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Super Smash Bros. Ultimate

Subspace Bomb

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A Subspace Bomb being primed for detonation at the Midair Stadium.
Galleom's Subspace Bomb when he is set to self-destruct.

The Subspace Bomb (亜空間爆弾, Subspace Bomb) is the primary weapon of the Subspace Army. When detonated, it removes a surrounding area from the World of Trophies and deposits it into Subspace, leaving behind a bubble-like rift into the dimension in its place. The effect is additive; a larger area can be affected by causing multiple bombs to go off at once. Each bomb requires a pair of R.O.B. Sentries to function. Unfortunately, the bomb keeps hold of their arms, thus necessitating their sacrifice for each one, an aspect that weighed heavily on the Ancient Minister's conscience. Why exactly the bombs were designed to act this way is unknown, although it is possible that they require power from the R.O.B.s to function.

Subspace Bombs were designed and built on the Isle of the Ancients. As such, there is a large factory on the island, able to store dozens of bombs at once.

The average Subspace Bomb has a detonation timer of three minutes. Presumably, this allows fighters and members of the Subspace Army to leave the scene before the detonation. Since Subspace Bombs have always succeeded in detonating (unless they are damaged before activation), it is unclear whether the countdown can be stopped. The fighters repeatedly attempt to stop the bombs from detonating but fail each time.

Galleom has a self-sufficient Subspace Bomb embedded in its head. This bomb does not require R.O.B. Sentries (presumably drawing power from Galleom instead) and had a detonation timer of fifteen seconds, which is one-twelfth of a Subspace Bomb's usual time limit. Since Galleom likely tried to blow up the bomb as soon as possible, it can be assumed it needed fifteen seconds to charge. Galleom attempted used this bomb once it was defeated twice in quick succession, presumably as a last resort to defeat Lucas and Pokémon Trainer as it blasted into the sky. The duo managed to escape, and the bomb dealt minimal damage to the surrounding area, drawing the trophified Wario into Subspace instead.

The Midair Stadium is engulfed by a Subspace Bomb's detonation.

Subspace Bombs were surpassed in functionality near the end of The Subspace Emissary by the Subspace Gunship. Its primary weapon replicates the bombs' detonations, but can be launched from a great distance and can be used repeatedly without the assistance of the R.O.B. Squad. Once the Gunship was complete, all remaining Subspace Bombs were detonated to open up a large enough rift into Subspace for the Gunship to be deployed.

Trophy[edit]

The Subspace Bomb trophy can be unlocked by completing Boss Battles on Easy difficulty.

Subspace Bomb's trophy in Brawl
Subspace Bomb
A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.
Wii: Super Smash Bros. Brawl

Spirit[edit]

The Subspace Bomb appears in Super Smash Bros. Ultimate as an Advanced-class support spirit. It can only be purchased at Sheldon's Place.

No. Image Name Type Class Cost Ability Series
1,113
SSBU spirit Subspace Bomb.png
Subspace Bomb
Support
★★ 1 Bomber Equipped Super Smash Bros. Series

Names in other languages[edit]

Language Name
Japan Japanese 亜空間爆弾
UK English Subspace Bomb
France French Bombe subspatiale
Germany German Subraum-Bombe
Spain Spanish Bomba subespacial
Italy Italian Bomba subspaziale
China Chinese (Simplified) 亚空间炸弹
Taiwan Chinese (Traditional) 亞空間炸彈
South Korea Korean 아공간폭탄
Netherlands Dutch Subspace-bom
Russia Russian Подпространственная бомба

Trivia[edit]

  • Ike is the only character who successfully stopped a bomb from being used. He does this in his first appearance, surprising the Ancient Minister from behind with an Aether.
  • After a Subspace Bomb is detonated, certain stages, alongside nearby stages, will become unplayable until Adventure Mode: The Subspace Emissary's main campaign is completed. This applies for the following stages upon their respective completions:
    • The Midair Stadium
    • The Ruins’ stages
    • The Isle of the Ancients’ stages
  • No stage can be played after completing Entrance to Subspace due to the loss of every fighter. However, the Halberd's stages remain unplayable even after the completion of Subspace I.