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27 results for source starred repositories written in C++
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Productive, portable, and performant GPU programming in Python.

C++ 27,699 2,363 Updated Oct 6, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,034 2,057 Updated Nov 12, 2025

Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies

C++ 14,937 750 Updated Oct 28, 2025

Open3D: A Modern Library for 3D Data Processing

C++ 12,973 2,492 Updated Nov 7, 2025

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 11,850 1,011 Updated Nov 12, 2025

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

C++ 7,024 1,020 Updated Sep 18, 2025

The open source mesh processing system

C++ 5,406 866 Updated Nov 7, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,036 1,211 Updated Sep 3, 2023

Lightning fast C++/CUDA neural network framework

C++ 4,299 531 Updated Oct 13, 2025

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,572 301 Updated Nov 11, 2025

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…

C++ 2,377 176 Updated Nov 9, 2025

A C++ & Python viewer for 3D data like meshes and point clouds

C++ 2,091 230 Updated Oct 6, 2025

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,063 264 Updated Aug 22, 2022

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,008 196 Updated Feb 9, 2024

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

C++ 1,712 201 Updated Oct 22, 2025

Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀

C++ 1,605 148 Updated Sep 4, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,443 130 Updated Jun 26, 2025

Applied 3D geometry in C++, with a focus on surface meshes.

C++ 1,262 172 Updated Oct 13, 2025

GPU Raytracer from scratch in C++/CUDA

C++ 945 50 Updated Jul 21, 2022

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

C++ 459 46 Updated Jan 4, 2024

Lightweight CPU/GPU path tracer

C++ 418 28 Updated Jun 24, 2020

CUDA official sample codes

C++ 370 179 Updated Oct 6, 2015

GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8

C++ 233 25 Updated Oct 23, 2024

Assignment skeleton for course on Discrete Differential Geometry (15-458/858)

C++ 223 95 Updated Apr 24, 2024

The official implementation of our CVPR 2021 paper - Hybrid Rotation Averaging: A Fast and Robust Rotation Averaging Approach

C++ 156 25 Updated Apr 15, 2024

Lightweight Physically-Based Renderer designed for ease of use and fast prototyping

C++ 100 10 Updated Jun 3, 2024

A subatomic path tracer.

C++ 22 1 Updated Dec 28, 2022