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SDL
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Commits on Jan 19, 2024
video: move standard c, sse and lsx implementations of yuv2rgb to its own source
madebr
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slouken
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Commits on Dec 20, 2023
Added Steam Input API support for game controllers
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Commits on Nov 13, 2022
Move SDL_mslibc.c into the source file list
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Commits on Oct 29, 2022
Add UWP-ARM64 Support.
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Commits on Aug 11, 2022
add SDL_crc16.c to msvc and watcom builds
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Commits on Jul 27, 2022
stdlib: move all mslibc functions to SDL_mslibc.c
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Commits on Jul 17, 2022
Added a utility function to calculate the next power of 2 for a value
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Commits on Jul 1, 2022
Remove unused internal header SDL_sysevents.h
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Commits on Jun 15, 2022
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
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Commits on Jun 5, 2022
Refactoring: move GUID operations out of Joystick
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creichen
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Commits on Jun 3, 2022
Separated controller type data into a C file
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Commits on May 22, 2022
Don't specify a specific SDK when building for UWP
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Commits on Apr 28, 2022
Added declaration of SDL_LogInit() and SDL_LogQuit()
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Commits on Apr 11, 2022
UWP: Require Windows 10 16299 or newer.
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Commits on Apr 1, 2022
Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR
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Commits on Nov 27, 2021
Use WGI instead of XInput for Windows 10 UWP apps
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Fixed building SDL on UWP
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Commits on Nov 8, 2021
Build hidapi code into SDL as a new public API
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Commits on Sep 8, 2021
winrt: Update SDL-UWP to VS2019
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winrt: Move the UWP project files up one directory
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winrt: Remove Windows 8.x project files
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winrt: Remove unused nuspec/targets files
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Commits on Aug 18, 2021
Update VisualC projects
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Commits on Dec 28, 2020
Add SDL_cond implementation using Windows Condition Variables
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Add optional suffix `_generic` to generic SDL_cond impl
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Commits on Dec 25, 2020
thread/windows: Remove synchronization.lib from WinPhone81 dependencies
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thread/windows: Statically link synchronization APIs on WINRT
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Commits on Dec 9, 2020
fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
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Commits on Nov 17, 2020
Added SDL_crc32.c to the Windows RT projects
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Commits on Oct 6, 2020
url: WinRT actually works now (and has been tested, hooray!).
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Commits on Oct 5, 2020
url: Build WinRT-specific code as C++/CX instead of plain C++.
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url: Attempt at WinRT support.
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url: Added to Visual Studio project files.
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Commits on Jun 10, 2020
Fixed building with Visual Studio 2019
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Commits on May 4, 2020
locale: Implemented SDL_GetPreferredLocales().
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