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Commits on Feb 16, 2024
x11: Use XcursorLibraryLoadCursor to load system cursors when available.
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Fixed HDR video content being too bright on Apple platforms
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Commits on Feb 15, 2024
Removed unused variables
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don't let SDL_render.c:render_drivers[] have an empty initializer list.
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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audio: Deal with race conditions against default device changes.
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Commits on Feb 14, 2024
cocoa: Remove resize hack when changing the window backing scale
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wayland: Don't store wl_output pointers in mode driver data
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Commits on Feb 13, 2024
audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream().
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Update the draggable state when the hit test callback changes
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Sync SDL3 wiki -> header
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android: Remove blocking permission request code. Async only in SDL3!
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android: Added SDL_AndroidRequestPermissionAsync.
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video: Ensure that all references to a destroyed fullscreen window are removed
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Use SDL string functions
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Fixed building with SDL_LEAN_AND_MEAN
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Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
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Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!)
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Commits on Feb 12, 2024
Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
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Added SDL_cocoashape* to Xcode project
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Update mouse transparency when the window shape changes
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Explicitly retain and release NSObjects in C structures
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Changed property name from '-' to '_'
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Sync SDL3 wiki -> header
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Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
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Removed SDL_HINT_RENDER_SCALE_QUALITY
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Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
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Removed SDL_HINT_RENDER_OPENGL_SHADERS
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Removed SDL_HINT_THREAD_STACK_SIZE
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Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
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Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
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Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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