A demo showcasing the simulation of two rigid balls in a closed environment with their mass and velocity input by the user.
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Updated
Jan 23, 2015 - C#
A demo showcasing the simulation of two rigid balls in a closed environment with their mass and velocity input by the user.
A physics based game showcasing natural ball and air physics, primitive wind simulation and some basic AI.
This is credit project for initial programming course on MFF UK.
Unity sample implementing the physics simulation of balloons
A classical simulation of the dynamics of Rydberg atoms in a lattice at ultracold (near absolute zero) temperatures. These simulations were used for both qualitative and quantitative analysis of the system.
Tröpfchenmodellsimulation der Kernphysik, basierend auf der GameEngine Unity3D.
📐 Rube Goldberg game that challenges players to create contraptions that solve physics puzzles. Made for Oculus Rift & HTC Vive
A rudimentary physics simulator including object gravity and collisions (C#/WPF, MIT Licensed)
Simulation of snake physics using IK and friction force systems.
A simple VR physics demonstration Coulomb's law
A project where I try to implement realistic atmospheric scattering.
Try to simulate some physical principles in unity 游戏物理模拟
Simplified Plane Physics in Unity3D/C#
Its an educational game build on unity game engine.
VR app for learning physics!
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