MUMMY
ISSUES
Based on characters
created by:
Jess Jennings of
Introduction: of my weekly gaming group. We
took a particularly esoteric ap-
One of the most wonderful things proach creating characters for the
about the paper miniature and Golgoth City setting as the focus
independent RPG community is the of the campaign is supernatural
sense of comradery and support. adventure. Part of the fun of the
Everyone is rooting for each other super genre is the ability to mash
and helping each other out when together genres and concepts so
they can. it wouldn’t be too out of place for
an alien warrior and a robot to go
When I saw that Jess Jennings was toe to toe with an ancient Egyptian
creating a new set of undead pa- necromancer.
per minis, some with an Egyptian
theme, I knew I had to somehow in- Feel free to modify the adventure as
corporate them into a Save the Day you see fit. If you think the villain
adventure. Jess provided me some is too weak for your group, bump
details such as the character names her up to Epic Scale and increase
and I set out to run an adventure the overall Ranks of her Powers and
with some new characters courtesy Talents.
Save the Day TM and © David Okum 2017 all rights reserved
Queen Necrotiti, Lycanthropes Paper Minis and Undead Paper Minis TM and ©
Jess Jennings and Trash Mob Minis 2017 all rights reserved
1.
QUEEN NECROTITI
Ability: 3 Health: 12 Back Story: 5,000 years ago, a power-
ful pharoah died. His heir Hardedef was
Origin: Undead killed by his half sister Necrotiti: a pow-
Class: Mystic erful Set-worshipping necromancer. She
Side: Villain wished to summon Set and defeat Osiris,
Alter Ego: None ending death itself. Bargaining with
Schtick: Ancient Egypt Necromancer Osiris’ son Horus, she offered to spare
Comic Scale: Super Osiris’ life and only magically entrap him
in a Scarab of Power. Set had other plans,
Panel Powers: seeking to destroy Osiris to enslave the
Alternate Power: Magic 2 living and the dead. Set killed Necrotiti
Invulnerable when she discovered his plan and she
endured an eternal torment trapped
Issue Powers: in a magical Scarab of Power between
Curse life and death. Two months ago, arche-
Invincible ologists unearthed an Egyptian tomb,
Immortal brought the golden scarab to their offices
at Golgoth University and ended up
Talents (included in combat mods)
awakening Necrotiti, releasing her from
Counterattack, Elusive 2, Gear (Eye
her entrapment. Exhausted after five
of Horus), Power 2, Mighty 3, Scholar
thousand years, she killed the researchers
(Mummy-Making Magic)
by feeding off of their life force (Magic:
Transfer HtH with wrapping whips goes
Dark Secrets:
to her Dark Secret Reliance) and now re-
Inhuman: Mummified Corpse
quires daily doses
Reliance: Human life force daily
of human
Social: Megalomaniac
life force to main-
Vulnerable: Fire Powers
tain her existence.
HtH Mod: +0 RNG Mod: +0
DEF Mod: +2 Armour: 5 + Invuln
DMG Mod: HTH +4, RNG +0
Gear:
Armoured Costume (Rank 2: 4 points of
armour)
Scarab of Power (Rank 1: +1 Toughness)
Wrapping Whips (Entrap, Linked to
Magic: Transfer Health Points)
Ear of Anubis (Rank 2: Summon up to 6
Jackals once per Issue)
Eye of Horus (Rank 1: Com link with
mummies)
2.
MUMMY THUG
Ability: 3 Health: 6 Back Story: Mummy Thugs are animated
for the sole purpose of exploiting their
Origin: Undead brute strength. They have magical eyes
Class: Brute (Eye of Horus) drawn on the outside of
Side: Villain their bandages that let them instantly
Alter Ego: None communicate with Queen Necrotiti.
Schtick: Dangerous zombie thugs They are not mindless thugs. They were
Comic Scale: Basic carefully prepared and created by the
Queen before their desth and reanima-
Panel Powers: tion. It is this intelligence and personality
Invulnerable coupled with thier inhuman strength and
resilience that makes them so very dan-
Super Strength
gerous. They are far tougher than your
Issue Powers:
average thug. When using the Mummy
Invincible
Thug, try to have them work in teams,
Immortal gaining a +1 Bonus (+2 total) to all HtH
attacks as they gang up on individual
Talents (included in combat mods) heroes.
Combat Mastery (HtH), Counterattack,
Mighty 3, Toughness 3, Unstoppable
Dark Secrets:
Construct: Only magic can heal them.
Orders: Loyal to their queen
Inhuman: Mummified Corpse
Vulnerable: Fire Powers
HtH Mod: +1 RNG Mod: +0
DEF Mod: +0 Armour: 5 + Invuln
DMG Mod: HTH +6, RNG +0
Gear:
Armoured Costume (2 points of ar-
mour)
Eye of Horus (allows constant communi-
cation to Queen)
3.
JACKAL
Ability: 2 Health: 6
Comic Scale: Thug
Talents (included in combat mods)
Awareness 2, Counterattack, Disengage, Elusive 2, Favourite At-
tack (bite), Fleet Feet, Sneaky
Origin/Class: Feral/ Martial Artist
Panel Power: None Issue Power: None
Dark Secrets: Animal, No Hands,
Orders (Queen)
HtH Mod: +2 RNG Mod: +0
DEF Mod: +2 Armour: 0
DMG Mod: HtH +0, RNG +0
Gear: None
MUMMY ISSUES
Introduction: Adventure Summary
Queen Necrotiti has been awakened (GM Eyes Only!)
from her eternal slumber and she’s This adventure can be run over one
not a happy camper. After terror- or two Issues and the Queen can
izing the local university campus make for a fun recurring villain,
strange things will begin to happen: especially for any mythic-themed
Jackal sightings will spike, undead hero. Essentially, the plot of this ad-
mummies will walk the night and venture revolves around the return
people will turn up dead with their of a twisted necromancer queen and
very life force sucked out of their her subsequent trail of bodies re-
bodies, transformed into Mummy quired to return her to full strength.
Thugs. By the time the heroes start putting
the pieces together it will be too late
and Queen Necrotiti will be ready
to take on the world. The heroes
will have to stop her from creating
an army of unstoppable mummies.
4.
Encounter One: battle turns against the mummies,
she will have them flee in different
Setup: directions and wait until the coast
The characters should already be is clear to avoid having them reveal
investigating mysterious deaths the location of her lair. The mummy
and disappearances that have been with the jogger, however will head
happening for the past week in straight to the Coffeehouse tunnels
and around the Golgoth University where she will drain his life force.
Campus. It would be emotionally
powerful to have one of the heroes Resolution:
missing a good friend or relative of This isn’t supposed to be a do or die
their alter ego. Savvy investigators encounter. The heroes should be
may even trace the source of these able to rescue the jogger before the
attacks to the anthropology/classical mummy gets too far away. Unwrap-
civilizations wing of the Humanities ping defeated mummies will iden-
Building. It’s while they are skulk- tify that they are the people re-
ing around on campus that they ported killed or missing on campus
encounter each other and realize in the last week. That means that
that they are looking for the same the missing friend or relative could
culprit. Just when things are looking have been turned into one of these
quiet, a scream of fear rings through things! If things go really poorly for
the night and the heroes leap into the mummies, the queen herself
action. will open a magical rift and tele-
port into the fray, attack for a few
The Encounter: rounds, and then teleport out. This
On a dark footpath through a will hopefully allow her minions
wooded area on campus a jogger to escape through the rift. The rift
has been surrounded by a number itself leads to an office in the Hu-
of Mummy Thugs. There should be manities Building at the anthropol-
one Mummy Thug for every hero, ogy/classical civilizations wing.
plus one to drag the jogger off. The
mummies will start the attack by Encounter Two:
throwing park benches at the heroes
and waiting for them to come to Setup:
them. The mummy with the jogger The characters should have a good
will grab him on the first Page and idea where Queen Necrotiti is
attempt to flee to the tunnels below located on the Golgoth University
the Student Coffeehouse. Queen Campus. She is also aware they will
Necrotiti will be observing the scuf- know she is there so she has left a
fle through the Eye of Horus. If the magically constructed duplicate of
5.
herself, defended by three Mummy the heroes and offer to spare them if
Thugs. The heroes should not sus- they submit to her. This debate is, of
pect that she is a magical duplicate. course, just to buy time as the real
This should buy her the time she Queen escapes through the tunnels
needs to escape the current assault under the university and heads into
and re-organize her forces. As the the city. She is keeping an eye on the
heroes are battling her dopplegang- events in the room using the Eyes of
er, she will have teleported into the Horus painted on all of the Mummy
access tunnels below the university. Thugs. When the mummies are
The single doppleganger is played defeated she will be “blind” and
exactly as the Queen is written focus on her escape. It should seem
(maximum 6 Health), but fades into as if the Queen is actually defeated
dust after the encounter (or if she in this Encounter. Only a character
drops below zero Health). with a Magical background scholar
roll of 9+ will be aware that they
The Encounter: only defeated a doppleganger and
The Humanities Building is a solid not the real Queen.
five story gothic revival stone build-
ing covered in gargoyles and flying Complications:
buttresses. The anthropology/clas- The mummies will try to use the
sical civilizations wing is located on furniture and artifacts as ranged
the top floor. Queen Necrotiti has weapons at first and then move in
set up her base of operations in the for the attack. Some of the artifacts
faculty library: a long, narrow room are precious and irreplaceable and
(20’ x 60’) filled with bookshelves some efforts should be made to
and artifacts. She has cleared off preserve them.
three study tables and turned the
room into a mummification work- Resolution:
shop. She rests in a “throne” she has The Queen’s doppleganger should
fashioned for herself from a wing- be eventually defeated. Her jackals
back chair draped in an American will not be found in the building
flag. The room has one wall of six and this might tip off the charac-
gothic-arched windows spaced ten ters that she may have escaped. The
feet apart. There is only one door characters should high five and
in or out of the room and a 20 foot move on before the authorities ar-
long grimy skylight on the ceiling. rive.
The doppleganger will be found
resting on her throne and flanked
by three Mummy Thugs. She will
attempt to debate the legitimacy of
6.
Interlude: The Encounter:
As “Lampy” rattles on about how
After “defeating” the Queen, the you eventually “get used to” the
characters should return to some odour of the water treatment plant,
sort of regular life, especially if they the Queen will teleport Mummy
think they won the day. To throw Thugs into the midst of the char-
them off you may even choose to acters and unleash her remaining
have them encounter another vil- jackals in a desperate attempt to
lain causing mayhem in the city. destroy the heroes. The Queen has
Take some time to cultivate the encountered the heroes before and
character’s alter egos and secret will attempt to capitalize on their
identities. After a few days, they will Dark Secrets and Vulnerabilities
notice that there are another series to finish them off once and for all.
of mysterious disappearances in “Lampy” will have to be saved time
town. This time, the epicenter is the and time again, distracting the
waterfront parkland beside the city’s heroes with his attempts to “help”
water treatment plant. them in the melee. To make matters
worse, the Queen and another du-
plicate will attack the heroes for this
Encounter Three: Encounter. One Queen Necrotiti is
bad, two is even worse!
Setup:
The Queen has only been able to Resolution:
create three more Mummy Thugs to This is designed to be a final “boss
add to any that were able to escape fight” battle. If the Queen is finally
with her. She has set up shop in a defeated, remember, she has Im-
workshop building on the grounds mortal and can come back for
of the water treatment plant. The revenge in future Issues.
building is a 20’ x 40’ brick shack
surrounded by rectangular pools of
treated water. “Lampy” the security
GM Notes:
It can be very easy for Necrotiti to
guard has not noticed anything out
become overwhelmed by a well-
of the ordinary, “but there’s been
organized team of supers. Try to
some coyotes skulking around
divide and conquer by throwing
recently... probably hunting rabbits.”
fresh mummies at the characters
Using Eyes of Horus painted on the
and have jackals skirt the edges of
buildings, the Queen is aware of the
the conflict, creating mayhem and
heroes and will take the battle to
threatening innocents.
them.
7.
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