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Productive, portable, and performant GPU programming in Python.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Open3D: A Modern Library for 3D Data Processing
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Lightning fast C++/CUDA neural network framework
Mitsuba 3: A Retargetable Forward and Inverse Renderer
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
A C++ & Python viewer for 3D data like meshes and point clouds
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Applied 3D geometry in C++, with a focus on surface meshes.
GPU Raytracer from scratch in C++/CUDA
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
Assignment skeleton for course on Discrete Differential Geometry (15-458/858)
The official implementation of our CVPR 2021 paper - Hybrid Rotation Averaging: A Fast and Robust Rotation Averaging Approach
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping