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      <title>GBA Emulation, Typesetting &amp; Ricing Linux</title>
      <link>/posts/website-redesign/</link>
      <pubDate>Sat, 07 Jun 2025 00:00:00 +0000</pubDate>
      <guid>/posts/website-redesign/</guid>
      <description>&lt;p&gt;Between the last time I edited this website / blog / homepage and now, quite a few things in my life have changed &amp;ndash; my general interests however have stayed the same with a few new additions.&lt;/p&gt;&#xA;&lt;p&gt;I am still very much into developing emulators (with some downtime here and there) and even worked on a new one for the Game Boy Advance, partially also for my &lt;a href=&#34;/thesis.pdf&#34;&gt;bachelor&amp;rsquo;s thesis&lt;/a&gt;. This introduced me to a little bit of Just-in-Time compilation via &lt;a href=&#34;https://cranelift.dev&#34;&gt;cranelift&lt;/a&gt; &amp;ndash; which was both a great source of frustration but also fun and learning. The JIT part of my GBA emulator is far from finished, and I should really get back to it as I don&amp;rsquo;t know anyone who has used cranelift for emulation yet, but at the very least the general interpreter is done and many games work, even those using &lt;em&gt;Mode 7&lt;/em&gt;!&lt;/p&gt;</description>
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    <item>
      <title>Game Boy (DMG-01) Emulation</title>
      <link>/posts/gameboy-emulation/</link>
      <pubDate>Mon, 20 Mar 2023 00:00:00 +0000</pubDate>
      <guid>/posts/gameboy-emulation/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s been a few months but my Game Boy emulator is all but finished &amp;ndash; or at least ready to be published.&#xA;Now, for people following me on GitHub it has been available the entire time but now I am at a point where&#xA;most major features are implemented, plus a few extras, and the UI is presentable!&lt;/p&gt;&#xA;&lt;p&gt;Since I wrote the entire thing in Rust with &lt;a href=&#34;https://www.egui.rs/&#34;&gt;&lt;code&gt;egui&lt;/code&gt;&lt;/a&gt; and &lt;code&gt;eframe&lt;/code&gt; as my backend, I was able to quite simply&#xA;compile it to WASM using &lt;a href=&#34;https://trunkrs.dev/&#34;&gt;Trunk&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>About me</title>
      <link>/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/about/</guid>
      <description>&lt;p&gt;Hey, my name is Kevin! I am a computer science master&amp;rsquo;s student&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; at Otto-von-Guericke University Magdeburg.&lt;/p&gt;&#xA;&lt;p&gt;I quite enjoy systems programming (compilers &amp;amp; emulation), computer graphics and typesetting &amp;ndash; my languages of choice are Rust, C++ and &lt;a href=&#34;https://typst.app&#34;&gt;Typst&lt;/a&gt;.&#xA;Currently, I am quite obsessed with emulation development and its exponentially growing complexity.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve developed emulators for the following systems:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/CHIP-8&#34;&gt;CHIP-8&lt;/a&gt; &amp;ndash; the &amp;ldquo;Hello, World&amp;rdquo; of emulation development.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/xkevio/kevboy&#34;&gt;Color Game Boy&lt;/a&gt; &amp;ndash; try it right &lt;a href=&#34;../gameboy&#34;&gt;here!&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/xkevio/kba&#34;&gt;Game Boy Advance&lt;/a&gt; &amp;ndash; featuring an experimental JIT with cranelift.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I plan to tackle either the Nintendo DS or PlayStation 1 next to emulate a system with 3D graphics since I also dabble in computer graphics from time to time as that was my main point of study at university. Compilers &amp;ndash; especially &lt;em&gt;just-in-time&lt;/em&gt; &amp;ndash; as well as typesetting&lt;sup id=&#34;fnref:2&#34;&gt;&lt;a href=&#34;#fn:2&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;2&lt;/a&gt;&lt;/sup&gt; to ensure beautifully formatted papers are also things I enjoy working on.&lt;/p&gt;</description>
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      <title>Résumé / CV</title>
      <link>/resume/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/resume/</guid>
      <description>&lt;h1 id=&#34;kevin-kulot&#34;&gt;Kevin Kulot&lt;/h1&gt;&#xA;&lt;p&gt;contact data or where to find me!&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr 1fr;text-align:center;&#34;&gt;&#xD;&#xA;  &lt;div&gt;📧 &lt;a href=&#34;mailto:kevinakulot@gmail.com&#34;&gt;kevinakulot&amp;#8203;(at)gmail.com&lt;/a&gt;&lt;/div&gt;&#xD;&#xA;  &lt;div&gt;&lt;a href=&#34;https://github.com/xkevio&#34;&gt;&gt; github/xkevio&lt;/a&gt;&lt;/div&gt;&#xD;&#xA;  &lt;div&gt;📌 magdeburg, germany&lt;/div&gt; &#xD;&#xA;&lt;/div&gt;&#xD;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;education&#34;&gt;Education&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;&lt;p&gt;&lt;strong&gt;M.Sc. Computer Science (OvGU Magdeburg)&lt;/strong&gt; &lt;em&gt;&lt;span style=&#34;float:right;&#34;&gt;&lt;code&gt;April 2024 - Present&lt;/code&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;ongoing&amp;hellip;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;p&gt;&lt;strong&gt;B.Sc. Computational Visualistics (OvGU Magdeburg)&lt;/strong&gt; &lt;em&gt;&lt;span style=&#34;float:right;&#34;&gt;&lt;code&gt;Oct 2019 - May 2024&lt;/code&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;With a special focus on computer graphics and visualization.&lt;br&gt;&#xA;Overall grade: 1.8. Thesis grade: 1.2.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&#34;../thesis.pdf&#34;&gt;Performance Analysis of LLVM and Cranelift Codegen for Just-in-Time Compilation in Emulation.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;p&gt;&lt;strong&gt;Abitur (equiv. A-levels)&lt;/strong&gt; &lt;em&gt;&lt;span style=&#34;float:right;&#34;&gt;&lt;code&gt;Aug 2011 - July 2019&lt;/code&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;</description>
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      <title>Showcase</title>
      <link>/showcase/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/showcase/</guid>
      <description>&lt;h3 id=&#34;κba-game-boy-advance-emulator&#34;&gt;κba (Game Boy Advance Emulator)&lt;/h3&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr&#34;&gt;&#xA;  &lt;div style=&#34;text-align:center;margin:auto&#34;&gt;&#xA;    W.I.P. Game Boy Advance emulator, using &lt;code&gt;SDL2&lt;/code&gt; for the GUI. Runs most games reasonably well, includes experiments with JIT compilation (by utilizing the &lt;code&gt;cranelift&lt;/code&gt; crate).&#xA;    &lt;br&gt;&lt;br&gt;&#xA;    Uses a &lt;abbr title=&#34;Lookup Table&#34;&gt;LUT&lt;/abbr&gt; generated at build-time for opcode lookups based on certain bit patterns.&#xA;  &lt;/div&gt;&#xA;  &lt;div style=&#34;margin: auto 0&#34;&gt;&#xA;    &lt;a href=&#34;https://github.com/xkevio/kba&#34;&gt;&lt;img style=&#34;margin: 0&#34; src=&#34;/images/gba.png&#34; alt=&#34;Pokémon Emerald running on a GBA emulator&#34;&gt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;hr&gt;&#xA;&lt;h3 id=&#34;kevboy--color-game-boy-emulator--dmg-01&#34;&gt;kevboy &amp;ndash; Color Game Boy Emulator (+ DMG-01)&lt;/h3&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr&#34;&gt;&#xA;  &lt;div style=&#34;margin: auto 0&#34;&gt;&#xA;    &lt;a href=&#34;https://github.com/xkevio/kevboy&#34;&gt;&lt;img style=&#34;margin: 0&#34; src=&#34;/images/kevboy.png&#34; alt=&#34;Pokémon Crystal running on a GBC emulator&#34;&gt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div style=&#34;text-align:center;margin:auto&#34;&gt;&#xA;    A Game Boy and Game Boy Color emulator written in Rust, using &lt;code&gt;egui&lt;/code&gt; for an immediate mode GUI and WASM-based browser version. Runs reasonably fast and marks my first real foray into console emulation. &lt;br&gt; &lt;br&gt; &lt;a href=&#34;https://xkev.io/gameboy&#34;&gt;&gt;&gt; Try it here! &lt;&lt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;hr&gt;&#xA;&lt;h3 id=&#34;parcio-thesisparcio-slides--thesis--slide-templates-for-typst&#34;&gt;parcio-thesis/parcio-slides &amp;ndash; Thesis &amp;amp; Slide Templates for Typst&lt;/h3&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr&#34;&gt;&#xA;  &lt;div style=&#34;text-align:center;margin: auto 20pt auto auto&#34;&gt;&#xA;    &lt;abbr title=&#34;Parallel Computing and I/O working group at OVGU Magdeburg&#34;&gt;ParCIO-inspired&lt;/abbr&gt; thesis, report &amp; slides template made with Typst.&#xA;    Officially endorsed by the head of the working group and used since in numerous theses instead of the LaTeX variants.&#xA;    &lt;br&gt;&lt;br&gt;&#xA;    Submitted to the Typst Universe as to make it available within the Typst package management ecosystem; maintained through several version updates.&#xA;  &lt;/div&gt;&#xA;  &lt;div style=&#34;margin: auto 0&#34;&gt;&#xA;    &lt;a href=&#34;https://typst.app/universe/package/parcio-thesis&#34;&gt;&lt;img style=&#34;margin: 0;filter:drop-shadow(5px 5px silver)&#34; src=&#34;/images/thesis.png&#34; alt=&#34;A thesis title page with default values&#34;&gt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;hr&gt;&#xA;&lt;h3 id=&#34;retrofit--custom-backreferences-for-typst-bibliographies&#34;&gt;retrofit &amp;ndash; Custom Backreferences for Typst Bibliographies&lt;/h3&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr&#34;&gt;&#xA;  &lt;div style=&#34;margin: auto 0&#34;&gt;&#xA;    &lt;a href=&#34;https://typst.app/universe/package/retrofit&#34;&gt;&lt;img style=&#34;margin: 0;filter: drop-shadow(-5px 5px rgb(30 30 30))&#34; src=&#34;/images/retrofit.png&#34; alt=&#34;A screenshot of Typst code using the retrofit package and the resulting render&#34;&gt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;  &lt;div style=&#34;text-align:center;margin:auto&#34;&gt;&#xA;    retrofit adds backreferences to each bibliography entry in a Typst document.&#xA;    &lt;br&gt;&lt;br&gt;&#xA;    More precisely, retrofit queries for all instances of a citation in the document, collects the page(s) it is on and formats them according to the specified function, while keeping them in the &lt;code&gt;link&lt;/code&gt; element to the location.&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;hr&gt;&#xA;&lt;h3 id=&#34;creasy-computational-origami-crease-patterns&#34;&gt;Creasy (Computational Origami, Crease Patterns)&lt;/h3&gt;&#xA;&lt;div style=&#34;display:grid;grid-template-columns: 1fr 1fr&#34;&gt;&#xA;  &lt;div style=&#34;text-align:center;margin:auto&#34;&gt;&#xA;    Creasy is a software tailored to computational origami which implements an algorithm that turns flat-foldable crease patterns into folding sequences.&#xA;  &lt;/div&gt;&#xA;  &lt;div style=&#34;margin: auto 0&#34;&gt;&#xA;    &lt;a href=&#34;https://github.com/xkevio/Creasy&#34;&gt;&lt;img style=&#34;margin: 0 auto;width: 50%&#34; src=&#34;/images/creasy.png&#34; alt=&#34;A white paper-like C on a light blue background&#34;&gt;&lt;/a&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;hr&gt;</description>
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