Skip to content
View Rainzor's full-sized avatar

Highlights

  • Pro

Block or report Rainzor

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

83 stars written in C++
Clear filter

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 69,306 11,316 Updated Nov 11, 2025

JSON for Modern C++

C++ 47,830 7,207 Updated Nov 11, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,032 2,056 Updated Nov 12, 2025

TensorRT LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and supports state-of-the-art optimizations to perform inference efficiently on NVIDIA GPUs. Tensor…

C++ 12,103 1,859 Updated Nov 12, 2025

OpenGL Mathematics (GLM)

C++ 10,402 2,291 Updated Nov 6, 2025

COLMAP - Structure-from-Motion and Multi-View Stereo

C++ 10,249 1,824 Updated Nov 7, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,036 1,211 Updated Sep 3, 2023

One stop solution for all Vulkan samples

C++ 4,992 760 Updated Nov 8, 2025

Making it easier to work with shaders

C++ 4,719 370 Updated Nov 11, 2025

Lightning fast C++/CUDA neural network framework

C++ 4,299 531 Updated Oct 13, 2025

Tiny but powerful single file wavefront obj loader

C++ 3,654 631 Updated Nov 10, 2025

Tutorial for the Vulkan graphics and compute API

C++ 3,547 565 Updated Sep 21, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,423 562 Updated Oct 25, 2025

A flexible, high-performance 3D simulator for Embodied AI research.

C++ 3,302 490 Updated Oct 8, 2025

Real-Time Rendering Framework

C++ 3,009 555 Updated Jan 7, 2025

快速入门CMake,通过例程学习语法。在线阅读地址:https://sfumecjf.github.io/cmake-examples-Chinese/

C++ 2,495 364 Updated Nov 28, 2022

A modern open source rendering engine for animation and visual effects

C++ 2,265 343 Updated Oct 21, 2025

CUDA Core Compute Libraries

C++ 2,020 289 Updated Nov 12, 2025

High performance physically based renderer in C++11

C++ 1,807 175 Updated Mar 10, 2022

LichtFeld Studio: Where reality and the digital world blend.

C++ 1,728 194 Updated Nov 11, 2025

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

C++ 1,712 201 Updated Oct 22, 2025

Code release for Local Light Field Fusion at SIGGRAPH 2019

C++ 1,672 255 Updated Jun 19, 2023

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,633 162 Updated Nov 7, 2025

CMake中文实战教程

C++ 1,522 280 Updated Aug 30, 2023

GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as…

C++ 1,488 586 Updated Feb 15, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,443 130 Updated Jun 26, 2025

[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

C++ 1,360 67 Updated Feb 27, 2024

The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .

C++ 1,178 101 Updated Jul 22, 2024

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

C++ 1,115 164 Updated Jan 4, 2024

A modern C++ BVH construction and traversal library

C++ 1,107 110 Updated Jun 16, 2025
Next