Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
Nov 10, 2025 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Strategy framework for Unity, with turn base, real time and mix mode.
Strategy game with cells, bacteria and viruses as units.
A real-time strategy game with independent units
Unity/Real time strategy project
Real-time strategy and Simulator Game
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)