Project Estimation and scheduling
Outline:
    Estimation overview Cocomo: concepts, process and tool. Detailed schedule/planning terminology and processes Planning Tools (MS Project)
Estimation
 The single most important task of a project: setting realistic expectations. Unrealistic expectations based on inaccurate estimates are the single largest cause of software failure.
Futrell, Shafer and Shafer, Quality Software Project Management
Why its important to you!
 Program development of large software systems normally experience 200-300% cost overruns and a 100% schedule slip  15% of large projects deliverNOTHING!  Key reasonspoor management and inaccurate estimations of development cost and schedule  If not meeting schedules, developers often pay the price!
The Problems
    Predicting software cost Predicting software schedule Controlling software risk Managing/tracking project as it progresses
Fundamental estimation questions
 How much effort is required to complete an activity?  How much calendar time is needed to complete an activity?  What is the total cost of an activity?  Project estimation and scheduling are interleaved management activities.
Software cost components
 Hardware and software costs.  Travel and training costs.  Effort costs (the dominant factor in most projects)
     The salaries of engineers involved in the project; Social and insurance costs. Costs of building, heating, lighting. Costs of networking and communications. Costs of shared facilities (e.g library, staff restaurant, etc.).
 Effort costs must take overheads into account
Costing and pricing
 Estimates are made to discover the cost, to the developer, of producing a software system.  There is not a simple relationship between the development cost and the price charged to the customer.  Broader organisational, economic, political and business considerations influence the price charged.
Software pricing factors
Market opportunity A d evelopment organisation may quote a low price because it wishes to move into a new segment of the software market. Accepting a low profit on one project may give the opportunity of more profit later. T he experience gained may allow new products to be developed. If an organisation is unsure of its cost estimate, it may increase its price by some contingency over and above its normal profit. A c ustomer may be willing to allow the developer to retain ownership of the source code and reuse it in other projects. T he price charged may then be less than if the software source code is handed over to the customer. If the requirements are likely to change, an organisation may lower its price to win a contract. After the contract is awarded, high prices can be charged for changes to the requirements. Developers in financial difficulty may lower their price to gain a c ontract. It is better to make a sm aller than normal profit or break even than to go out of business.
Cost estimate uncertainty Contractual terms
Requirements volatility Financial health
Nature of Estimates
 Man Months (or Person Months), defined as 152 man-hours of direct-charged labor  Schedule in months (requirements complete to acceptance)  Well-managed program
4 Common (subjective) estimation models
    Expert Judgment Analogy Parkinsons law Price to win
Expert judgment
 One or more experts in both software development and the application domain use their experience to predict software costs. Process iterates until some consensus is reached.  Advantages: Relatively cheap estimation method. Can be accurate if experts have direct experience of similar systems  Disadvantages: Very inaccurate if there are no experts!
Estimation by analogy
 The cost of a project is computed by comparing the project to a similar project in the same application domain  Advantages: May be accurate if project data available and people/tools the same  Disadvantages: Impossible if no comparable project has been tackled. Needs systematically maintained cost database
Parkinson's Law
 The project costs whatever resources are available  Advantages: No overspend  Disadvantages: System is usually unfinished
Cost Pricing to win
 The project costs whatever the customer has to spend on it  Advantages: You get the contract  Disadvantages: The probability that the customer gets the system he or she wants is small. Costs do not accurately reflect the work required.  How do you know what customer has?  Only a good strategy if you are willing to take a serious loss to get a first customer, or if Delivery of a radically reduced product is a real option.
Top-down and bottom-up estimation
 Any of these approaches may be used top-down or bottom-up.  Top-down
 Start at the system level and assess the overall system functionality and how this is delivered through sub-systems.
 Bottom-up
 Start at the component level and estimate the effort required for each component. Add these efforts to reach a final estimate.
Top-down estimation
 Usable without knowledge of the system architecture and the components that might be part of the system.  Takes into account costs such as integration, configuration management and documentation.  Can underestimate the cost of solving difficult low-level technical problems.
Bottom-up estimation
 Usable when the architecture of the system is known and components identified.  This can be an accurate method if the system has been designed in detail.  It may underestimate the costs of system level activities such as integration and documentation.
Estimation methods
 Each method has strengths and weaknesses.  Estimation should be based on several methods.  If these do not return approximately the same result, then you have insufficient information available to make an estimate.  Some action should be taken to find out more in order to make more accurate estimates.  Pricing to win is sometimes the only applicable method.
Pricing to win
 This approach may seem unethical and unbusinesslike.  However, when detailed information is lacking it may be the only appropriate strategy.  The project cost is agreed on the basis of an outline proposal and the development is constrained by that cost.  A detailed specification may be negotiated or an evolutionary approach used for system development.
Algorithmic cost modeling
 Cost is estimated as a mathematical function of product, project and process attributes whose values are estimated by project managers  The function is derived from a study of historical costing data  Most commonly used product attribute for cost estimation is LOC (code size)  Most models are basically similar but with different attribute values
Criteria for a Good Model
          Definedclear what is estimated Accurate Objectiveavoids subjective factors Results understandable Detailed Stablesecond order relationships Right Scope Easy to Use Causalfuture data not required Parsimoniouseverything present is important
Software productivity
 A measure of the rate at which individual engineers involved in software development produce software and associated documentation.  Not quality-oriented although quality assurance is a factor in productivity assessment.  Essentially, we want to measure useful functionality produced per time unit.
Productivity measures
 Size related measures based on some output from the software process. This may be lines of delivered source code, object code instructions, etc.  Function-related measures based on an estimate of the functionality of the delivered software. Function-points are the best known of this type of measure.
Measurement problems
 Estimating the size of the measure (e.g. how many function points).  Estimating the total number of programmer months that have elapsed.  Estimating contractor productivity (e.g. documentation team) and incorporating this estimate in overall estimate.
Lines of code
 What's a line of code?
  The measure was first proposed when programs were typed on cards with one line per card; How does this correspond to statements as in Java which can span several lines or where there can be several statements on one line.
 What programs should be counted as part of the system?  This model assumes that there is a linear relationship between system size and volume of documentation.  A key thing to understand about early estimates is that the uncertainty is more important than the initial line  dont see one estimate, seek justifiable bounds.
Productivity comparisons
 The lower level the language, the more productive the programmer
 The same functionality takes more code to implement in a lower-level language than in a highlevel language.
 The more verbose the programmer, the higher the productivity
 Measures of productivity based on lines of code suggest that programmers who write verbose code are more productive than programmers who write compact code.
System development times
Analysis Assembly code High-level language 3 weeks 3 weeks
Design 5 weeks 5 weeks
Coding 8 weeks 4 weeks
Testing 10 weeks 6 weeks Productivity
Documentation 2 weeks 2 weeks
Size Assembly code High-level language 5000 lines 1500 lines
Effort 28 weeks 20 weeks
714 lines/month 300 lines/month
Empirical Model (COCOMO)
 Provide computational means for deriving S/W cost estimates as functions of variables (major cost drivers)  Functions used contain constants derived from statistical analysis of data from past projects:
 can only be used if data from past projects is available  must be calibrated to reflect local environment  relies on initial size and cost factor estimates which themselves are questionable
COCOMO
 COCOMO (CONSTRUCTIVE COST MODEL) -First published by Dr. Barry Boehm, 1981  Interactive cost estimation software package that models the cost, effort and schedule for a new software development activity.
 Can be used on new systems or upgrades
 Derived from statistical regression of data from a base of 63 past projects (2000 - 512,000 DSIs)
Where to Find CoCoMo
 http://sunset.usc.ede  Or do a Google search on Barry Boehm.
Productivity Levels
 Tends to be constant for a given programming shop developing a specific product.  ~100 SLOC/MM for life-critical code  ~320 SLOC/MM for US Government quality code  ~1000 SLOC/MM for commercial code
Nominal Project Profiles
Size
MM
2000 SLOC 5
8000 SLOC 21
8
32000 SLOC 91
14
128000 SLOC 392
24
Schedule 5 Months Staff 1.1 SLOC/ MM 400
2.7
376
6.5
352
16
327
Input Data
 Delivered K source lines of code(KSLOC)  Various scale factors:
     Experience Process maturity Required reliability Complexity Developmental constraints
COCOMO
 Uses Basic Effort Equation
 Effort=A(size)exponent
 Effort=EAF*A(size)exponent  Estimate man-months (MM) of effort to complete S/W project  1 MM = 152 hours of development
 Size estimation defined in terms of Source lines of code delivered in the final product
 15 cost drivers (personal, computer, and project attributes)
COCOMO Mode & Model
 Three development environments (modes)
 Organic Mode  Semidetached Mode  Embedded Mode
 Three increasingly complex models
 Basic Model  Intermediate Model  Detailed Model
COCOMO Modes
 Organic Mode
 Developed in familiar, stable environment  Product similar to previously developed product  <50,000 DSIs (ex: accounting system)
 Semidetached Mode
 somewhere between Organic and Embedded
 Embedded Mode
 new product requiring a great deal of innovation  inflexible constraints and interface requirements (ex: real-time systems)
COCOMO Models
 Basic Model
 Used for early rough, estimates of project cost, performance, and schedule  Accuracy: within a factor of 2 of actuals 60% of time
 Intermediate Model
 Uses Effort Adjustment Factor (EAF) fm 15 cost drivers  Doesnt account for 10 - 20 % of cost (trng, maint, TAD, etc)  Accuracy: within 20% of actuals 68% of time
 Detailed Model
 Uses different Effort Multipliers for each phase of project (everybody uses intermediate model)
Basic Model Effort Equation (COCOMO 81)
 Effort=A(size)exponent
 A is a constant based on the developmental mode
 organic = 2.4  semi = 3.0  embedded = 3.6
 Size = 1000s Source Lines of Code (KSLOC)  Exponent is constant given mode
 organic = 1.05  semi = 1.12  embedded = 1.20
Basic Model Schedule Equation (COCOMO 81)
 MTDEV (Minimum time to develop) = 2.5*(Effort)exponent  2.5 is constant for all modes  Exponent based on mode
 organic = 0.38  semi = 0.35  embedded = 0.32
 Note that MTDEV does not depend on number of people assigned.
Counting KSLOC
Still how to estimate KSLOC
 Get 2 experts to provide estimates.
     Better if estimates are based on software requirements Even better if estimates are based on design doc Good to get best estimate as well as +- size. Make sure they address integration/glue code/logic. Take average of experts.
 If using Work Breakdown Structure (WBS) in scheduling, estimate KSLOC per task. Note not all tasks have KSLOC.
 Remember COCOMO is strict development effort not management, reporting or user support.  COCOMO Does NOT include defining the Requirements/Specification!
Some beginners guidelines
 A good estimate is defendable if the size of the product is identified in reasonable terms that make sense for the application. Without serious experience, estimating Lines of Code for a substantial application can be meaningless, so stick to what makes sense. Bottom up is better for beginners.  An estimate is defendable if it is clear how it was achieved. If the estimate simply came from SWAG, or whatever sugar-coated term you would like to give for an undefendable number), that information itself gives us an understanding of the legitimacy we can apply to the numbers, and we should expect a large uncertainty.  If it was achieved by taking the business targets and simply suggesting we can fit all the work into the available time, we can send the estimator back to the drawing board.  A good estimate allows all the stakeholders to understand what went into the estimate, and agree on the uncertainty associated with that estimate. With that, realistic decisions can be made. If there is any black magic along the way, or if there is a suggestion that you can accurately predict, you are in for trouble.
Basic COCOMO assumptions
 Implicit productivity estimate  Organic mode = 16 LOC/day  Embedded mode = 4 LOC/day  Time required is a function of total effort NOT team size  Not clear how to adapt model to personnel availability
Intermediate COCOMO
 Takes basic COCOMO as starting point  Identifies personnel, product, computer and project attributes which affect cost and development time.  Multiplies basic cost by attribute multipliers which may increase or decrease costs
Attributes
Personnel attributes  Analyst capability  Virtual machine experience  Programmer capability  Programming language experience  Application experience Product attributes  Reliability requirement  Database size  Product complexity
More Attributes
Computer attributes  Execution time constraints  Storage constraints  Virtual machine volatility  Computer turnaround time Project attributes  Modern programming practices  Software tools  Required development schedule
Intermediate Model Effort Equation (COCOMO 81)
 Effort=EAF*A(size)exponent
 EAF (effort adjustment factor) is the product of effort multipliers corresponding to each cost driver rating  A is a constant based on the developmental mode
 organic = 3.2  semi = 3.0  embedded = 2.8
 Size = 1000s Delivered Source Instruction (KDSI)  Exponent is constant given mode
COCOMO COST DRIVERS
Ratings range: VL, L, N, H, VH, XH
RELY DATA CPLX RUSE DOCU TIME STOR PVOL ACAP
Reliability Database Size Complexity Required Reusability Documentation Execution Time Constant Main Storage Constraint Platform Volatility Analyst Capability
PCAP AEXP PEXP LTEX PCON TOOL SITE SCED
Programmer Capability Applications Experience Platform Experience Language and Tool Experience Personnel Continuity Use of Software Tools Multisite Development Required Schedule
Gone:VIRT,TURN,MDDP,VEXP New: RUSE, DOCU, PVOL, PCON
Example COCOMO
TURN and TOOL Adjustments
COCOMO 81 Rating COCOMO Multiplier: CPLX COCOM Multiplier: TOOL
VH
1.00
1.15
1.23
1.3
1.24
1.10
1.00
Intermediate Model Example
Highly complex intermediate organic project with high tool use: exp1 Effort=EAF*A(KDSI) Estimate 3000 DSIs CPLX = 1.3 (VH) MTDEV= 2.5*(Effort)exp2 TOOL = 1.10 (L) EAF = 1.3*1.10 = 1.43 Effort = 1.43 * 3.2 * 31.05 = 14.5 man months MTDEV = 2.5 * 14.50.38 = 6.9 months Staff required = 14.5/6.9 = 2.1 people
Example with options
 Embedded software system on microcomputer hardware.  Basic COCOMO predicts a 45 person-month effort requirement  Attributes = RELY (1.15), STOR (1.21), TIME (1.10), TOOL (1.10)  Intermediate COCOMO predicts  45 * 1.15 * 1.21 * 1.10 *1.10 = 76 person-months.  Assume total cost of person month = $7000.  Total cost = 76 * $7000 = $532, 000
Option: Hardware Investment
 Processor capacity and store doubled  TIME and STOR multipliers = 1 Extra investment of $30, 000 required  Fewer tools available  TOOL = 1.15
Total cost = 45 * 1.24 * 1.15 * $7000 = $449, 190 Cost saving = $83, 000
Cocomo in practice (89 projects)
 Canned Language Multipliers were accurate  can be tuned/calibrated for a company.  Modeling personnel factors, and creating options/scenarios can be a valuable tool.  Assumptions and Risks should be factored into the model
Tool Demonstration
(web based version)
http://sunset.usc.edu/research/COCOMOII/expert_cocomo/expert_cocomo2000.html http://sunset.usc.edu/research/COCOMOII/expert_cocomo/expert_cocomo2000.html Its Free and easy to use. So Use it! You can also get a standalone win32 version
Free CoCoMo Tools
 COCOMO II - This program is an implementation of the 1981 COCOMO Intermediate
Model. It predicts software development effort, schedule and effort distribution. It is available for SunOS or MS Windows and can be downloaded for free. The COCOMO II model is an update of COCOMO 1981 to address software development practice's in the 1990's and 2000's.
 Revised Intermediate COCOMO (REVIC) is available for downloading from the US
Air Force Cost Analysis Agency (AFCAA).
 TAMU COCOMO is an on-line version of COCOMO from Texas A&M University.  Agile COCOMO - The Center continues to do research on Agile COCOMO II a cost
estimation tool that is based on COCOMO II. It uses analogy based estimation to generate accurate results while being very simple to use and easy to learn.
 COCOTS - The USC Center is actively conducting research in the area of off-the-shelf
software integration cost modelling. Our new cost model COCOTS (COnstructive COTS), focuses on estimating the cost, effort, and schedule associated with using commercial off-theshelf (COTS) components in a software development project. Though still experimental, COCOTS is a model complementary to COCOMO II, capturing costs that traditionally have been outside the scope of COCOMO. Ideally, once fully formulated and validated, COCOTS will be used in concert with COCOMO to provide a complete software development cost estimation solution.
Resources
 Software Cost Estimating With COCOMO II  Boehm,
Abts, Brown, Chulani, Clark, Horowitz, Madachy, Reifer, Steece ISBN:013-026692-2
 COCOMO II - http://sunset.usc.edu/research/COCOMOII/  NASA Cost Estimating Web Site http://www1.jsc.nasa.gov/bu2/COCOMO.html
 Longstreet Consulting - http://www.ifpug.com/freemanual.htm  Barry Boehm Bio http://sunset.usc.edu/Research_Group/barry.html
Conclusions
 Experience shows that seat-of-the-pants estimates of cost and schedule are 50%- 75% of the actual time/cost. This amount of error is enough to get a manager fired in many companies.  Lack of hands-on experience is associated with massive cost overruns.  Technical risks are associated with massive cost overruns.  Do your estimates carefully!  Keep them up-to-date!  Manage to them!
Project Scheduling/Planning
 COCOMO his high-level resource estimation. To actually do project need more refined plan.
Work breakdown structures (WBS)
 Types: Process, product, hybrid  Formats: Outline or graphical org chart  High-level WBS does not show dependencies or durations  What hurts most is whats missing  Becomes input to many things, esp. schedule
Estimation
 History is your best ally
 Especially when using LOC, function points, etc.
 Use multiple methods if possible
 This reduces your risk  If using experts, use two
 Get buy-in  Remember: its an iterative process!  Know your presentation techniques
Estimation
 Bottom-up
 More work to create but more accurate  Often with Expert Judgment at the task level
 Top-down
 Used in the earliest phases  Usually with/as Analogy or Expert Judgment
 Analogy
 Comparison with previous project: formal or informal
 Expert Judgment
 Via staff members who will do the work  Most common technique along w/analogy  Best if multiple experts consulted
Estimation
 Parametric Methods
 Know the trade-offs of: LOC & Function Points
 Function Points
 Benefit: relatively independent of the technology used to develop the system  We will re-visit this briefly later in semester (when discussing software metrics)  Variants: WEBMO (no need to know this for exam)
 Re-Use Estimation
 See QSPM outline
 U Calgary
Your Early Phase Processes
 Initial Planning:
 Why
 SOW, Charter
 What/How (partial/1st pass)
 WBS  Other planning documents  Software Development Plan, Risk Mgmt., Cfg. Mgmt.
 Estimating
 Size (quantity/complexity) and Effort (duration)  Iterates
 Scheduling
 Begins along with 1st estimates  Iterates
Scheduling
 Once tasks (from the WBS) and size/effort (from estimation) are known: then schedule  Primary objectives
 Best time  Least cost  Least risk
 Secondary objectives
 Evaluation of schedule alternatives  Effective use of resources  Communications
Terminology
 Precedence:
 A task that must occur before another is said to have precedence of the other
 Concurrence:
 Concurrent tasks are those that can occur at the same time (in parallel)
 Leads & Lag Time
 Delays between activities  Time required before or after a given task
Terminology
 Milestones
    Have a duration of zero Identify critical points in your schedule Shown as inverted triangle or a diamond Often used at review or delivery times
 Or at end or beginning of phases  Ex: Software Requirements Review (SRR)  Ex: User Sign-off
 Can be tied to contract terms
Terminology
Example Milestones
Terminology
 Slack & Float
 Float & Slack: synonymous terms  Free Slack
 Slack an activity has before it delays next task
 Total Slack
 Slack an activity has before delaying whole project
 Slack Time TS = TL  TE
 TE = earliest time an event can take place  TL = latest date it can occur w/o extending projects completion date
Scheduling Techniques
 Mathematical Analysis
 Network Diagrams
 PERT  CPM  GERT
 Bar Charts
 Milestone Chart  Gantt Chart
Network Diagrams
 Developed in the 1950s  A graphical representation of the tasks necessary to complete a project  Visualizes the flow of tasks & relationships
Mathematical Analysis
 PERT
 Program Evaluation and Review Technique
 CPM
 Critical Path Method
 Sometimes treated synonymously  All are models using network diagrams
MS-Project Example
Network Diagrams
 Two classic formats
 AOA: Activity on Arrow  AON: Activity on Node
 Each task labeled with
 Identifier (usually a letter/code)  Duration (in std. unit like days)
 There are other variations of labeling  There is 1 start & 1 end event  Time goes from left to right
Node Formats
Network Diagrams
 AOA consists of
 Circles representing Events
 Such as start or end of a given task
 Lines representing Tasks
 Thing being done Build UI
 a.k.a. Arrow Diagramming Method (ADM)
 AON
 Tasks on Nodes
 Nodes can be circles or rectangles (usually latter)  Task information written on node
 Arrows are dependencies between tasks  a.k.a. Precedence Diagramming Method (PDM)
Critical Path
 The specific set of sequential tasks upon which the project completion date depends
 or the longest full path
 All projects have a Critical Path  Accelerating non-critical tasks do not directly shorten the schedule
Critical Path Example
CPM
 Critical Path Method
 The process for determining and optimizing the critical path
 Non-CP tasks can start earlier or later w/o impacting completion date  Note: Critical Path may change to another as you shorten the current  Should be done in conjunction with the you & the functional manager
4 Task Dependency Types
 Mandatory Dependencies      
Hard logic dependencies Nature of the work dictates an ordering Ex: Coding has to precede testing Ex: UI design precedes UI implementation
Soft logic dependencies Determined by the project management team Process-driven Ex: Discretionary order of creating certain modules
 Discretionary Dependencies
4 Task Dependency Types
 External Dependencies
 Outside of the project itself  Ex: Release of 3rd party product; contract signoff  Ex: stakeholders, suppliers, Y2K, year end
 Resource Dependencies
 Two task rely on the same resource  Ex: You have only one DBA but multiple DB tasks
Task Dependency Relationships
 Finish-to-Start (FS)
 B cannot start till A finishes  A: Construct fence; B: Paint Fence
 Start-to-Start (SS)
 B cannot start till A starts  A: Pour foundation; B: Level concrete
 Finish-to-Finish (FF)
 B cannot finish till A finishes  A: Add wiring; B: Inspect electrical
 Start-to-Finish (SF)
 B cannot finish till A starts (rare)
Example Step 1
Milestone Chart
 Sometimes called a bar charts  Simple Gantt chart
 Either showing just highest summary bars  Or milestones only
Bar Chart
Gantt Chart
Gantt Chart
 Disadvantages
 Does not show interdependencies well  Does not uncertainty of a given activity (as does PERT)
 Advantages
 Easily understood  Easily created and maintained
 Note: Software now shows dependencies among tasks in Gantt charts
 In the old days Gantt charts did not show these dependencies, bar charts typically do not. Modern Gantt charts do show them.
Reducing Project Duration
 How can you shorten the schedule?  Via
    Reducing scope (or quality) Adding resources Concurrency (perform tasks in parallel) Substitution of activities
Compression Techniques
 Shorten the overall duration of the project  Crashing
     Looks at cost and schedule tradeoffs Gain greatest compression with least cost Add resources to critical path tasks Limit or reduce requirements (scope) Changing the sequence of tasks
 Fast Tracking
 Overlapping of phases, activities or tasks that would otherwise be sequential  Involves some risk  May cause rework
Mythical Man-Month
 Book: The Mythical Man-Month
 Author: Fred Brooks
 The classic book on the human elements of software engineering  First two chapters are full of terrific insight (and quotes)
Mythical Man-Month
 Cost varies as product of men and months, progress does not.  Hence the man-month as a unit for measuring the size of job is a dangerous and deceptive myth  Reliance on hunches and guesses
 What is gutless estimating?
 The myth of additional manpower
 Brooks Law  Adding manpower to a late project makes it later
Mythical Man-Month
 Optimism
 All programmers are optimists  1st false assumption: all will go well or each task takes only as long as it ought to take  The Fix: Consider the larger probabilities
 Cost (overhead) of communication (and training)
 His formula: n(n-1)/2
 How long does a 12 month project take?
 1 person: 1 month  2 persons = 7 months (2 man-months extra)  3 persons = 5 months (e man-months extra)
 Fix: dont assume adding people will solve the problem
Mythical Man-Month
 Sequential nature of the process
 The bearing of a child takes nine months, no matter how many women are assigned
 What is the most mis-scheduled part of process?
 Testing (the most linear process)
 Why is this particularly bad?
 Occurs late in process and w/o warning  Higher costs: primary and secondary
 Fix: Allocate more test time
 Understand task dependencies
Mythical Man-Month
 Q: How does a project get to be a year late?
 A: One day at a time
 Studies
 Each task: twice as long as estimated  Only 50% of work week was programming
 Fixes
 No fuzzy milestones (get the true status)  Reduce the role of conflict  Identify the true status
Planning and Scheduling Tools
 Big variety of products, from simple/single project to enterprise resource management  See for instance:
 http://www.columbia.edu/~jm2217/#OtherSoftware  http://www.startwright.com/project1.htm
 Some free tools to play with:
 Ganttproject (java based)  Some tools on linux
 Free evaluation
 Intellysis project desktop  FastTrack Schedule
MS-Project
 Mid-market leader  Has approx. 50% overall market share  70-80% MS-Project users never used automated project tracking prior (a first tool)  Not a mid/high-end tool for EPM (Enterprise Project Mgmt.)  While in this class you can get a free copy though MS Academic Alliance  email me if interested.
Project Pros
 Easy outlining of tasks including support for hierarchical Work breakdown structures (WBS)  Resource management  Accuracy: baseline vs. actual; various calculations  Easy charting and graphics  Cost management  Capture historical data
Project Cons
     Illusion of control Workgroup/sharing features ok, still in-progress Scaling No estimation features Remember:
 Being a MS-Project expert does not make you an expert project manager!  No more so than knowing MS-Word makes you a good writer.
Project UI
(Un)Link Buttons Toolbars Outline Buttons Indicators Enter Tasks Here Timescale
Gantt Chart View Bar
Task Bars Task Sheet Milestone
Split Bar
The MS-Project Process
        Move WBS into a Project outline (in Task Sheet) Add resources (team members or roles) Add costs for resources Assign resources to tasks Establish dependencies Refine and optimize Create baseline Track progress (enter actuals, etc.)
Create Your Project
 File/New  Setup start date  Setup calendar
 Menu: Project/Project Information  Often left with default settings  Hours, holidays
Enter WBS
     Outlining Sub-tasks and summary tasks Do not enter start/end dates for each Just start with Task Name and Duration for each Use Indent/Outdent buttons to define summary tasks and subtasks  You can enter specific Start/End dates but dont most of the time
Establish Durations
 Know the abbreviations
 h/d/w/m  D is default
 Can use partial
 .5d is a half-day task
 Elapsed durations  Estimated durations
 Put a ? after duration
 DURATION != WORK (but initial default is that it is)
Add Resources
 Work Resources
 People
 (can be % of a person. All resources split equally on task.
Tboult[25%], Eng1 means task gets 25% of tboults time, 100% of Eng1 thus it gets 1.25MM per month).
 Material Resources
 Things  Can be used to track costs
 Ex: amount of equipment purchased
 Not used as often in typical software project
Resource Sheet
 Can add new resources here
 Or directly in the task entry sheet
 Beware of mis-spellings (Project will create near-duplicates)
 Setup costs
 Such as annual salary (put yr after Std. Rate)
Effort-Driven Scheduling
 MS-Project default  Duration * Units = Work
 Duration = Work / Units (D = W/U)  Work = Duration * Units (W = D*U)  Units = Work / Duration (U = W/D)
 Adding more resources to a task shortens duration  Can be changed on a per-task basis
 In the advanced tab of Task Information dialog box  Task Type setting
 Beware the Mythical Man-month
 Good for laying bricks, not always so for software development
Link Tasks
 On toolbar: Link & Unlink buttons
 Good for many at once
 Or via Gantt chart
 Drag from one task to another
Milestones
 Zero duration tasks  Insert task normally but put 0 in duration  Common for reports, Functional module/test completions, etc.  Good SE practice says milestones MUST be measurable and well spread through the project.
Make Assignments
 Approach 1. Using Task Sheet
 Using Resource Names column  You can create new ones by just typing-in here
 2. Using Assign Resources dialog box
 Good for multiple resources  Highlight task, Tools/Resources or toolbar button
 3. Using Task Information dialog
 Resources tab
 4. Task Entry view
 View/More Views/Task Entry  Or Task Entry view on Resource Mgmt. toolbar
Save Baseline
 Saves all current information about your project
 Dates, resource assignments, durations, costs
Fine Tune
 Then is used later as basis for comparing against actuals  Menu: Tools/Tracking/Save Baseline
Project 2002
 3 Editions: Standard, Professional, Server  MS Project Server 2002
 (TBs never used server 2002 or newer) Based on docs.
     Upgrade of old Project Central Includes Project Web Access, web-based UI (partial) Workgroup and resource notification features Requires SQL-Server and IIS Portfolio Analyzer
 Drill-down into projects via pivot tables & charts
 Portfolio Modeler
 Create models and what-if scenarios
 SharePoint Team Services integration
Newer versions of Project
 MS-Project Professional
 Build Team feature
 Skills-based resource matching
 Resource Pools: with skill set tracking  Resource Substitution Wizard
 Project Guide feature
 Customizable process component