An aggregation of human motion understanding research.
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Updated
Nov 12, 2025
An aggregation of human motion understanding research.
A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc.
Deep Learning for Skeleton Based Human Motion Rehabilitation Assessment: A Benchmark
Text-driven human motion generation surveys, datasets and models.
A Supervised VAE Based Gen Model for Human Motion
Evaluating Human Motion Generation Models
CHAIR: 3D Human-Interaction Dataset. Human Object Interaction (HOI) dataset, focusing on interactions between humans and chairs.
[RSS 2024]: Expressive Whole-Body Control for Humanoid Robots
Official implementation of TeSMo, a method for text-controlled scene-aware motion generation, from the ECCV 2024 paper: "Generating Human Interaction Motions in Scenes with Text Control".
Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion".
[CVPRW 2024] Official Implementation of "in2IN: Leveraging individual Information to Generate Human INteractions".
Indoor radio based ray-tracing with human blockage.
[CVPR 2024] Official Implementation of "Seamless Human Motion Composition with Blended Positional Encodings".
[NeurIPS 2023] InsActor: Instruction-driven Physics-based Characters
Official code of [AAAI2024] Expressive Forecasting of 3D Whole-body Human Motions
Repository using Transfer learning of Yolov8n-pose to obtain key points in pose estimation and time series generation for each video frame
Code for the ECCV'22 paper "Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos".
PyTorch implementation of our graph convolutional network (GCN) for human motion generation from music. Also with paired dance-music data for training!
Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)
This repository contains two Gazebo plugins for simulation crowd motion: one is the classical Social Force Model and the other is the Headed Social Force Model, where also the orientation of each pedestrian is taken into account.
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