Calculation of field lines for arbitrary three-dimensional objects
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Updated
Jun 6, 2017 - C++
Calculation of field lines for arbitrary three-dimensional objects
Water drop cmd physical modelisation
C++ physics engine mainly meant for visualisation, simulation and testing inverse kinematics algorithms for walking robots.
Simple project solving the differtial equations for a water rocket using a Cash-Karp Runge-Kutta solver
Implementation of Cloth Physics Simulation using OpenGL based on Spring-Mass System
Welcome to the Sirius backend repository!
This repository contains algorithms for mechanics and dynamics physics, which was made it in the course 'Simulation Methods for Physics' on Spring 2022
Physics sandbox for terminals, allows object interactions and customization.
A high-performance 2D particle simulation in C++/SFML with GPU rendering and a Quadtree.
3D Gravity Simulator implemented from scratch in OpenGL
These are some particle physics snippets of code for personal reference. For an overview an explanation visit: http://ppsnippets.tk
A 2D tank game , Shoot the target in the Castle and earn points. Can control Speed and direction of shoot. Coded in pure C and using OpenGL API.
NuSD is a Geant4-based simulation framework developed to perform simulation studies on various segmented scintillation detectors.
N-body-type simulation of a galaxy using compute shader.
Simulate elastic collisions in a 3D environment where particles, represented as spheres, freely move within a larger container sphere. Upon collision with each other or the container, particles exhibit elastic behavior, bouncing back while conserving total kinetic energy.
Collision Engine in C++
Schrödinger's Wave Function Visualization
A parallelized N-body simulation using the Barnes-Hut algorithm and Leapfrog integration, optimized with OpenMP for performance. Implements an octree structure for efficient force calculations in gravitational dynamics.
Smoothed Particle Hydrodynamics (SPH) simulations in 2D: custom developed SPH solver for modeling cloud-cloud collisions in astrophysical context.
Rigid body physics demo including simple car physics and Featherstone's algorithm
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