About Seele

One sentence. A playable game.

Seele is an AI creation tool for making games. Describe an idea in plain language and SeeleAgent plans it, generates a playable result, and helps you iterate — no perfect prompts required. Start from what you want to make, not from a feature list.

One line
Plan
Generate
Playable
"A 3D survival game — gather crystals, survive the night monsters for 3 minutes."
seeles.ai · workspace live
Workspace screenshot
Workspace tour

Open Workspace — read the layout first

Workspace is your project site. It brings the SeeleAgent conversation, the playable preview, files, and follow-up sessions into one place. Here is where each part lives.

workspace
Workspace layout
1
SeeleAgent conversation

Describe your game, answer follow-ups, and watch the plan and progress unfold.

2
Playable preview

Run the generated result right here before assigning more systems.

3
Files & project output

Switch to files to review, download, or export the project.

4
Composer & capability cards

Write your request; browse the cards under the input box to start faster.

5
Sessions

Each session is a relatively independent path — a variant, an asset, or a fix.

6
New session / Workspace

Start a fresh direction or a brand-new project.

7
Account & Koins

Check your plan, top up Koins, and open settings.

8
Top bar

Project name, share, and publish actions.

Quick start

Make your first playable game

Your first goal is not to learn every feature. It is to complete one creation loop: describe an idea, generate a playable result, preview it, and make one focused improvement.

01

Start in Workspace

Workspace brings together the conversation, generated preview, files, project outputs, and follow-up iterations. For a faster start, browse the capability cards under the input box and pick one close to your game type or task.

Workspace first screen
02

Tell SeeleAgent the outcome you want

A useful first brief explains what the player does, how success works, what the game should feel like, and what SeeleAgent must deliver in the first milestone.

PromptCreate a playable Three.js FPS game where the player switches between multiple weapons to fight waves of enemies, with the goal of defeating the final boss and a desert ruins visual style.
Example · first brief
03

Trigger Plan mode for complex ideas

When a request looks complex, SeeleAgent may ask whether to use Plan mode — pick it there. You can also trigger Plan mode yourself by asking for it directly in your prompt.

PromptI want to create a cozy cat café management game with staff, recipes, customer moods, shop upgrades, and a room. Please use plan mode to generate the game.
Plan mode prompt
04

Generate and preview

Play the result before assigning more systems. Check whether the goal is clear, the core action is visible, and the next revision is obvious.

05

Iterate with focused requests

Do not restart immediately. Treat the first result as material for the next iteration.

  • Say what should stay.
  • Say what failed acceptance.
  • Say what to revise first.
PromptKeep the current shooter gameplay and controls. Change the theme to urban combat, and prioritize updating scenes, enemies, and UI assets to match.
Before / after iteration — After
Before / after iteration — Before
BeforeAfter
Ready to create your first playable result?

Open Workspace, choose a capability card if useful, or write one clear game request.

Start creating in Workspace
Workspace

Workspace and sessions

Workspace is a persistent creative project space — not just a chat window. Sessions help when one project becomes more complex or needs different outputs, versions, fixes, or follow-up work.

sessions
Workspace session structure
Important distinction

Sessions belong to the same Workspace, but they do not share one full chat context. Think of Workspace as the shared project space; use sessions as relatively independent paths for exploring a version, making a different output, fixing a problem, or refining something in the same project.

Capability cards

Discover what Seele can do from capability cards

If you are unsure what to make, start from inspiration instead of a blank prompt. Browse the cards under the Workspace input box, or explore Community examples. Cards help you understand Seele and start faster — you do not need to learn the underlying skill system before creating.

capability cards
Capability cards under the composer
Playable game prototypeGenre ideaGameplay mechanicScene or level directionCharacter and world setupImage directionVideo concept3D asset or scenePlayable ad conceptPromotional materialVisual style reference
Already know the game type?

Start from a nearby capability card when it helps, then tell SeeleAgent the specific theme, mechanic, visual style, platform target, and first playable milestone. You can also ignore the cards and describe the job directly.

Pro moves

Two moves that raise your hit rate

Once the basic loop feels natural, these two moves make bigger or messier projects far more controllable.

Do you want me to use Plan Mode for this game generation?
Non-Plan
Plan Mode

Trigger Plan mode when it matters

Control

For projects with many systems, planning first avoids a large generation that misses the core loop.

  1. Passive: SeeleAgent may ask whether to use Plan mode itself when a request looks complex.
  2. Active: ask for it directly — say “use plan mode” in your prompt.
  3. Review and adjust the plan, then let SeeleAgent generate from the agreed milestone.
Workspace: Fantasy Survival Game
Session ACore gameplay loop
Session BVisual style exploration
Session C3D assets or scene direction
Session DBug fixing and polish
Session EPlayable ad or promo version

Split directions across sessions

Parallelize

When a project pulls in several directions at once, sessions keep each one clean instead of tangling them in one thread.

  1. Keep the same Workspace as the shared project space.
  2. Open a session per direction — a variant, assets, a fix, or a promo cut.
  3. Bring the winning result back and iterate with focused requests.
Professional workflow

Engines, project files, and export

Beginners can start from the outcome. Game developers can be explicit about engine, target platform, source files, project download, and continuation workflow.

Browser-playable games, Web interactions, lightweight 2D / 3D prototypes.

Fuller game projects, physics, systems, WebGL / mobile / cross-platform direction.

Lightweight 2D or simple 3D prototypes, open-source workflow, clean structure.

High-fidelity 3D, complex scenes, stronger visual presentation, professional prototypes.

EngineBest forTypical output
Three.jsBrowser games, web interactions, quick prototypesPlayable web build
UnitySystems-heavy games, physics, cross-platformProject + WebGL / mobile build
GodotLight 2D / simple 3D, open-source pipelineClean project files
UnrealHigh-fidelity 3D, complex scenesHigh-end 3D prototype
Playable previewProject filesDownload / exportEngine continuationPublished work
Know your technical target?

Start in Workspace and brief SeeleAgent with the engine, platform, and export goal.

Start an engine-specific project
Lifecycle

Publish, community, and remix

Publish

Share playable demos, prototype milestones, playable ad concepts, or showcase versions for feedback and validation.

Publish from Workspace →

Community

Learn what Seele can make, how other creators structure ideas, and which game types work well.

Browse examples →

Remix

Start from a proven mechanic, style, or project structure, then turn it into your own version.

Find a project to remix →
Pricing & Koins

Koins, pricing, and plans

Koins are Seele’s creation credits — generating and iterating consumes Koins.

OperationKoins per action
Generate a playable game~120–140 (Flash) · ~1,400–1,500 (Pro)
Image generation~20
Video generation~186
3D asset or scene~18
Iterate / revise~77–81 (Flash) · ~520–710 (Pro)

Estimated averages based on real usage data — actual cost may vary by prompt and model.

How to get Koins

PaidTop up or subscribe to a plan for Koins.
FreeFirst login, events, community tasks, sharing games, and plays on your published games.
Monetize your gameAsk SeeleAgent to add ads or in-app purchases to your published game — the revenue it earns is withdrawable.

Personal & Enterprise

PersonalSubscription plan for individual creators, with a monthly Koin allowance and core features.
EnterpriseDiscounted pricing and personalized support — contact us for details.
Glossary

A few words, one line each

Concepts that recur in this guide — align on these first.

Workspace
A persistent project space that holds the conversation, preview, files, and sessions.
Session
A relatively independent path inside a Workspace — a variant, asset, fix, or output.
SeeleAgent
The agent that plans your idea, generates a playable result, and helps you iterate.
Capability card
A ready-made starting point shown under the input box; pick one to start faster.
Plan mode
Turn a complex idea into milestones and a controllable plan before generating.
Engine
The target runtime for a project — Three.js, Unity, Godot, or Unreal.
Playable
A result you can run and play, not just a static asset.
Remix
Start from a proven project and turn it into your own version.
Koins
Seele’s creation credits; generation and iteration consume Koins.
FAQ

Common questions

This guide focuses on games

SeeleAgent is broader than games — it can also support images, video, 3D, and other creative production. The game workflow is used here because it makes planning, previewing, files, publishing, and remixing easy to understand.

Is Seele only for small demos?

No. SeeleAgent can help with complex game creation and professional engine projects. For first-time users, a focused first milestone is recommended because it makes the workflow easier to understand.

Do I need to write perfect prompts?

No. Start with the outcome. SeeleAgent can ask questions, plan a complex build, or turn a broad production goal into a clearer milestone brief.

Do I need to choose a card?

No. Capability cards and examples help you start faster, but they are not a required step. If you describe the job directly, SeeleAgent can still help.

Should beginners choose an engine?

Usually no. Engine choice matters more when you have a target platform, export requirement, project download need, or professional development plan.

Seele · making game creation simplerseeles.ai / guide