Oculus Quest hand tracking directly in Unity Editor for fast iteration.
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Updated
Feb 21, 2020 - C#
Oculus Quest hand tracking directly in Unity Editor for fast iteration.
A Unity tool that allows you use hand tracking to interact with world UI elements.
A Unity demo of newly released Vive Hand Tracking SDK 0.9.2
A quick demo unity project to allow the saving and recognition of specific hand gestures using the leap motion
uses UniRx framework to map events to hand gestures in VR. Such as pinch drawing
Scripts developed during XRBootcamp 2020. Worked with the Oculus Quest and their new hand-tracking features to create physics in VR and an optimal gaming environment
Created a Unity project oriented for people willing to learn hand simulation with customizable ML solutions (hand tracking), forward and inverse kinematics.
Mechanical keyboard controlled by Oculus Quest Hand Tracking in VR.
Developed with Unity, Oculus Integration Asset (Official), Handtracking only Oculus Quest 1/2 Compatibility
Gesture controlled collaborative web browser instrument with WebGL visuals
Unity Project that uses hand tracking for physics interactions including a a manufacturing robot. This unity project uses the package HPTK from the user jorgejgnz and the ultraleap unity package
HolisticBarracuda is the Unity Package that simultaneously estimates 33 pose, 21 per-hand, and 468 facial landmarks on the Unity Barracuda with GPU.
Halloween themed hackathon using VR and hand tracking
Learn to make hand tracking virtual reality prototype using unity
This project merges computer vision with 3D modeling to create a lifelike virtual hand in Unity. Hand movements are tracked using OpenCV, enabling real-time interaction and applications in virtual reality, gaming, and simulations.
you can learning operating midwife in operate room in VR hospital within AI robots for the first time in all around the world
VRM hand tracking using mediapipe
HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package
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