I.
Color Perception
II.    Color Principles
III.   Color Space
IV.    Color Measurement
V.     Database Guide
I.   Color Perception
           Light source            Observer
                          Object
I.     Color Perception
     1. Light Source
Why we need it?
   Standard
   Lighting
Cool White Fluorescent   Incandescent A
           VISIBLE SPECTRUM
                 Visible Light
 1pm    1A 1nm                   1mm            1m        100m
                                                    Short waves
                  UV
        X-Ray                          Ultrashort
                                       waves
Gamma                       Infrared
                                   Wave Length (nm)
        Black body
Light source
Spectral Power Distribution (SPD)
 In Spectrophotometer
  Detector
I.     Color Perception
     2. Observer
                          Observer
                                     The eye
The CIE Standard
    Observer
  The experimentally
   derived x, y, and z
 functions became the
 CIE 1931 2º Standard
       Observer.
These functions quantify
 the red, green and blue
  cone sensitivity of the
average human observer.
Of the two observers, the
CIE recommends the 10º
Standard Observer.
It best correlates with
average visual assessments
made with large fields of
view, typical of most
commercial applications.
I.     Color Perception
     3. Object
                          Object
                Reflectance Blue
Absorb Yellow
and Red
Primary Types of Light Distribution
When light strikes on an object, one or more of the 4 primary types of
light distribution occur:
          Light source               2, 10 Observer
                                     STD.
Illuminant STD
                         Object
                              % Reflectance
II. Color Principles
II. Color Principles
   1. Additive Color Matching
II. Color Principles
   2. Subtractive Color Matching
                             The working principle of the CMYK
                             system is to absorb light. The
                             color can see is a part of the light
                             that is not absorbed
III. Color Space
    CIE : COMMISSION INTERNATIONALE DE L'ECLAIRAGE
     or INTERNATIONAL COMMIISSION ON ILLUMINATION
III. Color Space
  Show color in 3 dimension
  L* = Lightness
  a* = Green (-a*) , Red (+a*)
  b* = Blue (-b*), Yellow (+b*)
                                        Color Difference
                                                                                                  +L
             CIELab Color Difference
                                                                                                       +DL
        Trial                          Standard
                                                        Lighter
                             -                      =   Redder                          +Da,-Db
                                                        Less Yellow
                                                                                                  -L
  L* = 40.40                           L* = 39.90       DL* = 0.50
  a* = 49.49                           a* = 48.04       Da* = 1.45
  b* = 13.83                           b* = 17.18       Db* = -3.35
                     dE*= (dL*2 + da*2 + db*2) ½ = 5.3
Fundamentals of Color and Appearance                                  © GretagMacbeth
III. Color Space
IV. Color Measurement
 1. Strength Caculations
Color strength is defined as a pigments ability to
change the color of a otherwise color less
material.
This is a numerical value related to the amount of light-
absorbing material (colorant) contained in a sample.
       SWL              SUM              WSUM
% (Color) Strength SWL
                            Single Wavelength Lowest reflectance
                           If standard and sample have different
                         wavelengths of maximum of absorption this
                           method will not deliver correct results.
                         K is the light absorption coefficient
                         S is the light scattering coefficient
                         R is the percentage reflectance at the wavelength of maximum
                         absorption
% (Color) Strength SUM
                           The % strength SUM represents the ratio of
                         (K/S) data between sample and standard at all
                                 visual wavelength (400-700nm)
                          The selection of different illuminant observer
                            condition has no influence on the result.
                          K is the light absorption coefficient
                          S is the light scattering coefficient
                          R is the percentage reflectance at each wavelength across
                          the spectrum
% (color) Strength WSUM
                          The strength WSUM represents the ration of sums
                           of (K/S) data multiplied by the sum of weighted
                           observer/illumination at all wavelengths for the
                                  sample in relation to the standard.
                              The result is illuminant/observer depending.
                             K is the light absorption coefficient
                             S is the light scattering coefficient
                             R is the reflectance at each wavelength across the spectrum
IV. Color Measurement
 2. Gloss Effect on Color Difference Measurement
                        The diffuse reflection of light refers to when
                         light is scattered in various directions.
                        This reflection of light occurs more strongly on
                         rough, textured, and irregular surface
                         conditions, making an object appear less
                         saturated and duller in color.
                        With specular reflection, light reflects in the
                         same way – at an equal, but opposite.
                        This reflection of light occurs more strongly on
                         glossy surfaces, making an object appear
                         more saturated and vivid in color.
• High gloss surfaces cause a strong specular reflection of light and weak
  diffuse reflection of light, resulting in a more saturated, vivid color
• Semi-gloss surfaces cause the specular reflection of light to mix with the
  diffuse reflection of light, resulting in a less saturated, lighter color
• Matte surfaces cause a strong diffuse reflection of light and weak
  specular reflection of light, resulting in a less saturated, duller color
Color Measurement: Specular Component Included or
Specular Component Excluded?
 Specular Component Included             Specular Component Excluded
This type of measurement includes
                                         This type of measurement excludes
both specular and diffused reflected
                                        any specular reflected light, making it
 light, making it unaffected by any
                                        more sensitive to surface conditions
         surface conditions
                                           The glossy object would fall in a
                                        darker, more saturated region of the
 Different surface not effect to true    defined color space and the rough-
                color                   surfaced object would fall in a lighter,
                                         less saturated region of the defined
                                                     color space.
This mode is ideal when formulating     This mode is more often used during
 recipes to match colors and meet       quality control evaluations to ensure
    color quality standards more          the appearance of their products
             effectively.                maintain consistency and meet the
                                                      standard
IV. Color Measurement
 3. What is Metamerism?
     “Metamerism is the phenomenon wherein two color samples
      will appear to be of the same shade under one light source
     but will appear to be different shades under a second source”
                  D65             CWF                          A
            Standard
                                Standard
                                                    Standard
                       Sample
                                           Sample
                                                                   Sample
CW-F   OH! It looks Bad !!
                             D65
 Detecting Metamerism
   Always use least 2 illuminants
Such as D65 and A for detection of
          metamerism.
V.    Database Guide
     The ideal mixtures of colorant with white, black and resin depend on the
                     individual condition in a given system.
When weighting water put 1 cc. will get 1 g., 2 cc. get 2 g. , 3 cc. get 3 g. this is basic
synthesis logic , but in actual 1 cc. get 1.01 g. (diff. 0.01), 2 cc. get 1.98 g, (diff. 0.02)
Back to dBase color it more detail for create synthesis logic example 400-700 nm. And
reflectance it can compare synthesis curve and actual curve then show in dE*
When calculate the software check both side over light (over white) and Over dark (over
black) this function for software leaning light reflectance then can calculate opacity value.
THANKS FOR YOUR
   ATTENTION !