6 nautils, and at least one remnant.
    SATI guards tend to be slightly better trained and better equipped than general non-SATI guards.
    They may or may not believe strongly in the work that they do, but most do believe that SATI—and
    consequently, they—are doing work that matters. Even if they don’t know exactly what that work is.
    At the very least, they’re doing work that pays well, and that’s nothing to sniff at. 
    Motive: Protect and serve; do the work they were hired to do
    Health: 12
    Damage Inflicted: 4 points
    Armor: 1 or 2
    Movement: Short
    Modifications: Each guard has one non-combat specialty, such as healing, sneaking, perception,
        and so on. Handles tasks related to that specialty as level 5.
    Combat: SATI guards typically have training in both melee and ranged weaponry. They likely carry
        both and switch back and forth as needed. 
    Interaction: SATI guards are good at their job and are typically loyal to their mission at hand. SATI
        comes first, but the people come second, and they can be helpful as long as it doesn’t conflict
                                                                                                             GM Intrusion: During
        with their job. There are, of course, guards who are open to various types of bribes.                an altercation, one of the
    Use: The PCs break into what seems to be an abandoned storage facility only to discover that it’s        SATI guards calls one of
        actually under the protection of a small group of SATI guards.                                       the SATI higherups in as
    Loot: Average SATI armor, plus one melee weapon, one ranged weapon, and 1d6 nautils.                     backup.
    Unlike standard SATI guards, SATI higherups tend to believe strongly in the work they’re doing,          SATI higherups include
    and they’ve been well equipped to do it. Especially when that work is keeping riffraff and nefarious-    officers, head guards,
    looking individuals and groups out of SATI’s labs, information vaults, and other important places.       bodyguards, leaders,
    They typically wear SATI-issued armor and carry high-tech weapons. Even though their equipment           some field scientists, and
                                                                                                             so on.
    is likely hand-me-down and refurbished, it still gives them a unique advantage. They are more likely
    than most to carry an artifact or to be accompanied by an upgraded creature companion. They
    tend to have higher clearance, and thus more knowledge, than most SATI workers.  
    Motive: Protect and serve; do the work they believe in 
    Health: 18
    Damage Inflicted: 6 points
    Armor: 2 or 3
    Movement: Short
    Modifications: Resist persuasion, seduction, and bribery as level 7 
    Combat: SATI higherups aren’t just hired off the street. They’ve been trained for this, possibly since
         the time they were very small. “Once a SATI family, always a SATI family,” as the saying goes.
         They carry high-tech weapons designed for quick, clean kills and are well protected. They tend
         to work together in groups of twos and threes and may also have a companion.
    Interaction: As a general rule, SATI higherups are hard to bribe, persuade, or influence. They aren’t    GM Intrusion: The
         unhelpful, however, since part of their job is to protect the community that they are part of.      SATI higherup seems
                                                                                                             like they’re about to help
    Use: SATI higherups are less likely to be allies than they are to be obstacles. However, PCs who are
                                                                                                             the PCs work toward
         aligned with SATI—or at least with SATI’s goals—might find themselves the recipients of the         a common goal, but
         knowledge and protection of a higherup.                                                             something spooks them
    Loot: A higherup typically has SATI-issued medium armor and weaponry, as well as basic gear, a           and they change their
         remnant, and 1d20 nautils. Rarely, they might also be carrying an artifact.                         mind.
SILVERBACK 5 (15)
          Silverbacks are never       Silverbacks are so named because they are considered to be the leaders of their respective packs.
        alone. They travel with       Silverbacks are typically humans who have undergone some form of predacious changes to
         at least two members         become more dinosaur-like. They may have claws, teeth, tails, or all of the above and more. They
              of their pack, and
                                      live and hunt with their pack, usually a group of carnivorous dinosaurs that has accepted the
              sometimes more.
                                      silverback as their leader.
                                      Motives: Safety, defense, hunger
                                      Health: 15
                                      Damage inflicted: 5 points
            Silverbacks are more      Movement: Short
         likely to lead dinosaurs     Modifications: Perception, intimidation, and leadership tasks as level 7; positive interaction tasks
       that are human-sized or             as level 4
        larger to allow them to       Combat: Attacks using modified body parts, much as a dinosaur would. The attacks are carried out
      blend in better with their
                                           in unison with at least two members of their pack.
                            pack.
                                      Interaction: Silverbacks are still human, despite their outward appearance. However, many choose
                                           not to interact with other humans in an attempt to further their self-identities as creatures.
                                           Silverbacks will typically not tolerate other humans near their packs or in their territory.
                                      Use: The group hears about a pack of dinosaurs that’s been aggressively and methodically
            GM Intrusion: The              attacking local labs. It turns out that the pack has been raiding the labs for the supplies that
              silverback calls on          the silverback needs to continue enhancing their body.
      additional members of its       Loot: Silverbacks eschew human needs and goods, and rarely have anything on them that would tie
        pack to come to its aid.           them back to their human origins.
Chapter 14
RUNNING PREDAtION
                                    F
                                              or the most part, running Predation is      everyone knows the answer is “Not if the
                                              similar to running any Cypher System        Tyrannosaurus rex eats you first.” 
         Running the Cypher
                                              game. You’ll want to reference the             Despite its setting in the past, Predation isn’t
           System, page 366          Cypher System Rulebook for general tips on           designed to be a game about time-travel itself.
                                     GMing a Cypher System game. This section             Yes, time travel brought the characters (or more
                                     touches on some Predation-specific suggestions       likely, the characters’ parents or grandparents)
                                     and considerations.                                  to the Cretaceous period and yes, finding a
                                       You’ve probably already read through the           way to fix time travel might be the characters’
                                     sections on the setting, and you know that           end goal. And yes, the world has been deeply
                                     Predation is set in the far past of the Cretaceous   changed as a result of the previous time travel.
                                     period, but that it also bears the marks of          But that’s all a precursor to what’s happening
                                     the science and technologies of our future.          now, in the game and in the setting. In
                                     This presents a unique opportunity to create         Predation, time travel is broken. What will come
                                     dinosaurs, devices, and experiences that don’t       to pass has already come to pass. The only
                                     exist yet. Basically, the setting is yours to do     thing that the characters truly have any control
                                     with as you like.                                    over is their own near future (and maybe not
                                                                                          even that, considering the asteroid that’s just
                                                                                          over the horizon).
                                     THE PARADOXES OF                                        Of course, one of the end-game possibilities
                                     TIME TRAVEL                                          is that the characters could find a way to fix
                                     Time travel is tricky. Not just in real life, of     time travel and escape the Cretaceous before
                                     course, but in roleplaying games as well.            the asteroid destroys everything they know and
                                     Theoretically, time travel poses far more            love. What will that time travel look like? Where
                                     questions than it answers. “If I go back and kill    will the characters end up and how will they
                                     my grandparents, will I still be born?” is still a   get there? What effects will their actions have
                                     common debate at geeky parties even though           on the future (or on their soon-to-be past)?
    Those are all questions and answers that are          Dipping back into the Cypher System Rulebook
    beyond the scope and setting of the game. But         at that point can provide suggestions for far-
    that doesn’t mean you shouldn’t find a way to         future settings, time-travel options, science
    continue on if that’s what your players desire.       fiction creatures, and more.
                                     want to know every detail about the dinosaurs        promise anymore. Still, some ask: What if it’s
                                     they meet—their scientific name, where they          true? What if it could be found, and activated?
                                     lived, what they ate, and more. Others will just     Could the future be close at hand?
                                     want to run around fighting with a raptor at
                                     their side and shooting lasers at T. rexes. The      INTERSTELLAR ARRIVAL: Something large
                                     game allows for both of those possibilities, and     has just crashed down at an unknown location
                                     anything in between.                                 in the Boot. Scientists are scrambling to put
                                        It helps to know your players’ interests ahead    teams together to go search it out and gather
                                     of time. Don’t go on in detail about the color       data. Is it a meteorite? An alien spaceship? A
                                     of the dakotaraptor’s feathers if the players just   signal from the future? Perhaps all three.
                                     want to know how big of a hole it’s going to
                                     make in them with its claw.                          MAD CAVERNS: On their travels, the PCs
                                                                                          encounter a man who’s deathly ill. He says
                                                                                          he’s spent the last 50 years of his life deep in
                                     SUGGESTED                                            a cavern, studying everything he can on SATI.
                                     CAMPAIGN SEEDS                                       When he realized he was dying—he thinks,
                                     Throughout this book, you’ll find suggestions        in fact, he was poisoned by someone from
                                     for small stories and adventures in text boxes       SATI—he left the cavern to tell someone his
                                     called Reading the Bones. These give you small,      story so all his research wouldn’t go to waste.
                                     quick snippets of things for the characters to       He begs the PCs to find the cavern, gather his
                                     do. In addition, there’s an adventure called         information, and use it to bring SATI down.
                                     “Promised Land” that is designed as a one-shot
                                     game for beginning players.                          STRANGE VISITOR: A corpse was found in
                                        Here are some additional ideas for                the middle of a small town. The body doesn’t
                                     longer, more in-depth campaigns that have            appear to have any marks on it, but is dressed
                                     the potential to take characters and their           in unusual fabrics and carries a device that
                                     companions through larger swaths of the world,       no one has seen before. Before anyone can
                                     where they can make important discoveries or         even react, SATI sweeps in, hauls away the
                                     accomplish goals that could change the face          body, and takes the PCs in for detainment and
                                     of the present and the future. This is in no         questioning.
                                     way designed to be a comprehensive list; it’s
                                     merely a jump-off point for your own ideas and       THE BLACK BOX: At what appears to be a crash
                                     campaigns.                                           site of some kind, the PCs find a stash of maps,
                                                                                          documents, and images inside a half-buried
                                     TAKING SIDES: One of the biggest issues in           ornate black box, all of which seem to indicate
                                     Grevakc is obviously the repair of time travel and   the presence of some type of alien life in an
                                     the destruction (or avoidance) of the upcoming       Appalachian jungle. Could this be what SATI
                                     asteroid. But every time SATI gets close, the        came back for, after all? How dangerous are
                                     Butterflies disrupt progress. Other groups and       they? Will the PCs confront SATI or head off and
                                     organizations also play a role, as they all have     try to uncover the truth on their own?  
                                     their goals and agendas. Do the PCs get involved
                                     in this large-scale struggle? Whose side do they     CORPSE COMMUNICATION: A series of
                                     take, and what are their roles?                      brachiosaurs, dead from no discernible cause,
                                                                                          have been showing up across the region, each
                                     VILLAGE OF THE LOST: The PCs all hail                with a strange and different piece of technology
                                     from a tiny, snow-covered town way up in the         embedded in their necks. The pattern, when
                                     mountains. Due to a choice by the town’s             put together, seems to be a key or map of
                                     elders, the PCs know almost nothing of what          some type. Are they messages from SATI in an
                                     came before this harsh life of cold winters and      earlier time, or is this the work of someone (or
                                     dangerous creatures. A stranger has shown up,        something) else? Where do the messages lead?
                                     lost and injured, telling tales of glorious cities   And to what end?
                                     and technologies.
                                                                                          FALSE TRUTHS: Someone has been spreading
                                     LONG AGO AND FAR AWAY: There are rumors              information about time travel with a voice of
                                     of a still-functioning time machine deep in          authority, promising that it will be fixed in just a
                                     the northern reaches of Upper Laramidia. But         few months. At first people were skeptical, but
                                     this rumor has been around since the Last            optimistic. As the news continued to spread
                                     Commute, and no one believes its utopian             and more details came forth, everyone began
    to believe it. Now, there’s more news: a group        TEST OF TIME: The PCs are hired by SATI to
    of rebels is attempting to destroy the progress.      travel to a secret rebel base in the mountains
    The PCs learn the truth: there’s no time travel       to free an aeternologist who was captured.            Aeternologist, page 186
    solution and no rebel group. Just one person,         However, the PCs have been deceived—the
    attempting to start a war among the people for        people who hired them aren’t SATI at all. They’re
    personal gain.                                        using the characters to gain access to the
                                                          aeternologist, who they’re trying to assassinate.  
    DOUBLE-EDGED SWORD: A scientist has
    been kicked out of his laboratory by his              TIME TRAP: Someone is setting traps for time
    fellow scientists. They’ve been working on            hunters, creating a way to deceive them into
    technologies to destroy the asteroid, and he          thinking there are time anomalies in an area
    believes they were just getting close before he       where there are not. It seems to be a group
    was ousted. He thinks the other scientists are        that’s just interested in luring people into the
    hoping to make the breakthrough on their own,         wilds and then stealing their supplies. But how
    and use the device as some type of weapon             are they deceiving the time hunters? And is
    instead of to destroy the asteroid.                   there some greater purpose to their trickery?
                                     someone else’s companion. Maybe they built                Once you’ve run the game a few times and feel
                                     a fighter-type companion, but are running              comfortable, you can suggest that players work
                                     another player’s more snuggly companion,               together to create interesting player/companion
                                     which they didn’t want to do. One way to solve         pairings. If a player really wants to run another
                                     these concerns ahead of time is to have players        player’s cute, furry mammal companion, there’s
                                     create their companions together, as part of the       no reason not to make that happen if you can.
                                     first play session. Players show up with their            Help your characters choose appropriate
                                     characters finished, but then work together with       companions. A companion is a long-term
                                     the other players to design their companions.          commitment for a character, and it’s important
                                     This allows everyone to get to know the                that the two make a good team. If a character
                                     companions, gives players the opportunity to           is lean in fighting, they might want to consider
                                     help build a companion they’re interested in           a more combat-focused dinosaur to help them
                                     running, and creates shared stories of character       out in tough spots. Alternatively, a tough fighter
                                     and companion backgrounds that will deepen             might decide to take a companion that can help
                                     connections and provide new roleplaying                them out in interactions or other non-combat
                                     opportunities.                                         situations.
                                        For characters who don’t start out with                Personality matters too—this is where the
      Companion dispositions,        companions, but gain them through gameplay,            companion dispositions come into play. They’re
                     page 57         this mechanism is already built in. The other          designed to help the players understand more
                                     characters will be there to provide feedback and       about how and why a companion might act
                                     advice when a character is purchasing, taming,         the way that they do. They also give the player
                                     or otherwise gaining their companion.                  running the companion some guidance for
                                        Make it easy on yourself. If it’s your first time   roleplaying.
                                     running Predation (or any game with more PCs              Match players with companions. Some
                                     than players), you might consider having each          players may not have much interest in running
                                     player run the companion of the player on their        a dinosaur in addition to their own character
                                     left or their right. The consistency means it          (or they may feel overwhelmed at the idea of
                                     will be easy to remember who is playing which          doing both at the same time). If that’s the case,
                                     creature. Use signs or notes to help you—as            you might match them up with a companion
                                     well as the players—keep track.                        that has more passive abilities or personality.
       Other players might be even more interested       could attack any creature you throw at them.
    in playing the dinosaur than in playing their        You might want to consider adding one or two
    own character. Companions that are outgoing,         additional creatures to combat scenarios to keep
    gregarious, or mischievous can be fun for those      them challenging for players. (If you’re unsure
    types of players.                                    how much of a challenge the group is ready for,
         Keep the setting in mind. Dinosaurs as          adding another creature via a GM intrusion at an
    companions can be tricky due to their size.          appropriate moment is a great option.)
    While many buildings in Grevakc are created             Help players remember their companions.
    with large creatures in mind, not all are. If        It’s easy for players who aren’t used to having
    the players enter a building that’s made for         companions to focus on their characters and
    humans, do their companions get stuck in the         forget about the dinosaurs at their side. It’s
    doorway? Do they break through the ceiling if        likely that, at least at first, you’ll have to remind
    they raise their head? Or do they stay outside?      players to use their companions. Have NPCs,
    What do they do while they’re out there?             other creatures, and the environment interact
       Think about size and space as the characters      directly with companions, use GM intrusions             Companion GM
    move through the world. A character who              on companions, and provide opportunities for            intrusions, page 161
    finds mechanical wings so they can fly can’t         PCs to work together with their companions.
    carry their heavy sauropod with them into the            Remember that companions are PCs, not
    skies. How does that creature get to the new         NPCs. You might find yourself falling into
    location? You don’t have to go into detail—the       the habit of treating companions as NPCs,
    assumption is that dinosaurs can make their          rather than PCs. It’s an easy mistake to make,
    way through the world on their own without           especially if you run other games where
    too much trouble. Feel free to hand-wave             companions work in a more NPC-style fashion.
    through that kind of thing a little bit. “So your    If you catch yourself starting to describe what
    companions arrive at the location shortly after      a companion is doing or why, stop and turn
    you do. It looks like they got into a scuffle with   the action back over to the person running the
    something between here and there—they’re             companion.
    a little roughed-up—but for the most part, it           Players may also forget that they’re the
    seems like they made it just fine.”                  personalities behind the companions, expecting
       Of course, it’s also an opportunity to make       you to narrate their actions as you do with
    something interesting happen. “So your               NPCs. Don’t be afraid to nudge them gently
    companions arrive at the location shortly after      into roleplaying the creature if they seem
    you do. Ferris, you notice that your companion,      hesitant or forget. One of the nice things about
    Appleseed, seems to have a rolled piece of           companions is that because they’re creatures,
    paper pinned to his collar. That wasn’t there        they don’t typically speak. For players who are
    when you saw him last.”                              nervous about roleplaying through dialogue,
       Consider combat. If every character at            companions give them a chance to use
    your table takes a fighter-type companion, it        gestures, movements, and other non-verbal
    potentially doubles the number of PCs that           actions.
       The technology was connected to time in ways        How to Use SATI’s Secrets in Your Game
    that had never been seen before. In fact, it was       Characters can interact with SATI’s hidden
    this very technology that, once extrapolated from      information in a number of ways:
    the fossils, allowed SATI to discover time travel.       •	 They can attempt to discover what SATI’s
    With barely a trial period to test everything, SATI         goals were. This can be undertaken by
    started sending scientists back in time to establish        talking with various people or searching old
    biolabs and start searching for living dinosaurs            offices, labs, or workspaces. It’s very likely
    with bits of alien technology inside them.                  that the information they receive will not be
       It’s unclear just exactly what SATI hoped to             straightforward, as there are so many stories,    NPCs who are (or were)
    do with their discovery. Clone and create aliens?           pieces of misinformation, and rumors              ranked SATI officials are
    Improve time or space travel (or both)? Use the             surrounding SATI and its purpose that most        always noted as such in
    technology for their own business purposes?                 people don’t know what is real.                   their stats.
    Sell it to the highest bidder? (At that point, the       •	 They might be sent out by someone to
    only ones able to pay more than SATI would                  discover dinosaurs with the embedded alien
    have been large countries, like Pluonia and The             tech. Scientists will pay a high price for such
    General Republic of Mongochina).                            creatures, particularly if they seem to be
       Now, scientists who are still working on                 part of a breeding herd (the technology is
    the project believe that these hidden bits of               embedded in genetic material and thus gets
    technology are the key to fixing the time-travel            passed along to some offspring). However,
    failure. They continue to search for, breed, and            it’s hard to tell which dinosaurs do and don’t
    study dinosaurs with this technology in an                  have it without special training or devices
    attempt to expand their understanding of it and             (and most scientists won’t tell the PCs the
    hopefully figure out how to use it to fix time              story behind what they’re searching for, either
    travel ahead of the asteroid’s arrival.                     because they’re loyal to SATI or because they
                                                                don’t actually know).
    WHAT’S THE TRUTH?                                        •	 It’s not unusual to encounter people who
    Even when time travel was still operational,                are searching for “treasure dinosaurs,” but       It’s unknown whether
    SATI’s purpose was shrouded in mystery. It’s                the majority of them don’t actually know          SATI was sending people
    likely even more so now. This provides you with             what they’re doing. Much like a gold rush,        to other time periods as
    a great opportunity to come up with alternative             people hear about dinosaurs with treasures        well. That information
    truths about SATI’s arrival in Grevakc, as well as          inside them, and go out hunting. More often       was reserved for those
                                                                than not, they’re incredibly disappointed         even higher-ranked than
    for the subsequent failure of time travel.
                                                                                                                  SATI-As.
       Alien Technology: This is the most common                when they cut open dinosaurs to find
    theory, and the one that SATI-As were told.                 nothing “treasure like” inside them. PCs may
       Alternate Timeline: Grevakc is an alternate              occasionally come upon stacks of dinosaurs
    timeline. It isn’t Earth, but Earth C. There are            that have been split open and left. This is
    other Grevakc timelines—A, B, D, and so on—                 almost always the work of treasure hunters
    one or more of which might be accessible from               who don’t know what they’re doing.
    Grevakc.                                                 •	 PCs who become in the know about SATI’s
       No Return: Commuters were sent back to                   goals and the alien technology might want
    mine and “ship” back raw genetic materials                  to get involved in other ways—using their
    through time in order to fill SATI’s pockets. But           science and technology skills to further          It is a common truism
    SATI never planned to bring the commuters                   advance their understanding of the alien tech     that those who know the
    back, due to inherent dangers in contamination.             and of time travel, and help other scientists     least about SATI’s real
    The company knew everything would be wiped                  work toward the end goal of repairing time        goal will talk the most.
    out by the asteroid, leaving no evidence.                   travel. Or they may decide to go the opposite
       Not an Accident: SATI got wind of something              route, helping the Butterflies and other
    that spooked them, and they purposefully caused             resistance organizations stop the work of
    the Last Commute to protect the future. Or a                SATI’s scientists.
    rival company infiltrated SATI and found a way
    to close down time travel. Or, possibly, the Last
    Commute was a great way to keep everyone
    trapped in Grevakc, but SATI is still keeping an
    eye on or a connection with one or two SATI-As
    through a hidden loophole.
        There Is No Future: The Last Commute
    was triggered by some type of catastrophe that
    originated in Grevakc and traveled to the future.
    Contamination. Alien technology or weapons. A
    superbug. Whatever it was, it wiped out Earth of
    the future. Now Grevakc is all that is left.
                                     GM INTRUSIONS
                                     GM intrusions are interesting moments designed to complicate the characters’ lives. They’re an
                                     opportunity for the GM to introduce an unexpected difficulty or experience, and then ask, “Now
               GM Intrusion,
                   page 219
                                     what do you do?” For additional information on GM intrusions, see the Cypher System Rulebook.
                                        Here you’ll find a list of sample GM intrusions designed for Predation. They’re by no means
                                     comprehensive, so feel free to create your own. Or you can roll a d20 on one of the tables below
                                     for a quick and easy GM intrusion.
                                        Remember: when you give a player a GM intrusion, they get 2 XP, one to keep and one to give
                                     away to another player (ideally for a good reason—perhaps their plan saved the group, perhaps
                                     they stepped right into the line of fire to protect the other characters, or maybe they just told the
                                     perfect story to keep everyone’s spirits up).
                                        When giving a GM intrusion to companions, you can give 2 XP to the player who owns the
                                     companion (and they can pass out the second XP as they see fit), or you could give 1 XP to the
                                     owner and 1 XP to the player running the companion, since the two of them will need to work
                                     together to solve the complication. It’s up to you as the GM to decide, but the rule should be
                                     consistent. For example, don’t give 2 XP to the owner in the first companion GM intrusion and
                                     later give 1 XP to each of the players in the next companion GM intrusion.
                                     PREDATION GM INTRUSIONS
                                           1       One or more of the characters steps forward and hears the sound of an eggshell
                                                   crunching underfoot. A moment later, there are the sounds of branches breaking
                                                   nearby.
                                          2        A pterosaur swooping overhead drops its prey accidentally; the still-living creature
                                                   comes tumbling down toward the group.  
                                          3        An unseen geyser suddenly erupts underneath the feet of one or more characters.
                                          4        A young ankylosaur comes running around the corner, heading right for the group. It
                                                   has the word HELP written on its side in neon paint.
                                          5        The sudden activation of a device startles any nearby dinosaurs.
                                          6        The character takes a step forward, activating a hidden dinosaur trap.
                                          7        One or more of the characters realizes that something or someone has been stalking
                                                   them, possibly for quite a while, and whatever it is is getting closer.
                                          8        While the characters are in the middle of an interaction, a seemingly random dinosaur
                                                   or individual interrupts it with a savage attack.
                                          9        An NPC’s human or animal companion suddenly seems very suspicious of the
                                                   character and begins to act accordingly.
                                          10       The dinosaur that the characters are fighting releases a loud call, seemingly to request
                                                   assistance. Mere seconds later, two more dinosaurs appear.
                                          11       While the characters are fighting or interacting with NPCs, a time anomaly opens up
                                                   suddenly between them.
                                          12       During an interaction, an NPC begins to talk about their favorite conspiracy theory
                                                   about the future at length and in far too much detail.
                                          13       A nearby lab (one that the characters may or may not even know is there) suddenly
                                                   explodes, sending shrapnel, liquids, and other debris into the air around them.
                                          14       An NPC’s companion suddenly shows up and engages with one of the PCs. The
                                                   companion’s action might be an attack, a nuzzle, a charge, or something else.
                                          15       The characters are suddenly caught in the middle of a dinosaur stampede.
                                          16       A previously hidden door opens and two NPCs suddenly step out, carrying some type
                                                   of creature inside a cage.
         17      A bag filled with something heavy tumbles out of the trees or tall structure overhead,
                 quickly falling down toward the characters below.
        18       A bit of swampy or wet ground turns out to be a potentially deadly mudpit.      
        19       A time terror appears, separating the characters from each other.                          Time terror, page 74
        20       One or more well-armed SATI guards show up, believing the characters to be covert
                 Butterfly agents.
    COMPANION GM INTRUSIONS
         1       One or more of the companions are suddenly nowhere to be found and aren’t
                 responding to calls or commands.  
         2       A companion steps on something sharp, doing damage to one or more of its feet, and
                 causing it to limp.
         3       A companion’s armor, equipment, or technology malfunctions. The difficulty of all of
                 its actions is increased by one step until someone takes three rounds to enact a hasty,
                 makeshift repair.
         4       During combat, a companion accidentally knocks one or more of the characters prone
                 with its body, tail, or neck.
         5       A sudden noise causes some or all of the companions in the vicinity to startle and start
                 to flee.
         6       In the middle of combat, the companion seems to recognize the creature or person
                 that it’s fighting, and refuses to attack them.
         7       A loud roar or coo from another dinosaur is heard nearby, and it distracts one of the
                 PC’s companions from its current action.
         8       A trap is sprung, and one of the companions gets caught in it. 
         9       The PC’s companion misunderstands or mishears a request and does the exact
                 opposite of what was asked of it. 
        10       A creature or person appears that seems to make one or more of the companions
                 particularly wary or nervous. 
         11      Two or more of the companions start interacting with each other in a way that makes a
                 lot of noise and is likely to draw attention.
        12       A companion starts acting suspicious about something that the characters can’t
                 hear, see, or smell. The companion won’t stop or leave until the character spends two
                 rounds calming it down (or the issue itself is dealt with). 
        13       While the characters were busy doing other things, one of the companions got hungry
                 (or bored) and chewed up an important object (or ate all of the rations).  
        14       A companion knocks into a campfire, some combustible lab equipment, or a nearby
                 lava stream and lights its surroundings on fire. 
         15      A companion attempts to go through a door, tunnel, or other too-small space and gets
                 stuck.
        16       A companion returns from a task carrying an unexpected object or living thing in its
                 mouth.
         17      During an intense interaction between two or more characters, one of the companions
                 interrupts, perhaps in an attempt to defuse tensions (or perhaps just as a blunder). 
        18       One of the companions grabs an important object and runs off with it.  
        19       The companion’s upgrades start malfunctioning—perhaps its lasers are misfiring or its
                 cybernetic wings stop working—at the worst possible moment. 
        20       The companion meets a new friend or mate, and is reluctant to continue on without
                 them.
                                                              Chapter 15
                                     CYPHERS, ARtIFACtS,
                                       AND REMNANtS
                                     C
                                                yphers, artifacts, and remnants are        IDENTIFYING AND
                                                all remnants of the past—or, rather,       USING CYPHERS
                                                the future—that come through time          It’s possible to identify the cyphers that a time
                                      anomalies into the Cretaceous period. No             anomaly carries prior to entering the anomaly.
                                      one is entirely sure how or why this happens.        This is an Intellect-based task equal to the time
                                      Is it a sign that the future is still out there,     anomaly level. When cyphers are pre-identified,
                                      somewhere, attempting to reconnect with              the characters may attempt to choose which
                                      those stuck in this time? Or have the objects        cyphers embed themselves in their DNA.
        Time anomaly, page 74         themselves been stuck in some kind of weird             Sometimes characters may walk into a time
                                      time loop ever since the Last Commute and are        anomaly without realizing it, or they may not
      Rarely, an actual physical      only now finding their way to Grevakc? There         identify the cyphers beforehand. In this case,
          object slips through a      are many theories, but in the meantime, people       the cyphers are embed at random. As soon
       time anomaly, but these
                                      are only too happy to put the objects that come      as a cypher embeds in someone’s DNA, the
          tend to be artifacts or
          remnants rather than        their way to good use.                               information becomes available to them. There
                         cyphers.                                                          is no need for a further roll or task to identify it.
                                                                                              Once a cypher is embedded in the PC’s
                                      CYPHERS                                              DNA, they can choose to use it at any time.
           In Predation, cypher       The vestigial remnants of far-future technologies,   Cyphers lie dormant in the character’s DNA
                levels are always     sciences, and information storage systems that       until they are activated by the user or purged
       determined by the level        have slipped through (or perhaps continue to         (either via another cypher, a lab, or a special
           of the time anomaly.       slip through) the timespace closure via time         device). Using a cypher is as simple (and as
       Thus, a cypher’s “given”
                                      anomalies, cyphers are bits of information that      hard) as asking your body to activate it. The
        level (1d6 or 1d6+3, for
            example) is typically
                                      have been encoded for digital preservation           same way that you ask your hand to pick up a
            used only in unusual      inside human DNA.                                    pencil, PCs ask their body to extract and use the
         circumstances, such as          To gain cyphers, characters just need to walk     information stored in their DNA.
            when an NPC has a         into or through a time anomaly. The cyphers             Most of the time, the results of a cypher
                           cypher.    will fill all available space in the character’s     occur as a response within the user’s body—a
                                      DNA. A time anomaly will provide cyphers to          healing cypher releases information or
                                      each character only once. It’s believed that this    antibiotics into their tissue, allowing them to
                                      has something to do with the way in which time       quickly feel better. A knowledge cypher could
                                      anomalies interact with an individual’s DNA.         work in any number of ways: delivering specific
                                      Some devices may disguise a character’s DNA,         information right to the user, increasing blood
                                      allowing them to “fool” the time anomaly into        flow to the brain for improved cognition, or
                                      giving them cyphers more than once.                  even releasing someone else’s memory that
                                         Cypher levels are determined by the time          provides necessary information.
                                      anomaly level. For example, a level 3 time              It’s also possible to share the effect of some
                                      anomaly carries level 3 cyphers, while a level       cyphers with others by physically touching (or
                                      9 time anomaly carries level 9 cyphers. The          being close to) another living creature or object.
                                      majority of anomalies are levels 3 through 6,        These typically require an action to activate, but
              A cypher that has
                                      and last anywhere from a few minutes to an           the result is instantaneous.
       manifested into physical
           form (outside of the       hour. Rarely, an anomaly will last for several          In other cases, the information stored in the PC’s
          user’s DNA) does not        days. Once a time anomaly closes, it’s no            DNA actually manifests itself in a physical form,
      count toward their cypher       longer possible to access any cyphers it may         using a technique known as programmable matter
                          limit.      have carried.                                        (PM). In short, the cypher contains the blueprint
     ARTIFACT LIST C
                                                       BONE TALKER
        1      Shockwall                               Level: 1d6 + 5
        2      Sky map                                 Form: Tiny neural transmitter and bone-
                                                           conductive device 
        3      Succor suit
                                                       Effect: These two devices must be embedded
        4      Third eye                                   into the users’ bodies through a surgical
        5      Trapper/Keeper                              procedure. The procedure takes about
        6      Utility fog                                 an hour in a skilled tec’s hands. When
                                                           one person has the neural transmitter
        7      Vitiator                                                                                   Bone talker GM
                                                           implanted in their head and the other has
        8      Volcanic predictor                          the bone-conduction device implanted           intrusion suggestion:
                                                                                                          Bone talkers sometimes
        9      Wayback display                             in their ear, the person wearing the
                                                                                                          misfire, acting as more
                                                           conduction device can hear the other           general scanners, picking
       10      Weapon mount
                                                           person’s thoughts as if they were speech.      up unexpected thoughts
                                                           Works within a radius of 1 mile (1.6 km).      from people in long
    PREDATION                                          Depletion: —                                       range.
    ARTIFACTS
    There are many more artifacts that were            CALEOSUIT 
    created by SATI (and possibly others) in           Level: 1d6 + 1
    the future than the ones that are described        Form: Tiny metal strip that attaches
    here. The following is a good place to start,          permanently to armor  
    but feel free to get creative with the possible    Effect: When the device in the strip reads that
    artifacts afforded by the technologies and             the temperature of the ground or air is
    techniques of the future. If the technology            approaching dangerous levels, it creates a
    existed and the device could have been                 heat shield around the user. The heat shield
    useful to someone traveling back to the                protects the wearer against temperatures of
    Cretaceous period, then SATI probably                  up to 1,250 degrees F (677 degrees C).    
    attempted to manufacture it.                       Depletion: 1 in 1d20 
    MICROBIAL MOOD RING                                      track, while wearers who were dead gain +1
    Level: 1d6 + 3                                           to each of their Pools. 
    Form: Color-changing ring, necklace, or bracelet      Depletion: 1-2 in 1d6 
    Effect: Reads the bacteria in your gut and
        changes colors when you encounter                 SHOCKWALL
        an environment or hazard that might               Level: 1d6 + 3
        negatively affect you.                            Form: Round device with three legs that tripod
    Colors include red (heat); green (poison,                 out and a remote device
        particles, or pollution); yellow (low oxygen);    Effect: Upon remote activation, launches a
        and so on.                                            series of electrified probes that form a nearly
    Depletion: —                                              invisible shock wall 20 feet (6 m) long and
                                                              6 feet (2 m) high. Delivers a high-energy,
    OSTEOSCAN                                                 non-lethal shock to anything that attempts
    Level: 1d6                                                to cross the wall, doing 2 points of damage
    Form: Handheld scanner                                    and stunning living creatures for one round.      Stunned characters lose
    Effect: Allows you to scan the bones of living            The shock wall lasts for ten minutes or until     their turn (but can still
        or dead creatures (within short range) and            it has delivered 6 points of damage.              defend against attacks
                                                                                                                normally).
        learn a great deal about them, including what     Depletion: 1 in 1d6
        type of creature they are, their level, whether
        they have any illnesses or weak spots, and        SKY MAP
        anything else the GM deems reasonable.            Level: 1d6 + 2
    Depletion: 1 in 1d100                                 Form: Glasses, visor, ocular upgrade, flexible
                                                              display
    PAIN RAY                                              Effect: Provides an integrated augmented reality
    Level: 1d6 + 4                                            map of the night sky. Allows the user to scout
    Form: Energy weapon                                       for and mark specific stars, constellations,
    Effect: Projects a focused beam of electromagnetic        asteroids, and planets with simple eye
        waves at a target in long range. Upon                 tracking. When used, provides an asset on
        impact with a living target, it heats up the          all tasks involving predicting the weather,
        water and molecules in the target’s skin,             navigating the world, and astronomy. 
        doing damage equal to the artifact’s level.       Depletion: — 
    Depletion: 1 in 1d20 
                                                          SUCCOR SUIT
    PTERODRONE                                            Level: 1d6
    Level: 1d6 + 5                                        Form: Full-body jumpsuit or overlayer
    Form: Tiny device with camera and sensor              Effect: These clothes keep the wearer’s
    Effect: When activated, the device unfolds                body temperature at the same level as
        into the size and shape of a pterosaur. It            their surroundings. This keeps the user
        can soar, guide, and fly under the remote             comfortable and makes them invisible to
        control of a user up to a mile away. Records          creatures or automatons that use heat
        and projects images directly into the skin of         sources to sense (such as infrared vision).
        the user as commanded.                            Depletion: —
    Depletion: 1 in 1d20 (check each day of use) 
                                                          THIRD EYE
    REGENERATOR                                           Level: 1d6
    Level: 1d6 + 5                                        Form: Synthetic or cybernetic eyeball
    Form: Full-body jumpsuit, body bag, or                Effect: To activate this device, the user must
        overlayer                                             press it into their empty eye socket and
    Effect: This contraption wraps the wearer’s               hold it there for at least one minute while
        body snugly right after death (or when near           it connects to their optic nerves. Once it’s
        death) to slow down the bodily functions,             properly installed, the user can see through
        allowing the body to stave off cellular               it as if it were a normal eye, and can also
        death. After ten minutes, someone else                see in areas of darkness as if they were lit.
        can activate the device at the top of the         At any point, the user can use an action to
        contraption, shocking the body inside to              remove the eyeball from their head. They
        bring it “back to life.”                              can continue to see through the device
    Upon successful activation, wearers who are               while they are within 1 mile (1.6 km) of it.
        debilitated move one step up the damage           Depletion: —
                                     TRAPPER/KEEPER                                         VITIATOR 
                                     Level: 10                                              Level: 1d6 + 1
                                     Form: Flexible, collapsible box or bag made of         Form: Small device that attaches permanently
                                         bulletproof material                                   to a ranged weapon 
                                     Effect: When expanded, stores food and keeps           Effect: The device analyzes the best place to
                                         it fresh for up to one week at a time.                 strike a foe for maximum damage and
                                         The device is self-sealing, buoyant, and               guides the user to aim for that area. All
                                         solar-powered, and keeps all food odors                successful attacks using the weapon do +1
                                         undetectable, even from dinosaurs and                  damage.  
                                         other creatures. Locks with a fingerscan           Depletion: — (or when the weapon it’s attached
                                         device and is very difficult (equal to its             to is broken, sold, or stolen) 
                                         level) to cut, tear, or puncture.
                                     Depletion: —                                           VOLCANIC PREDICTOR
                                                                                            Level: 1d6
                                     UTILITY FOG                                            Form: Small box, bracelet, or sphere with
                                     Level: 1d6 + 2                                             flexible, pop-up monitor
                                     Form: Reusable canister, spray gun, lock box           Effect: Accurately predicts volcanic eruptions
                                     Effect: Releases swarms of tiny brain-computer             up to 48 hours ahead of time within a
                                         interface machines that fly through the air            2-mile (3 km) radius of the user. Gives
                                         and interlock with robotic arms. The user can          the user a readout of the location, the
                                         create a neural connection with the external           expected eruption level (on a scale of one
                                         robots to allow for simple psychokinesis. The          to ten), and the estimated time of eruption.
                                         fog can be used to perform many physical               Sometimes predicts earthquakes, time
                                         tasks, such as throwing objects in the air,            terrors, and other large storms, but is a
                                         hovering over the ground, and moving an                much less reliable source for those.
                                         object on the other side of the room. Can          Depletion: —
                                         be used for living creatures and objects up
                                         to 200 pounds (90 kg). Utility fog cannot
                                         be seen or felt until it is activated via neural
                                         interface. Lasts for one hour.    
                                     Depletion: 1 in 1d100
Chapter 16
                                     “P
             Use GM intrusions                       romised Land” is an adventure         SYNOPSIS
         liberally, especially for                   for characters who are just           The town of Bonehaven is well known for two
       companions. This keeps                        starting out. It’s designed with      things: dinosaur wrestling and a delicacy of
         things interesting and
                                      the assumption that characters will have their       meat on a stick called dosan. Located along
            ensures that players
        don’t forget to interact
                                      companions when the adventure begins. For            the Chalk Road in the lower half of Laramidia,
        with their companions.        GMs who’d like to start the characters out           Bonehaven began as a little roadside tent set up
       See page 161 for a list of     without their companions, there are tips in the      by the entrepreneur couple, Camila and Aida, to
      suggested GM intrusions         Starting Without Companions section below.           serve the needs of travelers on their way across
        for companions, or use           Although “Promised Land” is set in the town       the continent. Bonehaven wasn’t the only
      the ones suggested in the       of Bonehaven and the surrounding areas, it           supply store to crop up along the Chalk Road,
                      adventure.      could easily be located in any small town within     but it was perhaps the most unique. In addition
                                      a day’s walk of a jungle (which is most towns,       to buying and selling basic supplies and luxury
          Chalk Road, page 92         as Grevakc is primarily jungle). Feel free to        items, and providing temporary respite from
                                      move it to a location that you’re already using if   the elements, the couple offered a variety of
            Laramidia, page 76
                                      you want to add this adventure to the middle of      entertainment options, the most popular of
           Bonehaven, page 96         another campaign.                                    which was trained dinosaur wrestling.
                                                                                              Now, mostly thanks to the dinowrestling,
        Dinowrestling, page 97                                                             Bonehaven is a bustling, burgeoning town.
                                      BACKGROUND                                           It’s not unusual to see a wide mix of travelers
                                      The Genesix Fellowship is an organization            and locals, dinosaur trainers and breeders,
                                      within Grevakc that is not very well understood      SATI members and Butterflies and even the
                                      by most people. Those with only a passing            occasional genesi, all standing together outside
      Those who do not believe
                                      acquaintance to the group are likely to write the    of a ring, rooting for their favorite creature to
        in the Fellowship or its
      ways disparagingly call its     members off as religious fanatics who ignore         win a bout.
            members Edenites.         the evidence of dinosaurs right in front of them
                                      while they search for their paradise, the fabled
           For additional useful      Garden of Eden. But that understanding is far          STARTING WITHOUT
      information, GMs should         too simple, not to mention erroneous. The              COMPANIONS
       read through the section       genesi are searching for the Garden of Eden            If you’d like to run this adventure with a
      on the Genesix Fellowship                                                              group of characters who haven’t yet gained
                                      (which they call the Promised Land) but they’re
               and its members                                                               their companions, you’ll probably want to
       (Chapter 11: Groups and
                                      doing so by using science and technology,
                                      rather than just faith.                                decrease the number of creatures by one
      Organizations, page 120).
                                         Of course, their intense drive to prove the         or more in combat scenarios. Characters
         Have the creatures and       existence of their holy space (and to finally          with companions essentially double the
           NPCs interact directly     discover its location) means their ways aren’t         numbers in any fight, so characters playing
      with the companions. It’s       always the most scrupulous. Some sects have            solo will need a bit less of a challenge.
         easy for companions to       taken to buying, trapping, and even stealing              Sprinkled throughout the adventure are
       fall by the wayside when                                                              various opportunities for characters to gain
                                      dinosaurs that they believe might carry the
           they’re not being used                                                            companions. Use these liberally to provide
          in combat, so don’t be
                                      information that they seek.
                                                                                             the players with the opportunity to gain
        afraid to encourage PCs
        to use their companions                                                              their companions via these methods now
                  to interact with                                                           or in the future.
      creatures, NPCs, and the
                    environment.
      DINOWRESTLING
      Dinowrestling is a sport between trained dinosaurs. This isn’t a fight to the death—although
      that happens occasionally and is almost always an accident—but a fight to submission. The
      dinosaurs are carefully vetted for health, trained by their owners, and sorted into ranks by type
      and size.
        It’s most common for spectators to make bets in nautils, but they may also bet supplies,
      dinosaurs, technology, and pretty much anything and everything else that someone else might
      want. Dinowrestling is a popular pastime throughout Grevakc, but Bonehaven claims to be the
      original location of it as an organized sport.
        For additional information on dinosaur wrestling, see page 97.
                                          like lab testing and personality profiling.              Meekan is short and stocky, with a thick red
                                          The answer is that while this creature looks         mustache flecked with grey (that, ironically,
                                          nearly identical to The King, Arturus is             matches the color of his bambiraptor almost
                                          correct. This isn’t her dinosaur.                    exactly). On his hip, he wears a long grey whip
                                      There are some people milling about the area,            that seems to be made of sinew. It has spikes
                                      mostly other trainers. Most of them didn’t see           of metal woven throughout it. His voice is loud
                                      anything unusual and all of the trainers are             and carries farther than it needs to.
                                      pretty sure that their dinosaurs are still their             When the PCs arrive, it’s clear that this isn’t
                                      dinosaurs.                                               what they might have expected. There’s a giant
          Feel free to use these                                                               crowd standing around, facing Meekan, who
        bystanders anywhere in        BYSTANDERS:                                              can be heard through the building. He’s saying,
        the barn area, or make           Lyvie: level 4; tall and thin, a little aggressive,   “Whoever has done this is going to pay.” While
                  up your own.        mostly trains T. rexes, carries a laser pistol           it seems that he is slightly attached to T. Rot,
                                         Halin: level 3; broad shoulders, bald, head           it’s clear that this is very much a business for
                                      is fitted with electro-neodes (allow him to              him, and his anger stems from the fact that
                                      communicate telepathically with those who are            someone is affecting his bottom line.
                                      willing); hired guard; carries a crossbow                    It turns out that someone has also switched
                                         Shastrop: level 3; wears an elaborate green           out Meekan’s dinosaur. Or so he thinks (he’s
                                      dress and trains anzus; carries two long ribbons         less certain of it than Arturus, but once Arturus
      Meekan: level 4, dinosaur       that do electric damage to whatever they touch           has looked at the creature inside T. Rot’s cage,
       training as level 5, social    (as a light weapon)                                      she will back up Meekan’s claim).
          interactions as level 3;       Meekan and T. Rot: Meekan and his                         Meekan also offers 10 nautils to anyone
      carries a long, coiled whip     dinosaurs are on the far side of the building, in        who can return T. Rot to him—dead or alive—
                  on his right hip
                                      another small-creature section. Arturus will lead        and prove that they’ve dealt with the culprits
                                      the PCs to him, but then seems nervous about             appropriately.
                                      confronting him (it’s clear that she’s not afraid            By investigating, talking to Meekan, and
                                      of him, but she doesn’t like confrontations and          using their knowledge and skills, the PCs may
                                      will happily pass that off to the PCs if they seem       discover the following:
                                      willing to take it on).
       •	 The fingerprint lock on T. Rot’s cage seems          Bubble: What Anija saw is a special type of       GM intrusion
          to have been picked in a similar way to the       camouflaging device that bends light to make         suggestion: As one of
          previous one.                                     things appear nearly invisible. Anija doesn’t        the PCs is inspecting the
                                                                                                                 area, one of the larger
       •	 There is a trail of more red clay that heads      know about the device, other than what
                                                                                                                 dinosaurs that walks
          out of the barn in the direction of the jungle.   she saw, but a PC can try to see if they have        by interacts with them
       •	 Is the dinosaur in the cage actually T. Rot       knowledge of it or something similar from their      somehow (knocks into
          or a different bambiraptor? The players can       past experiences.                                    them, starts attacking
          attempt to find the answer through means                                                               them, attempts to cuddle
          like lab testing and personality profiling.                                                            them, and so on).
          The answer is that while this creature looks      ENTERING THE                                         GM intrusion
          nearly identical to T. Rot, Meekan is also        CERIZE TANGLE                                        suggestion: One of
          correct. This isn’t his dinosaur either.          Like so many jungle stretches in Grevakc, the        the PCs accidentally
       •	 Those who search carefully might find that        Cerize Tangle has a name, but not much else.         steps into a nest of
          the clay trail leads across the Chalk Road        There are no maps to the area, and no clear          protoceratops eggs that
          into the stretch of grassland.                                                                         was mostly hidden in a
                                                            paths or routes through the green expanse.
                                                                                                                 groundnest. The sound of
        If the PCs share what they’ve learned with          It’s yet another mostly unexplored area full of      the crunching eggs causes
    Meekan and Arturus, Meekan isn’t interested             trees, vines, winding rivers, and dinosaurs. It is   the two future parents to
    in traveling with the PCs. If they’ve agreed to try     unique in that much of it is covered with thick      come running.
    to track down his wrestler, he seems content            red clay. This is the same clay that was found
    with that. Arturus seems torn between going             inside the barn.                                     Protoceratops: level 4;
                                                                                                                 protects or defends young
    and staying. In the end, she will likely decide to          If the PCs follow Anija’s comments about
                                                                                                                 as level 6; does 6 points
    stay and search the area around the barn to see         exactly where the “bubble” went across the road      of damage by ramming
    if she can find any trace of The King (unless the       and the field, they might find signs of passage:     with horns; Armor 2
    PCs present a compelling reason for her to do           what seems to be the tracks of one or more
    otherwise).                                             humans and one large dinosaur. But no small          There is a single
                                                            dinosaurs, like a bambiraptor.                       unharmed egg remaining
                                                                                                                 in the nest. It’s possible
                                                                Entering the jungle is hard going, but not
    THE COSTER & THE                                        as hard as the PCs might have expected.
                                                                                                                 for a PC to take the
                                                                                                                 protoceratops egg,
    BUBBLE: A CLUE                                          Once they get through the first 5 or so feet         incubate it, and raise it as
    When the PCs reach the Chalk Road, they                 of vines and trees, everything thins out a bit,      a Ceratopsian companion
    might notice a young woman striding down the            allowing for almost normal moment. There are         if they don’t already
                                                                                                                 have a companion.
    road toward them (or, more correctly, toward            no obvious tracks in the red clay here, but a
                                                                                                                 The process is a level 5
    Bonehaven), her trike packed high with bags             perceptive PC might note the occasional broken       Intellect task and takes
    and supplies. She’s what’s commonly known as            branch or trampled plant.                            three months (but can be
    a coster, someone who sells their wares from                Roilvine: The PCs don’t get very far inside      sped up with technology
    the back of a dinosaur.                                 the jungle’s edge (probably just a few minutes’      and abilities).
       Anija is dressed in layers and although she          walk) before they come upon a roilvine. These
                                                                                                                 Ceratopsian companion,
    carries herself with strength, it’s clear that she      sentient genetically engineered plants have          page 54
    and her trike have been on the road a long time.        various purposes, but they’re most often used
    In fact, by way of small talk, she might even say       as defense. They rarely grow in the wilds on         Roilvine: level 6; grabs
    something about how excited she is to reach             their own.                                           and strangles up to two
    Bonehaven, where she’s hoping to rent a room                In this case, the roilvine seems designed for    foes within short range at
                                                                                                                 a time with its tendrils,
    for the night and sleep in an actual bed.               both defense and offense, as it coils and grabs,
                                                                                                                 doing 3 points of damage.
       If the players talk with her, Anija says that she    holding its foe captive while it does strangling     Captive foes must make
    might have seen something, as she typically             damage. The roilvine is very thick and hard          a level 5 Might defense
    tries to pay close attention to what’s happening        to see through. It stands about 7 feet (2 m)         roll to break free.
    on the road around her. Then she shows them             high, and seems to be planted in a large circle
    some of her wares. They’ll get the hint that she        (about 500 feet [150 km] across at the largest       Anija: level 3; trading,
                                                                                                                 positive social interaction,
    might be a little easier to talk to if they purchase    point). There doesn’t seem to be a clear entry       perception, and haggling
    something from her.                                     point. Whoever uses this vine has genetically        as level 4; if someone
       By talking to her, the PCs can learn that as         engineered it to open for them alone (PCs            purchases something
    she was approaching Bonehaven, probably half an         who study the vine might learn that it requires      from her, she can be
    hour away, she was looking through her binoculars       a drop of a specific person’s blood to allow         persuaded as level 2;
    (she might show them off as she talks, suggesting       passage.).                                           carries mostly inexpensive
                                                                                                                 and moderately priced
    they’d make a great gift for someone) and saw               The PCs can try to get through the roilvine in   supplies.
    something weird. A ripple, almost like a big bubble,    a number of ways: burn it down, hack through
    that was moving away from town, across the Chalk        it, convince it that their blood is the blood it     Bubble: level 5
    Road and the field toward the jungle.                   seeks, or use some other way.
           If the PCs need more        INSIDE THE                                                   There are also three people and one
      than four cyphers to refill      ROILVINE                                                 companion down in the cavern near the
       their cyphers, feel free to     The space inside the roilvine is oddly devoid of         makeshift lab. Some of them turn around as the
         add additional cyphers        trees, vines, and even grass. Nothing seems to           PCs take their slow ride down in the lift.
          (up to their combined
                                       be growing there at all.                                     Titanosaurs: There are six domesticated
                           limit).
                                           Time Anomaly: There is a level 4 time                brontosauruses moving around the cavern. All
        Time anomaly, page 74          anomaly inside the roilvine’s northern curve.            of them are armored with light packs that cause
                                       It will remain for another five minutes or so            them to glow brightly, like a very large lamp.
         Companion connector,          after the PCs arrive. Characters who enter must          This is where most of the light in the cavern is
                    page 164           succeed on a level 4 Speed defense roll to avoid         coming from.
                                       the crackling electricity inside the anomaly.                Cages: Along the southernmost wall of the
                Levity, page 166       Those who fail take 4 points of damage.                  cavern are five cages. All but one appears
                                           The anomaly contains the following level 4           to be empty. Inside that one is a small furry
          Miragefilm, page 166
                                       cyphers, as well as a remnant:                           alphadon.
                Syrinx, page 167          •	 Companion connector                                    Makeshift Lab: The lab has two operating
                                          •	 Levity                                             tables, both of which are too small to be
         One of the PCs could             •	 Miragefilm                                         useful for human patients. There are various
          choose to rescue the            •	 Syrinx                                             makeshift tools and devices strewn about. It’s
              alphadon as their           •	 Remnant: A piece of translucent yellow plastic     not at all orderly, and looks like it might have
             companion if they
                                             with the body of a worm trapped inside it.         been set up recently (or at least with the idea
            don’t already have
        one. Alternatively, they
                                           Metal Box: In the very center, there is a large      that it might need to be moved on the fly).
          could take it back to        metal box that rises just a few inches from                  Carlotta: This curvy woman with short blue
       Bonehaven and sell it or        the ground. The box is 100 feet (30 m) square            hair appears to be conducting some type of
             find a home for it.       and has the symbol of two trees etched into it.          operation on one of the lab tables. She has
                                       There is also a series of gears and levers on the        various tools around her, with her back to the
                      Lift: level 3    side of the metal box.                                   lift. She doesn’t look up or stop her work as the
                                           PCs can figure out that this is the top of a lift,   lift lowers down.
                   GM intrusion
                                       designed to be large enough to carry people,                 Huey: This thin man holds himself very still
            suggestion: The lift
          is jostled or otherwise
                                       dinosaurs, and supplies down into the ground.            and keeps his hand on the cudgel at his side.
                    falters, tilting   It isn’t locked, and if they can figure out how to       It’s clear he’s surprised to see the lift moving.
           momentarily in such         operate it (using the gears and levers), it will             Kasi: Tall and wiry, Kasi is working at
         a way that it puts one        jolt to life and start moving downward at a very         Carlotta’s side, offering tools and devices when
         or more of the PCs or         slow (about a foot per minute) pace. The speed           asked. Kasi has a trained Raptor companion
              dinosaurs at risk of     picks up as it goes, and the whole trip down to          that is upgraded with a ranged weapon.
                    tumbling off.      the floor takes about ten minutes.                           The NPCs don’t attack the PCs (unless the
                                           It doesn’t take long for the PCs to realize that     PCs make the first move, in which case they will
         Alphadon companion,
                     page 55           they’re being lowered into a giant underground           fight). But Huey does come forward when the
                                       cavern. The lift is slow enough (and has no              lift lands to ask why they’re there.
                 Carlotta: level 4;    walls) that it’s possible to see much of what’s              By investigating, talking to the NPCs, and
        carries a level 5 artifact     spread out beneath them (of course, this                 using their knowledge and skills, the PCs may
            called a bonesiphon        means that everyone beneath them can also                discover the following:
        (removes bone marrow           see the PCs as they oh-so-slowly are lowered                •	 These three are all members of the Genesix
          from a living creature       down to the ground).                                           Fellowship. PCs with previous ties to the
           and analyzes it; does
                                                                                                      Fellowship will know a fair bit about them,
             5 points of damage
           to the creature when                                                                       and others will likely know rumors. They
             it succeeds; does 10      THE CAVERN                                                     probably know at the very least that the
       points of damage to the         The cavern is very large and sort of oval in                   GF believes that some dinosaurs carry
          creature when it fails;      shape—at least 1,000 feet (300 m) across at                    important information to help them find
      with a successful removal        its widest points and probably 300 feet (90 m)                 the Garden of Eden—what they call the
       of marrow, the user can         from floor to ceiling. Much of the cavern at the               Promised Land.
       learn up to three things        edges lies in dark shadow, and it seems mostly              •	 The dinosaur on Carlotta’s table looks an
            about the creature).
                                       empty. The majority of the light—what little                   awful lot like The King (and, in fact, it is).
                                       there is—is moving, and it’s coming from living             •	 Another dinosaur (T. Rot) recently died
                                       creatures—not bioluminescent, but a glow that                  while Carlotta was attempting to operate
                                       seems to have some kind of external power                      on it.
                                       source. Along the southernmost wall of the                  •	 Huey and Casi stole the dinosaurs and
                                       cavern are a series of cages, and what looks like              brought them back to Carlotta. They believe
                                       some type of makeshift lab.                                    that this particular family of bambiraptors
         carries some part of the secret to the          ENDING THE                                             Huey: level 4; carries
         Garden of Eden in their DNA.                    ADVENTURE                                              a wire-wrapped cudgel
      •	 Carlotta attempted to discover that secret in   The PCs may use the lift to return to the              (medium weapon);
         T. Rot’s DNA but killed him accidentally in     surface, or they may explore the cavern further.       Armor 1
         the process. She appears distraught about       There are any number of small natural tunnels
                                                                                                                Kasi: level 4; carries a knife
         this.                                           and caves that lead out from the main room. If
      •	 Carlotta says that their main tec was killed    this is the start of a larger ongoing adventure,       Raptor companion:
         by a dakotaraptor and she’s trying to take      the PCs could choose to explore those areas            equipped with a laser
         over, but she’s not as good at it. She must     rather than head directly back to Bonehaven.           gun inside its mouth that
         check the DNA of The King or she’ll be in          If the PCs return to Arturus with The King          does 5 points of damage;
         big trouble with her supervisor. She pleads     still alive, she will express her deep and sincere     can also emit a sonic
         with the PCs to help her do the experiment      gratitude. (Even if they return and The King           blast that stuns every
                                                                                                                living thing in short range
         if they can, so that she can do it without      has died, she will still be grateful for their help,
                                                                                                                for one round, causing
         killing The King. If they succeed, she’ll       even as grief likely overcomes her.) Either way,       their next action to be
         happily give the bambiraptor back to them.      Arturus will keep her promise to give the PCs a        one step more difficult.
                                                         deep discount on one of her pups.
                                                            Meekan will also be grateful that they tried to     Dakotaraptor, page 139
      BUBBLE ARTIFACT                                    help. Being a businessman and someone who
      Level: 4                                           understands the importance of skilled help, he         The experiment: level 7
      Form: Small device with a button on it             will give each of the characters 15 nautils (more
      Effect: Alters light in a 50-foot (15 m)                                                                  GM intrusion
                                                         than he’d originally promised) and tell them
          bubble to make everything inside the                                                                  suggestion: Something
                                                         that if they ever need a job, he’d be interested       spooks one of the lighted
          bubble three steps more difficult to           in hiring them to help out with his training and       titanosaurs, and the
          detect                                         wrestling needs. In fact, after this, he’s thinking    entire herd of them starts
      Depletion: 1–2 in 1d6                              of hiring a guard or two.                              running toward the PCs.
           Genesix Fellowship,        The PCs earn 1 XP each for having discovered the underground laboratory of the Genesix
                     page 120        Fellowship and 1 XP each for having solved the mystery of the missing dinosaurs. If the PCs don’t
                                     already have companions, they may choose to purchase a pup from Arturus. If they don’t have
                                     the nautils now, they can either choose a creature and ask Arturus to hold it, or they can give her
                                     a down payment and work out a payment plan for the future. This isn’t a one-time offer—if a
                                     character wants to come back and take her up on this later, that’s fine too.
                                        If someone works out a payment plan with Arturus and doesn’t keep up with it, she will get over
                                     her dislike of confrontation and send someone out after the person for the money. She may be
                                     nice, but she’s not that nice.
      Ornithomimid, page 54
                                      Orange-and-gold bambiraptor                Raptor                100 nautils      50 nautils
                                      Brightly colored red, blue, and brown      Ornithomimid          100 nautils      50 nautils
         Ceratopsian, page 54
                                      anzu
                                      Brown-and-green speckled triceratops       Ceratopsian           100 nautils      50 nautils
Enjoy!
      NON-FICTION                                                      FICTION
      Ancient Earth Journal: The Early Cretaceous: Notes, Drawings,    The Dechronization of Sam Magruder, George Gaylord
          and Observations from Prehistory, Juan Carlos Alonso and         Simpson
          Gregory S. Paul                                              Dinosaur Summer, Greg Bear
      Animals Real and Imagined, Terryl Whitlatch                      Dinosaur Tales, Ray Bradbury
      Atlas Obscura, Joshua Foer, Ella Morton and Dylan Thuras         Dinotopia: A Land Apart from Time, James Gurney
      Black Holes and Time Warps: Einstein’s Outrageous Legacy, Kip    Dinotopia: The World Beneath, James Gurney
          S. Thorne                                                    Einstein’s Dreams, Alan Lightman
      The Illustrated A Brief History of Time: Updated and Expanded    Evolution, Stephen Baxter
          Edition, Stephen Hawking                                     “A Gun for Dinosaur,” L. Sprague de Camp
      Dark Matter and the Dinosaurs, Lisa Randall                      Jurassic Park, Michael Crichton
      Dinosaur Art: The World’s Greatest Paleoart, Steve White         The Lost World, Sir Arthur Conan Doyle
      Dinosaurs: How They Lived and Evolved, Darren Naish and          Meanwhile, Jason Shiga
          Paul Barrett                                                 Moon Girl and Devil Dinosaur, Amy Reeder and Brandon
      Dinosaurs: The Most Complete, Up-to-Date Encyclopedia for            Montclare
          Dinosaur Lovers of All Ages, Dr. Thomas R. Holtz Jr.         Raptor Red, Robert T. Bakker
      Dinosaurs of the Upper Cretaceous: 25 Dinosaurs from 89-65       “A Sound of Thunder,” Ray Bradbury
          Million Years Ago, David West                                Thunder Series, James F. David
      Encyclopedia Prehistorica Dinosaurs: The Definitive Pop-Up,
          Robert Sabuda
      Extreme Dinosaurs, Robert Mash MA (Hons)                         TELEVISION AND MOVIES
      The Fabric of the Cosmos: Space, Time, and the Texture of           Jurassic Park
          Reality, Brian Greene                                           Primeval
      The Mythical Zoo: Animals in Life, Legend, and Literature,          Terra Nova
          Boria Sax                                                       Walking with Dinosaurs (BBC Earth)
      National Geographic: Prehistoric Mammals, Alan Turner
      Night Comes to the Cretaceous: Dinosaur Extinction and the
          Transformation of Modern Geology, James Lawrence Powell      BLOGS, JOURNALS
      The Sixth Extinction: An Unnatural History, Elizabeth Kolbert    AND WEBSITES
      Time: A Traveler’s Guide, Clifford A. Pickover                   Future Timeline (http://www.futuretimeline.net)
      Time Machines: Time Travel in Physics, Metaphysics, and          Journal of Paleontology
          Science Fiction, Paul J. Nahin                               Nautilus
      The Time-Life Guides: Dinosaurs, Michael K. Brett-Surman         Science Daily’s Paleontology section (www.sciencedaily.com)
                                                                       The Society of Vertebrate Paleontology (http://vertpaleo.org)
                                                                       Wired
                  KICKStARTER PLAytEStERS
                      AND CONtRIBUTORS
    A huge thanks to every one of our            Jon Schreife                                  Timothy J. Watkins
    Kickstarter playtesters, who helped us       Jonathon Smith                                Troy Pichelman
    make this game so much better:               Joseph A Noll                                 Zanth
    Aaron Mortensen                              Karl Apsel (CidCalypso)
    Arturo Caissut                               Kurt Blanco                                   With extra special thanks to our
    Carlos Ovalle                                Lars Lauridsen                                in-person playtesters:
    Charles Myers                                Lee Sims                                      Chris Piazzo
    Chris Malone                                 Lord Deron Creag Mhor                         Troy Pichelman
    Chris Piazzo                                 Luc Teunen                                    Dave Hanlon
    Chris Wine                                   Marc Plourde                                  Marc Plourde
    Cory Bonifay                                 Mark Craddock                                 Kurt Blanco
    Dave Hanlon                                  Mark Parish                                   Brett Gann
    Dave Moyer                                   Massimo Cranchi                               Jake Linford
    Dwayne C Schueller                           Matthew Sercely                               Matt Jensen
    Eric M Jackson                               Michael Goldrich                              Michael Parker
    George H. Trace Webster II                   Mike Greszler                                 Tracy Gosell
    J Aaron Farr                                 Paul Huey Hubbard                             Jeromy French
    James a.k.a. uber                            Paul Wocken
    James Gray                                   retnuH Kelly                                  And triple-special thanks to our
    James McKendrew                              Robert Beck                                   Cretaceous Contributors:
    Jeff Scifert                                 Rod Holdsworth                                Carlos Ovalle
    Jeff Wheeler                                 Ryan Dukacz                                   James Gray
    Jenifer Doll                                 Ryan Hyde (Num’bokwei)                        Marc Ploude
    Jessie Beasley                               Shawn Lamb
    John Kender                                  Teófilo Hurtado Navarro
                                                        GLOSSARy
        Aeternologist: a scientist who studies time travel.
        Catastrist: a scientist who focuses on understanding, predicting, and preventing upcoming catastrophic events.
      In Grevakc, that is mostly the impending asteroid.
Coster: someone who sells their wares from the back of a dinosaur. Can travel or be stationary.
        Crossgen: a dinosaur who is clearly a combination of two or more unique dinosaur species, whether through
      cross-breeding, genetic tampering, or some other scientific process.  
        Gastroliths: stones that some animals swallow and use to help grind up tough plant matter in their digestive
      system. Also called gizzard rocks.
Hatchlings: young dinosaurs. A term used most often by scientists and breeders.
InterGlobal Time (IGT): a synchronized unit of time measurement established by SATI and others in the future.
        Juveniles: young dinosaurs that are beyond the hatchling stage. A term used most often by scientists and
      breeders.
        Last Commute: the moment when time travel stopped working, trapping everyone in the Cretaceous. Sometimes
      called the Great Howling.
        Pups: the most common term for young dinosaurs. A term used most often by non-scientists. Also sometimes
      called calves, chicks, or cubs.
        Time anomalies: places that look like glitches in the landscape. They’re always temporary and often carry cyphers,
      as well as artifacts and remnants.
         Time-seeker: someone who seeks out time anomalies, time treasures, and time science the same way that a
      treasure seeker might seek out treasure.
Time terrors: dangerous weather storms that appear suddenly and leave behind giant swaths of devastation.
        Trackways: a series of footprints left behind when an animal walks over soft ground. They can be used to learn
      the animal’s speed, weight, and herding behavior.
                                                 IS A                                                                            WHO
                                                        DESCRIPTOR                                TYPE
FOCUS CYPHERS
COMPANION
TIER EFFORT XP
LIMIT
                                                                                                                                                                                                                                             EQUIPMENT
                                                                                                                                         ATTACKS                                                                        MOD DAM
                                                                        BACKGROUND
                                                 PORTRAIT
NOTES
OWNED BY
                                                                              PLAYED BY
                                                                                                                                                               LEVEL
                                                                                                          ARMOR                              HEALTH         INTERACTION
                                                                                                                                 CATEGORY                 DISPOSITION
                                                                                                                                                                        IS A
NAME
NAME
IS A
       DISPOSITION                            CATEGORY
OWNED BY
PORTRAIT
                                                              Index
    acroplocerex	130                                Enta Lab	                                   82   Raksha Snarl	                            113
    Addermire	98                                    equipment	60                                     Raptor (companion type)	                  54
    Adoni	120                                       Exedu	110                                        Redjaw Wilds	                           102
    Aello	94                                        extinction event	                          68    remnants	173
    aeternologist	186                               Fast Companion (Cretaceous ability)	 35          roadknights	79
    aeternology	15                                  Festival of Ashes	                         89    Salmon Center	                            80
    Ankylosaurs (companion type)	              54   Festival of Time	                          89    Salmon Flats	                             76
    anzu	131                                        Flashy (companion disposition)	             58   SATI (organization)	                    116
    apatosaurus eros	                        132    Floating City of Coareas	                 107    SATI bunkers	                           104
    Appalachia	110                                  Focus	39                                         SATI guard (NPC)	                       149
    archelon glaciesi	                        133   Friend to Dinosaurs (Cretaceous ability)	 34     SATI higherup (NPC)	                    149
    argoraptor	134                                  gastrolith	186                                   SATI loyalists	                           95
    artifacts	168                                   Gathering Circle	                           85   SATI token	                              60
    Astral Caverns	                          104    genesi	120                                       SATI-A	158
    bambiraptor	135                                 Genesix Fellowship	                       120    SATI-O	158
    Beasts of Darkness	                        86   ghasthound	140                                   SATI-U	158
    Betrayal Island	                         108    GMing companions	                          155   Savage	38
    Blackbone Forest	                        102    Gold Docks	                                 87   Scarlet Bay	                             112
    Blend In (Cretaceous ability)	             34   Gre-Vakian c Trials	                       66    Schetullind Groves 	                     114
    Bonehaven	96                                    Great Howling	                              67   Self-Evolves	43
    Boneyard Bayou	                           114   Grerock Prison	                            86    Shared Attack (Cretaceous ability)	       35
    Boot, the 	                              101    Grevakc	66                                       shrilk film	                              62
    Butterflies (group)	                      118   Grey's Crater	                              83   Shut It Down (Cretaceous ability)	        34
    Butterfly (NPC)	                         148    Gridelin Wilds	                            92    silverback	150
    Butterflies, the	                         118   Hellboy	122                                      Slick	38
    carnosuchus	136                                 Hendrickson	99                                   smart fluid	                              61
    Castle Carneath	                          112   Inspiration (Cretaceous ability)	           35   Sociable (companion disposition)	         59
    catastrist	186                                  InterGlobal Time (IGT)	                   186    solarium	61
    Ceratopsians (companion type)	             54   Intimidating (companion disposition)	 59         Solarsong 	                               80
    Chalk Road	                                92   Karn	17                                          Space and Time, Intg. (SATI)	           116
    chimera	93                                      katcha (stinkserpent)	                     92    stygimoloch	145
    Chrysalis 	                              103    Kelaino	77                                       supersauri	146
    Cinder Ocean	                            101    King's Court	                              96    Sylvin's Crater	                         115
    Clever (companion disposition)	            58   Kingdom of the New Humans	                 113   Tantrum, the	                           102
    clothing and armor (list)	                 62   Lab Master (Cretaceous ability)	            35   Tec	21
    Clumsy (companion disposition)	            58   Laramidia	76                                     Terrifying Roar (Cretaceous ability)	     35
    companion GM intrusions	                 161    Laramidia, Lower	                           76   teslasaurus	147
    companions	46                                   Laramidia, Upper	                         102    time anomaly	                             74
    coster	179                                      lassaboat	110                                    Time Seeker (Cretaceous ability)	         35
    Crossed Wires (Cretaceous ability)	        34   Last Commute	                               67   Time Tap (Cretaceous ability)	            34
    crossgen	186                                    Living Shield (Cretaceous ability)	         34   time terror	                              74
    Curious (companion disposition)	           58   lythronax	141                                    Timid (companion disposition)	            59
    currency	60                                     materials	61                                     Torotix Run	                              91
    cyberdrone	137                                  Metatheria Plateau	                        115   transalumina	62
    cyphers	162                                     nautils	60                                       Triangle of the Faithful	                 86
    dakotaraptor	139                                nerezza	142                                      True Companion (Cretaceous ability)	 34
    Dangerous Dinosaur Insight                      new human	                                 113   True Understanding (Cretaceous ability)	 35
        (Cretaceous ability)	                  34   Niveous	109                                      type	16
    Daring	36                                       Nowhere Bridge	                           112    Tyrannosaur (companion type)	             53
    Decypher (Cretaceous ability)	             35   Okythoe	95                                       upgrades (creatures)	                    123
    descriptor	36                                   Ornithomimids (companion type)	             54   Utopian Skyway	                          112
    Detect Tech (Cretaceous ability)	          34   Osteon	30                                        Valley of the Limping Don	               115
    Dinosaur Insight (Cretaceous ability)	 34       piezotextiles	61                                 venaraptor	79
    Dinosaur Slayer (Cretaceous ability)	      35   Phyrric Pass	                              92    venator	79
    Dinosaur wrestling	                        97   platypode	143                                    Vigilant (companion disposition)	         59
    Discover Dinosaurs (Cretaceous ability)	 34     Plays God	                                  39   Volcanic	38
    Dota Lab	                                  82   Predates	42                                      Walks With Dinosaurs	                     44
    Draco Split	                             103    prokarcoat	61                                    weapons (list)	                           63
    Draw the Pack (Cretaceous ability)	        34   Protect the Herd (Cretaceous ability)	 35        Western Interior Seaway	                106
    dupe	186                                        Pterosaurs (companion type)	                55   western shoreline	                      110
    Early Mammals (companion type)	            55   Pteryx	25                                        wetweave	61
    Edenites	120                                    pygmy sauroposeidon	                      144    Wild Walk	                                88
    Empirical	37                                    Quick Lab (Cretaceous ability)	             35