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Coa Unit-3 Part-2

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0% found this document useful (0 votes)
12 views35 pages

Coa Unit-3 Part-2

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kvrsbabu2004
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© © All Rights Reserved
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Pipelining and Vector Processing 1

PIPELINING AND VECTOR PROCESSING

• Parallel Processing

• Pipelining

• Arithmetic Pipeline

• Instruction Pipeline

• RISC Pipeline

• Vector Processing

• Array Processors

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Pipelining and Vector Processing 2 Parallel Processing

PARALLEL PROCESSING

PARALLEL PROCESSING: Is a technique to process a large data simultaneously to


increase computational speed

Execution of Concurrent Events in the computing


process to achieve faster Computational Speed
Purpose: - speed up the computer processing capability
- increase throughput

Levels of Parallel Processing


- Job or Program level

- Task or Procedure level

- Inter-Instruction level

- Intra-Instruction level

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Pipelining and Vector Processing 3

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Pipelining and Vector Processing 4 Parallel Processing

PARALLEL COMPUTERS

Architectural Classification

* Flynn's classification
- Based on the multiplicity of Instruction Streams and Data Streams
- Instruction Stream
Sequence of Instructions read from memory
- Data Stream
Operations performed on the data in the processor

Number of Data Streams


Single Multiple

Number of Single SISD SIMD


Instruction
Streams Multiple MISD MIMD

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Pipelining and Vector Processing 5 Pipelining

PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Ci
Segment 1
R1 R2

Multiplier
Segment 2

R3 R4

Adder
Segment 3

R5

R1  Ai, R2  Bi Load Ai and Bi


R3  R1 * R2, R4  Ci Multiply and load Ci
R5  R3 + R4 Add
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Pipelining and Vector Processing 6 Pipelining

OPERATIONS IN EACH PIPELINE STAGE

Clock Segment 1 Segment 2 Segment 3


Pulse
Number R1 R2 R3 R4 R5
1 A1 B1
2 A2 B2 A1 * B1 C1
3 A3 B3 A2 * B2 C2 A1 * B1 + C1
4 A4 B4 A3 * B3 C3 A2 * B2 + C2
5 A5 B5 A4 * B4 C4 A3 * B3 + C3
6 A6 B6 A5 * B5 C5 A4 * B4 + C4
7 A7 B7 A6 * B6 C6 A5 * B5 + C5
8 A7 * B7 C7 A6 * B6 + C6
9 A7 * B7 + C7

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Pipelining and Vector Processing 7 Pipelining

GENERAL PIPELINE

General Structure of a 4-Segment Pipeline


Clock

Input S1 R1 S2 R2 S3 R3 S4 R4

Space-Time Diagram

1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6

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Pipelining and Vector Processing 8 Arithmetic Pipeline

ARITHMETIC PIPELINE
Floating-point adder Exponents Mantissas
a b A B
Used in high speed computers
They are used to implement floating point operations
R R

X = A x 2a
Y = B x 2b Compare Difference
Segment 1: exponents
by subtraction
Floating point arithmetic operations takes 4 segments
[1] Compare the exponents R
[2] Align the mantissa
[3] Add/sub the mantissa
[4] Normalize the result Segment 2: Choose exponent Align mantissa

Segment 3: Add or subtract


mantissas

R R

Segment 4: Adjust Normalize


exponent result

R R

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Pipelining and Vector Processing 9 Instruction Pipeline

INSTRUCTION CYCLE

Six Phases* in an Instruction Cycle


[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place

* Some instructions skip some phases


* Effective address calculation can be done in
the part of the decoding phase
* Storage of the operation result into a register
is done automatically in the execution phase

==> 4-Stage Pipeline

[1] FI: Fetch an instruction from memory


[2] DA: Decode the instruction and calculate
the effective address of the operand
[3] FO: Fetch the operand
[4] EX: Execute the operation

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Pipelining and Vector Processing 10 Instruction Pipeline

INSTRUCTION PIPELINE

Execution of Three Instructions in a 4-Stage Pipeline


Conventional

i FI DA FO EX

i+1 FI DA FO EX

i+2 FI DA FO EX

Pipelined

i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX

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Pipelining and Vector Processing 11 Instruction Pipeline

INSTRUCTION EXECUTION IN A 4-STAGE PIPELINE

Segment1: Fetch instruction


from memory

Decode instruction
Segment2: and calculate
effective address

yes Branch?
no
Segment3: Fetch operand
from memory

Segment4: Execute instruction

Interrupt yes
Interrupt?
handling
no
Update PC

Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX

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Pipelining and Vector Processing 12 Instruction Pipeline

MAJOR HAZARDS IN PIPELINED EXECUTION


•Structural hazards(Resource Conflicts):Access to memory by two segments at same time
• Hardware Resources required by the instructions in simultaneous overlapped execution cannot be met
• Data hazards (Data Dependency Conflicts) :
An instruction scheduled to be executed in the pipeline requires the
result of a previous instruction, which is not yet available
•Branch Difficulties: arises from branch and other instructions that changes value of PC register

R1 <- B + C ADD DA B,C + Data dependency

R1 <- R1 + 1
INC DA bubble R1 +1

Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP ID PC + PC Branch address dependency

bubble IF ID OF OE OS

Hazards in pipelines may make it Pipeline Interlock:


necessary to stall the pipeline Detect Hazards Stall until it is cleared

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Pipelining and Vector Processing 13 Instruction Pipeline

STRUCTURAL HAZARDS
Structural Hazards
Occur when some resource has not been
duplicated enough to allow all combinations
of instructions in the pipeline to execute

Example: With one memory-port, a data and an instruction fetch


cannot be initiated in the same clock
i FI DA FO EX

i+1 FI DA FO EX

i+2 stall stall FI DA FO EX

The Pipeline is stalled for a structural hazard


<- Two Loads with one port memory
-> Two-port memory will serve without stall

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Pipelining and Vector Processing 14 Instruction Pipeline

DATA HAZARDS
Data Hazards

Occurs when the execution of an instruction


depends on the results of a previous instruction
ADD R1, R2, R3
SUB R4, R1, R5
Data hazard can be dealt with either hardware
techniques or software technique
Hardware Technique

Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible

Software Technique
Instruction Scheduling(compiler) for delayed load

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Pipelining and Vector Processing 15 Instruction Pipeline

FORWARDING HARDWARE

Example: Register
file
ADD R1, R2, R3
SUB R4, R1, R5

3-stage Pipeline MUX MUX Bypass


path
Result
I: Instruction Fetch write bus
A: Decode, Read Registers, ALU
ALU Operations
E: Write the result to the
destination register R4

ALU result buffer


ADD I A E

SUB I A E Without Bypassing

SUB I A E With Bypassing

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Pipelining and Vector Processing 16 Instruction Pipeline

INSTRUCTION SCHEDULING
a = b + c;
d = e - f;

Unscheduled code: Scheduled Code:


LW Rb, b LW Rb, b
LW Rc, c LW Rc, c
ADD Ra, Rb, Rc LW Re, e
SW a, Ra ADD Ra, Rb, Rc
LW Re, e LW Rf, f
LW Rf, f SW a, Ra
SUB Rd, Re, Rf SUB Rd, Re, Rf
SW d, Rd SW d, Rd

Delayed Load
A load requiring that the following instruction not use its result

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Pipelining and Vector Processing 17 Instruction Pipeline

CONTROL HAZARDS
Branch Instructions

- Branch target address is not known until


the branch instruction is completed
Branch
FI DA FO EX
Instruction
Next FI DA FO EX
Instruction

Target address available

- Stall -> waste of cycle times

Dealing with Control Hazards

* Prefetch Target Instruction


* Branch Target Buffer
* Loop Buffer
* Branch Prediction
* Delayed Branch

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Pipelining and Vector Processing 18 Instruction Pipeline

CONTROL HAZARDS
Prefetch Target Instruction
– Fetch instructions in both streams, branch not taken and branch taken
– Both are saved until branch branch is executed. Then, select the right
instruction stream and discard the wrong stream
Branch Target Buffer(BTB; Associative Memory)
– Entry: Addr of previously executed branches; Target instruction
and the next few instructions
– When fetching an instruction, search BTB.
– If found, fetch the instruction stream in BTB;
– If not, new stream is fetched and update BTB
Loop Buffer(High Speed Register file)
– Storage of entire loop that allows to execute a loop without accessing memory
Branch Prediction
– Guessing the branch condition, and fetch an instruction stream based on
the guess. Correct guess eliminates the branch penalty
Delayed Branch
– Compiler detects the branch and rearranges the instruction sequence
by inserting useful instructions that keep the pipeline busy
in the presence of a branch instruction

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Pipelining and Vector Processing 19 RISC Pipeline

RISC PIPELINE
RISC
- Machine with a very fast clock cycle that
executes at the rate of one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations

Instruction Cycles of Three-Stage Instruction Pipeline


Data Manipulation Instructions
I: Instruction Fetch
A: Decode, Read Registers, ALU Operations
E: Write a Register

Load and Store Instructions


I: Instruction Fetch
A: Decode, Evaluate Effective Address
E: Register-to-Memory or Memory-to-Register

Program Control Instructions


I: Instruction Fetch
A: Decode, Evaluate Branch Address
E: Write Register(PC)
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Pipelining and Vector Processing 20 RISC Pipeline

DELAYED LOAD
LOAD: R1  M[address 1]
LOAD: R2  M[address 2]
ADD: R3  R1 + R2
STORE: M[address 3]  R3
Three-segment pipeline timing
Pipeline timing with data conflict

clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E

Pipeline timing with delayed load

clock cycle 1 2 3 4 5 6 7
Load R1 I A E
The data dependency is taken
Load R2 I A E care by the compiler rather
NOP I A E than the hardware
Add R1+R2 I A E
Store R3 I A E

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Pipelining and Vector Processing 21 RISC Pipeline

DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps

Using no-operation instructions


Clock cycles: 1 2 3 4 5 6 7 8 9 10
1. Load I A E
2. Increment I A E
3. Add I A E
4. Subtract I A E
5. Branch to X I A E
6. NOP I A E
7. NOP I A E
8. Instr. in X I A E

Rearranging the instructions


Clock cycles: 1 2 3 4 5 6 7 8
1. Load I A E
2. Increment I A E
3. Branch to X I A E
4. Add I A E
5. Subtract I A E
6. Instr. in X I A E

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Pipelining and Vector Processing 22 Vector Processing

VECTOR PROCESSING

Vector Processing Applications


• Problems that can be efficiently formulated in terms of vectors
– Long-range weather forecasting
– Petroleum explorations
– Seismic data analysis
– Medical diagnosis
– Aerodynamics and space flight simulations
– Artificial intelligence and expert systems
– Mapping the human genome
– Image processing

Vector Processor (computer)


Ability to process vectors, and related data structures such as matrices
and multi-dimensional arrays, much faster than conventional computers

Vector Processors may also be pipelined

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Pipelining and Vector Processing 23 Vector Processing

VECTOR PROGRAMMING

DO 20 I = 1, 100
20 C(I) = B(I) + A(I)

Conventional computer

Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I  100 goto 20

Vector computer

C(1:100) = A(1:100) + B(1:100)

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Pipelining and Vector Processing 24 Vector Processing

VECTOR INSTRUCTIONS

f1: V  V
f2: V  S V: Vector operand
f3: V x V  V S: Scalar operand
f4: V x S  V

Type Mnemonic Description (I = 1, ..., n)


f1 VSQR Vector square root B(I)  SQR(A(I))
VSIN Vector sine B(I)  sin(A(I))
VCOM Vector complement A(I)  A(I)
f2 VSUM Vector summation S   A(I)
VMAX Vector maximum S  max{A(I)}
f3 VADD Vector add C(I)  A(I) + B(I)
VMPY Vector multiply C(I)  A(I) * B(I)
VAND Vector AND C(I)  A(I) . B(I)
VLAR Vector larger C(I)  max(A(I),B(I))
VTGE Vector test > C(I)  0 if A(I) < B(I)
C(I)  1 if A(I) > B(I)
f4 SADD Vector-scalar add B(I)  S + A(I)
SDIV Vector-scalar divide B(I)  A(I) / S

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Pipelining and Vector Processing 25 Vector Processing

VECTOR INSTRUCTION FORMAT

Vector Instruction Format


Operation Base address Base address Base address Vector
code source 1 source 2 destination length

Pipeline for Inner Product

Source
A

Source Multiplier Adder


B pipeline pipeline

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Pipelining and Vector Processing 26 Vector Processing

MULTIPLE MEMORY MODULE AND INTERLEAVING

Multiple Module Memory


Address bus
M0 M1 M2 M3

AR AR AR AR

Memory Memory Memory Memory


array array array array

DR DR DR DR

Data bus

Address Interleaving

Different sets of addresses are assigned to


different memory modules

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Pipelining and Vector Processing 27 Parallel Processing

COMPUTER ARCHITECTURES FOR PARALLEL PROCESSING

Von-Neuman SISD Superscalar processors


based
Superpipelined processors

VLIW

MISD Nonexistence

SIMD Array processors

Systolic arrays
Dataflow
Associative processors

MIMD Shared-memory multiprocessors


Reduction
Bus based
Crossbar switch based
Multistage IN based

Message-passing multicomputers

Hypercube
Mesh
Reconfigurable

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Pipelining and Vector Processing 28 Parallel Processing

SISD COMPUTER SYSTEMS

Control Processor Data stream


Memory
Unit Unit

Instruction stream

Characteristics

- Standard von Neumann machine


- Instructions and data are stored in memory
- One operation at a time

Limitations

Von Neumann bottleneck

Maximum speed of the system is limited by the


Memory Bandwidth (bits/sec or bytes/sec)

- Limitation on Memory Bandwidth


- Memory is shared by CPU and I/O

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Pipelining and Vector Processing 29 Parallel Processing

PERFORMANCE IMPROVEMENTS

• Multiprogramming
• Spooling
• Multifunction processor
• Pipelining
• Exploiting instruction-level parallelism
- Superscalar
- Superpipelining
- VLIW (Very Long Instruction Word)

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Pipelining and Vector Processing 30 Parallel Processing

MISD COMPUTER SYSTEMS

M CU P

M CU P Memory
• •
• •
• •

M CU P Data stream

Instruction stream

Characteristics

- There is no computer at present that can be


classified as MISD

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Pipelining and Vector Processing 31 Parallel Processing

SIMD COMPUTER SYSTEMS


Memory
Data bus

Control Unit
Instruction stream

P P ••• P Processor units

Data stream

Alignment network

M M ••• M Memory modules

Characteristics

- Only one copy of the program exists


- A single controller executes one instruction at a time

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Pipelining and Vector Processing 32 Parallel Processing

TYPES OF SIMD COMPUTERS

Array Processors

- The control unit broadcasts instructions to all PEs,


and all active PEs execute the same instructions
- ILLIAC IV, GF-11, Connection Machine, DAP, MPP

Systolic Arrays

- Regular arrangement of a large number of


very simple processors constructed on
VLSI circuits
- CMU Warp, Purdue CHiP

Associative Processors

- Content addressing
- Data transformation operations over many sets
of arguments with a single instruction
- STARAN, PEPE

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Pipelining and Vector Processing 33 Parallel Processing

MIMD COMPUTER SYSTEMS

P M P M ••• P M

Interconnection Network

Shared Memory

Characteristics

- Multiple processing units

- Execution of multiple instructions on multiple data

Types of MIMD computer systems

- Shared memory multiprocessors

- Message-passing multicomputers

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Pipelining and Vector Processing 34 Parallel Processing

SHARED MEMORY MULTIPROCESSORS


M M ••• M

Buses,
Interconnection Network(IN) Multistage IN,
Crossbar Switch

P P ••• P

Characteristics
All processors have equally direct access to
one large memory address space
Example systems
Bus and cache-based systems
- Sequent Balance, Encore Multimax
Multistage IN-based systems
- Ultracomputer, Butterfly, RP3, HEP
Crossbar switch-based systems
- C.mmp, Alliant FX/8
Limitations
Memory access latency
Hot spot problem
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Pipelining and Vector Processing 35 Parallel Processing

MESSAGE-PASSING MULTICOMPUTER
Message-Passing Network Point-to-point connections

P P ••• P

M M ••• M

Characteristics

- Interconnected computers
- Each processor has its own memory, and
communicate via message-passing

Example systems

- Tree structure: Teradata, DADO


- Mesh-connected: Rediflow, Series 2010, J-Machine
- Hypercube: Cosmic Cube, iPSC, NCUBE, FPS T Series, Mark III

Limitations

- Communication overhead
- Hard to programming
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