Yet another desert style stone field. There are so many type of rocks and stones to create, and here I was trying to create a field with a bit more flat styled stones scattered around and filled with small rocks. Focus point was the layout and position of the stones. For this, I used the cell based floodfill workflow and created a custom node that randomly shift the cells a bit to get a bit more overlapping and break the uniformness. Also wanted to have a sense that there is some rough soil…