Ludo
Sakshi Amate-336/22210708
Vasudha Dhanokar - 337/ 22210740
Aditya GoSavi-338/22210772
Ameya Katdare- 339/ 22210788
Shreyash Matte - 340/ 22210804
Class:FY Division: C Batch:C2
06/27/2025 Ludo(PYTHON FOR ENGINEERS) 1
Abstract
• The Ludo game is a popular board game that involves rolling dice and
moving tokens around a square board to reach the destination.
• This abstract outlines the implementation of a Ludo game using the
Python programming language. It includes a graphical representation of
the Ludo board, dice rolling functionality, and token movement
mechanics.
• The game can be played by multiple players, either human or computer-
controlled.
• The program utilizes Python's libraries such as Pygame to create the
graphical interface and handle user interactions.
• It implements a turn-based system, where players take turns rolling the
dice and moving their tokens accordingly.
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Abstract
• The program utilizes Python's libraries such as Pygame to create the
graphical interface and handle user interactions.
• It implements a turn-based system, where players take turns rolling the
dice and moving their tokens accordingly. Also Random library to generate
random number for dice.
• The program enforces the rules of the Ludo game, ensuring that tokens
move in the correct sequence and follow the appropriate paths.
• The Ludo game implementation includes features like capturing
opponents' tokens, winning conditions.
• Overall, the Python implementation of the Ludo game provides an
enjoyable and interactive gaming experience. It serves as an example of
applying graphical user interface concepts to recreate a popular board
game in a digital format.
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FLOW Of Program
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List Of The Topics/ Concept Which Are Covered From The Syllabus
The implementation of the Ludo game in Python can cover various topics.
Here is a list of topics that can be covered while implementing the game:
• Graphical User Interface: Utilizing libraries like Py-game to create a visual
representation of the board and tokens.
• Game Logic: Implementing the core logic of the game, including dice
rolling, token movements, collisions, capturing opponent tokens, and
reaching safe zones.
• Turn-Based Gameplay: Managing player turns and determining the active
player.
• Random Number Generation: Simulating dice rolls to determine the
number of steps a token can move.
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List Of The Topics/ Concept Which Are Covered From The Syllabus
• Importing Random function.
• Creating variables in our code and assigning values to
the variables.
• Using if-else loop.
• Creating a nested if-else loop.
• Using for loop.
• While loop.
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List Of The Topics/ Concept Which Are Out
Of Syllabus
• Importing pygame.
• How to draw using pygame.
• Creating a class.
• How to import random images by creating a
list and appending it.
• How to change the font, color and provide
coordinates to words and provide color to the
board.
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Conclusion
• In conclusion, implementing the Ludo game in Python provides an
engaging and interactive programming project that encompasses
various fundamental concepts.
• Through this project, we have explored topics such as graphical user
interface development, game logic, turn-based gameplay, random
number generation, event-driven programming, and game rules.
• Throughout the implementation process, we have learned to design
and create functions to represent game components, handle user
interactions, simulate dice rolls, and manage game flow.
• We have also gained insights into managing player turns, enforcing
game rules, and incorporating graphical elements and animations to
enhance the gaming experience.
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Conclusion
• This project not only showcases the power of Python in
creating interactive games but also promotes the
development of problem-solving skills, logical thinking, and
algorithmic understanding.
• In summary, implementing the Ludo game in Python offers an
enjoyable way to explore programming concepts, improve
coding skills, and create a digital gaming experience that can
be shared and enjoyed by others.
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