If you want to play Dungeons and Dragons, you’ll need to read at least a couple of DnD books. Core rulebooks like the Player’s Handbook (PHB) are essential for learning to play, while supplements and pre-written adventures expand your campaigns. Read on for our complete list of Dungeons and Dragons books from 5e, explaining every official Wizards of the Coast book published from 5th edition’s launch in 2014 to the present day.
If you’re specifically looking for newer DnD 2024 core books, click on ‘New Core books’ below to jump straight to them – or head to our DnD release schedule guide for all the latest news on upcoming book releases. Or, if you need help building a character, here’s some quick-reference guides for DnD classes and DnD races.
DnD Player’s Handbook (2014)
The original 5th edition PHB.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- Has all you need to play
- Intuitively organized
Cons
- A dense read for newbies
- Less useful for DMs
Every single Dungeons and Dragons player needs access to the DnD Player’s Handbook. Whether you’re a player creating your first character or a Dungeon Master reminding yourself of a rule, this is the tome at the tabletop RPG’s core. It may have been outmoded somewhat by the new 2024 Player’s Handbook, but plenty of tables are still playing with the 2014 rules.
DnD Monster Manual (2014)
The original 5th edition bestiary.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- A practical must-have for DMs
- Easy and enjoyable read
Cons
- Not much advice for running encounters
The DnD Monster Manual is basically the ABC of DnD monsters. From the Aboleth to the Zombie, and everything in between, you’re bound to find a vicious and/or surprising stat block to throw at your players. It’s an enjoyable bit of worldbuilding to read, and it can inspire a host of possible adventures for your players.
DnD Dungeon Master’s Guide (2014)
The original 5th edition DMG.
Who’s it for? | Dungeon Masters |
Rating | 5/10 |
Pros
- Heaps of optional rules
- Some solid DMing advice
Cons
- Poor organization
- Advice is a bit too advanced for beginners
The first DnD Dungeon Master’s Guide for 5e aimed to be a complete companion to the person running the campaign. It offers extensive advice on building your own dungeons and worlds to play in, and its optional rules can help you tweak the complexity of a game as much as you like.
This was the aim, but the 2014 DMG failed to deliver in the eyes of many. The 2024 Dungeon Master’s Guide features a lot of the same content, but it’s organized in a far more logical, beginner-friendly way.
Lost Mines of Phandelver
DnD starter set released in 2014.
Who’s it for? | Dungeon Masters |
Rating | 6/10 |
Pros
- Very beginner-friendly
- Engaging adventure
Cons
- Generic fantasy story
- Combat lacks balance
Lost Mines of Phandelver offers new D&D players everything they need to learn the system – simplified rules and a short adventure that manages to be intriguing and exciting despite its lack of originality. Several starter sets have been released since this 2014 title, but for total beginners, there’s still some value to be found here.
Hoard of the Dragon Queen
A 2014 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 4/10 |
Pros
- Exciting, challenging dungeon-crawling
Cons
- Poorly balanced combat
- Inconsistent story pacing
Hoard of the Dragon Queen was fifth edition’s first campaign book, and it suffers from some teething problems as a result. It begins as a fairly punchy adventure across the Forgotten Realms’ Sword Coast as your party attempts to thwart a powerful dragon cult. However, the pacing quickly falls apart toward the end, and the overly challenging encounters will only appeal to classic dungeon-crawl fans who love to optimize their way over hurdles.
The Rise of Tiamat
A 2014 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 6/10 |
Pros
- Epic high-level play
- Ripe for homebrew
Cons
- Poor organization
- Challenging to DM
The Rise of Tiamat is a direct sequel to Hoard of the Dragon Queen, and it continues the story of a villainous dragon cult’s attempts to resurrect Tiamat. The book as-is is difficult for a DM to navigate and run a game with, but a veteran can tweak and homebrew this campaign into an exciting high-level adventure that’s very much worth playing.
Princes of the Apocalypse
A 2015 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 6/10 |
Pros
- Lots of interesting locations
- Exciting combat opportunities
Cons
- Plenty of repetitive dungeons
- Easy to miss lots of the content
Early fifth edition really liked throwing cultists at players, and Princes of the Apocalypse is another example of this. Four prophets have formed cults to serve evil elemental princes and construct lethal temples in their honor. The players must traverse these temples to discover the prophets’ weaknesses and thwart their world-threatening plans.
There are plenty of exciting fights and unique places to explore in this campaign, but its sandbox structure and a long cycle of same-y dungeons mean many parties miss out on a lot of side content.
Out of the Abyss
A 2015 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Excellent setting and story
- Varied gameplay
Cons
- Not for beginner DMs
- Some unbalanced encounters
Out of the Abyss is a challenging fight for survival that takes place in the Underdark, a cavernous world below the usual adventuring haunts of D&D players. The place is made even more dangerous than usual by a band of demons who are using it to further some evil plans – ones you might have a chance to thwart by the adventure’s end.
Balance issues and a large amount of moving pieces to manage make this a challenging game to run for newer DMs. However, the story and setting are worth exploring if you have the skills.
Sword Coast Adventurer’s Guide
A 2015 setting book.
Who’s it for? | Players and DMs |
Rating | 6/10 |
Pros
- Interesting lore
- Useful worldbuilding for beginners
Cons
- Best content was reprinted in better books
- Remaining player options are underwhelming
Sword Coast Adventurer’s Guide acts as a gazetteer for D&D’s standard setting, the Sword Coast of the Forgotten Realms. New DMs can expand their knowledge of the DnD setting before running a campaign, and players get new backgrounds and subclasses to play with – though the only ones worth their salt were later reprinted in better books like Xanathar’s Guide to Everything.
Curse of Strahd
The best 5e adventure book.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Unique, compelling story
- A rare 5e horror module
- Sandbox style adds replay value
Cons
- Can be challenging for new DMs
- Not everyone enjoys the dark tone
- Some problematic writing
A few campaigns are in the running for ‘best adventure of all time’, but we think that the gothic horror module Curse of Strahd takes the cake. Its story, setting, and characters are so memorable that they’ve been revived in multiple editions of D&D.
The adventure is a game of cat and mouse between you and the module’s titular villain, the vampire Strahd von Zarovich. You’ll explore his sandbox domain of Barovia, gathering allies and weapons to fight against him. By the end, you’ll determine whether you or Strahd is the killer cat or the preyed-upon mouse.
Storm King’s Thunder
A 2016 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Epic story
- Fairly easy to prep
Cons
- Some plot threads go nowhere
- Weak writing in places
Storm King’s Thunder begins with the god of giants disbanding The Ordning, a societal structure that decides where giants stand in the pecking order. Chaos naturally ensues, and many powerful beings (giant and not) seek to take advantage of this – with potentially world-altering consequences.
Players first see the effects of this grand affair on the small towns of the Sword Coast, but they’re soon traveling across the land to intervene in a political affair of epic, magical proportions. The side quests and plot hooks aren’t always interesting or worth pursuing, but the overall product is one of D&D’s better pre-written modules.
Volo’s Guide to Monsters
A 2016 supplement book.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- In-depth monster lore
- Great stat blocks and player options
Cons
- Outmoded by Monsters of the Multiverse
- Not the best value for money
Volo’s Guide to Monsters added 120 new monsters to a Dungeon Masters repertoire, and it introduced some fun and flavorful new races for players. The Aasimar and Goliath proved popular enough to become core character options in their own right some years later, and the Tabaxi, Firbolg, and Kenku are still firm favorites for many.
Monsters of the Multiverse, a later sourcebook, outmodes this content by updating the stats for many of the creatures in this book. However, Volo’s Guide offers far more extensive lore for its entries.
Tales from the Yawning Portal
A 2017 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Well-designed dungeons (mostly)
- Serious nostalgia factor
Cons
- Dungeon-crawling gameplay only
- Maps are too small
If your player group loves traditional dungeon crawls, Tales from the Yawning Portal offers a variety of one shots that are guaranteed to satisfy. Every adventure in this book is a re-tooled version of a classic D&D adventure, and pretty much all of them offer an engaging challenge. This book will be less interesting to players who prefer more modern roleplay and exploration, but for the right audience, this is an excellent buy.
Tomb of Annihilation
A 2017 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Varied and exciting
- Classic adventuring feel
Cons
- Deadly and difficult
- Weak story
Tomb of Annihilation ties together two old-school adventures with an overarching setting and story. Admittedly, the story is a little underdeveloped, but the gameplay itself is excellent.
The first section of the book sees you exploring the remote jungle island of Chult. You’re searching for the titular Tomb, but you don’t want to get there too soon. Inside is a brutal crawl that’ll TPK all but the most cunning (and appropriately leveled) adventurers.
Xanathar’s Guide to Everything
A 2017 supplement book.
Who’s it for? | Players and DMs |
Rating | 9/10 |
Pros
- Some of the best subclasses in 5e
- Strong list of extra spells
- Great value for both players and DMs
Cons
- Subclass quality is inconsistent
- Some repeated content from older books
Xanathar’s Guide to Everything is a perfect expansion to the Player’s Handbook. With additional subclass options and class features, this helps players build more unique characters, allowing a huge array of new and different DnD character builds.
Some of our favorite DnD subclasses can be found here, including the Celestial Warlock, the Divine Soul Sorcerer, and the Gloomstalker Rogue. For Dungeon Masters, Xanathar’s Guide to Everything also expands on simpler mechanics like sleeping, falling, and tool proficiencies.
Mordenkainen’s Tome of Foes
A 2018 supplement book.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- Excellent lore
- Plenty of extra monsters for DMs
Cons
- Reprints monsters from older books
- Outmoded by Monsters of the Multiverse
Mordenkainen’s Tome of Foes is one part lore dump, one part gameplay advice, and one part bestiary. Dungeon Masters will get the most out of its worldbuilding and monster stat blocks, but players can also learn a lot from the deep dives into different races, monsters, and planes. Sadly, though, this excellent book is now considered a ‘legacy’ title, with some of its content reworked in the later release, Monsters of the Multiverse.
Waterdeep: Dragon Heist
A 2018 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 6/10 |
Pros
- Intriguing premise
- Great setting
Cons
- Challenging to run
- Poorly-written story
In Waterdeep: Dragon Heist, the players are part of a race to uncover a monumental hoard of gold, stashed away somewhere in the famous city of Waterdeep. Also joining the race are several iconic and intimidating factions, one of which becomes the key rival of your adventurers. This campaign sets up a great premise in an excellent urban setting, but the adventure-as-written is so messy and illogical that DMs will need to put a lot of work in for it to live up to its potential.
Guildmaster’s Guide to Ravnica
A 2018 setting book.
Who’s it for? | Players and DMs |
Rating | 7/10 |
Pros
- Great new player options
- Lots of cool monsters
Cons
- Lore is more interesting for MTG fans
- Best content is reprinted in better books
You don’t have to be an MTG fan to appreciate Guildmaster’s Guide to Ravnica, but it helps. The high-magic city-planet of Ravnica comes from the TCG, but it’s been expanded for roleplayers – meaning that players get some interesting new classes and races options, while DMs can appreciate the fleshed-out setting, monsters, and magic items.
Most of the character options here have been reprinted in books like Monsters of the Multiverse and Tasha’s Cauldron of Everything. This means we’d only recommend this book if you plan to run a campaign set in Ravnica – if so, this is an excellent resource.
Waterdeep: Dungeon of the Mad Mage
A 2018 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Content can be used in homebrew games
- Exciting and varied dungeon crawl
Cons
- Next-to-no plot
- Maps are quite small
Waterdeep: Dungeon of the Mad Mage is a mega-dungeon in every sense of the word. From levels five to 20, players will explore Undermountain, a sprawling dungeon complex with 23 levels. There’s very little plot motivation for players to enter this dungeon, but as long as players know to expect a classic dungeoneering experience, there’s plenty of variety and fun to be found.
Stranger Things Dungeons and Dragons
A 2019 DnD starter set.
Who’s it for? | Dungeon Masters |
Rating | 7/10 |
Pros
- A strong introduction to D&D
- Fun Stranger Things fanservice
Cons
- Very short adventure
- Not much appeal for experienced players
The Stranger Things Dungeons and Dragons boxed set is definitely aimed at people who saw the hit TV show and decided to try the tabletop game. With this goal in mind, it’s a pretty successful starter set, providing a basic introduction to D&D and a short adventure to test your skills. The short one shot and its minimal writing won’t impress veterans, but newbies might appreciate the simplicity – and the Demogorgon minis.
Ghosts of Saltmarsh
A 2019 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Great sea-faring rules
- Well-designed adventures
- Neat theme
Cons
- Ship combat takes getting used to
Ghosts of Saltmarsh revamps seven sea-based adventures from older editions and ties them together with the coastal Saltmarsh setting. While some of the sea-faring rules provided can be a bit fiddly at first, they fill a much-needed gap in D&D’s core rules. The adventures are unique and engaging, too. Play them as standalones or, with a bit of writing between the lines, turn them into a seamless nautical campaign.
Acquisitions Incorporated
A 2019 setting book.
Who’s it for? | Players and DMs |
Rating | 7/10 |
Pros
- Amusing new take on D&D
- Lots of roleplay inspiration
Cons
- A lot of focus on downtime
- Character options lack power
Acquisitions Incorporated brings the office-style humor of Penny Arcade’s actual play series to Dungeons and Dragons. It offers rules for turning your adventuring party into a franchise, where every member has a different role to perform and a colorful background inspired by late-stage capitalism.
After that, you’ll get a decent six-episode adventure to play out. This is a book that cares much more about roleplay and downtime than crunchy combat, but if you fit the job description, you’ll find a lot to love here.
Dragon of Icespire Peak
A 2019 DnD starter set.
Who’s it for? | Dungeon Masters |
Rating | 7/10 |
Pros
- More rules content than other starters
- A simplified introduction to D&D
Cons
- Selling multiple starter sets confuses newbies
- Mediocre campaign
Dragon of Icespire Peak is a starter adventure that comes in the ‘D&D Essentials Kit’. This is basically an expanded starter set, with more rules explanations and DM tools than the 2014 starter set.
It provides a sandbox-style adventure for parties (even small ones, thanks to sidekick rules) to explore. The threads that tie each encounter together are thin and rather uninteresting, but the added value of the extra rules still make this a decent way to learn D&D.
Baldur’s Gate: Descent Into Avernus
A 2019 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 5/10 |
Pros
- Lots of cool and memorable ideas
- Unique setting and interesting villain
Cons
- Poor writing, design, and balance
- Irrelevant gazetteer
- Needs huge amounts of homebrew to work
Baldur’s Gate: Descent into Avernus sends players to literal, actual Hell, where they must rescue a city that’s been teleported to the devilish plane thanks to a pact with the archdevil Zariel. The setting is unique, and there are plenty of good ideas throughout – including infernal war machine combat and Big Bad bosses that can be dealt with in multiple ways. However, the writing and design that brings these ideas together is thin, illogical, and not a lot of fun without some serious reworking.
Eberron: Rising from the Last War
A 2019 setting book.
Who’s it for? | Players and DMs |
Rating | 9/10 |
Pros
- Unique class and race options
- Fantastic setting
- Useful even outside of its setting
Cons
- More for DMs than players
- Can be tough to find Eberron games
Eberron: Rising from the Last War is full of quirky treats, like airships and unique weapons. It also gave D&D the wonderful Artificer 5e class and the robotic Warforged race. With a setting-specific take on character creation, a location gazetteer, and advice on running Eberron adventures, you’ll have everything you need to get started. This setting feels unlike any other, and provides so many brilliant additions to any campaign.
Dungeons and Dragons vs. Rick and Morty
A 2019 DnD starter set.
Who’s it for? | Dungeon Masters |
Rating | 6/10 |
Pros
- Captures the humor of Rick and Morty
- Chaotic but engaging dungeon crawl
Cons
- Not much value if you don’t enjoy the show
- Badly designed finale
- Confusing advice for beginners
Dungeons and Dragons vs. Rick and Morty offers a streamlined version of the D&D rules and a short dungeon-crawling adventure where Rick forces his family to take part in a shenanigans-filled Dungeons and Dragons game.
The upside here is that the set does a solid job recreating the show’s humor. The downside is that the adventure design isn’t strong enough to entice non-fans, and some of the humorous quips in the rules guide are actually pretty bad advice for beginners.
Explorer’s Guide to Wildemount
A 2020 setting book.
Who’s it for? | Players and DMs |
Rating | 7/10 |
Pros
- Powerful character options
- Detailed setting
Cons
- Some repeated content
- Disappointing adventure material
Explorer’s Guide to Wildemount has tons of stat blocks and character concepts directly from Critical Role. The quality here is hit-and-miss, with reprinted races and encounters that cater a little too much to people who’ve never played D&D. However, the hits hit hard. Explorer’s Guide to Wildemount features some of the most broken subclasses we’ve ever seen, the flying Aarakocra, and some excellent magic items.
Mythic Odysseys of Theros
A 2020 setting book.
Who’s it for? | Players and DMs |
Rating | 9/10 |
Pros
- Great details for running gods in D&D
- Useful encounter resources
- Great setting, even for non-MTG fans
Cons
- Adventure is unremarkable
Mythic Odysseys of Theros recreates the MTG plane of the same name, but even if you haven’t played the trading card game, it’s an excellent setting to explore. It takes a lot of inspiration from Greek mythology, and a large portion of the book focuses on handling DnD gods in-game (which is useful advice in any setting). There’s also some neat character options and plenty of monsters to populate your world with.
Icewind Dale: Rime of the Frostmaiden
A 2020 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 7/10 |
Pros
- Unique survival horror feel
- Cool setting
- Plenty of epic moments
Cons
- Balance issues
- Story could be stronger
Icewind Dale: Rime of the Frostmaiden takes place in a snowy, unforgiving tundra – which is made even more brutal by the goddess who curses the sun to keep from rising. It’s a sandbox-style survival horror where the bitter cold is as much your enemy as the heap of stat blocks in the book’s bestiary.
Tasha’s Cauldron of Everything
A 2020 supplement book.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- Some of the best subclasses in 5e
- Features the Artificer class
Cons
- Some reprinted content from older books
- DM advice is hit-and-miss
Tasha’s Cauldron of Everything brings a lot more flavor to character creation. The subclass options really blur the lines between martial and spellcaster classes – so, if you get a kick from being both a caster and a DnD Fighter, you’re going to love the versatility that Tasha’s Cauldron brews up for you.
With feats that encourage you to dip into other classes and custom origin rules that allow you to switch the stats of base D&D races, Tasha offers a lot to players who value customization. There’s also some handy advice for DMs who want to improve their puzzles, NPCs, and session zeroes.
Candlekeep Mysteries
A 2021 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Diverse adventures
- Creative and exciting writing
Cons
- Works best in a Forgotten Realms setting
- Needs work to become a full campaign
If you and your pals love a one-off adventure, then Candlekeep Mysteries is an essential book to add to your tabletop RPG shelf. It’s a great little anthology of 17 standalone adventure modules, all centering on Candlekeep: the Forgotten Realms’ foremost enclave of magical learning and the setting‘s biggest, most famous, most mysterious library.
Every module begins with the party finding a strange book that kicks off a quest with its own distinct story and theme, running the gamut from light-hearted romps to one of the best horror one shots ever written. We won’t spoil any of them, but there’s a huge amount of fun to be had here, as well as some of modern DnD’s best steps forward in diversity and representation.
Read our Candlekeep Mysteries review here.
Van Richten’s Guide to Ravenloft
A 2021 adventure book.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- Interesting monsters
- Extremely thematic
- Lots of interesting ideas for homebrew
Cons
- Not enough detail on the domains
- Minimal value for players
Van Richten’s Guide to Ravenloft offers a broad overview of several spooky Domains of Dread, each complete with their own Dread Lord adversary that runs the demiplane. Because D&D books don’t often do horror, this one is filled with advice on running darker campaigns. There’s also some extremely thematic player options, such as a Warlock that serves the Undead, a Bard that can talk to spirits, and lineages that add a horror-themed twist to D&D races.
The Wild Beyond the Witchlight
A 2021 adventure book.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Unusual setting
- Unique pacifist options
- Strong writing
Cons
- Less combat than usual
- Story often lacks direction
The Wild Beyond the Witchlight grants you a rare chance to visit the Feywild, a whimsical plane of Fairy pacts and magical Hags. While every fairy tale has a dark edge, this campaign is mostly lighthearted. It comes with a vibrant cast, a carnival, and something else that makes it stand out from the crowd – the option to play out an entire campaign without fighting.
Read our The Wild Beyond the Witchlight review here.
Fizban’s Treasury of Dragons
A 2021 supplement book.
Who’s it for? | Players and DMs |
Rating | 8/10 |
Pros
- Great lore and theme
- Lots of content for homebrew campaigns
- Solid player options
Cons
- Limited value for players
- Short length reduces value for money
Fizban’s Treasury of Dragons is a bestiary, lore resource, DM’s guide, and subclass source where all the content is themed around dragons. Players get a handful of new subclasses, feats, and spells to play with, while Dungeon Masters get a far more expanded section on running dragons in their campaigns. It’s a shorter D&D book with a fairly narrow scope, but it’s mostly successful at what it tries to achieve.
Strixhaven: A Curriculum of Chaos
A 2021 setting book.
Who’s it for? | Players and DMs |
Rating | 6/10 |
Pros
- Unique setting
- Overpowered backgrounds
Cons
- Not fully fleshed out
- Limited player content
Yet another MTG setting book, Strixhaven: A Curriculum of Chaos turns a famous magical school from Wizards of the Coast’s other favorite IP into a place to play D&D. This includes a lore dump, some small example adventures, and a few particularly overpowered player options to bring your cozy academia campaign to life. It’s a super unique concept, but the book tries to do too much at once, meaning the content feels thin overall.
Critical Role: Call of the Netherdeep
A 2022 Critical Role adventure book.
Who’s it for? | Dungeon Masters |
Rating | 7/10 |
Pros
- Exciting dungeons
- Interesting setting
Cons
- Rivals can be tricky to manage
- Weak writing in several places
Critical Role: Call of the Netherdeep presents a full campaign (levels three to 12) in Matt Mercer’s own Exandria. Your party’s story starts with a bit of harmless competition, but soon you and a band of unique rivals have a date with destiny (and perhaps a demigod). The weak points in the story mean that the adventure often railroads a little too hard, but the strong character writing and dungeon design certainly redeem the overall product.
Mordenkainen Presents: Monsters of the Multiverse
A 2022 supplement book.
Who’s it for? | Players and DMs |
Rating | 7/10 |
Pros
- Heaps of monster and player options
- Some useful balance tweaks
Cons
- Serious lack of lore
- Not a lot of completely new content
Mordenkainen Presents: Monsters of the Multiverse combines races and monsters found in two previous books (Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes). While most of this D&D book’s content has been seen before, many of the stat blocks saw tweaks and re-balancing that made them feel different.
If you don’t already own the other two books, there’s great value for money here for both players and DMs. If you do own the other books, you may be less impressed by the changes – and all the worldbuilding that was stripped out.
Who’s it for? | Dungeon Masters |
Rating | 9/10 |
Pros
- Exciting and nuanced writing
- Varied, quality adventures
- Groundbreaking concept
Cons
- Hub world isn’t fleshed out
- Needs work to run as a complete campaign
Journeys Through the Radiant Citadel offers an entire landscape of colorful and unique settings to explore. Each adventure is written by a BIPOC D&D writer who uses their real culture as inspiration. The stories these adventures tell have range and depth, and they’ll stick in your memory for a long time to come. As a fan of one shots, we love to see more options in this department.
Read our Journeys Through the Radiant Citadel review here.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Beginner-friendly
- Well-written adventure
Cons
- Less content than the old starter set
Dragons of Stormwreck Isle is the adventure printed in Wizards of the Coast’s 2022 starter set. The box contains everything you need to learn how to play Dungeons and Dragons, and the materials are top-quality.
Pre-written characters come with motivations that make them feel like part of the world, and a streamlined rulebook eases you into the mechanics. The adventure itself is filled with intriguing characters and locations, which showcase what a well-written campaign can look like. It manages all that without overwhelming the DM with too much information.
Read our Dragons of Stormwreck Isle review here.
Who’s it for? | Players and DMs |
Rating | 6/10 |
Pros
- Great player options
- Unique setting and creatures
Cons
- Bland adventure
- Not enough rules depth
The three-book box set Spelljammer: Adventures in Space returns to the space-pirate setting of Wildspace, where characters can sail space vessels among the stars. Such an out-of-the-box concept opens a door to some wacky and wonderful monster and character options, but the rules for navigating space are significantly worse than they were in earlier editions, and the pre-written adventure provided is nothing to write home about.
Learn more in our Spelljammer: Adventures in Space review.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
- Dramatic and exciting story
- A classic fantasy setting
Cons
- Limited character options
- Some plot feels like filler
Dragonlance: Shadow of the Dragon Queen is a high fantasy war epic that returns to a classic D&D setting, with approachable lore and strong storytelling that’ll win over a new generation of Dragonlance fans. This campaign takes place during the War of the Lance, an earth-shaking political event in the nation of Solamnia.
You’ll play your part by attempting to defeat Lord Soth, a death knight in thrall to Tiamat. While there’s a few lulls along the way, the story of this campaign is excellent overall, offering a nuanced but still-epic war story that’s sure to satisfy fantasy fans of all ilks.
Read our Dragonlance: Shadow of the Dragon Queen review here.
Who’s it for? | Dungeon Masters |
Rating | 7/10 |
Pros
- Varied, interesting adventures
- Unique, entertaining writing
Cons
- Adventures not fleshed out
- 5e struggles to support heist games
Keys from the Golden Vault is an anthology of one shots themed around heists. Whether you’re doing so for noble or selfish reasons, you’ll break into a host of colorful locations, from underground casinos to high-security prisons to moving trains. There’s a lot of good ideas and memorable moments in this anthology, but the heists themselves need more fleshing out.
Learn more in our Keys from the Golden Vault review.
Who’s it for? | Players and DMs |
Rating | 7/10 |
Pros
- Interesting lore
- Exciting monster stat blocks
Cons
- Not the best value for money
- Only useful for high-level games
Bigby Presents: Glory of the Giants is themed entirely around Giants. It expands on their rather rich lore, and it offers Dungeon Masters a host of new stat blocks, dungeons, and magic items to help stage some high-level encounters with these iconic monsters. A new Barbarian subclass and some interesting feats offer players some value here too – but the narrow scope of the book means it’s not an insta-buy for everyone.
Learn more in our Bigby Presents: Glory of the Giants review.
Who’s it for? | Dungeon Masters |
Rating | 8/10 |
Pros
Cons
- Weak mid-point
- Surprisingly challenging
Phandelver and Below: The Shattered Obelisk republishes an updated version of 5e’s original starter adventure, Lost Mine of Phandelver. However, this version also comes with a fresh campaign to complete after re-treading such familiar ground.
Strange sightings of psionic goblins and odd mutations plague the once-idyllic town of Phandalin after you return from the mines. The campaign’s trope-y, newbie-friendly beginning quickly (and a little messily) descends into chaotic cosmic horror with an exciting but brutal finale.
Learn more in our Phandelver and Below review.
New Player’s Handbook (2024)
- Published: September 17, 2024
- Who’s it for? Players and DMs
- Rating: 9/10
After years of build-up, Wizards of the Coast finally released its new and improved edition of the Player’s Handbook – the game’s main core rulebook – in late 2024, and on the whole we think it’s excellent.
An evolution, rather than a revolution, from its 2014 predecessor, this book refreshes the main classes, upgrades the game’s action economy, adds new Weapon Mastery rules to make martial characters more fun, modernizes the rules around player races, and makes a ton of layout tweaks to help new players get their teeth into it.
Read our DnD 2024 player’s handbook review.
New Dungeon Master’s Guide (2024)
- Published: November 12, 2024
- Who’s it for? DMs
- Rating: 7/10
The updated 2024 edition of the Dungeon Master’s Guide is to wannabe DMs what the Player’s Handbook is to players: Wizards’ fundamental core rulebook for running the game and leading campaigns.
While this new DMG doesn’t hit the mark with all the new features it boasts over the 2014 original – the Lore Glossary isn’t as useful as it thinks it is, for example – we think it’s a big step up from its predecessor, and a worthy tool for any new Dungeon Master to use.
Read our 2024 Dungeon Master’s Guide review.
New Monster Manual (2025)
- Published: February 18, 2025
- Who’s it for? DMs
The third and final volume in Wizards’ updated set of DnD core books, the 2025 Monster Manual is your most up to date official bestiary of all the weird and wonderful monster species found in the Dungeons and Dragons multiverse.
It contains descriptions and stat blocks (i.e. in game rules info) for just over 500 monsters – including 85 brand new ones that weren’t in the 2014 edition – and Wizards says every single returning monster has been “redesigned and rebalanced to make them easier to run and more fun to play with”.
Inevitably, with such a huge set of new rules, players are already finding bugs – Wizards released its first 2025 Monster Manual errata before the book was even fully out – but you can’t argue with the volume of content here. It’s going to be an essential book for Dungeon Masters.
That’s all the Dungeons and Dragons books released so far for 5th edition!
If you need more help choosing between all these books, here are the best DnD campaigns and DnD one shots we’d recommend. We can also help you find DnD maps and DnD miniatures for your game.