Unity3D Ingame Editor IMGUI
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Updated
Apr 14, 2017 - C#
Unity3D Ingame Editor IMGUI
A hierarchical dependency injection system
Class System for Media Library
HierarchyTraverser is universal class for traversing hierarchies.
This is a Unity Editor utility that displays small icons alongside Prefab Instances in the Hierarchy window.
Elementary.Compare applies the graph traversal agorithms from Elementary.Hierarchy to flatten a .Net object tree along the C# properties of these objects to a stream of key value pairs where the key is the path to a leaf and the value of the leaf. This allows to compare two object trees by value.
C# framework for obtaining and presenting dependent values (values which can only be determined by first obtaining other values)
[🔬 Experimental] Idiomatic System.IProgress-based progress reporting with a structured exchange type. Automatic percentage calculations, optional subtask hierarchy, thread-safe.
Prefab Manager also has pooling
A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
A powerful framework to handle PropertyChanged and CollectionChanged events on an arbitrary hierarchy of nested objects and collections.
Add a description, image, and links to the hierarchy topic page so that developers can more easily learn about it.
To associate your repository with the hierarchy topic, visit your repo's landing page and select "manage topics."