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SDL_ttf
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Commits on Jan 9, 2025
Update the default atlas size to 1024
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Commits on Jan 8, 2025
Don't bundle a font for the testgputext example
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testgputext: Allow a font filename to be given on the command-line
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testgputext: Don't crash if the desired font cannot be found in the cwd
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Commits on Jan 7, 2025
Update README.txt
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Commits on Jan 4, 2025
Fixed crash freeing text after the engine has been freed
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Fixed building with Visual Studio 2022
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Commits on Jan 3, 2025
release: check 'illegal' MinGW libraries
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harfbuzz: don't link to pthreads library on Windows (MinGW and MSVC)
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cmake: build SDL3_ttf.dll with -static-libgcc using a MingW toolchain
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Commits on Jan 1, 2025
Updated the SDL_ttf hashtable implementation to match SDL
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Clarified the extra pixel of padding between glyphs (thanks @captain0xff!)
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Fixed UV coordinates in the GPU text engine (thanks @captain0xff!)
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Metal fixes, clear atlas texture upfront
TheSpydog
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Updated copyright for 2025
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Commits on Dec 31, 2024
Sync SDL3_ttf wiki -> header
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Added information about the return value and Removed non-existent methods from the documentation (#453)
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Commits on Dec 28, 2024
Sync SDL3_ttf wiki -> header
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Update comment to clarify font hinting enum description
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Changed the style type in TTF_Font from Uint32 to TTF_FontStyleFlags
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Converted TTF_HintingFlags to enum
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Changed the style type in TTF_Font from int to Uint32
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Added TTF_HintingFlags.
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Added TTF_FontStyleFlags.
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Fixed a typo in the documentation for TTF_OpenFontWithProperties
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Setting a text object font to NULL invalidates the text
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Cache font attributes used by text objects
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cmake: fix copy/paste error
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238bea2
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cmake: don't create relocatable packages by default with non-MSVC toolchains
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VisualC: use static runtime library + link release builds with /OPT:ICT and /OPT:REF
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cmake: make RelWithDebInfo the default configuration
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Commits on Dec 26, 2024
Prevent infinite recursion in TTF_RenderGlyph_Solid on Linux when using TrueType rendering
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Commits on Dec 24, 2024
Fix SDL_memcmp argument mismatch in SDL_ttf.c
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stjepano
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Sync SDL3_ttf wiki -> header
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Added support for changing the winding order in GPUTextEngine (#444)
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