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Axe FX Iii

This document summarizes the setup menu of an audio device. The setup menu contains options to configure global settings, I/O, MIDI/remote controls, and utilities. Key global settings include enabling/disabling power amp and cabinet modeling, adjusting reverb and effects mixes, and setting tap tempo. The I/O menu configures input/output levels and sources. The MIDI/remote menu sets MIDI controls. The utilities menu has display, reset, and firmware options.

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0% found this document useful (0 votes)
117 views12 pages

Axe FX Iii

This document summarizes the setup menu of an audio device. The setup menu contains options to configure global settings, I/O, MIDI/remote controls, and utilities. Key global settings include enabling/disabling power amp and cabinet modeling, adjusting reverb and effects mixes, and setting tap tempo. The I/O menu configures input/output levels and sources. The MIDI/remote menu sets MIDI controls. The utilities menu has display, reset, and firmware options.

Uploaded by

Sandro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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SETUP MENU

Open the Setup menu from the Home page by pressing the SETUP button (Push-knob E). To enter a
menu, select it with NAV and press ENTER, Use PAGE and NAV buttons to get around, VALUE and knobs A–
E to make changes. All Setup menu changes take effect immediately without needing to be stored.
THE FOOT CONTROLLERS MENU
- TBD

THE GLOBAL SETTINGS MENU


- CONFIG PAGE
o Power Amp Modeling
o Cabinet Modeling
o Spillover
o Reverb Mix
o Effects Mix
o Noise gate Offset
o Tap Tempo

- OUT 1 EQ & OUT 2 EQ PAGES


- CUSTOM SCALES PAGE

THE I/O MENU


- INPUT PAGE
- AUDIO PAGE
o Input 1 Source
o Word Clock
o SPDIF/AES
o Select USB Buffer Size (latency)
o Input 2 Mode - Input 3 Mode -Input 4 Mode
o Output 1 Mode - Output 2 Mode - Output 3 Mode - Output 4 Mode
o Output 1 Level - Output 2 Level
o Output 1 Phase - Output 2 Phase - Output 3 Phase - Output 4 Phase
o Output 2 | Copy Output 1
o Output 3 | Copy Input 1 - Output 4 | Copy Input 1
o Output 3 Boost/Pad - Output 4 Boost/Pad

- PEDAL PAGE
o Pedal 1 Type Pedal 2 Type
o Calibrate PEDAL 1 - Calibrate PEDAL 2

THE MIDI/REMOTE MENU


- GENERAL PAGE
o MIDI Channel
o Display Offset
o Scene Revert
o Program Change
o Ignore Redundant PC
o Send MIDI PC
o MIDI PC Offset
o PC Mapping
o Initial Value
- MAPPING PAGE
- BYPASS PAGE
- CHANNEL PAGE
- EXTERNAL PAGE
- LOOPER PAGE
- OTHER PAGE
o Tempo Tap
o Scene Increment/Scene Decrement
o Input 1 Volume - Input 2 Volume - Input 3 Volume - Input 4 Volume
o Output 1 Volume - Output 2 Volume - Output 3 Volume - Output 4 Volume

THE UTILITIES MENU


- DISPLAY PAGE
- ADC LEVELS
- RESET PAGE
- USB PAGE
- FIRMWARE PAGE

THE GLOBAL SETTINGS MENU


CONFIG PAGE
Power Amp Modeling
ON/OFF
This parameter globally enables or disables power amp simulation in all Amp blocks in all
presets (when the Axe-Fx III is used with a guitar-oriented/tube power amp). All those Amp block
parameters that are NOT part of the virtual power amp continue to work normally while Power Amp
Modeling is turned off. Presence and Depth are disabled, and Master Volume becomes a simple volume
control. The Amp block still models the preamp, which includes distortion, the tone stack, ecc.

Cabinet Modeling
ON/OFF
This parameter conveniently enables or disables Cab block processing in all presets (when you are
using the Axe-Fx III with an amp powering a traditional guitar speaker cabinet). The Cab block will not
physically appear to be bypassed, but acts exactly as if it had been replaced a shunt.

Spillover
OFF/DELAY/REVERB/BOTH
Allows delay and reverb “tails” to ring out or spill over across preset changes. Setting to “OFF” causes
effect tails to be cleared upon preset change.

Reverb Mix
+/- 50%
This boosts or cuts the MIX for ALL Reverb blocks in all presets. Note that this offset is NOT reflected in the
value shown for the actual Reverb block MIX parameter. This feature is provided because certain dead or
lively performance spaces may require more or less reverb across all presets. Remember that MIX
generally applies only to Reverb blocks which are wired in series. (Parallel reverbs typically run with Mix at
100%.)

Effects Mix
+/- 50%
Boosts or cuts the MIX of all blocks for which the GLOBAL MIX parameter is set to ON. This switch must be
enabled on a per-block/per-preset basis and is available on the MIX page of the Edit menu for these block
types: Chorus, Delay, Flanger, Formant, Multitap Delay, Phaser, Pitch, Plex Delay, Reverb, Ring Mod,
Rotary, Ten-Tap Delay. This feature is provided because certain performance spaces may require more or
less of certain effects across all presets.

Noisegate Offset
+/- 40.00 dB
Globally raises or lowers the THRESHOLD of the Noise Gate for all Input blocks. If the THRESHOLD for a
given preset is set to “OFF”, the global Offset will have no effect.

Tap Tempo
AVERAGE, LAST TWO
Determines how the tempo changes when tapping the front panel TEMPO button or an external tap tempo
controller. “AVERAGE” sets the tempo based on the average of ten taps, - “LAST TWO” considers only the
time interval between the last two taps.

OUT 1 EQ & OUT 2 EQ PAGES


Two separate pages for OUT 1 and OUT 2 each provide a 10-band graphic EQ, plus a master GAIN
adjustment control. Use these to make global adjustments to the tone or level of ALL presets. The master
GAIN fader should be used with care as it can cause clipping, and lowering it can affect the signal-to-noise
ratio.
Output 1 Global EQ settings apply to all instances of the Output 1 mix signal, including the Output 1
balanced jacks, unbalanced jacks, headphones jack, and signal which might be routed to USB or digital
outs.
Output 2 Global EQ settings apply to all instances of the Output 2 mix signal, including the Output 2
balanced jacks, and signal which might be routed to USB or digital outs. While Output 2 | Copy Output 1
is enabled, Output 1 Global EQ settings are NOT applied to signals at Out 2. Instead, the Output 2 Global
EQ settings apply as usual.

CUSTOM SCALES PAGE


The Custom Scales (SCALES) page is used to configure scales for the CUSTOM type found in the Pitch
Shifter block.

Custom Scale Number


1–32
Selects from among the 32 global custom scales available to edit using the 12 parameters which follow.

___ SHIFT
(+/- 24)
These 12 parameters are used to set the shift amount for each of the 12 steps of the chromatic scale.
Range is +/- 24 semitones (+/- two octaves). To set up a custom scale, select its number in the field above
and then set each of the 12 pitch values as desired. Changes take effect immediately, with no need to
STORE. Soft-buttons provide options to reset a selected value or all values in the current scale to 0
semitones.

THE I/O MENU


INPUT PAGE
The Input page of the I/O menu contains four parameters that scale the input to the A/D converters:
Input 1/Instrument Level, Input 2 Level, Input 3 Level, Input 4 Level. Remember that, except at
very low settings (5% or less), input level adjustments do not affect gain levels or what you hear.

AUDIO PAGE
Input 1 Source
ANALOG USB - [CHANNELS 5/6] - SPDIF/AES
This selects which signal source should be routed through the Input 1 block on the grid. “ANALOG” selects
the front or rear Input 1 Instrument input jack - “USB (CHANNELS 5/6)” is selected, the Axe-Fx III will
process signals sent from Axe-Fx III Outputs 5 and 6 of a connected computer - “SPDIF/AES” is selected,
signal from the currently selected digital input will be used (see SPDIF/AES Select, below).

Word Clock
INTERNAL - SPDIF/AES IN
This selects the clock source for the A/D and D/A converters as follows: INTERNAL: uses the internal clock -
SPDIF/AES IN: uses the clock recovered from the current digital input. A valid 48 kHz data stream must be
present at the AES or SPDIF port for the Axe-Fx III to operate properly.

SPDIF/AES Select
SPDIF, AES
This switch selects whether the SPDIF or AES digital inputs and outputs are active. Only one format may be
active at any time.

USB Buffer Size (latency)


8–256
Set this to lower values for less latency with USB Audio, set to higher values if you are experiencing
distorted audio. Stop USB audio streaming when changing this value so as to allow the buffer to reset
properly. Streaming can be stopped by closing the application sending data to the Axe-Fx III or by
disconnecting the USB cable.

Input 2 Mode - Input 3 Mode -Input 4 Mode


LEFT ONLY - L+R SUM - STEREO
For each of the three stereo input pairs, this setting determines globally how the Axe-Fx III handles signals
received at the corresponding input jacks, determining whether they should be processed in stereo or
mono—and, if mono, whether “LEFT”, “RIGHT”, or “SUM L+R” should be used. It is critical that you choose
the Input Mode setting which corresponds to your actual physical connections.

Output 1 Mode - Output 2 Mode - Output 3 Mode - Output 4 Mode


STEREO, SUM L+R, COPY L>R
These four parameters determine how signals at the corresponding output ports will be processed. This
control makes it easy to use the same presets in a variety of stereo and mono performance or recording
environments. The decision between the mono options “SUM L+R” or “COPY L>R” should be based on the
source material. USB Audio goes directly to the converters and is NOT affected by this setting.

Output 1 Level - Output 2 Level


-10dBV, +4 dBu
These two parameters set the nominal levels of their respective outputs. Use the -10 dBV setting for
consumer-grade equipment including many guitar products. Use the +4 dBu setting with professional
audio equipment. The product manual for your connected device should indicate whether it operates at +4
dBu or -10 dBV (Default). (Some devices are switchable.) USB Audio levels ARE affected by this setting.

Output 1 Phase - Output 2 Phase - Output 3 Phase - Output 4 Phase


NORMAL, INVERT
These four parameters determine whether signal at the corresponding output ports will be normal or
phase-inverted relative to its state at the output of the grid. This lets you compensate for unwanted
inversions elsewhere in the signal chain. USB Audio signals ARE affected by this setting.

Output 2 | Copy Output 1


OFF/ON
Enabling this option creates a copy of the Output 1 signal at Output 2. Use this for the convenience of
having an extra copy of the Output 1 mix with separate front panel level control—without the need to
insert an additional output block. This setting works only when the Output 2 block is NOT present on the
grid for the current preset!
Output 3 | Copy Input 1 - Output 4 | Copy Input 1
OFF/ON
Enabling either of these options creates a copy of the Input 1 signal at Output(s) 3 or 4. Use this for the
convenience of having an extra copy of the Input 1 signal (for all-analog re-amping, for instance) without
the need to insert additional output block(s) on the grid. This setting works only when the corresponding
output block is NOT present on the grid for the current preset! For example, OUTPUT 3 | COPY INPUT 1 will
NOT copy Input 1 if the Output 3 block is on the grid.

Output 3 Boost/Pad - Output 4 Boost/Pad


0/6 dB/12 dB
These settings engage a boost/pad which can help lower the noise floor of Outputs 3 or 4. This may be
useful when outputting to a tube amp or modeler or with the Four-Cable Method. Boost/Pad helps optimize
D/A performance without affecting levels, since a boost at the converter’s input is paired with a
corresponding cut at its output. Be watchful, however, as boosting makes it easier to clip the converters.
Watch the meters and if clipping occurs, reduce levels within your preset orturn this setting down.

PEDAL PAGE
The Pedal page of the I/O menu contains parameters to set up and use an Expression pedal or switch
through the Pedal jacks on the rear panel of the Axe-Fx III. Expression pedals must be used with Tip-Ring-
Sleeve (TRS) cables. An external switch may also be used, as long as its contacts make and break the
connection between tip and sleeve. A regular 1/4" guitar cable can be used with switches.

Pedal 1 Type Pedal 2 Type


CONTINUOUS – LATCHING - MOMENTARY
Set this according to the physical type of the pedal or switch that is connected. Use “CONTINUOUS” for
expression pedals and “MOMENTARY” or “LATCHING” for switches.

Calibrate PEDAL 1 - Calibrate PEDAL 2


Calibrate expression pedals connected to an on-board Pedal jack. First select this menu choice, then: Press
ENTER. Move the pedal through its full range of motion several times. Press ENTER again when finished.
Switches, unlike pedals, do not need to be calibrated

THE MIDI/REMOTE MENU


MIDI/REMOTE: GENERAL PAGE
MIDI Channel
1–16, OMNI
Sets the channel on which the Axe-Fx III will receive MIDI messages. “OMNI” causes the unit to respond to
incoming messages on any channel.

Display Offset
0, 1
This causes Axe-Fx III presets to be numbered from 001 instead of from 000. Display Offset only offsets the
display. meaning that it does not change which preset is actually loaded by a given footswitch or MIDI
message.

Scene Revert
ON/OFF
Selects between two different ways for scenes to work when you change them via a Footswitch or MIDI:
OFF (Default): Scene edits are RETAINED across Scene changes as long as you do not change PRESETS. So
if you tweak Scene 1, switch to Scene 2, then switch back to Scene 1, your tweaks will still be intact. ON:
Scene edits are LOST if you change the Scene without saving. So if you tweak Scene 1, switch to Scene 2,
then back to Scene 1, Scene 1 will have reverted to its previously saved state. This makes Scene changes
feel more like traditional preset changes.

Program Change
ON/OFF
Determines whether the Axe-Fx III will process or ignore incoming MIDI Program Change messages.

Ignore Redundant PC
ON/OFF
This setting determines whether the Axe-Fx III should re-process or ignore a Program Change message that
has already been processed to load the current preset. With this setting “OFF”, a preset will be reloaded—
all changes discarded—when it is selected again via PC. This allows you, for instance, to load a preset, use
various “Instant Access” switches to bypass effects, and then stomp the footswitch that originally selected
the preset to have it revert to its saved state. With this setting ON, redundant PC messages are ignored.

Send MIDI PC
1–16 – OMNI - OFF
Determines whether or not the Axe-Fx III will automatically transmit a MIDI Program Change message at its
MIDI OUT port when a new preset is loaded. This is the easiest way for most people to operate a single
connected MIDI device while changing presets on the Axe-Fx III. Any custom MIDI mapping is left to the
downstream device. To use this feature you simply select which channel you want the message to be
transmitted on. The “OMNI” setting transmits the message on all channels.

MIDI PC Offset
Adds a specified value to all incoming MIDI Program Change requests before they are processed. This
makes it possible, for instance, to address alternate presets in different “registers”. You might use the
same MIDI messages to access presets 1–16 for a gig with one guitar, and —by specifying an offset of +16
— use presets 17–32 for a different guitar without re-programming your controller

PC Mapping
PC Mapping determines whether incoming MIDI Program Change messages load presets 1-for-1, or load
other presets and scenes instead. With PC Mapping turned OFF, presets are loaded 1:1 based on incoming
MIDI bank Select and Program Change messages. With custom PC Mapping enabled, incoming Program
Change messages are re-mapped according to the values in the table on the Custom page of the
MIDI/Remote menu (see below).

INITIAL VALUE:
External Control 1–16
These sixteen parameters specify the initial value to be used for each of the 16 External Controllers when
the Axe-Fx III is powered on. This value persists until data is received from the MIDI controller. This is
especially useful when an external MIDI controller is absent. For example, if you normally use an
expression pedal to control the volume in your presets, a missing pedal might make the preset get “stuck”
in a muted position. Setting an initial value of 100% for the External Controller mapped to that pedal would
ensure that when the pedal is not connected, the volume will stay at 100% instead of 0%. This setting is
only; for controllers with a MIDI CC# assignment. It does not apply to local or FC pedals or switches.

MIDI/REMOTE: MAPPING PAGE


With Custom PC Mapping enabled (see above), incoming Program Change messages are re-mapped
according to the values in the table in this section.

Map to Preset/Map to Scene


When PC Mapping (above) is turned “ON”, the parameters in this table specify which preset and scene are
loaded for each incoming MIDI PC message.

MIDI/REMOTE: BYPASS PAGE


The Bypass page of the MIDI menu allows you to map MIDI CC messages—or connected pedals and
switches— to bypass or engage blocks. CC messages can be sent by a MIDI controller or computer
connected to the Axe-Fx III MIDI IN jack, or via the USB connection of the Axe-Fx III. Each of these settings
is global. In every case, the method for mapping a controller to one of these functions is the same:
1. Use the NAV knob to select the desired function.
2. Use the VALUE knob to assign a controller to the function:
- 1—127 to assign a MIDI CC#.
- PEDAL 1 or PEDAL 2 to assign a pedal connected to the on-board expression jacks of the Axe-Fx
III.
- FC__ PEDAL 1–4 to assign a pedal connected to the corresponding pedal jack of the designated FC
controller.
- FC__ SW 1–4 to assign a switch connected to the corresponding switch jack of the designated FC
controller.
- NONE to remove all assignments from the selected item.

MIDI/REMOTE: CHANNEL PAGE


The Channel page works exactly like the Bypass page except the entries are used to set the Channel of
each block instead of its bypass state. The value of the CC message sets the channel as follows: 0 =
Channel A 1 = Channel B 2 = Channel C 3 = Channel D. The series continues, repeating A, B, C, D for
values up to 127 (D).

MIDI/REMOTE: EXTERNAL PAGE


Controller assignments for the sixteen External Controllers used in Modifiers.

MIDI/REMOTE: LOOPER PAGE


Controller assignments for the functions of the Looper.

MIDI/REMOTE: OTHER PAGE


Controller assignments for various other functions of the Axe-Fx III.

Tempo Tap
Provides the ability to tap the tempo using an external controller. Remember that tempo is calculated using
either the last two taps OR an average, as set in the global Tempo configuration. Tuner Provides a way to
remotely enter or exit the Tuner. Scene Select Selects specific SCENES. The controller value (NOT the CC
number) determines which Scene is loaded:
0 = Scene 1 4 = Scene 5
1 = Scene 2 5 = Scene 6
2 = Scene 3 6 = Scene 7
3 = Scene 4 7 = Scene 8
The series continues, cycling through scenes 1–8 for values up to 127 (Scene 8).

Scene Increment/Scene Decrement


The Scene Increment and Decrement functions allow you to step up or down through scenes. These
functions are triggered by CC data values above 63.
Input 1 Volume - Input 2 Volume - Input 3 Volume - Input 4 Volume
Four individual parameters allow you to globally control the levels of the corresponding input blocks. Level
is adjusted at the block input.

Output 1 Volume - Output 2 Volume - Output 3 Volume - Output 4 Volume


Four individual parameters allow you to globally control the levels of the corresponding output blocks.
Level is adjusted at the block output

THE UTILITIES MENU


UTILITY: DISPLAY PAGE
Provides a slider to adjust contrast/viewing angle for the built-in LCD display.

UTILITY: ADC LEVELS


Shows Analog-to-Digital Converter levels for the four front panel Level knobs and rear panel Expression
jacks for troubleshooting.

UTILITY: RESET PAGE


This page provides a tool to set SETUP parameters back to factory default values. Reset System
Parameters is one of the first steps of troubleshooting. It never deletes or modifies your presets. A
second utility provides the ability to Clear all Presets. Be very careful with this option, as erasure is
irreversible!

UTILITY: USB PAGE


This page meters the USB input and output FIFO buffers. Ideally these will be at around 50%. If the buffer
overflows or underflows, USB Buffer Size should be increased. Remember that you need to quit all audio
applications or remove and reconnect the USB cable to reset the buffer.

UTILITY: FIRMWARE PAGE


This page indicates which firmware version the Axe-Fx III is running. USB and FPGA firmware versions are
also shown.
PRESETS
The Axe-Fx III contains 512 preset slots, each a fully independent rig with its own amp, cab, effects, and
more. Presets are built on the “Grid” by inserting, connecting, and dialing in “Blocks”. Presets contain
“Scenes” and Blocks contain “Channels”.
LOADING PRESETS
different ways to load presets:
- On the Home page – Use the NAV LEFT and NAV RIGHT buttons or turn the VALUE knob.
- On the “PRESETS” directory page of the HOME menu – Select a preset and press ENTER.
Presets in the directory are sorted in numerical order. To re-sort alphabetically, press the SORT A–Z
button (Push-knob A).
- FC CONTROLLER – The FC Controllers offer a range of dedicated “preset select” options.

The grid is a 14×6 framework that presets are built upon. Access the grid from the Home page by pressing
the ENTER button or the LAYOUT Push-knob. In the default view, the Axe-Fx III display shows only a 6×6
section of the 14×6 grid. Navigate to off-screen areas using the D or E knobs, or the NAV buttons. A
bottom scrollbar indicates where you are in the overall left-to-right layout. To show the entire grid at once,
zoom out with the ZOOM button (Push-knob A).
To interact with the grid you must move the cursor — a yellow rectangle controlled by the D or E knobs, or
the NAV buttons. For simplicity, we’ll refer simply to these controls as “NAV” going forward.

TO INSERT A BLOCK
- NAV to the desired grid location.
- Turn the VALUE wheel to step through the list of blocks, including options for SHUNT and NONE.
- Press ENTER to confirm or EXIT to cancel changes.
- As you insert blocks, they are removed from the list, but every preset has its own complete
inventory.

TO CHANGE OR REMOVE AN EXISTING BLOCK


- Select the block and turn VALUE to change it to the desired type. To REMOVE a block, select
“NONE”.
- Press ENTER to confirm or EXIT to cancel changes.

SHORTCUT: to remove an existing block or convert it to a shunt. Select the block and press the DELETE
button (Push-knob C). A deleted block is replaced by a shunt. Delete any shunt to leave an empty space.

TO BYPASS OR ENGAGE A BLOCK ON THE GRID


- Use NAV buttons to select the block.
- Press the BYPASS button (Push-knob B). Bypassed blocks are dimmed or “grayed out” on the grid.

RESETTING A BLOCK/CHANNEL
Blocks on the Axe-Fx III are “initialized” when you place them on the grid, but you may want a fresh start
after making various changes. RESET takes only two button presses and can be performed at any time.
- If it isn’t already open for editing, select the desired block on the grid and press EDIT.
- Press the RESET button (Push-knob A). You are prompted to reset the current channel.
- Press ENTER to confirm. You can reset other channels in a block as they are used.
TO INSERT A SHUNT
- NAV to the desired grid location and turn VALUE until “SHUNT” is displayed.
- Press ENTER to confirm or EXIT to cancel changes.

MOVING BLOCKS, ROWS, AND COLUMNS


The Tools page of the Layout menu contains various utilities to MOVE individual blocks or entire
rows/columns UP, DOWN, LEFT, or RIGHT. When a block or a grid row/column is moved, it changes places
with the item in the space it is moved to. This may result in certain connector cables being modified or
removed, so be sure to observe how the elements of your preset are interconnected before proceeding
with a move operation.
- Open the Tools page of the Layout menu.
- Select a function with the FUNCTION knob (A): Move Effect/Column/Row, Left/Right/Up/Down.
- Use the NAV buttons to select the target Block, Row, or Column you wish to move.
- Press ENTER to execute the move.

TO CREATE A CONNECTOR CABLE


On the grid, navigate to the block where you wish the cable to BEGIN. You can’t start from an EMPTY grid
space! Press the CABLE button (Push-knob D), or ENTER. The selected block and its neighbor to the right
will alternatingly flash.
NAV to the desired destination block, which must be in the next column to the right. It is possible to select
an empty location. A shunt will be added there if you complete the cable. Be sure to select a destination
that is not already connected to the block you started from, or you will REMOVE that cable. Press ENTER. To
cancel without connecting, press EXIT instead.

TO REMOVE A CABLE CONNECTOR


On the grid, NAV to the block where the cable begins. Press the CABLE button (Push-knob D), or ENTER.
The selected block and its neighbor to the right will alternatingly flash. NAV to select the “other end” of
the cable you wish to remove. Press ENTER. To cancel without removing, press EXIT instead.

SHORTCUT: To span multiple empty grid columns with a series of shunts and cables, select any block that
is followed by a series of empty spaces, then press-and-hold the ENTER button. The intervening spaces will
be automatically filled with shunts and connected with cables. Careful: any existing cables encountered
along the way will be REMOVED!

EDITING EFFECT BLOCKS


Blocks are fully programmable, allowing you to dial in every setting as desired. The Edit menu for every
block contains one or more pages, each with multiple parameters which control various functions.
On the Layout grid, select the desired block, or from any page, press EDIT to jump right to the Edit menu
for the selected block. Most Edit menus have multiple pages, shown as “tabs” at the top of the menu (red
arrows, right). Tap the PAGE buttons to page left or right.

“KNOB” PAGES - Most Edit menu pages show rows of up to five virtual controls like knobs, switches or
selectors. To make changes, use the five knobs below the display. You will hear all changes in real time.
Switch between rows using NAV UP/DOWN.

“MENU” PAGES - Some pages have vertical lists of parameters. Use the NAV UP/DOWN buttons to step
through the list or NAV LEFT/RIGHT buttons to jump. The A knob and the VALUE knob operate the selected
parameter. B, C, D, and E knobs control other parameters in the list, as shown by labels on the list.

OTHER PAGE TYPES - Some blocks have special Edit menus, with parameters arranged in rows and
columns. Some of these include Interactive meters or graphs. Use NAV and VALUE or A,B,C,D,E knobs to
move around and make changes. For TYPE pages, such as Amp Type, just NAV through the list to make a
selection and turn the page or press EXIT when finished. Selections take effect instantly.

TO STORE A PRESET
- Press STORE to show the STORE page.
- Press ENTER to display “Do you want to overwrite the Preset?”
- Press ENTER again to confirm, or EXIT to cancel.
- The message “SAVED!” is shown when saving is complete.

TO CHANGE THE PRESET NAME OR LOCATION


Press STORE to show the STORE page.
- NAV down once to the PRESET line.
- The B knob to move the cursor.
- The C knob selects upper case letters.
- The D knob selects lower case letters.
- The E knob selects numbers.

SCENES & CHANNELS


Every Axe-Fx III preset consists of eight Scenes. Scenes don’t need to be added or created—they’re already
there, ready to be used. Think of a Scene like a “preset within a preset,” representing the preset in
different states. Scenes can control which blocks are on or off, which Channel each block is set to, and
more.
Selecting a Scene allows you to recall with one tap what would otherwise require “tap dancing” on foot
switches. Scenes load instantly and changes can be gapless and seamless. Scenes offer the easiest way to
ensure perfect “spillover” of time-based effects like delay and reverb. That’s just the beginning… this
incredibly powerful feature may become one of your favorite aspects of the Axe-Fx III.
Most blocks have some number of channels (typically four), and for each channel you can set every
parameter of that block to any setting. It’s like having multiple blocks in one.

Each Scene stores all of the following:


1. The Bypass state of every block in the current preset.
2. The current Channel of every block in the current preset.
3. The setting for four virtual Scene Controller knobs, which adjust sound parameters across scenes.

Each scene also has its own Name.


Scenes cannot change which blocks are placed on the grid, or change the grid routing. You cannot tweak
effect parameters per Scene (except through Scene Controllers), but remember, you can switch Channels.
Each Channel stores its own settings for every parameter in the block. This gives you up to four
independent sounds from a single block. Note that just like on a traditional pedal or processor, time-based
blocks such as Delay and Reverb share one set of memory across different channels, so you may hear a
“sweep” if you change time or size. To avoid this, just use different blocks from scene-to-scene.

CHANGING CHANNELS
different ways to change Channels:
1. On the GRID – Select the desired block and turn the Channel knob (B). The current Channel is
shown above the knob.
2. While EDITING a BLOCK – Press the MORE button (Push-knob E) to show the Scene/Channel
strip.Use the CHANNEL–/+ buttons (Push-knobs C & D) to select a channel. The current channel is
shown near the top center of every page in the Edit menu.
3. FC CONTROLLER – The FC Controllers offer a range of dedicated “Channel Select” options.

TO COPY A CHANNEL
The Tools page of the Layout menu (“grid”) provides a utility to copy one Channel to another. This works
within a single block only; you can’t copy a Channel from one block to another, or from one preset to
another.
1. Navigate to the Tools page of the Layout menu (grid).
2. Turn the VALUE wheel until “COPY CHANNEL” is shown on the display.
3. Use the D knob to select the scene you want to copy from. Channel letters are shown above the
knobs.
4. Use the E knob to select the location you want to copy to.
5. Press ENTER or the on-screen EXECUTE button (Push-knob C) to complete the copy.
6. Test your preset and remember to STORE to make the changes permanent.

SELECTING SCENES
different ways to select a Scene.
1. On the Home page – Use the NAV UP/DOWN buttons or turn Push-knob A. The current scene is
highlighted.
2. On the GRID – Turn the Scene knob (Push-knob A). The current scene is shown above the knob.
3. While EDITING a BLOCK – Press the MORE button (Push-knob E) to show the Scene/Channel
strip.Use the SCENE –/+ buttons (Push-knobs A & B). The current scene is shown near the top
center of every page in the Edit menu.
4. FC CONTROLLER – The FC Controllers offer a range of dedicated “Scene Select” options.

TO SET UP A NEW SCENE OR EDIT AN EXISTING ONE


Load the desired preset and select the desired Scene. Bypass or engage each block as desired. On the
Layout (grid) or while editing any block, use the BYPASS button (Push-knob B). Or use any assigned
footswitch or remote controller to bypass/engage the block. Set the Channel for each block as described on
the previous page. Test and save your preset. On the STORE page, NAV to your new scene and give it a
name.
Always test ALL scenes in your preset—even those you think you might not use. Ensure that there are no
unpleasant volume jumps or other surprises in case of accidental mis-steps later.

TO COPY ONE SCENE TO ANOTHER


The Tools page of the Layout menu contains a tool to copy one scene to another. (not including the scene
name). This works within a single preset; you can’t copy a scene from one preset to another.
1. Navigate to the Tools page of the Layout menu (grid).
2. Turn the VALUE wheel until “COPY SCENE” is shown on the display.
3. Use the D knob to select the scene you want to copy from. Scene numbers are shown above the
knob.
4. Use the E knob to select the location you want to copy to. You can also choose to copy one scene to
“ALL”.
5. Press ENTER or the on-screen EXECUTE button (Push-knob C) and the copy operation is completed.
6. Test your preset and remember to STORE to make the changes permanent.

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