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University of Science and Technology of China
- Hefei, China
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12:31
(UTC +08:00) - https://rainzor.github.io/
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
TensorRT LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and supports state-of-the-art optimizations to perform inference efficiently on NVIDIA GPUs. Tensor…
COLMAP - Structure-from-Motion and Multi-View Stereo
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
One stop solution for all Vulkan samples
Lightning fast C++/CUDA neural network framework
Tiny but powerful single file wavefront obj loader
Tutorial for the Vulkan graphics and compute API
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A flexible, high-performance 3D simulator for Embodied AI research.
快速入门CMake,通过例程学习语法。在线阅读地址:https://sfumecjf.github.io/cmake-examples-Chinese/
A modern open source rendering engine for animation and visual effects
High performance physically based renderer in C++11
LichtFeld Studio: Where reality and the digital world blend.
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Code release for Local Light Field Fusion at SIGGRAPH 2019
Ray tracing examples and tutorials using VK_KHR_ray_tracing
GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as…
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A modern C++ BVH construction and traversal library