An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
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Updated
Nov 5, 2025 - C#
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
A simple, stateless, functional mechanism to perform actions repetitively until successful.
Measures the system induced jitter ("hiccups") a CPU bound thread experiences
♻️ The most advanced interruptible mechanism to perform actions repetitively until successful.
JitterTrap is a measurement and impairment tool for developers of latency-sensitive applications and devices.
A Magisk module for setting miscellaneous audio configuration values (media audio volume steps (100 steps), raising the resampling quality, disabling the effects framework, etc.)
A multiplatform higher-order function for retrying operations that may fail.
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Matlab tools for pathological voice analysis
A Magisk module for maximizing the digital audio fidelity by reducing jitters on audio outputs (USB DACs, Bluetooth a2dp, DLNA, etc.)
Speedtest-Heroku,Self-hosted Heroku based Html5 Speedtest Script. Test Your Bandwidth Ping Jitter IP From Anywhere.
Exponential retry backoff library offering full jitter and decorators.
A network monitoring tool
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