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    <title>ZML - Model to Metal</title>
    <link>https://zml.ai/</link>
    <description>Recent content on ZML - Model to Metal</description>
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      <title>Laguna S 2.1</title>
      <link>https://zml.ai/posts/laguna-s-2-1/</link>
      <pubDate>Tue, 21 Jul 2026 19:00:00 +0100</pubDate>
      <guid>https://zml.ai/posts/laguna-s-2-1/</guid>
      <description>&lt;p&gt;In close collaboration with &lt;a href=&#34;https://poolside.ai/&#34;&gt;Poolside&lt;/a&gt;, we&amp;rsquo;re happy to announce the support of&#xA;&lt;a href=&#34;https://poolside.ai/blog/introducing-laguna-s-2-1&#34;&gt;Laguna S 2.1&lt;/a&gt;, their new open-weight model for agentic coding and&#xA;long-horizon work.&lt;/p&gt;&#xA;&lt;p&gt;It is a &lt;strong&gt;118B total parameters&lt;/strong&gt; Mixture-of-Experts model with &lt;strong&gt;8B activated parameters&lt;/strong&gt; per token&#xA;and supports a context window of up to &lt;strong&gt;1M tokens&lt;/strong&gt;, available in &lt;strong&gt;thinking&lt;/strong&gt; and &lt;strong&gt;no-thinking&lt;/strong&gt;&#xA;modes.&lt;/p&gt;&#xA;&lt;p&gt;And it&amp;rsquo;s &lt;strong&gt;available today&lt;/strong&gt; in ZML/LLMD &lt;strong&gt;with DFlash support&lt;/strong&gt;. Most importantly (and as always with us), it&amp;rsquo;s&#xA;available on all the supported platforms: &lt;strong&gt;NVIDIA&lt;/strong&gt;, &lt;strong&gt;AMD&lt;/strong&gt;, &lt;strong&gt;Intel&lt;/strong&gt;, &lt;strong&gt;Google TPU&lt;/strong&gt; and &lt;strong&gt;Apple Metal&lt;/strong&gt;.&lt;/p&gt;</description>
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    <item>
      <title>ZML/LLMD alpha</title>
      <link>https://zml.ai/posts/llmd/</link>
      <pubDate>Wed, 08 Jul 2026 08:00:00 +0100</pubDate>
      <guid>https://zml.ai/posts/llmd/</guid>
      <description>&lt;p&gt;Today we&amp;rsquo;re releasing ZML/LLMD. It&amp;rsquo;s a self-contained inference server that runs LLaMa, Gemma, Qwen and Mistral LLMs&#xA;transparently on &lt;strong&gt;5 architectures&lt;/strong&gt;: &lt;strong&gt;NVIDIA CUDA&lt;/strong&gt;, &lt;strong&gt;AMD ROCm&lt;/strong&gt;, &lt;strong&gt;Google TPU&lt;/strong&gt;, &lt;strong&gt;Intel oneAPI&lt;/strong&gt; and &lt;strong&gt;Apple&#xA;Metal&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://zml.ai/posts/llmd/llmd1.png&#34; alt=&#34;&#34;&gt;&#xA;&lt;/p&gt;&#xA;&lt;h2 id=&#34;modern-serving-features&#34;&gt;Modern serving features&lt;/h2&gt;&#xA;&lt;p&gt;ZML/LLMD supports modern serving features: &lt;strong&gt;continuous batching&lt;/strong&gt;, &lt;strong&gt;paged attention&lt;/strong&gt;, &lt;strong&gt;tensor parallel sharding&lt;/strong&gt;,&#xA;&lt;strong&gt;prefix caching&lt;/strong&gt;, &lt;strong&gt;tool calling&lt;/strong&gt; and does so on &lt;strong&gt;all platforms&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Metrics are also exposed in the Prometheus format via the &lt;code&gt;/metrics&lt;/code&gt; endpoint.&lt;/p&gt;</description>
    </item>
    <item>
      <title>10x faster tokenization</title>
      <link>https://zml.ai/posts/iree-tokenizer/</link>
      <pubDate>Tue, 07 Apr 2026 09:00:00 +0100</pubDate>
      <guid>https://zml.ai/posts/iree-tokenizer/</guid>
      <description>&lt;p&gt;Today we merged a pretty nice performance improvement to ZML.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;https://github.com/zml/zml/pull/416&#34;&gt;PR #416&lt;/a&gt; switches &lt;code&gt;zml.tokenizer.Tokenizer&lt;/code&gt; from using the Hugging Face&#xA;&lt;a href=&#34;https://crates.io/crates/tokenizers&#34;&gt;&lt;code&gt;tokenizers&lt;/code&gt;&lt;/a&gt; crate to using the &lt;a href=&#34;https://github.com/iree-org/iree/blob/main/runtime/src/iree/tokenizer/README.md&#34;&gt;IREE project tokenizer&lt;/a&gt;&#xA;when using Hugging Face &lt;code&gt;tokenizer.json&lt;/code&gt; files.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://zml.ai/posts/iree-tokenizer/1-benchmark.jpg&#34; alt=&#34;&#34;&gt;&#xA;&lt;/p&gt;&#xA;&lt;h1 id=&#34;the-upcoming-problem&#34;&gt;The (upcoming) problem&lt;/h1&gt;&#xA;&lt;p&gt;Tokenizers performance is often overlooked, but it can have a significant impact on the overall latency of LLM inference.&#xA;In some cases, it can even become the bottleneck of the entire system. This is particularly important as context are&#xA;becoming bigger and bigger. For code generation, a 1M context window is regular. But a 1M context means 4MB of data (&lt;code&gt;u32&lt;/code&gt;).&lt;/p&gt;</description>
    </item>
    <item>
      <title>Introducing zml-smi</title>
      <link>https://zml.ai/posts/zml-smi/</link>
      <pubDate>Mon, 30 Mar 2026 16:00:00 +0100</pubDate>
      <guid>https://zml.ai/posts/zml-smi/</guid>
      <description>&lt;p&gt;&lt;code&gt;zml-smi&lt;/code&gt; is a universal diagnostic and monitoring tool for GPUs, TPUs and NPUs.&#xA;It provides real-time insights into the performance and health of your hardware.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://zml.ai/posts/zml-smi/1.png&#34; alt=&#34;&#34;&gt;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;It is a mix between &lt;code&gt;nvidia-smi&lt;/code&gt; and &lt;code&gt;nvtop&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It transparently supports all the platforms ZML supports. That is NVIDIA, AMD, Google TPU&#xA;and AWS Trainium devices. It will be extended to support more platforms in the future as ZML&#xA;continues to expand its hardware support.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Introducing ZML/v2</title>
      <link>https://zml.ai/posts/zml-v2/</link>
      <pubDate>Tue, 24 Mar 2026 16:00:00 +0100</pubDate>
      <guid>https://zml.ai/posts/zml-v2/</guid>
      <description>&lt;p&gt;ZML is an inference stack built close to the hardware. It lowers models directly onto NVIDIA, AMD, TPU, and Trainium&#xA;targets from a single codebase, without depending on and suffering from the Python-heavy runtime layers that most of the&#xA;ecosystem is built around.&lt;/p&gt;&#xA;&lt;p&gt;The guiding idea behind zml/v1 was simplicity: give ZML a model and its weights, and the system would take care of&#xA;compilation, placement, and execution for you. That made the first version approachable and effective for standard&#xA;deployments, but it also baked too much behavior into implicit global state. As the project pushed into partial&#xA;compilation, custom passes, sharding, quantization, and more backend-specific execution paths, those implicit shortcuts&#xA;became constraints. ZML/v2 is the rewrite that makes those concepts explicit: platform ownership, compilation, memory,&#xA;IO, and placement are now first-class, so advanced use cases can be expressed directly instead of forced through&#xA;workarounds.&lt;/p&gt;</description>
    </item>
    <item>
      <title>About</title>
      <link>https://zml.ai/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://zml.ai/about/</guid>
      <description>&lt;p&gt;The ZML Blog is a technical publication about running modern AI systems in production.&lt;/p&gt;&#xA;&lt;p&gt;We write about:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;inference systems&lt;/li&gt;&#xA;&lt;li&gt;compiler architecture&lt;/li&gt;&#xA;&lt;li&gt;hardware portability&lt;/li&gt;&#xA;&lt;li&gt;deployment ergonomics&lt;/li&gt;&#xA;&lt;li&gt;observability and operating discipline&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The editorial bias is simple: practical speed, maintainable systems, and fewer hidden compromises.&lt;/p&gt;</description>
    </item>
    <item>
      <title>ZML/LLMD alpha</title>
      <link>https://zml.ai/llmd/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://zml.ai/llmd/</guid>
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