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Connect Four

Connect Four is a math game where players take turns drawing cards with math problems and attempting to solve them. If a player solves a problem correctly, they can place a marker in the Connect Four board. The first player to get four markers in a row wins. Players alternate drawing cards and solving problems to earn markers on the board.

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0% found this document useful (0 votes)
108 views2 pages

Connect Four

Connect Four is a math game where players take turns drawing cards with math problems and attempting to solve them. If a player solves a problem correctly, they can place a marker in the Connect Four board. The first player to get four markers in a row wins. Players alternate drawing cards and solving problems to earn markers on the board.

Uploaded by

api-424043408
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Connect Four

Instructions:
1. Out of a deck of cards, grab the top card (Cards will have addition, subtraction,
multiplication, and division word problems and plain equations on them)
2. Complete the math problem on the card
a. If the player gets it right, they get to place a dot on the Connect Four board
b. If the player gets it wrong, it is the next person’s turn
3. Alternate players
4. First one to get four in a row wins

Connect Four Board


Mathematics Area: Number and Operations

Standards Used:

3rd Grade Mathematics:

 Standard 1.1 The whole number system describes place value relationships and forms the
foundation for efficient algorithms

a. Use place value and properties of operations to perform multi-digit arithmetic. (CCSS: 3.NBT)

i. Use place value to round whole numbers to the nearest 10 or 100. (CCSS: 3.NBT.1)

ii. Fluently add and subtract within 1000 using strategies and algorithms based on place
value, properties of operations, and/or the relationship between addition and
subtraction. (CCSS: 3.NBT.2)

iii. Multiply one-digit whole numbers by multiples of 10 in the range 10–90 using
strategies based on place value and properties of operations. (CCSS: 3.NBT.3)

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