Reference Manual: ENGLISH (1 - 55)
Reference Manual: ENGLISH (1 - 55)
ENGLISH ( 1 – 55 )
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                      BOX CONTENTS....................................................................................... 2
                      CHAPTER 1: CONNECTIONS ............................................................... 2
                      CHAPTER 2: FIRST SESSION............................................................... 3
                         A TOUR OF THE MINIAK ..................................................................... 3
                         THE MINIAK'S TOP PANEL ................................................................. 3
                         KEY CONCEPTS ................................................................................... 4
                         PLAY THE PROGRAMS ....................................................................... 4
                         SWITCH OCTAVES............................................................................... 5
                         EXPLORE THE BUILT-IN SEQUENCES.............................................. 5
                         EXPLORE THE RHYTHMS ................................................................... 6
                         EXPLORE THE MULTIS ....................................................................... 6
                         RECORD SOME PHRASES.................................................................. 7
                         CONNECT EXTERNAL INSTRUMENTS .............................................. 7
                      CHAPTER 3: SEQUENCES .................................................................... 8
                         PLAYING SEQUENCES........................................................................ 8
                         SEQUENCE TYPES: ARPEGGIOS & SEQUENCES........................... 8
                         EDITING SEQUENCES ......................................................................... 9
                      CHAPTER 4: RHYTHMS ......................................................................... 14
                         PLAYING RHYTHMS............................................................................. 14
                         EDITING RHYTHMS .............................................................................. 14
                      CHAPTER 5: MULTIS.............................................................................. 19
                         PLAYING MULTIS ................................................................................. 19
                         MULTI COMPONENTS.......................................................................... 19
                         EDITING MULTIS .................................................................................. 19
                      CHAPTER 6: PROGRAMS...................................................................... 26
                         WHAT IS A PROGRAM? ...................................................................... 26
                         HOW THE MINIAK MAKES SOUND .................................................... 26
                         MODULATION ....................................................................................... 27
                         PLAYING PROGRAMS ......................................................................... 28
                         EDITING PROGRAMS........................................................................... 28
                      CHAPTER 7: CONFIGURATION ........................................................... 47
                         [CONFIG] ............................................................................................... 47
                         CONFIGURATION PARAMETERS....................................................... 47
                      CHAPTER 8: MIDI.................................................................................... 49
                         WHAT IS MIDI? ..................................................................................... 49
                      FREQUENTLY ASKED QUESTIONS .................................................... 51
                      TROUBLESHOOTING .............................................................................. 53
                      TECHNICAL SPECIFICATIONS ............................................................ 55
                          CHAPTER 1: CONNECTIONS
                               Stereo Amp             Headphones                           External Instrument
                                                                                                         Gooseneck
                                                                                                         Microphone
Power
                      CONNECTING AC POWER
                                                                                  WARNING: When connecting audio cables or
                      Before making any power connections, make sure the
                                                                                  turning power on and off, make sure that the
                      MINIAK's power switch is turned off. Then, plug the
                                                                                  amplifiers in your system are turned off or the
                      power adapter into the MINIAK's power input and into
                                                                                  volume controls are turned down. If you don't do
                      a power outlet.
                                                                                  this, you can create loud bursts of sound that
                                                                                  might damage your speakers.
                      MAKING AUDIO CONNECTIONS
                      STEREO: Connect two cables from the MINIAK's left
                      and right outputs to two inputs of an amp or mixer.         NOTE: If your sustain pedal response is
                      HEADPHONES: Plug a set of headphones into the               backward (i.e., notes sustain when your foot is
                      headphone jack on the rear panel.                           off the pedal), turn off your MINIAK and make
                                                                                  sure the footswitch plug is fully inserted into the
                      CONNECTING THE FOOT PEDALS                                  (SUSTAIN) jack. Then, turn the MINIAK back on
                      Connect a keyboard sustain pedal (not included) to the      while keeping your foot off the footswitch.
                      (SUSTAIN) input. When you turn the MINIAK on, the
                      MINIAK will automatically sense and calibrate itself to the pedal.
                      You can plug an optional continuous controller expression pedal into the (EXPRESSION) input.
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                       CHAPTER 2: FIRST SESSION
                       A TOUR OF THE MINIAK
                      In this session, we'll:
                             •     Explore the MINIAK's top panel
                             •     Define some key concepts
                             •     Play some of the MINIAK's basic sounds (called Programs)
                             •     Learn different ways to navigate the MINIAK's Programs
                             •     Explore the built-in Sequences
                             •     Capture and play back some phrases
                             •     Explore the MINIAK's drum sounds and play some Rhythms
                             •     Explore the MINIAK's Multi setting (where Programs, Sequences, Rhythms, and more all come
                                   together in powerful, flexible combinations)
                      VOLUME
                      The (VOLUME) knob on the far right-hand side of the MINIAK raises and lowers the volume. If you don't
                      hear anything as you play the MINIAK, check the (VOLUME) knob's setting.
                      REAL-TIME CONTROLLERS
                      The (MOD1) and (MOD2) wheels, (PITCH) wheel, and (X/Y/Z knobs), located on the left half of the MINIAK,
                      provide real-time control of the MINIAK's sounds.
                      PERFORMANCE BUTTONS
                      The [OCTAVE], [TAP TEMPO], [PHRASE ARP], [LATCH ARP], and [PATTERN PLAY] buttons switch
                      octaves, set the tempo, and execute other performance-related functions.
                      DISPLAY
                      Information relevant to the current operation is shown on the LCD.
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                       KEY CONCEPTS
                      Here are the MINIAK's most important concepts:
                      PROGRAMS
                      Programs are the MINIAK's sounds, built from its oscillators, envelopes, filters, modulation matrix, and other
                      analog-style components.
                      SEQUENCES
                      Sequences are repeating melodic and/or rhythmic motifs. There are two types of Sequences — arpeggios
                      and sequences. (See Chapter 3 for more information.)
                      RHYTHMS
                      Rhythms are combinations of sequenced drum programs. Think of a drum machine with its interchangeable
                      sounds and sequences.
                      MULTI
                      The Multi setting combines multiple Programs, Rhythms, Sequences, and more. This is the MINIAK's most
                      powerful and most sonically sophisticated element.
At any one time, only one of the buttons will glow, indicating that the MINIAK is operating within that mode.
                      "TURN"
                      Turn the DATA DIAL to cycle through various options.
                      "PUSH"
                      Push the DATA DIAL to edit the option displayed. Push again to stop editing. See the following visual
                      illustration:
                      Find the [PROGRAMS] button on the right side of the top panel. Press it; then spin the DATA DIAL. Notice
                      how the Programs are organized by category – basses, then leads, then pads, etc.
                      Turn the volume up and listen to some of these Programs. Experiment with the (PITCH), (MOD1), and
                      (MOD2) wheels and the (X/Y/Z knobs). Here are a few points to note:
                            •      The (X/Y/Z knobs) do different things depending on the Program. Sometimes, they increase or
                                   decrease the quickness of the attack. Sometimes, they change the tone by adjusting the filter
                                   resonance.
                            •      The (MOD1) wheel typically – but not always – adds vibrato.
                            •      The (MOD2) wheel typically – but not always – sweeps the filter frequency, radically changing the
                                   tone.
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                      Play some notes before, during, and after moving the (MOD2) wheel. You'll most likely hear the classic
                      analog synthesizer "filter sweep" sound.
                      SPECIAL CATEGORIES
                      All: As we've already seen, the all category is an alphabetical listing of all the Programs.
                      Recent: The ten most recently played Programs are stored for you automatically under the recent category.
                      They are still listed under their primary categories. This is a duplicate listing to allow for fast access. Note
                      that you cannot directly edit this listing. You need to select and then play the Programs you want to be listed
                      here.
                      Faves:
                            Adding Programs to Faves: When you find a Program you particularly like, add it to the Faves
                            ("Favorites") category. In [PROGRAMS] mode, press the DATA DIAL to enter edit mode. You will be
                            asked to Add to faves? Press the DATA DIAL once again to add the Program to the Faves category.
                            There is no limit to the number of faves you can have. Press the [PROGRAMS] button again if you
                            want to cancel this action and exit the editing screens.
                            Removing Programs from Faves: To remove a Program from the Favorites list, call up the Program and
                            press the DATA DIAL. You will be asked, "Remove fave?" Press the DATA DIAL to perform the
                            action.
                       SWITCH OCTAVES
                      While the MINIAK is a compact unit, all of its sounds span the full 128-note MIDI range. Use the [OCTAVE]
                      buttons to the left of the display to transpose the keyboard up and down to cover that range.
                      Notice how one or the other [OCTAVE] lights glows progressively brighter as you push it. This provides a
                      visual indication of the current octave setting.
Press both [OCTAVE] buttons simultaneously to return to the default octave setting.
                      [TAP TEMPO]
                      Tap the [TAP TEMPO] button to the left of the display. Watch and hear how [TAP TEMPO] controls the
                      tempo. Note that the Sequence's tempo immediately locks to the speed at which you tap.
                      To adjust the tempo with finer control (one-tenth of a beat per minute), hold down the [TAP TEMPO] button
                      and turn the DATA DIAL left or right to slow down or speed up. The display will indicate the current tempo.
                      [LATCH ARP]
                      Press the [LATCH ARP] button, also to the left of the display. Remove your hands from the keyboard. The
                      Sequence keeps playing.
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                       EXPLORE THE RHYTHMS
                      Rhythms combine drum/percussion programs with specifically designed rhythm patterns.                   Press
                      [RHYTHMS]. Turn the DATA DIAL to cycle through different Rhythms.
                      TO PLAY A RHYTHM
                      Press and hold any key from the bottom of the keyboard up to the middle G#. (These are the keys labeled
                      from recent through all.)
                      Each Rhythm's drum sounds, relative sound levels, left/right panning, rhythmic patterns, time signature,
                      duration, quantization, and name can be edited.
                      First, simply press the [MULTI] button, twirl the DATA DIAL a few times, and listen to the various presets.
                      Be sure to play throughout the keyboard range to experience the various splits, layers, and rhythm triggers.
                      These presets will give you a good sense for some of the different possibilities you can create on your own.
                      The MINIAK was designed to make it easy to compose and modify your own Multis. Try creating your own
                      Multi with these steps:
                            1.     Go into Programs and find a bass sound you like.
                            2.     Push the DATA DIAL and select "start new Multi"
                            3.     Now go back to Programs and find a lead instrument you like.
                            4.     Push the DATA DIAL and choose "add to Multi?" Then select "Split A high?"
                            5.     Now go into the "Rhythms" section and find a rhythm you like.
                            6.     Now hold down the [RHYTHMS] button and push the [MULTI] button. This adds the beat to your
                                   Multi.
                            7.     Start jamming.
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                       RECORD SOME PHRASES
                      You don't have to be in Sequences Mode to create a Sequence. At any time, the MINIAK can capture your
                      playing and use it as a Sequence. The Sequences that you capture in real time are called "phrases."
                      When you are done playing the phrase, press the [PHRASE ARP] button again. The button will light,
                      indicating that the MINIAK is ready to play your phrase back. Press any key, and you'll hear your phrase
                      loop to the tempo.
                      The last phrase you have recorded is stored as a Sequence named "* Phrase", which appears near the
                      beginning of the Sequences list. If you record a phrase that you really like and want to keep, simply find the
                      "* Phrase" Sequence and give it a new name.
                      Use both jacks for stereo input. Use the left (AUDIO IN) jack for mono-only sources (in which case the input
                      will be sent to both the left and right channels).
                      A special group of programs – including vocoder programs – exists just for use with the external inputs.
                      These programs begin with "#" and are accessible at the beginning of the vocoder/sfx Program category.
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                       CHAPTER 3: SEQUENCES
                       PLAYING SEQUENCES
                      Sequences are repeated melodic figures that you trigger from the keyboard.        SEQUENCE OPTIONS
                      An arpeggio loops over whatever notes you are holding down on the
                      keyboard. If you hold down a chord, the MINIAK will generate a melody by
                      playing each note of your chord individually.
                      A sequence, on the other hand, already has a melody line built in. So, all
                      you have to do is hold down a single key, and the MINIAK will play back that
                      melody relative to that key. Pressing another key will transpose the
                      sequence.
                      If the distinction is unclear, choose your favorite Sequence, toggle its "type"
                      parameter between "arpeggio" and "sequence" (see page 24), and try
                      playing it both ways.
                       A phrase is nothing more than a Sequence that was recorded using the
                       [PHRASE ARP] button. In fact, the most recently recorded phrase is
                       stored as a Sequence named "* Phrase". If you happen to record a
                       phrase that you really like and want to hang on to, simply find the "*
                       Phrase" Sequence and give it a new name.
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                       EDITING SEQUENCES
                      Choose an existing Sequence to edit by pressing the [SEQUENCES]                Store your Sequence
                      button and turning the DATA DIAL. Hold down any key to play the                The [STORE] button will light
                      Sequence. (Use the [TAP TEMPO] button to change the tempo.)                    once you have edited a
                                                                                                     Sequence.
                      Once you've found a Sequence you want to edit, press the DATA
                      DIAL to enter edit mode. Turn the DATA DIAL to cycle through the               Press [STORE] after you're
                      different options. Press the DATA DIAL to toggle in and out of editing         satisfied  with   your   edits.
                      the current parameter.                                                         Otherwise, your changes will be
                                                                                                     lost when you turn off your
                      Here are the Sequence editing options:                                         MINIAK.
                      1. Revert-to-stored? / Unrevert-to-edited?
                      If you have edited a Sequence, you may revert back to the original version. Press the DATA DIAL to revert.
                      Go back to your edited state by press the DATA DIAL a second time to unrevert.
                      You can revert and unrevert to compare your changes with the original Sequence. When you're satisfied
                      with your work, press [STORE] to save your changes.
                      2. Send to Multi?
                      Pressing the DATA DIAL at this option sends you to Multi Mode and              Send to Multi only allows the
                      allows you to make this Sequence a part of the last-selected Multi.            option of sending the Sequence
                                                                                                     to the current Multi. Therefore,
                      If the Multi does not have any parts, this Sequence is automatically           you may need to jump out of
                      assigned to the Multi's part A.                                                Sequence editing to choose a
                                                                                                     Multi   before    returning   to
                      If the Multi already has one or more parts, you will be able to add the        Sequence and following this
                      Sequence in one of the following ways:                                         procedure.
                      1. send to part. The Multi's part will use this Sequence. Remember             How part letters change when
                      that a part uses both a Program and a Sequence. If the part's                  "layer," "split low," and "split
                      Program is set to "(Sequence's pgm)", then the Sequence will sound             high" are used: When parts are
                      just as it does in Sequences mode. Otherwise, the Multi will play the          layered or split high, the new
                      Sequence using the part's own Program.                                         part is assigned the next letter
                                                                                                     after the targeted part.     All
                      2. layer. The Multi's existing part is duplicated, resulting in a new part.    subsequent part letters are
                      The Sequence is then sent to the new part.                                     incremented by one.
                      3. split low. The Multi's existing part is split in two at a particular key.   For example, consider a Multi
                      The MINIAK prompts for a note on the keyboard at which to execute              with four existent parts: A, B, C,
                      the split. The Sequence is then sent to the lower part of the split.           D
                      Every note below the one you select will use this new Sequence.
                      Every note including and higher than the note you select will use the          If we split part B, the result is as
                      Multi's existing part.                                                         follows: A, B (low split of B), C
                                                                                                     (high split of B), D (formerly "C"),
                      The new part is assigned the next letter after the split part. For             E (formerly "D").
                      example, if the Multi contains parts A, B, C, and D, and part B is the
                      part that gets split, then part C will be the newly-added part. All later parts' letters are incremented by one.
                      To select the split point, turn the DATA DIAL or play a key. You can use the [OCTAVE] buttons if your
                      desired split point is outside of the current key range.
                      4. split high. The Multi's existing part is split in two at a particular key. As with the split low option, the
                      MINIAK prompts for a note on the keyboard at which to execute the split. The Sequence is then sent to the
                      upper part of the split. Every note above the one you select will use this new Sequence. Every note
                      including and lower than the note you select will use the Multi's existing part.
                      To select the split point, turn the DATA DIAL or play a key. You can use the [OCTAVE] buttons if your
                      desired split point is outside of the current key range.
                      5. add part. The Sequence is added as a brand new part. All other part parameters are set to their default
                      values.
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                      3. Start new Multi?
                      Pressing the DATA DIAL at this option creates a new Multi named with the Sequence's name and a "+" in
                      front (e.g. "+Liner" and "+Bobbetty") and, if a Multi with this name already exists, a number at the end (e.g.
                      "+Liner2" and "+Bobbetty2").
                      4. Sequence program
                      Choose the Program that the Sequence will use to play its notes. In order to quickly jump between program
                      categories, you can hold down the [SEQUENCES] button and press the white keys labeled with category
                      names.
                      Another way of setting the Sequence's Program is to bring it over from Programs Mode. Press
                      [PROGRAMS] to enter Programs Mode, and find the Program that you want. Then, hold down
                      [PROGRAMS] and press [SEQUENCES], and the Sequence's Program will be set. This works in the other
                      direction as well–hold down [SEQUENCES] and press [PROGRAMS] to bring the Sequence's Program over
                      to Programs mode, perhaps for some quick editing.
                      5. Length
                      Select one of 1/4, 1/2, 1, 2 or 4 bars.
                                                                                        Length and Grid quantizing
                      The Sequence will always play from the first note of the first    The MINIAK records your playing at a
                      bar. So, if you select a value shorter than the current one,      very high resolution. The length and grid
                      the latter parts of the Sequence will be truncated. If you        settings that you select for playing back
                      select a value longer than the current one and the latter part    your Sequences are used to non-
                      of the Sequence does not contain any notes, the new notes         destructively quantize those recordings.
                      at the end of the Sequence will be empty.
                                                                                        So, if you record a four-bar Sequence and
                      6. Grid                                                           change its length later to 1/4 bar, the
                      Choose 8, 12, 14, 16, 20, 24, or 32 steps per bar, or choose      MINIAK will only play a fraction of your
                      unquantized. Shortening the scale decreases the quantizing        Sequence, but it will remember the whole
                      resolution. You're more likely to hear double notes and           thing. If you want to change the length
                      simpler syncopations at low values.                               back to four bars at any time, the
                                                                                        complete Sequence will still be available.
                      "Straight-ahead" feels tend to result from using 8, 16, and 32
                      steps per bar. Swing and shuffle feels tend to result from        Similarly,    Sequence        rhythms      are
                      choosing 12 or 24 steps per bar. But you can also create          quantized using the grid setting, but the
                      some different Sequences by using fractions of bars along         underlying        information         remains
                      with less obvious grid values, like 14 and 20.                    untouched. So, as you cycle through
                                                                                        different grid settings, you're likely to hear
                      7. Type                                                           different    syncopations       and     "feels"
                      Choose sequence or arpeggio. See "Sequence Types:                 emerge.
                      Arpeggios & Sequences" above for more information.
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                      9. Order (arpeggios only)
                      When you hold down more than one note, you can specify the order         Arpeggios or Sequences?
                      in which they will be arpeggiated:                                       Arpeggios contain Rhythm and
                                                                                               velocity     (relative volume)
                            •      The order in which they were initially pressed (called as   information.
                                   played).
                            •      Up. The arpeggiator plays the notes you are holding        Sequences contain not only
                                   from the bottom to the top. Once the top note is           Rhythm and velocity information
                                   reached, the arpeggio begins from the bottom again.        but also pitch information.
                            •      Down. The arpeggiator plays the notes you are holding
                                   from the top to the bottom. Once the bottom note is        Use arpeggios for computer-
                                   reached, the arpeggio begins from the top again.           generated   patterns.
                            •      Up+Down Incl. This mixes the up and down settings,
                                   playing up the notes you are holding and repeating the     Use sequences for melodies and
                                   top note and the bottom note. The incl stands for          basslines.
                                   inclusive.
                            •      Up+Down Excl. This mixes the up and down settings,         Octave Jump: To hear Octave
                                   playing up the notes you are holding without repeating     Jump in action, Span should not
                                   the top note and the bottom note. The excl stands for      be set to "single note."
                                   exclusive.
                            •      Octave Jump. The arpeggiator plays the notes you are holding but plays the first note in two or
                                   more octave registers before playing the second note, which it also plays in two or more octave
                                   registers, etc.
                            •      Random. The arpeggiator plays the notes you are holding down in a random order.
                      Once you're ready to play, just start playing. The MINIAK will begin     Three-step beats land on 0, 40,
                      recording from the first note of the Sequence. Alternately, if you       and 80.
                      don't want to play from the first note, you can push the DATA DIAL
                      to kick off the recording.                                               Four-step beats land on 0, 30, 60,
                                                                                               and 90.
                      The Sequence will loop continuously, so you can add to it each time
                      it comes around. When recording in real-time, remember that              Five-step beats land on 0, 24, 48,
                      playing will never erase anything you've already recorded. To wipe       72, and 96.
                      out a section so you can replay it, hold down the DATA DIAL as it
                      gets played back.
                      To stop recording, turn the DATA DIAL or press a mode button.            Changing the metronome
                                                                                               The metronome you hear when
                      You will often want to clear the entire Sequence and start over. One     recording is, in fact, just another
                      way of doing this is to hold down the DATA DIAL and wipe out the         Sequence.       It is named "*
                      Sequence as you record. But a quicker way is to hold down the            Metronome", and appears near
                      [SEQUENCES] button and hit the highest note on the keyboard.             the beginning of the Sequence
                      This is a shortcut to the "Clear Sequence?" option.                      list. You are free to edit this
                                                                                               Sequence all you like.           For
                      The MINIAK records not only the keys you play, but all movements         example, you can choose a
                      of the (PITCH), (MOD1), and (MOD2) wheels. These controller              different program, or put the clicks
                      movements don't even need to be recorded at the same time as the         on eighth notes or triplets instead
                      keys. A useful technique is to play the keys first, and then when the    of quarter notes. A quick way of
                      recording loops around, play on the controllers to add some life to      disabling the metronome entirely
                      your notes. If you do this, you will probably also be using the "Clear   is to simply rename this
                      controllers?" option as well, so you can revise your controller          Sequence and store it. You can
                      movements until you're satisfied.                                        always bring back the metronome
                                                                                               later with another rename.
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                      11. Step editing
                      Turn the DATA DIAL to cycle through each step. You can quickly jump to the first step of the Sequence by
                      holding down the [SEQUENCES] button and pressing A above middle C (labeled "voice").
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                      14. Sequence name
                      Since Sequences are listed alphabetically, creative naming can help you move smoothly from one Sequence
                      to another.
                      Turn the DATA DIAL to select a position (1 – 14) to edit. Then press the DATA DIAL to edit that position.
                      Edit either by turning the DATA DIAL or pressing notes on the keyboard.
                      Inserting and deleting characters: To insert a space in the name, navigate to the position at which you
                      want to add the space. Hold down the Band turn it clockwise. To delete a character, navigate past it, hold
                      down the DATA DIAL, and turn it counterclockwise. (In both cases, imagine that you are "dragging" the
                      name around.)
                      This allows you to back up your Sequences to your computer, or share them with your friends or over the
                      internet. (See Chapter 8 for details on what Sysex is and how to use it.)
                      "Store a copy?" is how you create a new Sequence. This option creates a brand new copy of the current
                      Sequence, differing only in name. Now, when you make changes and hit the [STORE] button, you will be
                      storing to this new copy.
                      Whenever you want to start a new Sequence from scratch, you will have to find an existing Sequence to
                      base it off of, and then store a copy. Don't forget to store a copy, or you might accidentally overwrite the
                      original Sequence.
                      However, keep in mind that you don't lose any changes when you switch to other modes, so feel free to
                      browse through Programs or Multis without storing your Sequence. Additionally, if you play a Multi that uses
                      the current Sequence, you'll hear your edited version, even without storing. This is a great way of checking
                      how your edits sound in the context of a Multi, without having to commit to them.
                      You can even play other Sequences without losing your edits. Just hit the [SEQUENCES] button and turn
                      the DATA DIAL. You can always come back to your edited Sequence, just as you left it. The MINIAK
                      doesn't discard your edits until you start editing a different Sequence. If you intentionally want to discard your
                      edits and revert to the version you last stored, you can use the "Revert -> Stored?" option.
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                       CHAPTER 4: RHYTHMS
                       PLAYING RHYTHMS
                                                                                                            RHYTHM OPTIONS
                      Press the [RHYTHMS] button next to the DATA DIAL.
Press and hold any key on the left side of the keyboard to play a Rhythm.
                      Play the keys on the right side of the keyboard to play individual drum sounds. The
                      keyboard's A above middle C (labeled voice) corresponds to the rhythm's Drum A.
                      The next note, B (labeled osc), corresponds to Drum B, and so on.
                       EDITING RHYTHMS
                      First, choose an existing Rhythm to edit by pressing the [RHYTHMS] button and
                      turning the DATA DIAL. Press any key on the left half of the keyboard to play the
                      Rhythm. Use the [TAP TEMPO] button to change the tempo.
                      Once you've found a Rhythm you want to edit, press the DATA DIAL to enter edit
                      mode. Turn the DATA DIAL to cycle through the parameters. Press it to edit a
                      parameter; press again to exit parameter editing.
                      1. Revert-to-stored? / Unrevert-to-edited?
                      If you have edited a Rhythm, you may revert back to the original version. Press
                      the DATA DIAL to revert.
Go back to your edited state by press the DATA DIAL a second time to unrevert.
                      Use revert and unrevert often in order to compare your changes to the original
                      Rhythm. When you're satisfied with your work, press [STORE] to save your
                      changes.
                       Press [STORE] after you're satisfied with your edits. Otherwise, your changes
                       will be lost when you turn off your MINIAK.
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                      2. Send to Multi?
                      Pressing the DATA DIAL at this option sends you to Multi Mode and              Send to Multi only allows the
                      allows you to make this Rhythm a beat of the last-selected Multi.              option of sending the Rhythm to
                                                                                                     the current Multi. Therefore, you
                      If the Multi does not have any beats, this Rhythm is automatically             may need to jump out of Rhythm
                      assigned to the Multi's beat A.                                                editing to choose a Multi before
                                                                                                     returning to Rhythms and
                      If the Multi already has one or more beats, you will be able to add the        following this procedure.
                      rhythm in one of the following ways:
                      1. send to beat. The Multi's beat is replaced by the current Rhythm.           How beat letters change when
                      The Multi beat's level, effects mix, key range, and latch status are           "layer," "split low," and "split
                      retained.                                                                      high" are used: When beats
                                                                                                     are layered or split high, the new
                      2. layer. The Multi's existing beat is duplicated, resulting in a new          beat is assigned the next letter
                      beat. The Rhythm is then sent to the new beat.                                 after the targeted beat.        All
                                                                                                     subsequent beat letters are
                      3. split low. The Multi's existing beat is split in two at a particular key.   incremented by one.
                      The MINIAK prompts for a note on the keyboard at which to execute              For example, consider a Multi
                      the split. The Rhythm is then sent to the lower beat of the split. Every       with four existent beats: A, B, C,
                      note below the one you select will use this new Rhythm. Every note             D
                      including and higher than the note you select will use the Multi's
                      existing beat.                                                                 If we split beat B, the result is as
                                                                                                     follows: A, B (low split of B), C
                      The new beat is assigned the next letter after the split beat. For             (high split of B), D (formerly "C"),
                      example, if the Multi contains beats A, B, C, and D, and beat B is the         E (formerly "D")
                      beat that gets split, then beat C will be the newly-added beat. All later
                      beats' letters are incremented by one.
                                                                                                     Length and Grid quantizing
                      To select the split point, turn the DATA DIAL or play a key. You can           The MINIAK records your
                      use the [OCTAVE] buttons if your desired split point is outside of the         playing at a very high resolution.
                      current key range.                                                             The length and grid settings that
                                                                                                     you select for playing back your
                      4. split high. The Multi's existing beat is split in two at a particular       Rhythms are used to non-
                      key.                                                                           destructively quantize those
                                                                                                     recordings.
                      As with the split low option, the MINIAK prompts for a note on the
                      keyboard at which to execute the split. The Rhythm is then sent to the         So, if you record a four-bar
                      upper beat of the split. Every note above the one you select will use          Rhythm and change its length
                      this new Rhythm. Every note including and lower than the note you              later to 1/4 bar, the MINIAK will
                      select will use the Multi's existing beat.                                     only play a fraction of your
                                                                                                     Rhythm, but it will remember the
                      3. Start new Multi?                                                            whole thing. If you want to
                      Press the DATA DIAL to create a new Multi. The Multi will have one             change the length back to four
                      beat, using this Rhythm, but will otherwise be empty. You can then             bars at any time, the complete
                      add parts and additional beats to the Multi, either by directly editing the    Rhythm will still be available.
                      Multi or via the "Send to Multi?" option in other modes.
                                                                                                     Similarly,     Rhythms        are
                      The Multi's name will be the same as this Rhythm's, except preceeded           quantized using the grid setting,
                      with a plus character. This ensures that the new Multi will appear near        but the underlying information
                      the beginning of the alphabetized Multis list. You can change the              remains untouched. So, as you
                      name later if you want to keep the Multi, or simply delete the Multi if        cycle through different grid
                      not.                                                                           settings, you're likely to hear
                                                                                                     different   syncopations     and
                      4. Length                                                                      "feels" emerge.
                      Select one of 1/4, 1/2, 1, 2 or 4 bars.
                      The Rhythm will always play from the first note of the first bar. So, if you select a value shorter than the
                      current one, the latter parts of the Rhythm will be truncated. If you select a value longer than the current one
                      and the latter part of the Rhythm does not contain any notes, the new notes at the end of the Rhythm will be
                      empty.
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                      5. Grid
                      Choose 8, 12, 14, 16, 20, 24, or 32 steps per bar. Shortening the             Four Beats per Bar
                      scale decreases the quantizing resolution. You're more likely to hear         All MINIAK Sequences have four
                      double notes and simpler syncopations at low values.                          beats per bar.
                      Straight-ahead feels tend to result from using 8, 16, and 32 steps per        You can still create odd-meter
                      bar. Swing and shuffle feels tend to result from choosing 12 or 24            Rhythms. It just takes a little
                      steps per bar. But you can also create different rhythms by using             calculation and a willingness to
                      fractions of bars along with less obvious grid values, like 14 and 20.        ignore the tempo indications
                                                                                                    given by the [TAP TEMPO]
                      6. Record rhythm (real-time)                                                  button.
                      Once you've reached the "record" parameter, you'll hear the
                      metronome start to click. Use this "lead-in" time to get yourself into the    For instance, one way to create
                      groove. (As always, if the tempo isn't right, you can use the [TAP            a 3/4 feel is to combine a length
                      TEMPO] button to adjust it.)                                                  of 1/2 bar with a grid of 24 steps.
                                                                                                    That will give you a total of 12
                      Once you're ready to play, just start playing on the white keys above         steps to work with.
                      middle A. The MINIAK will begin recording from the first note of the
                      rhythm. Alternately, if you don't want to play from the first note, you can   Ignore the display's "6 + 6"
                      push the DATA DIAL to kick off the recording.                                 grouping. Think "4 + 4 + 4"
                                                                                                    instead.
                      The Rhythm will loop continuously, so you can add to it each time it
                      comes around. You can play the entire Rhythm at once, or add to it
                                                                                                    Changing the metronome
                      drum by drum.
                                                                                                    The metronome you hear when
                                                                                                    recording is, in fact, just another
                      When recording in real-time, remember that playing will never erase
                                                                                                    Sequence.       It is named "*
                      anything you've already recorded. To wipe out a section so you can
                                                                                                    Metronome", and appears near
                      replay it, you can hold down the DATA DIAL as it gets played back.
                                                                                                    the beginning of the Sequence
                      This will wipe the notes for all drums.
                                                                                                    list. You are free to edit this
                                                                                                    Sequence all you like.          For
                      However, you frequently will want to wipe out the notes for just a single
                                                                                                    example, you can choose a
                      drum, leaving the other drums intact. Holding down a black key will
                                                                                                    different program, or put the
                      make the MINIAK wipe the notes of the last drum played (the drum
                                                                                                    clicks on eighth notes or triplets
                      shown on the display).
                                                                                                    instead of quarter notes.        A
                                                                                                    quick way of disabling the
                      To stop recording, turn the DATA DIAL or press a mode button.
                                                                                                    metronome entirely is to simply
                                                                                                    rename this Sequence and store
                      You will often want to clear the entire Rhythm and start over. One way
                                                                                                    it. You can always bring back
                      of doing this is to hold down the DATA DIAL and wipe out the Rhythm           the metronome later with
                      as you record. But a quicker way is to hold down the [RHYTHMS]                another rename.
                      button and hit the highest note on the keyboard. As long as you have
                      less than ten drums, this will jump you to the "Clear rhythm?" option.
                                                                                                    Switching among drums
                      7. Drum A through Drum H                                                      To quickly switch between the
                      Turn the DATA DIAL clockwise to access the Drum A settings. Each              drums in a rhythm, hold down
                      drum holds lots of options:                                                   the [RHYTHMS] button and
                                                                                                    press a white key on the right
                            •      Change the drum Program                                          side of the keyboard.     For
                            •      Edit the level                                                   example, if you are editing
                            •      Edit the pan position                                            "Drum A level", hold down
                                                                                                    [RHYTHMS] and press the B
                            •      Edit the drum's Sequence, including the placement and
                                                                                                    above middle C to jump to
                                   velocity of each note
                                                                                                    "Drum B level."       This is
                            •      Clear the Sequence information
                                                                                                    especially useful while step
                            •      Remove the drum                                                  editing.
                      a. Program: Press the DATA DIAL once to change the drum program. Twirl the DATA DIAL to cycle
                      through the programs.
                      In order to quickly jump between Program categories, you can hold down the [RHYTHMS] button and press
                      the white keys labeled with category names. Although you will almost always want to use Programs from the
                      "Drum" category in your Rhythms, you are free to choose any Program you like. However, if you choose a
                      non-drum, the Rhythm will only play it at middle C. If you want melodic variation, that's what Sequences are
                      for.
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                      Another way of setting the Rhythm's Program is to bring it over from Programs Mode. Press [PROGRAMS]
                      to enter Programs Mode, and find the Program that you want. Then, hold down [PROGRAMS] and press
                      [RHYTHMS], and the Rhythm's Program will be set. This works in the other direction as well–hold down
                      [RHYTHMS] and press [PROGRAMS] to bring the Rhythm's Program over to Programs Mode, perhaps for
                      some quick editing.
When you've found the Program you want to use for this drum, press the DATA DIAL.
b. Level: Turn the DATA DIAL clockwise to edit the drum's overall volume.
c. Pan: Turn the DATA DIAL to edit the drum's position in the stereo field.
                      d. Sequence: Turn the DATA DIAL clockwise to edit the drum's Sequence. (Remember, this will edit the
                      Sequence for just this one drum, not for all the drums that make up the Rhythm setting.) Press the DATA
                      DIAL to edit the Sequence. The display will show a grid like this one:
                      In the top line, the screen indicates that Drum A is being edited in Step     Time display
                      mode. The cursor is at bar 1, beat 1, tick 0, shown as 1:1:0.                 The MINIAK displays time as
                                                                                                    "bar:beat:tick". There are four
                      In the bottom line, each of sixteen steps is shown. Rectangles appear         beats in a bar, and 120 ticks in a
                      where notes are present.                                                      beat.
                      Turn the DATA DIAL to travel amongst the different notes in the               Three-step beats land on 0, 40,
                      Sequence. For Sequences that require more than one screen, keep               and 80.
                      turning the knob – the display will track your position in its upper right
                      position.                                                                     Four-step beats land on 0, 30,
                                                                                                    60, and 90.
                            Adding notes: To add a note, press the white key that
                            corresponds to that particular drum. For instance, drum A is            Five-step beats land on 0, 24,
                            controlled using the A above middle C, labeled voice. Your              48, 72, and 96.
                            velocity information will be recorded, as well as the position of
                            the (PITCH), (MOD1), and (MOD2) wheels.
                            Note that you can press multiple keys at once in order to place multiple drums at a step. In fact, you
                            can enter an entire Rhythm at once simply by playing it on the keys, as long as each step has at least
                            one drum note.
                            If you play a key that does not correspond to any drum, the cursor will advance, but the Rhythm will not
                            be changed. When entering a Rhythm, sometimes it's helpful to continuously tap on the highest note of
                            the keyboard, to control the rate at which the cursor advances.
After pressing the key, the cursor will automatically advance one step.
                            Removing notes: To remove a note, press any black key on the right side of the keyboard. The step
                            will be erased, and the cursor will advance one step. The note is only removed from the drum that is
                            displayed on the screen; all other drums are not affected.
                            This makes it easy to replace the Sequence for a particular drum without explicitly erasing it
                            beforehand. Simply play the Sequence into the step editor, using a black key as a "rest."
                            Changing note velocities: Again, you must be in the Sequence editing screen for that particular note's
                            Program. Place the cursor over the note you want to edit and press the DATA DIAL normally. You will
                            be able to change the velocity by turning the DATA DIAL. You can remove the note by turning the
                            velocity down to zero.
                            While you're editing velocity, you can play any key to hear what the note sounds like at that velocity.
                            You will hear all drums which have notes at the step.
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                            Clear?: To keep the Program but remove all the notes, choose Clear.
                            Remove?: If this particular drum is unnecessary to your Rhythm, remove it. At the Remove? prompt,
                            press the DATA DIAL. This drum will be removed from the Rhythm, and all of the other drums will be
                            re-lettered accordingly. (For instance, what had been "Drum B" will become "Drum A," and what had
                            been "Drum C" will become "Drum B.")
                      8. Add?
                      After the last drum, you will be prompted with Add? Press the DATA DIAL to add a drum. It will be given the
                      next available letter.
                      9. Clear rhythm?
                      Press the DATA DIAL to erase all notes and controller movements from the rhythm, but keep the basic
                      rhythm parameters. To quickly jump to this option, hold down the [RHYTHMS] button and press the highest
                      note on the keyboard.
                      Turn the DATA DIAL to select a position (1 – 14) to edit. Then press the DATA DIAL to edit that position.
                      Edit either by turning the DATA DIAL or pressing notes on the keyboard.
                      Inserting and deleting characters: To insert a space in the name, navigate to the position at which you
                      want to add the space. Hold down the DATA DIAL and turn it clockwise. To delete a character, navigate
                      past it, hold down the DATA DIAL, and turn it counterclockwise. (In both cases, imagine that you are
                      "dragging" the name around.)
                      This allows you to back up your rhythms to your computer, or share them with others. (See Chapter 8 for
                      details on what Sysex is and how to use it.)
                      "Store a copy?" is how you create a new Rhythm. This option creates a brand new copy of the current
                      Rhythm, differing only in name. Now, when you make changes and hit the [STORE] button, you will be
                      storing to this new copy.
                      Whenever you want to start a new Rhythm from scratch, you will have to find an existing Rhythm to base it
                      off of, and then store a copy. Don't forget to store a copy, or you might accidentally overwrite the original
                      Sequence.
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                      Store your changes!
                      Be sure to press the [STORE] button after you're satisfied with your changes. Otherwise, your changes will
                      be lost when the MINIAK is turned off.
                      However, keep in mind that you don't lose any changes when you switch to other modes, so feel free to
                      browse through Programs or Multis without storing your Rhythm. Additionally, if you play a Multi that uses
                      the current Rhythm, you'll hear your edited version, even without storing. This is a great way of checking
                      how your edits sound in the context of a Multi, without having to commit to them.
                      You can even play other Rhythms without losing your edits. Just hit the [RHYTHMS] button and turn the
                      DATA DIAL. You can always come back to your edited Rhythm, just as you left it. The MINIAK doesn't
                      discard your edits until you start editing a different Rhythm.
                       CHAPTER 5: MULTIS
                       PLAYING MULTIS
                      Press [MULTI] and spin the DATA DIAL to play different Multis.                Multis depend on Programs,
                                                                                                    Sequences, and Rhythms:
                      Since Multis often have different elements assigned to different parts        When you make changes to
                      of the keyboard, be sure to play throughout the keyboard range to             [PROGRAMS], [SEQUENCES],
                      experience the splits and combinations.                                       or [RHYTHMS], the Multis that
                                                                                                    reference them will reflect those
                      Multis pull together Programs, Sequences, and Rhythms to produce              changes.
                      lush soundscapes, intricate rhythmic and sonic textures, and
                      sophisticated keyboard "splits."
                       MULTI COMPONENTS
                      Multis are constructed of two basic elements:                                 Polyphony considerations
                      Parts: Parts hold Programs and Sequences along with level, pan, and           The MINIAK allows you to stack
                      other settings.                                                               together more sound sources
                      Beats: Beats hold Rhythms along with similar settings.                        than its engine can play. If you
                                                                                                    find this happening, consider
                                                                                                    restricting the key ranges of
                                                                                                    some of your parts and beats so
                                                                                                    that fewer voices sound when
                                                                                                    you press each note.
                       EDITING MULTIS
                      Multi editing has a lot of parts, as shown below. On the top level, it        Store your Multi
                      involves:                                                                     The [STORE] button will light
                                                                                                    once you have edited a Multi.
                            •      Adding and removing Programs to Multi parts
                            •      Adding and removing Sequences to Multi parts                     Press [STORE] after you're
                            •      Adding and removing Rhythms to Multi beats                       satisfied  with   your   edits.
                            •      Assigning controllers                                            Otherwise, your changes will not
                            •      Assigning levels, left/right panning, key ranges, splits, etc.   be saved.
                            •      Assigning effects types and effects levels per part and beat
                            •      Naming the Multi
                      Remember that, in most cases, pressing the DATA DIAL twice quickly (double-clicking) can restore a setting
                      to the original factory setting.
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                                                           MULTI OPTIONS                                  MULTI OPTIONS
                                                              (1 OF 2)                                       (2 OF 2)
                       Take a moment to                                         Turn the DATA DIAL
                       cycle through these                                      further     to    cycle
                       options.          Press                                  through all of the
                       [MULTI] and turn the                                     beats.      Beats are
                       DATA DIAL to select a                                    labeled "Beat A,"
                       Multi to edit.    Then                                   "Beat B," "Beat C,"
                       press the DATA DIAL                                      etc. – just like parts.
                       to enter edit mode.
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                      1. Parts
                      Each part has the following editable parameters:                               Switching amongst parts and
                                                                                                     beats
                            a. Program: You can make the Program dependent on this                   To quickly switch between the
                            part's Sequence, shown on the MINIAK as (Sequence's pgm). If             parts and beats in a Multi, hold
                            you do so, the Multi will change Programs automatically as the           down the [MULTI] button and
                            Sequence is changed. Alternately, you can specify that the part          press a white key on the right
                            use a particular Program.                                                side of the keyboard. Parts start
                                                                                                     at the A above middle C, and
                            To use the Sequence's Program, spin the DATA DIAL all the                beats start at the A above that.
                            way to the left, or press the DATA DIAL twice in quick
                            succession (double-click).                                               For example, if you are editing
                                                                                                     "Part A level," hold down
                            To specify another Program, twist the DATA DIAL to find the              [MULTI] and press the B above
                            Program you want. (To jump to a category, hold down the                  middle C to jump to "Part B
                            [MULTI] button and press one of the lower white keys.)                   level." If you get lost in your
                                                                                                     Multi and can't remember which
                            Another way of setting the part's Program is to bring it over from       part is which, try holding down
                            Programs Mode. Press [PROGRAMS] to enter Programs Mode,                  [MULTI] and running your
                            and find the Program that you want.           Then, hold down            fingers across the right side of
                            [PROGRAMS] and press [MULTI], and the part's program will be             the keyboard.
                            set. This works in the other direction as well – hold down
                            [MULTI] and press [PROGRAMS] to bring the part's Program
                            over to Programs mode, perhaps for some quick editing.                   Experiment with using one
                                                                                                     Program for multiple parts
                            Press the DATA DIAL again to accept your selection.                      You can assign one program to
                                                                                                     a number of different parts.
                            b. Sequence: Select the Sequence to be used in this part If you          Varying     levels,  Sequences,
                            don't want to use a Sequence, turn the DATA DIAL all the way             transpositions, and more across
                            to the left (or double-click) to select none.                            the parts can create some
                                                                                                     interesting and musical results.
                            As with Programs, you can also set the Sequence by bringing it
                            over from Sequences Mode. Press [SEQUENCES] to enter
                            Sequences Mode, and find the Sequence that you want. Then,               Setting the level to zero
                            hold down [SEQUENCES] and press [MULTI], and the part's                  Set the level to 0 to turn a part
                            Sequence will be set. This works in the other direction as well –        off without removing it.
                            hold down [MULTI] and press [SEQUENCES] to bring the part's
                            Sequence over to Sequences Mode.                                         Consider using this tactic works
                                                                                                     when you're not entirely sure
                            c. Level: Adjust the part's overall level relative to the other levels   whether you want to keep a part
                            and parts within this Multi.                                             or not.
                            To select a note, turn the DATA DIAL or play a key. You can use the [OCTAVE] buttons if your
                            desired note is outside of the current key range.
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                            g. High Key: Set the highest keyboard note to which the part will
                                                                                                        Carving out a hole in the
                            respond. Any notes higher than the note you select here will be
                                                                                                        keyboard range
                            ignored by this part.
                                                                                                        When you set the Low Key
                                                                                                        higher than the High Key. In
                            Remember that you can set these keys across the entire MIDI
                                                                                                        such cases, the notes in
                            note number range, not just the MINIAK's 37 notes. Remember
                                                                                                        between the two will be silent,
                            that you can always use the [OCTAVE] buttons to adjust the
                                                                                                        but all notes outside of that
                            note range of the MINIAK's keyboard.
                                                                                                        range will play, resulting in a
                            h. Transposition: Adjust the transposition over a four-octave               hole in playing range.
                            range. This does not affect the MIDI notes that the part
                            responds to. It simply changes the pitch at which the program is
                            played.                                                                     Some transposition tips
                                                                                                        The MINIAK's compact keyboard
                            i. Latch: Set the latch status of the part to latched or not latched.       makes transposition especially
                            The default is not latched.                                                 important.
                            When latch is on, the part will continue playing after you remove           Some lush sounds can be made
                            your hands from the keys, as if the sustain pedal were held                 by combining some programs at
                            down. To release the latched notes, let up on all of the keys and           standard pitch with others
                            then play a new note or chord. To stop the part entirely, switch            transposed an octave or two
                            to another Multi or press a mode button.                                    higher or lower, but reduced in
                                                                                                        level.
                            Latching is especially useful when you have more parts than you
                            have hands, or if your parts don't all fit within the MINIAK's three-       Some      classic     synthesizer
                            octave key range. If your bassline and pad parts are latched, you           sounds combine one non-
                            can simply let them play on their own while you use both hands              transposed part with another–
                            to play the lead, and then return to them when it's time for a              lower in level–a fifth above
                            chord change.                                                               (that's plus-seven semitones).
                                                                                                        While this setting violates every
                            Latching with the [LATCH ARP] button is similar. If you hold                rule held sacred by harmony
                            down the [LATCH ARP] button and play an unlatched part, it will             professors, you may be among
                            become latched as long as the button is activated.                          the many who find it very cool.
                            k. Knobs: Allow any combination of the x, y, and z knobs to work on this part. The knobs' functions
                            are determined by the settings assigned for this part's program within the [PROGRAMS] screens.
                            As with controllers, you can assign a knob exclusively to the current part by holding down the [MULTI]
                            buttons and wiggling the knob. This will enable the knob for this part and disable the knob in all other
                            parts.
                            As always, when you turn a knob, the display will indicate which Program parameter you're changing.
                            If you have multiple parts that respond to the same knob, the display will only show this information for
                            a single part, but rest assured that all of the parts are being affected.
l. Pedals: Assign the sustain and/or expression pedal to this part. By default, they are both assigned.
                            m. Split?: Split allows you to create a new part by splitting the key range of the current part. After the
                            split, one part will use the keys below the split point, and the other part will use the keys above. The two
                            parts will otherwise be identical.
                            If you choose to split a part, the MINIAK will prompt you to select the key on the keyboard where the
                            split should occur. To select the split point, turn the DATA DIAL or play a key. You can use the
                            [OCTAVE] buttons if your desired split point is outside of the current key range.
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                            The newly-created part will be assigned the next letter after the current part's letter. All subsequent
                            part letters will be incremented by one.
                            n. Layer?: Choose layer to duplicate the current part. The newly-created part will be assigned the next
                            letter after the current part's letter. All subsequent part letters will be incremented by one.
                            o. Remove?: Choose remove to remove the current part. All subsequent parts will be re-lettered
                            accordingly.
                      2. Use as
                      Suppose you come across a Rhythm that would fit perfectly in your Multi, but the snare drum doesn't sound
                      right. You could edit the Rhythm, but that would affect all other Multis using that Rhythm. Instead, what
                      you'd like to do is just swap out that particular drum within this particular Multi.
                      To do this, choose a Program to replace the errant snare, and add it to the Multi as a part. As long as the
                      Program is in the "drum" category and there is no Sequence assigned, a hidden option will appear after the
                      Sequence parameter: "use as".
                      Normally, this parameter is set to "use as instrument," indicating that the part is functioning like any other
                      part. But if you change the parameter to "use as drum A in beat", all rhythms will substitute the part's
                      Program for their drum A. You can "use as" any drum from A to J. Once you figure out which drum that
                      snare is, you can replace it with any Program of your choosing.
                      "Use as" doesn't just affect a drum's Program – the drum's level, pan, and FX mix follow the part's settings as
                      well. So, if you actually like the snare's Program but think it's a bit too loud, "use as" can help you turn down
                      the level. Or, if you want most of the Rhythm dry, but want to give that snare some extra effects processing,
                      "use as" will allow you to adjust its FX mix individually.
                      3. Add?
                      After turning the DATA DIAL past all of the current parts, you will be able to add a part. At the add screen,
                      push the DATA DIAL to add a new, empty part.
                      Note that adding parts using the add feature always adds them after the last part. To insert a part in between
                      other parts, use the split or layer functions from within the part editing screens.
                      4. Beats
                      Once you are past the part screens, you reach the beat screens.              Using multiple beats per Multi
                                                                                                   A Multi can have multiple beats,
                            a. Rhythm: Choose the rhythm to use for this beat. All of the          just as it can have multiple parts.
                            information for the Rhythm – the sounds, panning, relative levels      Assigning different beats to
                            of the different sounds, and so forth – will be included.              different, small little sections on
                                                                                                   the keyboard (using the "low
                            Another way of setting the beat's rhythm is to bring it over from      key" and "high key" parameters)
                            Rhythms mode. Press [RHYTHMS] to enter Rhythms mode,                   can provide you with a lot of
                            and find the rhythm that you want.             Then, hold down         variations as you perform.
                            [RHYTHMS] and press [MULTI], and the beat's rhythm will be
                            set. This works in the other direction as well–hold down [MULTI]
                            and press [RHYTHMS] to bring the beat's rhythm over to                 Effects
                            Rhythms mode, perhaps for some quick editing.                          All of the parts and beats within a
                                                                                                   Multi use either no effect or else a
                            b. Level: Set the level of this beat relative to the other beats and   single, shared effect (which is
                            parts within the Multi.                                                selected in a later screen).
                            c. FX Mix: Set the dry/wet effects balance for the beat. This mix affects all of the drums in a Rhythm
                            equally. If you want to single out a particular drum, see the "use as" parameter above.
                            d. Low Key: Carefully assigning parts and beats to different portions of the keyboard can make the
                            difference between good Multis and awesome ones.
                            In this screen, set the lowest keyboard note to which the beat will respond. Any notes lower than the
                            note you select here will be ignored by this beat.
                            To select a note, turn the DATA DIAL or play a key. You can use the [OCTAVE] buttons if your
                            desired note is outside of the current key range.
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                            e. High Key: Set the highest keyboard note to which the beat            Jumping between beats
                            will respond. Any notes higher than the note you select here will       To jump between beats, hold
                            be ignored by this beat.                                                down the [MULTI] button and
                                                                                                    press one of the top keys, starting
                            Remember that you can set these keys across the entire MIDI             with the highest A on the
                            note number range, not just the MINIAK's 37 notes.                      keyboard.
                            Remember that you can always use the [OCTAVE] buttons to                Silencing the beats
                            adjust the note range of the MINIAK's keyboard.                         If you want to disable a Multi's
                                                                                                    beats, press [PATTERN PLAY].
                            f. Latch: Set the latch status of the beat to latched or not            This turns all the beats off. Press
                            latched. The default is not latched.                                    [PATTERN PLAY] a second time
                                                                                                    to reactivate the beats.
                            When latch is on, the beat will continue playing after you remove
                            your hands from the keys. If you play a key that is mapped to a
                            different latched beat, this beat will stop and the new one will        Carving out a hole in the
                            play instead. To stop the beat entirely, hit the [PATTERN               keyboard range
                            PLAY] button or switch to another mode.                                 When you set the Low Key higher
                                                                                                    than the High Key, the notes in
                            Latching is especially useful when you have more parts than you         between the two will be silent, but
                            have hands, or if your parts don't all fit within the MINIAK's three-   all notes outside of that range will
                            octave key range. If your bassline and pad parts are latched, you       play, resulting in a hole in playing
                            can simply let them play on their own while you use both hands          range.
                            to play the lead, and then return to them when it's time for a
                            chord change.
                            Latching with the [LATCH ARP] button is similar. If you hold down the [LATCH ARP] button and play
                            an unlatched beat, it will become latched as long as the button is activated.
                            g. Split?: Split allows you to create a new beat by splitting the key range of the current part. After the
                            split, one beat will use the keys below the split point, and the other beat will use the keys above. The
                            two beats will otherwise be identical.
                            If you choose to split a beat, the MINIAK will prompt you to select the key on the keyboard where the
                            split should occur. To select the split point, turn the DATA DIAL or play a key. You can use the
                            [OCTAVE] buttons if your desired split point is outside of the current key range.
                            The newly-created beat will be assigned the next letter after the current part's letter. All subsequent
                            beat letters will be incremented by one.
                            The newly-created beat will be assigned the next letter after the current beat's letter. All subsequent
                            beat letters will be incremented by one.
                            i. Remove?: Choose remove to remove the current beat. All subsequent beats will be re-lettered
                            accordingly.
                      5. Add?
                      After turning the DATA DIAL past all of the current beats, you will be able to add a beat. At the add screen,
                      push the DATA DIAL to add a new beat.
                      Note that adding beats using the add feature always adds them after the last beat. To insert a beat in
                      between others, use the split or layer functions from within the beat editing screens.
                      If you do choose an effect, the editable parameters associated with that effect will be shown in subsequent
                      screens.
                      Each part and beat has an "FX mix" parameter to control how much of its sound is passed through the
                      master effects section. If a part or beat is set to "100% dry," it is unaffected by the Multi's effects.
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                      7. Clear
                      Choose clear to remove all of the parts and beats from the Multi but to retain the Multi's name.
                      8. Multi name
                      Since Multis are listed alphabetically, creative naming can help you move smoothly from one Multi to another.
                      Turn the DATA DIAL to select a position (1 – 14) to edit. Then press the DATA DIAL to edit that position.
                      Edit either by turning the DATA DIAL or pressing notes on the keyboard.
                      Inserting and deleting characters: To insert a space in the name, navigate to the position at which you
                      want to add the space. Hold down the DATA DIAL and turn it clockwise. To delete a character, navigate
                      past it, hold down the DATA DIAL, and turn it counterclockwise. (In both cases, imagine that you are
                      "dragging" the name around.)
                      This allows you to back up your Multis to your computer, or share them with others. (See Chapter 8 for
                      details on what Sysex is and how to use it.)
                      "Store a copy?" is how you create a new Multi. This option creates a brand new copy of the current Multi,
                      differing only in name. Now, when you make changes and hit the [STORE] button, you will be storing to this
                      new copy.
                      Whenever you want to start a new Multi from scratch, you will have to find an existing Multi to base it off of,
                      and then store a copy. Don't forget to store a copy, or you might accidentally overwrite the original Multi.
                      You can even play other Multis without losing your edits. Just hit the [MULTI] button and turn the DATA
                      DIAL. You can always come back to your edited Multi, just as you left it. The MINIAK doesn't discard your
                      edits until you start editing a different Multi.
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                       CHAPTER 6: PROGRAMS
                       WHAT IS A PROGRAM?
                      A MINIAK program is a sound built from the MINIAK's internal oscillators, filters, and envelope generators.
                      The MINIAK's programs cover the gamut of classic analog synthesis sounds. If you've heard it before, you
                      will probably find it amongst the MINIAK's presets.
                      As the signal moves through that basic path, you are able to adjust the mix of the signal at several points,
                      apply various modulations and envelopes, and add effects. In this way, the MINIAK can generate a virtually
                      limitless variety of sounds.
Let's take a quick look at the MINIAK's signal path, from start to finish.
                      The Oscillators
                      The oscillators are where sound is born. You may have heard that what you perceive as "sound" is simply
                      vibrating air molecules hitting your eardrums. That vibration has to start somewhere, and in the Ion, it comes
                      from the oscillators. By varying the frequency of the vibration, the oscillators can produce different pitches,
                      which are heard as musical notes. By adjusting the waveform type and shape, the oscillators can produce
                      various harmonics, which are heard as different timbres. Each of the MINIAK's voices contains three
                      oscillators.
                      The Filters
                      The sound produced by the oscillators is very raw, and usually not suitable to be used directly in an
                      instrument. In order to bring out the sonic textures you have in mind, you will typically want to dampen
                      certain harmonics and boost others. This is where the filters come in. Filters alter the frequency content of
                      the signal, and can have a drastic effect on the sound. A filter typically allows you to adjust its cutoff
                      frequency, which represents the range of harmonics that the filter operates on, as well as its resonance,
                      which determines how much boost is given to harmonics around the cutoff frequency. Each of the MINIAK's
                      voices contains two filters, and each filter can be one of eighteen different types, each with its own character
                      and sonic flavor.
                      Output
                      The sound is getting near the end of its journey, but still has one more processing stage to go through. In the
                      output stage, the MINIAK allows you to apply a drive effect, to give the sound a final push and add some
                      compression, distortion, or other amplification effect. You also get to choose the overall level for the sound,
                      as well as how much of it gets sent to the MINIAK's dedicated effects processor.
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                      Signal Flow Diagram
                       MODULATION
                      At this point, you may think that producing a sound with the MINIAK is simply a matter of configuring the
                      parameters for the oscillators, filters, and mixers, and then hitting a key. And although it's true that you can
                      design some nice instruments this way, generating the really awesome sounds invariably involves tweaking
                      some of those parameters while a note is playing. The problem with that, if you're anything like us, is that
                      you only have two hands, and you are probably using at least one of them to hit the notes in the first place.
                      Fortunately, the MINIAK is willing to lend you a helping hand — twelve of them, in fact.
                      The MINIAK allows you to set up twelve modulation routes. Each of these is a virtual connection between
                      some physical or internally-generated source and some program parameter. Basically, a mod route tells the
                      synth to automatically grab a knob and tweak it while a note is playing. Although there are quite a few
                      sources that you can use for your mods, the most common ones involve the LFOs and the envelopes.
                      The LFOs
                      LFO stands for "low frequency oscillator". Unlike the normal oscillators, however, the LFOs are not designed
                      for producing sound. Instead, their purpose is to tweak a program parameter according to a looping pattern.
                      For example, if you are looking to add some vibrato to your instrument, you'll need the pitch to continuously
                      waver up and down. An LFO is perfect for this application. Simply hooking up an LFO to the oscillator pitch
                      parameter will get you the effect you need. Each of the MINIAK's voices contains two LFOs.
                      The Envelopes
                      If you hit a note on a piano, you'll hear a burst of sound energy as the      Envelope assignments
                      hammer strikes the string, followed by lower level of loudness as you         Envelopes can affect different
                      hold down the note and let the string ring out, which fades quickly as        parameters depending on the
                      soon as you release the note and the damper is applied. Synthesizer           modulation routes you assign.
                      designers model this behavior using ADSR envelopes. ADSR stands
                      for "attack, decay, sustain, release", and represents the different stages that the sound goes through over the
                      life of the note. Since the most important application of the envelope is to control the loudness of the sound,
                      the MINIAK provides one envelope that is specifically designed for this purpose. This is the amp envelope.
                      However, envelopes are useful in all sorts of mod routes, which is why you can hook up any of the MINIAK's
                      envelopes to any modulatable program parameter.
                      Each of the MINIAK's voices contains three envelopes. "Env1" is the amp envelope. "Env2" is the filter
                      envelope. "Env3" is the pitch/modulation envelope.
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                       PLAYING PROGRAMS
                      Press the [PROGRAMS] button to enter Programs Mode. Release the [PROGRAMS] button and spin the
                      DATA DIAL to cycle through the Programs first by category and then – after you have reached the last
                      Program within the last category – again in alphabetical order.
                      You can also quickly switch to any category by holding down [PROGRAMS] and then pressing the white key
                      on the MINIAK's keyboard labeled with that category.
                      Note that the "recent" category is generated automatically. The "faves" category is controlled by you, as
                      detailed in the next discussion.
                       EDITING PROGRAMS
                      1. Revert-to-Stored? / Unrevert-to-Edited?
                      If you have edited a Program, you may revert back to the original version. Once you are on this page, press
                      the DATA DIAL to revert.
Go back to your edited state by pressing the DATA DIAL a second time to unrevert.
                      Use revert and unrevert often in order to compare your changes to the original Program. When you're
                      satisfied with your work, press [STORE] to save your changes.
                      3. Send to Multi?
                      Pressing the DATA DIAL at this option sends you to [MULTI] mode and allows you to make this Program a
                      part in the last-selected Multi.
                      Any existing Multi already has one or more parts, so you will be given the option of adding this Program to
                      the Multi in one of the following ways:
                            1. send to part. The Multi's part's is replaced by the current         Send to Multi only allows the
                            Program. The Multi part's level, effects mix, key range, and latch     option of sending the Program to
                            status are retained. See the sidebar for a description of how the      the current Multi. Therefore, you
                            parts' letter assignments are affected.                                may need to jump out of Program
                                                                                                   editing to choose a Multi before
                            2. layer. The Multi's existing part is duplicated, resulting in a      returning to Programs and
                            new part. This new part uses the Program but retains the level,        following this procedure.
                            effects mix, and other information of the Multi's original part. See
                            the sidebar for a description of how the parts' letter assignments are affected.
                            3. split low. The Multi's existing part is split in two at a particular key. The MINIAK prompts for a note
                            on the keyboard at which to execute the split. The Program is then sent to the lower part of the split.
                            Every note below the one you select will use this new program, down to that part's low key setting.
                            Every note including and higher than the note you select will use the Multi's existing part.
                            The new part is assigned the letter of the part that was split low. For example, if the Multi contains
                            parts A, B, C, and D, and part B is the part that is split, then the newly added part will become part B,
                            and the original part will become part C. All later parts' letters are incremented by one.
                            To select the split point, turn the DATA DIAL or play a key. You can use the [OCTAVE] buttons if your
                            desired split point is outside of the current key range.
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                            4. split high. The Multi's existing part is split in two at a
                            particular key. As with the split low option, the MINIAK prompts         How part letters change when
                            for a note on the keyboard at which to execute the split. The            "layer," "split low," and "split
                            Program is then sent to the upper part of the split. Every note          high" are used: When parts are
                            above the one you select will use this new program, up to that           layered or split high, the new part
                            part's high key setting. Every note including and lower than the         is assigned the next letter after
                            note you select will use the Multi's existing part.                      the targeted part. All subsequent
                                                                                                     part letters are incremented by
                            To select the split point, turn the DATA DIAL or play a key. You         one.
                            can use the [OCTAVE] buttons if your desired split point is
                            outside of the current key range.                                        For example, consider a Multi
                                                                                                     with four existent parts: A, B, C, D
                            5. add part. The program is added as a brand new part across
                                                                                                     If we split part B, the result is as
                            the entire keyboard range. All other part parameters are set to
                                                                                                     follows: A, B (low split of B), C
                            their default values as well.
                                                                                                     (high split of B), D (formerly "C"),
                                                                                                     E (formerly "D")
                      4. Start New Multi?
                      Pressing the DATA DIAL at this option creates a new Multi named
                      with the program's name and a "+" in front (e.g. "+Repeater" or
                                                                                                     Mapping the (X/Y/Z) knobs
                      "+TranceTube") and, if a Multi with this name already exists, a number
                                                                                                     Any parameter may be mapped
                      at the end (e.g. "+Repeater2" or "+TranceTube2"). After doing this,
                                                                                                     to the x, y, or z knobs. When the
                      you'll notice that the Program Mode button is no long lit; the MINIAK
                      has switched into Multi Mode.                                                  parameter is on the screen,
                                                                                                     simply hold down the DATA DIAL
                      If you have not chosen to start a new Multi, then you are still in             and wiggle the knob that you
                      Programs Mode. Turning the DATA DIAL further clockwise scrolls                 want to map to.
                      through the many Program editing parameters, as follows:
                                                                                                     Quick access to editing
                      5. Voice parameters                                                            To jump to the voice category,
                                                                                                     hold down the [PROGRAMS]
                            Polyphony                                                                button and press the key labeled
                                 monophonic: One note at a time.                                     "voice."
                                   polyphonic: Up to eight notes at a time.
                            Unison
                                 one voice/note: The MINIAK's voices are distributed evenly amongst up to eight simultaneously
                                 held keys.
                                   two voices/note: Each key triggers two voices, thereby halving the available polyphony down to
                                   four.
                                   four voices/note: Each key triggers four voices and the MINIAK's polyphony is reduced to two
                                   simultaneous voices.
                                   all voices/note: Reduces the MINIAK to monophonic operation, with all available voices dedicated
                                   to a single note.
                            UsnDetune: Select the pitch range by which unison voices will be detuned. Higher values lead to a
                            thicker but more out-of-tune sound. (Note: when the unison parameter is set to one voice/note, the
                            UsnDetune parameter has no effect.)
off: No portamento.
legato only: Portamento will occur only if you play a second key before lifting up the first key.
                                   always: Portamento will occur even if there is no overlap between the lifting of one key and the
                                   playing of another.
                                   fixed: No matter how far apart the two keys are, it takes the same amount of time to travel
                                   between them. The PortaTime parameter determines this amount of time.
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                                   scaled: With this setting, the PortaTime parameter determines the amount of time it takes to glide
                                   a distance of one octave.
                                   gliss fixed: Identical to fixed, but with the glide stepping chromatically (C, C#, D, D#, etc.) rather
                                   than smoothly.
                                   gliss scaled: Identical to scaled, but with the glide stepping chromatically (C, C#, D, D#, etc.)
                                   rather than smoothly.
PortaTime: Set the base time for portamento to slide from note to note.
                            (PITCH) Wheel: When set to bend all notes, moving the (PITCH) wheel will bend the pitch of all voices
                            that are sounding, even if they are being sustained by a sustain pedal or are in their release stage.
                            When this parameter is set to bend held notes, only voices for which the keys are still depressed will
                            allow their pitch to be bent by the (PITCH) wheel.
                            AnlgDrft: Set the amount of simulated analog drift, up to 100%. Analog synthesizers have circuits that
                            drift out of tune over time. Adding a touch of drift can increase the realism of the MINIAK's analog
                            emulation.
                                   hard 2 to 1: Hard sync resets oscillator 2 to the beginning of its waveform whenever oscillator 1
                                   hits the beginning of its waveform. This has the effect of forcing oscillator 1's fundamental
                                   frequency onto oscillator 2. This behavior is called "hard sync" because the slave waveform is
                                   "snapped" to zero at the frequency of the master oscillator, which can create a harsh, rough
                                   sound even out of sine waves.
                                   soft 2 to 1: Every time oscillator 1 begins its cycle, oscillator 2 reverses direction. The resulting
                                   wave has no sharp edges, as it does with hard sync, but exhibits a mixture of harmonics that can
                                   have interesting sonic properties.
                            FM Amount: FM, or "frequency modulation," allows you to use one oscillator to control the frequency
                            of another. Set the percentage by which the target oscillator's frequency is affected by the master
                            oscillator's waveform.
FM Type:
A. Linear FM types
                                   lin 2 > 1: Oscillator 2 is added to the phase of oscillator 1. Linear FM is the style used by typical
                                   FM music synthesizers. Modulating a sine wave with another, higher-frequency sine wave
                                   produces a fundamental frequency with a variety of overtones, and this can be used to reproduce
                                   the sounds of many physical musical instruments.
lin 2+3 > 1: Oscillators 2 and 3 are added to the phase of oscillator 1.
                                   lin 3 > 2 > 1: Oscillator 3 is added to the phase of oscillator 2. The resultant waveform is added
                                   to the phase of oscillator 1.
                                   With linear FM, the FM Amount controls the "modulation index", with a level of 100% providing an
                                   index of 32.
B. Exponential FM types
                                   exp 3 > 2 > 1: Oscillator 3 modulates the pitch of oscillator 2. The resultant waveform modulates
                                   the pitch of oscillator 1.
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                                   With exponential FM, the FM Amount controls the range of pitch modulation, with a level of 100%
                                   driving the pitch up and down a full six octaves.
                      6. Oscillator parameters
                      These parameters are repeated for each of the MINIAK's three oscillators.
                            Waveform
                                sine: Smooth and pure sound.
                                   tri/saw: A triangle wave, a sawtooth wave, or anything in between. A triangle wave has a fuller
                                   sound than a sine wave, whereas a sawtooth wave has a harsh sonic character.
                                   pulse: Harmonically the richest of the three waves, pulse can range from a very full-sounding
                                   square wave to a sharp, nasally impulse wave.
                            Waveshape
                                This parameter bends the waveform.
                                   For the sine waveform, a shape of zero gives you a pure tone. As you increase the shape, the
                                   sine wave deforms to add higher harmonics.
                                   For the tri/saw waveform, a shape of zero results in a triangle wave. As you adjust the shape, the
                                   wave leans left or right, ultimately becoming a down-saw or an up-saw at -100% or 100%
                                   respectively.
                                   For the pulse waveform, the shape parameter controls the pulse width. A shape of zero gives
                                   you a square wave, and decreasing or increasing the shape will make your wave skinnier or fatter
                                   respectively.
                            PWhlRange: Sets the range of the pitch wheel, from 0 semitones (off) to +/- 12 semitones (one full
                            octave).
                      Also set the noise type to white or pink. White noise has the same amount of energy across all frequencies,
                      sounding like hiss. Since there are so many more frequencies higher (in the treble range) than there are
                      lower (in the bass range), white noise sounds trebly. Pink noise, on the other hand, progressively reduces
                      the energy of the higher frequencies to provide an even sound across the frequency spectrum. Where white
                      noise sounds like hiss, pink noise sounds like a roar or ocean wave.
                      White noise has a sharp sound which makes it especially good for percussive effects, whereas the frequency
                      characteristics of pink noise are more soothing and pleasant to the human ear.
                      8. Filter parameters
                      Each of the two filters has the following editable parameters:
bypass: No filter. This setting is useful for previewing the un-filtered signal.
                            lowpass ob_2pole: Modeled on the lowpass output of the multi-mode filter built into a classic
                            synthesizer expander module.
                            lowpass tb_3pole: Modeled on the filter from a little silver bass synthesizer whose sound has become
                            ubiquitous in many styles of electronic music.
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                            lowpass mg_4pole: Modeled on the filter found in the most famous monophonic analog synth ever
                            made. The filter, with a steep cutoff and deep resonance, earned much credit for its fat sound. This
                            filter will self-oscillate at high resonance settings.
                            lowpass rp_4pole: Modeled on the filter in a very popular semi-modular synth. This filter will clip
                            (distort) when fed a loud input level.
                            lowpass jp_4pole : Modeled on the lowpass filter from a popular 8-voice synth noted for its very colorful
                            case and colorful, versatile sound. Compare its sound to the mg or rp filters.
lowpass al_8pole : Unique to the MINIAK. 8 poles give this filter an extremely steep cutoff.
                            bandpass al_6pol: Unique to the MINIAK. This filter sounds like an exaggerated version of the ob
                            bandpass.
bandpass 8vedual: Unique to the MINIAK. Two 2-pole bandpass filters, spaced 1 octave apart.
                            bandpass bndlimit: Unique to the MINIAK. A 2-pole highpass filter and a 2-pole lowpass filter in series,
                            limiting the signal to everything in between them. The resonance control adjusts the bandwidth.
                            vocal formant 1: Unique to the MINIAK. Formant filters are modeled on the human voice. This 3-band
                            (3 bandpass filters) version emulates the "ah" and "oo" vowel sounds.
                            vocal formant 2: Unique to the MINIAK. A 3-band formant filter which emulates the "oh" and "ee" vowel
                            sounds.
                            vocal formant 3: Unique to the MINIAK. A 5-band formant filter based on an idealized model of the
                            vocal tract.
                            comb 1 – 4: Unique to the MINIAK. The comb filter creates multiple resonant peaks and notches that
                            are not harmonically related.
                            phase warp: Unique to the MINIAK. This is based on an analog phaser effect.          Eight allpass filters in
                            series create four harmonically related notches in the frequency response.
Freq (Frequency): Dial in the frequency at which the filter begins to operate.
                      Res (Resonance): Add a boost at the current filter frequency. Very high resonance settings can cause
                      certain filter types to "whistle," or self-oscillate.
                      Keytrk (Key tracking): Set whether the filter frequency rises and falls to match the keys you play or stays
                      constant regardless of the keys you play. A setting of 0 means the filter frequency will remain constant
                      across the keyboard. If the key track parameter is set to +100, the filter tracks the keyboard perfectly, and
                      with enough resonance, can be played as if it were an oscillator. Negative settings mean the filter will grow
                      darker as higher notes are played.
                      EnvAmt (Envelope Amount): Set the degree to which the filter frequency will be affected by the filter
                      envelope. A negative setting inverts the envelope.
Offset
Absolute: The value assigned for filter 2's frequency setting is applied normally.
                            Offset: The value assigned for filter 2's frequency is locked into a relative position with filter 1's
                            frequency. Filter 2's frequency automatically rises and falls in step with filter 1's frequency.
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                      9. Post-filter mix parameters
                      Set the mix levels and left-right pan positions for filter 1, filter 2, and the pre-filter mix. Also set the following
                      parameters:
                            Preflt Src (Pre-Filter Source): The outputs of the oscillators, as well as a few other signal sources, are
                            fed into a virtual mixing board called the Pre Filter Mix. The job of this mixer is to funnel all of these
                            sources into the inputs of the next sound processing stage—the filters. For each source, you can
                            specify its level, which is how loud it should be, and its balance, which determines how much of it goes
                            to Filter 1 and how much to Filter 2.
                            Flt 1 Sign (Filter 1 Polarity): Choose positive polarity for normal summing of the filter 1 and filter 2
                            signals. Choose negative polarity to throw the two filters out of phase with one another, creating peaks
                            and notches at various frequencies.
10. Output
                            Drive Type: Select bypass for a clean sound or one of compressor, rms limiter, tube overdrive,
                            distortion, tube amp, or fuzz pedal.
                            Prgrm Level (Program Level): This simple but very important parameter controls how loud your
                            program is. When set to zero, the program is silent, whereas a setting of 100% will play it full-blast. If
                            you hear your sound clipping, this is a good parameter to reach for. You can also use this parameter to
                            equalize the loudness of the various programs you create, so they all sound about the same level as
                            you flip through them, regardless of their individual oscillator, filter, and mixer settings.
FX Mix (Effects Mix): Sets the wet/dry mix for the effects-processed audio, from 0 to 100%.
                            FX Balance (Effects Balance): Sets the balance between the Micon's two effects modules and
                            determines how much of each is heard.
                            FX1 Type (Effects 1 Type): Select bypass for no effect, or select one of the built-in pitch effects
                            (chorus, theta flanger, thru-0 flanger, super phaser, string phaser, or 40-band vocoder).
                            FX1 Param (Effects Parameters): Different screens appear in this area depending on the effects type
                            chosen. Set the effect's parameters here.
                            FX2 Type (Effects 2 Type): Select bypass for no effect, or select one of the built-in delay effects
                            (mono delay, stereo delay, split L/R delay, hall reverb, plate reverb, room reverb).
                            FX2 Param (Effects Parameters): Different screens appear in this area depending on the effects type
                            chosen. Set the effect's parameters here.
                             FX1 EFFECTS
                            You may choose any one of the Effects 1 module's six different pitch-based effects.
                            Chorus: A chorus effect uses an LFO to modulate the pitch of the input signal, which is then added
                            back to the dry signal. In small doses this will create the illusion of multiple voices playing at once.
                            Turn up the Feedback and Depth for more pronounced "shimmering" and "watery" sounds.
                                   A. Feedback:
                                   This is the amount of the chorus output added back into the input to produce a deeper effect.
                                   Range: 0 - 100%
                                   B. Manual Delay
                                   This is the base delay time that is modulated by the LFO to create the Flange effect.                  It
                                   determines the frequencies of the notches and peaks.
                                   Range: 0 – 100%
                                   C. LFO Rate
                                   This is the rate of the Low Frequency Oscillator.
                                   Range: 0.010Hz – 4.800Hz, or 1/16 (4 whole notes) to 16 (64th note) if Tempo Sync is enabled
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                                   D. LFO Depth
                                   This adjusts the magnitude of the LFO modulation. When set to 0%, the LFO has no effect on
                                   the notch frequencies.
                                   Range: 0 – 100%
                                   E. LFO Shape
                                   This selects between the two LFO shapes.
                                   Range: sine wave, triangle wave
                            Theta Flanger: The Theta Flanger is a combination of phaser and flanger effects. The input is filtered
                            through a 32-stage phaser, and then fed to the input of a flanger. The sound is very interesting and
                            musical.
                                   A. Feedback
                                   This is the amount of the flanger output added back into the input to produce a deeper effect.
                                   Range: –100% to 0 to +100%
                                   B. Manual Delay
                                   This is the base delay time that is modulated by the LFO to create the Flange effect.            It
                                   determines the frequencies of the notches and peaks.
                                   Range: 0 – 100%
                                   C. LFO Rate
                                   This is the rate of the Low Frequency Oscillator.
                                   Range: 0.010Hz – 4.800Hz, or 1/16 (4 whole notes) to 16 (64th note) if Tempo Sync is enabled
                                   D. LFO Depth
                                   This adjusts the magnitude of the LFO modulation. When set to 0%, the LFO has no effect on
                                   the notch frequencies.
                                   Range: 0 – 100%
                                   E. LFO Shape
                                   This selects between the two LFO shapes.
                                   Range: sine wave, triangle wave
                            Thru Zero Flanger: A Flange effect using two delay lines (per stereo side) to emulate the classic
                            flange effect produced using two analog tape machines. Because there are two delay lines in constant
                            motion, the delay time can fall through zero to become negative. This has a unique sound that can't be
                            replicated with a standard, single-delay flanger.
                                   A. Feedback
                                   This is the amount of the flanger output added back into the input to produce a deeper effect.
                                   Range: –100% to 0 to +100%
                                   B. Manual Delay
                                   This is the base delay time that is modulated by the LFO to create the Flange effect.            It
                                   determines the frequencies of the notches and peaks.
                                   Range: 0 – 100%
                                   C. LFO Rate
                                   This is the rate of the Low Frequency Oscillator.
                                   Range: 0.010Hz – 4.800Hz, or 1/16 (4 whole notes) to 16 (64th note) if Tempo Sync is enabled
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                                   D. LFO Depth
                                   This adjusts the magnitude of the LFO modulation. When set to 0%, the LFO has no effect on
                                   the notch frequencies.
                                   Range: 0 – 100%
                                   E. LFO Shape
                                   This selects between the two LFO shapes.
                                   Range: sine wave, triangle wave
                                   F. Tempo Sync
                                   This selects whether the LFO rate is synchronized to the MINIAK's tempo. When "follow tempo"
                                   is selected, the LFO Rate parameter is displayed as a multiple of the Tempo.
                                   Range: fixed rate, follow tempo
                            Super Phaser: The classic phaser effect is created by ganging multiple all-pass filter stages to create
                            "notches," or sharp dips in the frequency spectrum. The frequencies of these all-pass filters are usually
                            modulated by an LFO to create a dramatic sweeping sound. The Super Phaser follows this classic
                            formula but allows you to select from 4 to 64 all-pass stages for a wide variety of timbres.
                                   A. Feedback
                                   This is the amount of the phaser output added back into the input to produce a deeper effect.
                                   Range: –100% to 0 to +100%
                                   B. Notch Frequency
                                   This is the frequency of the first (lowest) notch, un-modulated by the LFO.
                                   Range: 0 – 100%
                                   C. LFO Rate
                                   This is the rate of the Low Frequency Oscillator.
                                   Range: 0.010Hz – 4.800Hz, or 1/16 (4 whole notes) to 16 (64th note) if Tempo Sync is enabled
                                   D. LFO Depth
                                   This adjusts the magnitude of the LFO modulation. When set to 0%, the LFO has no effect on
                                   the notch frequencies.
                                   Range: 0 – 100%
                                   E. LFO Shape
                                   This selects between the two LFO shapes.
                                   Range: sine wave, triangle wave
                                   F. Stages
                                   This selects how many all-pass filter stages, and thus notches are used.
                                   Range: 4, 8, 16, 32, 48, 64
                                   G. Tempo Sync
                                   This selects whether the LFO rate is synchronized to the MINIAK's tempo. When "follow tempo"
                                   is selected, the LFO Rate parameter is displayed as a multiple of the Tempo.
                                   Range: fixed rate, follow tempo
                            String Phaser: This effect is based on the phaser built into a classic analog string synthesizer. It has
                            14 stages, and uses combination of positive and negative feedback to produce a rich and complex
                            sound.
                                   A. Feedback
                                   This is the amount of the phaser output added back into the input to produce a deeper effect.
                                   Range: 0 - 100%
                                   B. Notch Frequency
                                   This is the frequency of the first (lowest) notch, un-modulated by the LFO.
                                   Range: 0 – 100%
                                   C. LFO Rate
                                   This is the rate of the Low Frequency Oscillator.
                                   Range: 0.010Hz – 4.800Hz, or 1/16 (4 whole notes) to 16 (64th note) if Tempo Sync is enabled
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                                   D. LFO Depth
                                   This adjusts the magnitude of the LFO modulation. When set to 0%, the LFO has no effect on
                                   the notch frequencies.
                                   Range: 0 – 100%
                                   E. LFO Shape
                                   This selects between the two LFO shapes.
                                   Range: sine wave, triangle wave
                                   F. Tempo Sync
                                   This selects whether the LFO rate is synchronized to the MINIAK's tempo. When "follow tempo"
                                   is selected, the LFO Rate parameter is displayed as a multiple of the Tempo.
                                   Range: fixed rate, follow tempo
                            40-band vocoder: A vocoder uses two sets of band-pass filters (filter banks) to impart the
                            characteristics of one sound source onto another. The analysis filter bank determines the level of the
                            input at several different frequencies. These levels are used to modulate the output levels of the
                            corresponding frequencies of the synthesis filter bank. The most common use of this is to send a
                            synthesizer signal into the synthesis input and a voice (recorded or live via a microphone) into the
                            analysis input to get a "talking synthesizer" effect.
                                   A. Analysis Gain
                                   Also sometimes referred to as "Analysis Sensitivity," this adjusts the gain of the input to the
                                   analysis filter bank.
                                   Range: -100% - +100%
                                   B. Sibilance Boost
                                   This adjusts the level of a high-pass shelving filter at the input to the analysis filter bank. This will
                                   increase or decrease the sibilant frequencies (consonant sounds) to improve intelligibility or
                                   change the tonality of the vocoder.
                                   Range: 0% - 100%
                                   C. Decay
                                   This adjusts how quickly the synthesis filters will react to the input signal. A faster response
                                   (lower setting) will usually be more intelligible, but slower decay times (higher setting) can be
                                   more musical.
                                   Range: 0 - 100%
                                   D. Band Shift
                                   This shifts the frequencies of the Synthesis filter bank, relative to the analysis filters. The result is
                                   a pseudo pitch-shift effect.
                                   Range: -100% - +100%
                                   E. Synthesis Input
                                   This selects which signal is sent to the synthesis filter bank.
                                   Range: Effects Send, Audio In Left, Audio In Stereo
                                   F. Analysis Signal In
                                   This selects which signal is sent to the analysis filter bank.
                                   Range: Effects Send, Audio In Right, Audio In Stereo
                                   G. Analysis Mix
                                   This adjusts how much of the analysis signal is mixed into the output.
                                   Range: 0 - 100%
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                             FX2 EFFECTS
                            You may choose any one of the Effects 2 module's six different delay and reverberation effects.
                            Mono Delay: Delay takes the original signal, waits a specified period of time, and then plays it back,
                            over and over.
                            Mono delay sums the MINIAK's input to mono before applying the delay effect. The result is a less
                            complex but more "focused" sound.
                            Mono delay allows for a maximum delay time that is twice as long as that used by stereo delay and L/R
                            delay.
                                   A. Delay Time
                                   This is the amount of time that the delay waits before regenerating the sound.
                                   Range: 1 ms – 680 ms, or x1 (quarter note) – x16 (64th note) when Sync is set to "follow tempo"
                                   B. Regeneration Percentage
                                   This is the volume of every regeneration relative to the volume of the regeneration that preceded
                                   it. At zero, a "slapback" effect occurs–the original signal is repeated just once.
                                   Range: 0 – 100%
                                   C. Brightness
                                   As the delayed signal decays over time, it is often advantageous to "darken" the sound by
                                   progressively removing more and more high frequencies with each regeneration. 100%
                                   represents no reduction in brightness.
                                   Range: 0 – 100%
                                   D. Sync
                                   The delay can either follow the MINIAK's tempo or can occur according to a fixed number of
                                   milliseconds. When "follow tempo" is selected, the Delay Time parameter is displayed as a
                                   multiple of the Tempo.
                                   Range: fixed time, follow tempo
                            Stereo Delay: Stereo delay operates similarly to Mono delay only in true stereo. The maximum delay
                            time is half that available to Mono delay.
                                   A. Delay Time
                                   This is the amount of time that the delay waits before regenerating the sound.
                                   Range: 1 ms – 340 ms, or x1 (quarter note) – x16 (64th note) when Sync is set to "follow tempo"
                                   Note: Quarter note delays at 120 BPM (or slower) cannot be heard because the delay is greater
                                   than 340 ms.
                                   B. Regeneration Percentage
                                   This is the volume of every regeneration relative to the volume of the regeneration that preceded
                                   it. At zero, a "slapback" effect occurs–the original signal is repeated just once.
                                   Range: 0 – 100%
                                   C. Brightness
                                   As the delayed signal decays over time, it is often advantageous to "darken" the sound by
                                   progressively removing more and more high frequencies with each regeneration. 100%
                                   represents no reduction in brightness.
                                   Range: 0 – 100%
                                   D. Sync
                                   The delay can either follow the MINIAK's tempo or can occur according to a fixed number of
                                   milliseconds. When "follow tempo" is selected, the Delay Time parameter is displayed as a
                                   multiple of the Tempo.
                                   Range: fixed time, follow tempo
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                            Split Left/Right Delay: This stereo delay allows you to set the left and right delay times independently.
                            Unlike the other delays, it does not allow for tempo synchronization.
                                   B. Regeneration Percentage
                                   This is the volume of every regeneration relative to the volume of the regeneration that preceded
                                   it. At zero, a "slapback" effect occurs–the original signal is repeated just once.
                                   Range: 0 – 100%
                                   C. Brightness
                                   As the delayed signal decays over time, it is often advantageous to "darken" the sound by
                                   progressively removing more and more high frequencies with each regeneration. 100%
                                   represents no reduction in brightness.
                                   Range: 0 – 100%
                            Hall Reverb: Reverberation simulates acoustic spaces, providing a dense set of echoes similar to
                            those generated by a room's walls, floor, and ceiling.
Hall reverb simulates the reverb of a concert hall (which you can think of as an extremely large room).
                                   A. Diffusion
                                   The higher the diffusion, the more "washy" and indistinct the reverberated sound will be.
                                   Range: 0 – 100%
                                   B. Decay
                                   This percentage represents how quickly the reverb decays over time. Lower values equate to
                                   faster decay.
                                   Range: 0 – 100%
                                   C. Brightness
                                   As the reverberation decays over time, it is often advantageous to "darken" the sound by
                                   progressively removing more and more high frequencies with each regeneration. 100%
                                   represents no reduction in brightness.
                                   Range: 0 – 100%
                                   D. Color
                                   This parameter adds harmonic content for a richer sound.
                                   Range: 1 ms – 340 ms
                            Plate Reverb: This reverb algorithm mimics the behavior of plate reverb units. A plate reverb is a large
                            (roughly 3 foot x 6 foot) and thin (roughly 1/64th inch) steel sheet, with a driver attached at its center to
                            vibrate it and contact microphones attached further away to pick up the resulting vibration.
                            Plate reverb is the classic reverb sound heard on recordings up until the early 1980's, when digital
                            reverbs hit the scene.
The parameters for the plate reverb are the same as those for the hall reverb.
Room Reverb: This reverb is very much like hall reverb, but it emulates a smaller space.
Again, the parameters for this reverb are identical to those for the hall and plate reverbs.
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                      11. Envelopes
                                                                                                     Envelope types
                      For each of the three envelopes, set the attack time and slope (Atk),          "Env1" is the Amplitude envelope.
                      the decay time and slope (Dcy), the sustain time and level (Sust), and
                      the release time and slope (Rel).                                              "Env2" is the Filter envelope.
                      The sustain time parameter determines the length of the sustain stage          "Env3" is the Pitch/Modulation
                      of the envelope. If you are familiar with analog synths, this parameter        envelope, though its assignment
                      may surprise you, since a traditional synth will remain in the sustain         can vary. All envelopes can be
                      stage as long as you have the note held down. The MINIAK provides              used to modulate any parameter
                      this behavior, of course – simply set this parameter to "hold", and your       in the modulation matrix.
                      note will be sustained until your finger gets tired. But many physical
                      instruments do not work like this. A piano, for example, exhibits a
                      distinct attack and decay as the hammer strikes the string, but the            Quick access to editing
                      string does not then ring forever—the volume slowly diminishes until           To jump to the envelopes
                      the string is silent. The MINIAK allows you to model this behavior by          category,     hold    down the
                      specifying a sustain time. This is the amount of time it takes for the         [PROGRAMS] button and press
                      envelope level to drop from the sustain level to zero. Once the                the key labeled "env."
                      envelope has sustained to zero, the envelope has completed and will
                      remain at zero. When the amp envelope has sustained to zero, that
                      means the entire note has completed and will no longer use one of the          Mapping the (X/Y/Z) knobs
                      synth's voices.                                                                Remember, any parameter may
                                                                                                     be mapped to the x, y, or z
                      The sustain level parameter specifies the level that the sound settles         knobs. When the parameter is on
                      into as the envelope completes its decay and moves into the sustain            the screen, simply hold down the
                      stage. At 100%, decay becomes inaudible. At 0%, the decay                      DATA DIAL and wiggle the knob
                      becomes complete, resulting in silence. Generally, values in the               that you want to map to.
                      middle of the range are most useful.
                      For the filter and pitch/mod envelopes, this parameter can be negative. Since the subsequent envelope
                      stages always head back towards zero, a negative sustain level will give you an envelope that zigs high,
                      zags low, and ends up somewhere in the middle.
                                     Velocity (Keyboard Velocity Tracking): This parameter determines the extent to which the
                                     note velocity, or how hard you hit the key, affects the envelope. When set to 0%, the envelope
                                     always comes out full-strength, regardless of how lightly you hit the key. When set to 100%, the
                                     amplitude of the envelope directly matches the velocity, and very light keystrokes will result in
                                     very weak envelopes. Parameter values in the middle scale accordingly.
                                     In all cases, a hard keystroke produces a strong envelope. This parameter just lets you choose
                                     the envelope strength for weak keystrokes.
Reset
                                            on every note
                                            Whenever you press a key, the envelope starts at the beginning.
                                            unless legato
                                            If you play one note while holding down another, the new note's envelope starts at the
                                            current position of the held note.
                                     Freerun: This parameter determines the how the envelope treats its sustain portion. If set to off,
                                     then the envelope transitions from the attack stage to the decay stage to the sustain stage, as
                                     long as you are holding the key down. As soon as you take your finger off the key, the envelope
                                     will move into the release stage.
off on
A D S R A D S R
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                                   If this parameter is set to on, then there is no sustain stage — the envelope transitions from
                                   attack to decay to release. Furthermore, it doesn't matter how long you hold down the key; the
                                   envelope always follows this fixed-length program.
                                   If you are using the Loop feature of the envelope, this parameter will have further effects on the
                                   envelope behavior, and these will be discussed below.
                                   Loop: These settings determine how the envelope is used when notes are held down
                                   (sustained).
                                         off
                                         The envelope acts normally. (When the end of the envelope is reached, the note stops
                                         playing.)
                                         attack/decay
                                         The envelope loops through the attack and decay stages. (If Freerun is on, the envelope
                                         will even continue looping after you release the note. You will usually only want to use this
                                         configuration with your filter or pitch/mod envelopes. If you set up the amp envelope to loop
                                         forever, you'll only be able to stop it by playing a lot of other notes at once to steal the
                                         voice.)
                                         entire envelope
                                         The envelope loops through the entire envelope. As in attack/decay, if Freerun is on, the
                                         envelope will continue looping after you release the note.
                                         on
                                         The MINIAK treats the sustain pedal as if you are holding notes down on the keyboard,
                                         keeping notes within the sustain section of the envelope as long as the sustain pedal is held
                                         down.
                                         off
                                         The MINIAK ignores the sustain pedal relative to the envelope. The envelope goes into the
                                         release stage when the note is released.
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                      Reset
                                                                                                  Remember that it is possible to
                            mono                                                                  have the LFOs set independently,
                            The LFO is shared between the voices of a Program. It may be          so that one LFO's Reset
                            at any point in its cycle when the first key is pressed. New voices   parameter may be set to poly, for
                            will "ride" that LFO, joining other voices at the exact same point    example, while the other's is set
                            in the LFO's cycle. The LFOs in each Program are independent          to   key-mono.
                            of each other, so they can be running at different speeds.
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                      14. Track (Tracking Generator)
                                                                                                 Quick access to editing
                      The tracking generator lets you create your own curves for the             To jump to the tracking
                      modulation sources. This allows for non-linear effects. For instance,      generator category, hold down
                      as a source increases in amplitude, the destination can be affected        the [PROGRAMS] button and
                      first negatively, then positively, and then negatively again.              press the key labeled "track."
                      The inputs for the tracking generator–like those for the S&H generator–are the same as the Modulation
                      Matrix's modulation sources (discussed later).
Grid: The input to the Tracking Generator is quantized to either 12 or 16 points above and below 0.
                            Point x: After you've created your grid, you can cycle through each point and set its value from -100%
                            to +100%.
                      At the left, 16 points are indicated. This is the number of positive points. There are 32 points total, if you
                      count the negative ones. Indeed, the display shows 32 points – 16 each to the left and right of the y axis.
                      Now, what's displayed is a pretty radical tracking generation. As you can see, before the midpoint of this
                      source's range, increasing values are intercepted by the tracking generator and turned into wildly non-linear,
                      unexpected results. When the midpoint is reached, the tracking generator locks the source's output at 0 (its
                      middle range). Then, at the eighth positive point, the tracking generator gradually ramps up the source's
                      output value. It holds steady for a while and then begins a gradual descent at the fourteenth positive point.
                      How does all this sound? Pretty weird.
                      Remember, without the tracking generator, the source's output would function normally – you'd see a
                      diagonal line rising from the bottom left to the top right, without interruption. The purpose of the tracking
                      generator is to intercept and regenerate that line.
The offset changes the destination's value before the modulation begins.
After the last modulation route, you can add a new route, up to the maximum twelve routes.
                      To remove a mod route, double-click on "Dest." The MINIAK will ask, "Remove mod?" Push the DATA
                      DIAL to confirm.
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                      Mod sources
                      Here are the inputs to the modulation matrix:
                         SOURCE                               DESCRIPTION
                         (none)                               No effect
                         Aftertch                             Polyphonic (per-note) Aftertouch, MIDI only
                         Env 1                                Amp Envelope Level
                         Env 2                                Filter Envelope Level
                         Env 3                                Pitch/Modulation Envelope Level
                         ExpPedal                             Position value of Exp pedal, or incoming MIDI CC as assigned
                         Keytrack                             MIDI Key # used as modulator. MIDI note #60 is equivalent to 0.
                         KeytrackXt                           Same as Key Track but with the output multiplied by four.
                         LFO1 Saw                             LFO 1 Saw wave output
                         LFO1CSaw                             LFO 1 Saw wave output, phase shifted 90 degrees
                         LFO1 Sin                             LFO 1 Sine wave output
                         LFO1CSin                             LFO 1 Sine wave output, phase shifted 90 degrees
                         LFO1 Sqr                             LFO 1 Square wave output
                         LFO1CSqr                             LFO 1 Square wave output, phase shifted 90 degrees
                         LFO1 Tri                             LFO 1 Triangle wave output
                         LFO1CTri                             LFO 1 Triangle wave output, phase shifted 90 degrees
                         LFO2 Saw                             LFO 2 Saw wave output
                         LFO2CSaw                             LFO 2 Saw wave output, phase shifted 90 degrees
                         LFO2 Sin                             LFO 2 Sine wave output
                         LFO2CSin                             LFO 2 Sine wave output, phase shifted 90 degrees
                         LFO2 Sqr                             LFO 2 Square wave output
                         LFO2CSqr                             LFO 2 Square wave output, phase shifted 90 degrees
                         LFO2 Tri                             LFO 2 Triangle wave output
                         LFO2CTri                             LFO 2 Triangle wave output, phase shifted 90 degrees
                                                              Position Value of (MOD1) wheel, or incoming MIDI CC#00
                         MOD1Wheel
                                                              message.
                                                              Position value of (MOD2) wheel, or incoming MIDI channel
                         MOD2Wheel
                                                              pressure message
                                                              Position value of Pitch wheel, or incoming MIDI Pitch Bend
                         P Wheel
                                                              messages
                                                              Portamento Level scaled by keyboard position, so that the
                         PortaEfx
                                                              modulation level follows the note's pitch.
                                                              Level of Portamento output, as a percentage of the "glide" travel
                         PortaLvl
                                                              from starting note to ending note.
                         Pressure                             Monophonic (per-MIDI Channel) Aftertouch, MIDI only
                         RndmGlbl                             Random modulation source, common to all voices
                         RndmVoic                             Random modulation source, unique to each voice
                         S/H                                  Output of the Sample and Hold processor
                                                              Position (Up/Down) of Sustain pedal, or incoming MIDI CC#64
                         SusPedal
                                                              messages
                         Track                                Output of Tracking Generator, Interpolated
                         TrackStp                             Output of Tracking Generator, Stepped
                         Velocity                             Velocity (how hard) the key is struck
                         VelociUp                             Velocity that the key is released.
                         CC 1...119                           Value of incoming MIDI Continuous Controller messages
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                      Mod destinations
                      Here are the possible destinations for the modulation matrix:
                         DESTINATION                             DESCRIPTION
                                                                 Modulates pitch of all three oscillators through entire 10 octave
                         Pitch
                                                                 range
                         PtchNar                                 Modulates pitch of all three oscillators, constrained to 1 octave
                         FM Amnt                                 See equivalent Program Parameter
                         Osc1Pit                                 Modulates oscillator 1 pitch through entire 10 octave range
                         Osc1Nar                                 Modulates oscillator 1 pitch, constrained to 1 octave
                         Osc1Shp                                 Modulates oscillator 1 shape
                         Osc2Pit                                 Modulates oscillator 2 pitch through entire 10 octave range
                         Osc2Nar                                 Modulates oscillator 2 pitch, constrained to 1 octave
                         Osc2Shp                                 Modulates oscillator 2 shape
                         Osc3Pit                                 Modulates oscillator 3 pitch through entire 10 octave range
                         Osc3Nar                                 Modulates oscillator 3 pitch, constrained to 1 octave
                         Osc3Shp                                 Modulates oscillator 3 shape
                         Osc1Lvl
                         Osc2Lvl
                         Osc3Lvl
                         RingLvl
                         NoisLvl
                         ExInLvl
                         Osc1Bal
                         Osc2Bal
                         Osc3Bal
                         RingBal
                         NoisBal
                         ExInBal
                         F1F2Lvl
                         PortaTm
                         UnsnDtn
                         Flt1Frq
                         Flt1Res
                         Flt1Env
                         Flt1Ktk
                         Flt2Frq
                         Flt2Res
                         Flt2Env
                         Flt2Ktk
                         Flt1Lvl
                         Flt2Lvl
                         PfltLvl
                         Flt1Pan                                 See equivalent Program Parameters
                         Flt2Pan
                         PfltPan
                         DrivLvl
                         PgmLvl                                  Program output level
                         Pan
                         FxMix                                   Effects amount
                         Fx1 A
                         Fx1 B
                                                                 See equivalent Effect parameters
                         Fx1 C
                         Fx1 D
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                                                           Scales the amplitude of the envelope's output - thus affecting
                         Env1Amp
                                                           the amount that the envelope modulates anything else.
                                                           Modulates all of the envelope time stages - Attack, Decay,
                         Env1Rat
                                                           Sustain and Release - simultaneously.
                         Env1Atk
                         Env1Dcy
                         Env1STm                           See equivalent Program Parameters
                         Env1SLv
                         Env1Rel
                                                           Scales the amplitude of the envelope's output - thus affecting
                         Env2Amp
                                                           the amount that the envelope modulates anything else.
                                                           Modulates all of the envelope time stages - Attack, Decay,
                         Env2Rat
                                                           Sustain and Release - simultaneously.
                         Env2Atk
                         Env2Dcy
                         Env2STm                           See equivalent Program Parameters
                         Env2SLv
                         Env2Rel
                                                           Scales the amplitude of the envelope's output - thus affecting
                         Env3Amp
                                                           the amount that the envelope modulates anything else.
                                                           Modulates all of the envelope time stages - Attack, Decay,
                         Env3Rat
                                                           Sustain and Release - simultaneously.
                         Env3Atk
                         Env3Dcy
                         Env3STm                           See equivalent Program Parameters
                         Env3SLv
                         Env3Rel
                         LFO1Rat                           See equivalent Part parameters
                                                           Scales the amplitude of LFO 1's output - thus affecting the
                         LFO1Amp
                                                           amount that the LFO can modulate anything else.
                         LFO2Rat                           See equivalent Program Parameter
                                                           Scales the amplitude of LFO 2's output - thus affecting the
                         LFO2Amp
                                                           amount that the LFO can modulate anything else.
                         S/H Rat
                                                           See equivalent Program Parameter
                         S/H Sm
                                                           Scales the amplitude of the S&H output - thus affecting the
                         S/H Amp
                                                           amount that the S&H can modulate anything else.
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                      16. Category
                      Place the Program in one of the MINIAK's pre-defined categories.
                      Turn the DATA DIAL to select a position (1 – 14) to edit. Then press the DATA DIAL to edit that position.
                      Edit either by turning the DATA DIAL or pressing notes on the keyboard.
                      Inserting and deleting characters: To insert a space in the name, navigate to the position at which you
                      want to add the space. Hold down the DATA DIAL and turn it clockwise. To delete a character, navigate
                      past it, hold down the DATA DIAL, and turn it counterclockwise. (In both cases, imagine that you are
                      "dragging" the name around.)
                      18. Delete?
                      Delete the Program using this function, if desired.
                      This allows you to back up your Sequences to your computer, or share them with others. (See Chapter 8 for
                      details on what Sysex is and how to use it.)
                      "Store a copy?" is how you create a new Program. This option creates a brand new copy of the current
                      Program, differing only in name. Now, when you make changes and hit the [STORE] button, you will be
                      storing to this new copy.
                      Whenever you want to start a new Program from scratch, you will have to find an existing Program to base it
                      off of, and then store a copy. Don't forget to store a copy, or you might accidentally overwrite the original
                      Program.
                      However, keep in mind that you don't lose any changes when you switch to other modes, so feel free to
                      browse through Sequences or Multis without storing your Program. Additionally, if you play a Multi that uses
                      the current Program, you'll hear your edited version, even without storing. This is a great way of checking
                      how your edits sound in the context of a Multi, without having to commit to them.
                      You can even play other Programs without losing your edits. Just hit the [PROGRAMS] button and turn the
                      DATA DIAL. You can always come back to your edited Program, just as you left it. The MINIAK doesn't
                      discard your edits until you start editing a different Program.
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                       CHAPTER 7: CONFIGURATION
                       [CONFIG]
                      Press [CONFIG] to set the MINIAK's global configuration options. [CONFIG] only glows red.
                       CONFIGURATION PARAMETERS
                      1. Contrast: Adjust the LCD screen's contrast.
                                                                                                      Double-click to restore defaults
                      If you happen to turn on your MINIAK and the screen is blank, it's              Configuration options can be
                      possible that your contrast setting was somehow turned down. Since              reset by pressing the DATA DIAL
                      contrast is the first of the config options, you should be able to get to it    twice quickly (double-clicking).
                      even when navigating blindly. Simply hit the [CONFIG] button, and
                      double-click the DATA DIAL.
                      2. Tuning: Adjust the MINIAK's global tuning over a plus or minus 200 cent range. One cent is equal to
                      1/100th of a semitone, so this means that the global tuning can be raised or lowered by up to a whole step.
                      3. Transpose: Shift the placement of the MINIAK's keyboard with respect to the 128-note MIDI key range.
                      By default, the MINIAK's keyboard spans from C4 to C7; this option lets you offset that. You can also use the
                      [OCTAVE] buttons to quickly transpose up and down by octaves.
This option does not affect how incoming MIDI notes are interpreted.
                      4. Velocity Curve: Edit the keyboard's response to your playing velocity. This option affects the velocity
                      values that are generated when you play the keyboard; it has no effect on incoming MIDI notes.
                      Options are linear low, medium and high; exponential low, medium and high; and logarithmic low, medium
                      and high.
                      Press the DATA DIAL to edit the velocity curve. Turn the DATA DIAL to select a new curve. Press the
                      DATA DIAL again to accept the curve setting and return to the main config menu.
                      5. Local Control: Turn the DATA DIAL clockwise once to edit the keyboard's local control setting. Options
                      are "on," "off," or "off + send ptns." By default, local control is set to "on." Set to "on," the MINIAK functions
                      normally – the keyboard, wheels, footswitches, and pedal all play the MINIAK.
                      Setting local control to "off" disconnects the MINIAK's sound engine from all of these controllers. Leave local
                      control "on" in most situations. There are three main exceptions:
                            a. External Sequencers: Consider turning local control "off" when you use MIDI cables to connect the
                            MINIAK to an external sequencer, such as a computer-based or standalone Digital Audio Workstation.
                            When you record with a sequencer, usually that sequencer "echoes" back whatever you play into it.
                            So, if you leave local control on, everything you do play will trigger twice–once as a result of your
                            playing, and once as the sequencer replays what you've just played. This is generally undesirable.
                            b. Using the MINIAK within a multi-controller Multi: Imagine a saxophonist who wants to control the
                            MINIAK with a MIDI wind controller. At the same time, the saxophonist has a rack-mounted sound
                            module that she wants to control using the MINIAK keyboard. Setting local control off makes sense in
                            this case, too, as playing the wind controller will trigger the MINIAK, and playing the MINIAK will trigger
                            the sound module.
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                            c. Using the MINIAK with a MIDI patch bay: If you employ a MIDI patch bay to route controllers and
                            sound sources, you will probably want to set local control to off.
                      The MINIAK also has a special "off + send ptns" mode which actually sends out complete Sequence data (all
                      notes, velocities, control change information) rather than one simple command to start and stop a stored
                      Sequence within the MINIAK. Some users may find this useful if they want to record their Sequences within
                      a computer sequencer.
                      6. MIDI Setup Mode: MIDI mode options are "single-channel" or "multi-channel." This setting affects Multis.
                      In "single-channel" mode, the MINIAK only sends and receives MIDI data over one of the 16 possible MIDI
                      channels. In "multi-channel" mode, each part and beat sends and receives MIDI data on a separate channel.
7. MIDI channel: Your options will differ depending upon the setting chosen earlier in MIDI mode:
If the MINIAK is set to "single-channel" mode, you will be able to select the MIDI channel.
                      If the MINIAK is set to "multi-channel" mode, you will be able to select the MIDI channel for the first part. The
                      channel for each additional part and beat will increment from there. (For instance, if you set the channel to
                      "4," then Part A will use MIDI channel 4; Part B will use MIDI channel 5; etc.
                      Even in multi-channel mode, the MINIAK will never use a MIDI channel lower than the channel specified in
                      this option, so you can assign the lower channels to other MIDI instruments.
                      Because there are only sixteen MIDI channels, a Multi with more than sixteen parts and beats will not work
                      well in multi-channel mode. The parts that would be assigned channels above 16 will not send or receive
                      MIDI data.
                      8. MIDI sync: The MIDI sync setting determines how incoming timing          Tempo gone haywire?
                      signals sent over MIDI are processed.                                       If your tempo seems to have a
                                                                                                  mind of its own, see whether
                      The default setting for MIDI sync is "off." In this mode, any incoming      MIDI sync is set to "ext MIDI
                      MIDI timing data is ignored. This allows you to set the MINIAK's            sync." Set it to "off" or "gen MIDI
                      tempo normally, using the [TAP TEMPO] button and the DATA DIAL.             clock" to rectify the situation.
                      When MIDI sync is set to "ext MIDI sync," the MINIAK accepts incoming tempo information from external
                      MIDI devices such as sequencers. When it receives such information, the tempo from the external device
                      controls the tempo setting in the MINIAK.
                      A third setting, "gen MIDI clock," generates tempo information and sends it out via the MINIAK's (MIDI OUT)
                      port.
                      To summarize:
                           •   off: the MINIAK sets it tempo independent of other devices.
                           •   ext MIDI sync: incoming synchronization from other devices controls the MINIAK's tempo.
                           •   gen MIDI clock: the MINIAK controls other devices' tempo.
                      9. Store Protect: By default, store protection is "on." When store protection is on, you cannot save or delete
                      within the MINIAK. Once you feel comfortable saving changes, turn store protection "off."
                      10. Sysex: send all: Push the DATA DIAL to send a SysEx to a computer or other external device through
                      the (MIDI OUT) port on the back of the MINIAK. This SysEx will contain everything you have stored on your
                      MINIAK – every Program, Multi, Rhythm, and Sequence. This can be used to back up all of your data at
                      once, or to share your entire collection with others.
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                       CHAPTER 8: MIDI
                       WHAT IS MIDI?
                      MIDI is the communication standard for electronic musical instruments. You can use MIDI to:
                            •     Record what you play on your MINIAK synthesizer into a sequencer or computer.
                            •     Play back sequences from a sequencer or computer on your MINIAK.
                            •     Store and recall Programs and Multis on a computer.
                            •     Use a computer to edit your MINIAK's sounds.
                            •     Use your MINIAK to control another synthesizer or sound module.
                            •     Use another keyboard to play your MINIAK's sounds.
                      Some examples of MIDI devices besides your MINIAK synthesizer include keyboard controllers, sound
                      modules, drum machines, sequencers, and computers with MIDI interfaces.
MIDI Connections
Here are four typical MIDI setups for your MINIAK, and the appropriate connections for each of them:
                      Controller.
                      With this setup, you can use your MINIAK to
                      "play" another MIDI instrument (synthesizer,
                      sound module, drum machine etc.). Connect a
                      MIDI cable from the MINIAK's (MIDI OUT) jack to
                      the MIDI IN of the device you want to control.
                      Slave.
                      With this setup, you can use another keyboard to
                      play the sounds on your MINIAK. Connect a
                      MIDI cable from the controller's MIDI OUT jack to
                      the MINIAK's (MIDI IN) jack.
                      Sequencing.
                      This setup allows you to use your MINIAK with a
                      MIDI sequencer or a computer with a MIDI
                      interface. Attach one MIDI cable from the MIDI
                      OUT of the sequencer or computer to the (MIDI
                      IN) jack of the MINIAK. Attach another cable from
                      the MINIAK's (MIDI OUT) jack to the MIDI IN of
                      the sequencer or computer.
For this setup, switch the MINIAK's Local Control setting to OFF (in the [CONFIG] settings).
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                      Saving Programs, Multis, Rhythms, and Sequences via MIDI System Exclusive
                      The MINIAK lets you transmit Programs, Multis, Rhythms, and Sequences to an external device (such as a
                      computer, sequencer, storage device, or another MINIAK synthesizer) via MIDI. MIDI devices use a protocol
                      called "System Exclusive" messaging (Sysex for short) for transmitting and receiving these communications.
                      Use the Send Sysex and Send SysEx Bundle commands from within the [PROGRAMS], [MULTI],
                      [RHYTHMS], or [SEQUENCES] modes to send this information.
                      To save a SysEx on your computer, you can typically start your sequencer recording, send the SysEx from
                      the MINIAK, and then save the MIDI file in your sequencer. Your sequencer may also have features for
                      receiving and storing a "SysEx dump" directly. Consult your sequencer's reference manual.
                      What's a bundle?
                      There are two options for sending a Multi, Rhythm, or Sequence: "Send MIDI sysex?" and "Send syx
                      bundle?" The difference has to do with dependencies.
                      For example, a Multi can depend on Sequences and Rhythms that are stored on your MINIAK. If you send a
                      Multi to a friend and his MINIAK doesn't have the Sequences and Rhythms that your Multi uses, the Multi
                      might not sound the same. Similarly, Multis, Rhythms, and Sequences all depend on Programs. If your
                      friend's MINIAK has a different set of Programs than yours, nothing you send him will sound the same.
                      To solve this problem, you can send a bundle. A SysEx bundle contains the Multi, Rhythm, or Sequence you
                      are sending, plus everything it depends on – all of the Rhythms, Sequences, and Programs that your friend
                      will need to hear your creation exactly as it sounds on your MINIAK.
                      Sharing Programs between the Akai MINIAK and the Alesis Ion or Micron
                           Sending Programs from the MINIAK to the Ion
                           Connect the MINIAK's (MIDI OUT) port to the Ion's or Micron's MIDI IN port. Send Programs using the
                           Send SysEx screen from within the MINIAK's [PROGRAMS] mode.
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                       FREQUENTLY ASKED QUESTIONS
                      There are category labels ("bass", "lead", "pad") above the keys. How do I use them?
                           Hold down [PROGRAMS] and press a key. Turn the DATA DIAL to hear other programs in the
                           category.
                      There are Program parameter labels ("voice", "osc", "filter") above the keys. How do I use them?
                           Hold down [PROGRAMS] and press a key. Turn the DATA DIAL to see other parameters in the
                           group.
                            You can change the Program that your Sequence uses by scrolling to "Sequence program", or holding
                            [PROGRAMS] and pressing [SEQUENCES]. You will probably also want to give your Sequence a
                            name at some point.
                      I was recording a Sequence and made a mistake. How do I clear the Sequence and start over?
                           Scroll to "Clear Sequence?" and press the DATA DIAL. Alternately, you can hold [SEQUENCES] and
                           press the highest key on the keyboard to jump right there.
All three of these methods work for Sequences and Rhythms as well.
                      How can I quickly see which Programs are in which Multi Parts?
                          Hold down [MULTI] and press keys, starting with the A above middle C (labeled "voice"). Pressing the
                          A key will show you Part A, the B key will show Part B, and so on. To browse through Beats, go an
                          octave higher. The highest A will show Beat A, and so on.
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                      How do I add a Rhythm to my Multi?
                          The same way you add a Program or Sequence. But since you will often only have a single Beat in a
                          Multi, the quickest way to add it or change it is to press [RHYTHMS], find the Rhythm you want, and
                          then simply hold [RHYTHMS] and press [MULTI] to send it over.
                      How do I assign different Programs to different MIDI channels, so I can play multiple Programs at
                      once from my PC's sequencer?
                           You need to create a Multi. Follow this procedure:
                              1.  Press [PROGRAMS], and find a Program you like.
                              2.  Push the DATA DIAL, turn to "Start new Multi?" and push again.
                              3.  Press [PROGRAMS], and find another program that you like.
                              4.  Push the DATA DIAL, turn to "Send to Multi?" and push again.
                              5.  Turn to "Add part B?" and push again.
                              6.  Continue to add parts until the Multi contains all of the Programs you want.
                            You can now play these Programs from your sequencer. By default, Part A is on Channel 1, Part B is
                            on Channel 2, and so on. If this doesn't seem to be working, see the next question.
                            In Multi Mode, you have a choice. If you want each Part and Beat to use a different channel, scroll to
                            the previous parameter, "MIDI: Setup mode", and ensure that it is set to "multi-channel". This means
                            that Part A will use the "MIDI: Channel" channel, Part B will use the next one, and so on. If you want
                            the entire Multi to use just the single channel, set "MIDI: Setup mode" to "single-channel".
                            Next, enter the bank and patch numbers into your sequencer. If this doesn't seem to work, you may
                            need to check your sequencer's "bank select method". MINIAK uses the standard MIDI bank select
                            protocol, wherein the bank number is equal to cc 32, plus 128 times cc 0. Other synths deviate from
                            the standard, and your sequencer may be set up to accommodate them instead.
                      When I press [STORE], my MINIAK says, "Cannot store. Protection is on." How do I turn protection
                      off?
                           Press [CONFIG], scroll to the "Store: Protect" parameter, and change it to "off".
                      How can I compare my edited program (or Sequence, or Rhythm, or Multi) to what I last stored?
                          Push the DATA DIAL, and scroll all the way to the left, to "Revert to stored?" Push the DATA DIAL to
                          play on the stored version. The display will now say, "Unrevert to edited?", so you can push the DATA
                          DIAL again to go back to your edited version.
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                      The [STORE] button is dimly lit. What does this mean?
                           This means that you have unstored work in some other mode. For example, if you are in Multi Mode
                           and [STORE] is dim, then the current Multi has been stored, but perhaps there is a Program or
                           Sequence with unstored changes. If your Multi uses this Program or Sequence, then you will even
                           hear the changed version in your Multi. The dimly-lit button is a reminder to check the other modes
                           before turning your MINIAK off.
                       TROUBLESHOOTING
                      If you experience problems while operating your MINIAK, please use the following table to check for possible
                      causes and solutions before contacting Akai customer service for assistance.
                                                             External MIDI device sent Volume         Change Multis to revert to default values.
                                                             (CC#7) or Expression (CC#11)
                                                             commands with a value approaching        Re-transmit higher values from MIDI
                                                             0.                                       device.
                                                             Sustain pedal was plugged in after       Turn the unit's power off, wait a moment,
                                                             power was turned on.                     and then turn it on again.
                           Notes sustain continuously.
                                                             Stuck notes due to incomplete MIDI       Press the [PROGRAMS] button twice in
                                                             data.                                    quick succession (double-click).
Cannot store and delete. Write Protection is set to "on." In the Config menu, turn "Protect" off.
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                      Recovering from a Crash
                      If your MINIAK behaves erratically or "freezes" on you, turn it off, wait for a moment, and then turn it on
                      again. Make sure you turn off any amplification first.
                      If your instrument still isn't working after that, then disconnect the (MIDI IN) cable and repeat the power on/off
                      trick. This ought to work if your problem is being caused by strange MIDI data coming from an external MIDI
                      device.
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                       TECHNICAL SPECIFICATIONS
                                  Synthesis:       Virtual analog (subtractive), noise generator, FM
Polyphony: Up to 8 voices
Timbrality: Up to 8 parts
                                                   3 per voice with continuously variable waveshapes, sync, linear and exponential
                                 Oscillators:
                                                   FM, Ring Mod, routable modulation matrix per voice
                                                   2 LFOs with multiple wave shapes, sample and hold, tracking generator, freely-
                                 Modulation:
                                                   routable modulation matrix per voice
7-51-0291-B
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