Minimal HTN AI implementation for Unity3d.
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Updated
Jun 24, 2019 - C#
Minimal HTN AI implementation for Unity3d.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Basic Arquetecture AI's Implementation made with Unity, for Junior GameDeveloper Unity.
A simple HTN planner based around the principles of the Builder pattern.
Add a description, image, and links to the htn topic page so that developers can more easily learn about it.
To associate your repository with the htn topic, visit your repo's landing page and select "manage topics."