Game Sense
Approach
 Teaching Student-centred Games and Sports
                          By Chris Cordina
    So, what is the Game Sense (GS) Approach?
   Engages children in minor and modified game strategies and concepts, and promotes
    opportunities to develop both skills and an understanding of the tactics of the game.
   GS encourages simple modifications (easier or harder) to accommodate different ability levels
    and therefore maximises inclusion and challenges students with significant abilities in physical
    education
   Games have modified rules, the playing area or the equipment for the purpose of highlighting
    aspects of the game such as attackers sending a ball beyond the reach of opponents or ‘forcing’
    a striker to hit a ball with a bat into a defined region.
   The GS approach strives to create and promote the ‘thinking player’.
                                                                Australian Sports Commission, 2018
   Unlike previous models of teaching physical education, learning in the GS Approach occurs
    through the dialogue between players and between players and the teacher
                                                                                         Light, 2013.
Game Sense categories
The four types of games that are explored in the GS Approach are:
   Target games – Golf, Lawn bowls, Tenpin Bowling
   Striking and fielding games – Cricket, Softball, Baseball
   Court and net games – Tennis, Badminton, Volleyball, Squash,
   Invasion games – Soccer, Rugby Union, AFL
                                        Australian Sports Commission, 2018
Fundamental Movement Skills (FMS)
Within the GS approach the students continue to develop Fundamental
Movement Skills (FMS) in primary school. These are developed through
the teaching of Health and Physical Education, specifically:
   Locomotor and non-locomotor skills: Rolling, balancing, sliding,
    jogging, running, leaping, jumping, hopping, dodging, galloping,
    skipping, floating and moving the body through water to safety
   Object control skills: Bouncing, throwing, catching, kicking, striking
                                                  Australian Curriculum, 2018
    Strengths of the GS Approach – GS pedagogy
The strengths of the GS approach to teaching physical education can be summed up in four categories:
1. Provides a suitable (physical) learning environment
This is one of the most important aspects, because when teachers ‘get the game right’ (Thorpe & Bunker,
2008) players learn through adapting to the learning environment.
2. Uses questions to formulate dialogue, interactions and reflections in physical education sessions
In GS approach, questioning is used to encourage higher order thinking in the students.
3. Collaboration to formulate tests and evaluate solutions to problems
A central way of learning is through collaboration to formulate and create solutions to a problem through
experience (Constructivist theory, Vygotsky, 1978; Bruner, 1996)
4. Provides supportive socio-moral environment
GS approach supports and promotes a positive physical education environment, where mistakes are
welcomed and seen as essential to learning
                                                                                          Light, 2014
Two significant strengths of the GS approach
                                                              Light, 2013
   Inclusiveness
GS is inclusive as the games are designed to suit the developmental,
emotional and social needs of the players
   Social inclusion
GS promotes interaction between all the players in the team. A
significant feature of Game Sense pedagogy are the discussions about
strategy, tactics and technique . They occur at the beginning of a session
or game/activity and during modified games as team talks where the
players discuss tactics, develop ideas and test them
NSW PDHPE Syllabus
Board of Studies, 2014
The GS approach works in line with several important features of the PDHPE
syllabus, further justifying the importance of this approach to physical education:
   A significant feature of the PDHPE rationale focuses on the “physical, social,
    cognitive and emotional growth and development patterns” recognising that
    self-confidence and self-acceptance and being able to act in a manner that is
    in the best interests of themselves and others (Rationale, 2014). Collaborating
    with other students to solves problems to questions in GS activity very much
    promotes this idea.
   GS promotes “The development and maintenance of positive interpersonal
    relationships” (Rationale, 2014).
References
Australian Curriculum. (2018). [Website]. Glossary. Retrieved from https://www.australiancurriculum.edu.au/f-10-
    curriculum/health-and-physical-education/Glossary/?term=fundamental+movement+skills
Australian Sports Commission. (2018). [Website]. Game sense approach. Australian Government. Retrieved from
    https://sportingschools.gov.au/resources-and-pd/schools/playing-for-life-resources/game-sense-approach
Board of Studies. (2014). [PDF]. PDHPE. K-6 Rationale.
Light, R. (2013). Game sense: Pedagogy for performance, participation and enjoyment. Routledge Studies in
    Physical Education and Youth Sport. New York: Routledge
Light, R. (2014). Quality teaching beyond games through Game Sense pedagogy. University of Sydney Papers in
    HMHCE, Special Games Sense Edition, 1-13.
Thorpe, R. & Bunker, D. (2008). Teaching Games for Understanding - Do current developments reflect original
    intentions? Paper presented at the 4th International TGfU Conference, Vancouver: Canada, 16 May.