Lecture Outline
 Graphics Monitors
     Workstations
     Input Devices
     Hardcopy Devices
     Graphics Software
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    Graphics Montors
     Media Wall
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      Graphics Monitors
    Dual Monitor System
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        Graphics Monitors
    High Resolution Monitor
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             Graphics Monitors
    Multi-Screen Desks & Workstations
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                         Workstation
                        Workstation
    A desktop computer terminal, typically networked and
    more powerful than a personal computer
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                          Input Devices
                        Input Devices
    1. Keyboard
    2. Mouse
    3. Trackball & Spaceball
    4. Joystick
    5. Data Glove
    6. Digitizers
    7. Image Scanners
    8. Touch Panels
    9. Light Pens
    10. Voice Systems
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                           Input Devices
                           Keyboard
    A device to enter text strings
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                          Input Devices
                            Mouse
    Hand held device used to position the cursor
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                             Input Devices
                             Trackball
     It is a ball that can be rotated with fingers to
     produce cursor movements.
     Potentiometers attached to the ball, measure the
     amount and direction of rotation.
     Normally mounted on keyboard
     2D positioning device
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                           Input Devices
                           Spaceball
     Spaceball six-degree-of-freedom input devices.
     The Spaceball may be used to rotate, translate, and scale
     molecules, using up to 6 control axes simultaneously.
     The Spaceball can be used independently and
     simultaneously with the mouse.
     Spaceball are used for 3D positioning and selection
     operations in virtual reality systems, modeling, animation,
     CAD, and other application.
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                                Input Devices
                                 Joystick
     A joystick is a input device consisting of a stick that pivots on a
     base and reports its angle or direction to the device it is
     controlling.
     Used to select screen positions with actual stick movement,
     others respond to pressure on the stick.
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                             Input Devices
                             Data Glove
     A glove equipped with sensors that sense the movements of
     the hand and interfaces those movements with a computer.
     Data gloves are commonly used in
     virtual reality environments where
     the user sees an image of the data
     glove and can manipulate the
     movements of the virtual
     environment using the glove.
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                              Input Devices
                               Digitizers
     A device for drawing , painting , or interactively selecting co-
     ordinate positions on an object.
     Conversion of a typically analog object, image or a signal into
     digital form.
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                                  Input Devices
                              Graphics Tablet
     It is a type of Digitizer.
     It enables a user to hand-draw images, animations and
     graphics, similar to the way a person draws images with a
     pencil and paper.
     These tablets may also be used to capture data or handwritten
     signatures. It can also be used to trace an image from a piece
     of paper which is taped or otherwise secured to the surface.
     Capturing data in this way, either
     by tracing or entering the corners
     of linear poly-lines or shapes is
     called digitizing.
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                              Input Devices
                          Image Scanners
     Is a device that optically scans images, printed text,
     handwriting, or an object, and converts it to a digital image.
     Types :
     Drum
     Flatbed
     Film
     Hand Held
     Smart phone Scanner
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       Input Devices
     Image Scanners
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                            Input Devices
                           Touch Panels
     Touch panels allow displayed objects or screen positions to
     be selected with touch of a finger.
     Types of Touch Panels :
     a.Surface Acoustic Wave Touch Panels
     b.Capacitive Touch panels
     c.Surface Capacitive Touch Panels
     d.Resistive Film Touch Panels
     e.Optical Touch Panels
     f.Electromagnetic Induction
     Touch Panels
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                              Input Devices
                              Light Pens
     It is in the form of a light-sensitive wand used in conjunction
     with a computer's CRT display.
     It allows the user to point to displayed objects, or draw on the
     screen, in a similar way to a touch screen but with greater
     positional accuracy.
     A light pen can work with any CRT-based display, but not with
     LCD screens, projectors and other display devices.
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                             Input Devices
                            Voice System
     A device in which speech is used to input data or system
     commands directly into a system.
     Such equipment involves the use of speech recognition
     processes, and can replace or supplement other input devices.
     Some voice input devices can recognize spoken
     words from a predefined vocabulary, some have to be
     trained for a particular speaker.
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                           Hardcopy Devices
                         Hardcopy Devices
     The quality of the picture obtained from the device depends on
     dot size and no of dots/inch.
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      Hardcopy Devices
     Hardcopy Devices
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      Hardcopy Devices
     Hardcopy Devices
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                         Graphics Software
                        Graphics Software
     Classification :
     a) General Programming Package
            Provides functions that can be used in HLP Lang.
            For Programmers.
            Eg : Graphics Library
     b) Special Purpose Application Package
            Provides functions for graphic Design
            For Non Programmers
            Eg : CAD
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                           Graphics Software
                   Coordinates Representation
     5 Coordinate Representations in Graphics :
     General graphics packages are designed to be used with
     Cartesian coordinate representations (x, y, z).
     Usually several different Cartesian reference frames are used
     to construct and display a scene:
     Modeling coordinates are used to construct individual object
     shapes.
     World coordinates are computed for specifying the placement
     of individual objects in appropriate positions.
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                          Graphics Software
                  Coordinates Representation
     Normalized coordinates are converted from world
     coordinates, such that x, y values are ranged from 0 to 1.
     Device coordinates are the final locations on the output
     devices.
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                            Graphics Software
                         Graphics Functions
     The basic building blocks for pictures are referred to as
     Output Primitives. They include character strings, geometric
     entities.
     Attributes are properties of O/P primitives. It describes how
     a primitive should be displayed.
     Geometric transformation is changing the size, position,
     orientation of an object within a scene.
     Viewing transformations are used to specify the view that is
     to be presented & the portion of the o/p display area that is to
     be used.
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                           Graphics Software
                         Graphics Functions
     Pictures can be sub divided into small parts called Structures
     or segments or objects. Each structure defines one logical unit
     of the picture.
     I/P functions are used to control and process the data flow
     from these interactive devices.
     Control operation is responsible for house keeping tasks.
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                           Graphics Software
                    Graphics Software Standard
     The primary goal of standardized graphics software is
     portability.
     First Graphic S/W standard : Graphical Kernel System (GKS)
     Second Graphic S/W standard : Programmers Hierarchical
     Interactive Graphics Standard (PHIGS)
     Third Graphic S/W standard : PHIGS+
     These standards were adopted by ISO and ANSI.
     Fourth Graphic S/W standard : Computer Graphics Interface
     (CGI)
     Fifth Graphic S/W standard : Computer Graphic Metafile (CGM)
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        End of Lecture
     End of Lecture
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                            Acknowledgements
     I sincerely thank to all the authors/co-authors from which I have
        taken their content or part of their content in preparing this
                                 presentation.
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