A WebGL game with a custom procedural city generation algorithm, full Yandex.Games SDK integration (Cloud Saves, IAP), and Rigidbody-based tank physics.
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Updated
Sep 26, 2025 - C#
A WebGL game with a custom procedural city generation algorithm, full Yandex.Games SDK integration (Cloud Saves, IAP), and Rigidbody-based tank physics.
Procedural floor plan and building generation tool for Unity
Automating mario using OpenCV in a PCG game level to avoid obstacles and enemies to complete levels.
Unity project for generating closed, arcade-like and highly customizable race tracks.
Procedural generation of 3D maps with snappable meshes
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
A project developed for AI Programming exam revision, exploring various AI strategies like GOAP with a Blackboard system and Behavior Trees, as well as Procedural Content Generation using Binary Partitioning and Cellular Automata. Includes a test scene for real-time experimentation.
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Procedural generation library for Unity
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
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