DirectX 11 Renderer written in C++11
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Updated
Jan 29, 2021 - C++
DirectX 11 Renderer written in C++11
A solar system simulator with Verlet, using OpenGL for displaying.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
External components for ESPHome
Source Code and Demo for the CGF/EGSR paper Real-Time Importance Deep Shadow Maps for Hardware Ray Tracing
Shadow Detector
Ray tracer featuring primitive shapes, point lights, spot lights, area lights, shadows, reflections.
a simple raytracer with reflections and shadows. occlusion calculated based on index of winning object
Shadow Image Recognizer
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