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Official repository for the Jammo character from the Mix and Jam channel!
Segment Anything in High Quality [NeurIPS 2023]
An easy to use PyTorch to TensorRT converter
Reference code for the paper: Deep White-Balance Editing (CVPR 2020). Our method is a deep learning multi-task framework for white-balance editing.
[WACV 2023] Information and scripts for the CropAndWeed Dataset
RF-DETR is a real-time object detection and segmentation model architecture developed by Roboflow, SOTA on COCO and designed for fine-tuning.
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
Modalities, a PyTorch-native framework for distributed and reproducible foundation model training.
A proxy server for multiple ollama instances with Key security
Challenging Memory-based Deep Reinforcement Learning Agents
Implementation of the Gated Transformer XL with PPO to create a Starcraft 2 A.I
A simple, easy, customizable Gymnasium environment for trading.
Deep Reinforcement Learning Framework done with PyTorch
Clean baseline implementation of PPO using an episodic TransformerXL memory
Baseline implementation of recurrent PPO using truncated BPTT
Implementation of Hierarchical Transformer Memory (HTM) for Pytorch
Examples of how to create colorful, annotated equations in Latex using Tikz.
Environment generation code for the paper "Emergent Tool Use From Multi-Agent Autocurricula"
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Repository for most of the code from my YouTube channel
Code for the paper "Phasic Policy Gradient"
Recurrent continuous reinforcement learning algorithms implemented in Pytorch.
Beastly Rivals Onslaught (BRO) is a use-case for conducting AI research made with Unity.