Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Updated
Mar 4, 2025 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
Godot - Realistic Water Shader
A simple example of Volume Rendering for Unity.
modular audio visualisation powered by JavaScript
Unity Raymarching Examples
Raymarching x Rigidbody interaction example.
Bokeh-esque particle depth of field in Godot 3.0
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