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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
An open-source C++ library developed and used at Facebook.
Compatibility tool for Steam Play based on Wine and additional components
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project
Open-source simulator for autonomous driving research.
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
A high-performance distributed file system designed to address the challenges of AI training and inference workloads.
Diablo build for modern operating systems
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Ahead of Time compiler for numeric kernels
Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.