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Showing posts with label Grant Morrison. Show all posts
Showing posts with label Grant Morrison. Show all posts

Wednesday, October 29, 2025

NEAR-MYTHS: WONDER WOMAN EARTH ONE (2016-2021)

 


I have a dim recollection that when Grant Morrison first began publicizing his WONDER WOMAN EARTH ONE project-- and I was not able to locate the item I'm remembering, so this is at best a paraphrase-- that he considered it something of a challenge to devise a Wonder Woman concept modeled on the original Marston/Peter series of the Golden Age. Morrison stated that he intended at the very least to address the bondage element in some way, which element has been largely elided from many if not all post-Crisis WW renditions. Whatever I read sent up a bit of a red flag in my mind. I've liked a lot of Morrison's work, particularly many of his takes on DC characters like Superman (in ALL-STAR SUPERMAN) and Batman (various arcs from roughly 2008 to 2013). However, I wondered if he was simply undertaking the WW project because she was part of the "DC Trinity," not because he had a sincere interest in Marston's concepts.

Well, the three graphic albums of WW EARTH ONE-- part of a DC imprint that sounds like little more a refurbished ELSEWORLDS-- are at least more focused than Morrison's scattershot ACTION COMICS run. Still, I never felt like Morrison was allowing his EARTH ONE take on WW to soar into the heights of erratic creativity for which the writer is best known.



Several departures from the Marston canon are entirely justified. The Marston series was launched a few months prior to the Dec 1941 attack on Pearl Harbor, but there was no way that a contemporary WW series, even a limited one, would begin in a WWII setting. However, one of the base concepts of the Marston series was that the heroine undertook her mission to man's world not just to fight Nazis, but to reform warlike males and bring them under the loving authority of the Amazon goddesses Athena and Aphrodite. I don't imagine that Marston, as much as he may have believed in his gynocentric philosophy, had any notion of showing the rise of a dominion of pagan goddesses in 20th-century America. However, Morrison-- who honors Marston as a representative of "alternative lifestyles-- decides that his Amazing Amazon will not just attempt such a conversion but accomplish it within a span from the 21st century to a time three thousand years in the future.     

To emphasize this manifest Amazon destiny, Morrison dials back the eternally-frustrated hieros gamos Marston arranged for his heroine and her beloved American Steve Trevor. In order to tweak expectations, Morrison makes his Trevor a Black man. However, Morrison isn't interested enough in his Trevor to make him into even a two-dimensional character. Morrison gives the readers mixed signals regarding the Diana-Steve relationship. It's as if he and artist Yanick Paquette were leery of imparting too much importance to the Amazon Princess's first potential heterosexual encounter. It's clear all the Amazons of Paradise Island have had frequent lesbian relationships, including both Diana and her mother Hippolyta-- even though no erotic encounters as such are shown-- so it's arguable that he might as well have dispensed with Trevor altogether.



Surprisingly, Morrison gets far more mileage with his version of perpetual comedy-relief Etta Candy, here renamed "Beth" and given the persona of a randy, plus-sized cheerleader for Wonder Woman's feminist agenda. Even the famed "woo woo" schtick works, possibly thanks to Morrison emulating various plus-sized celebrities. As a counter to all of the countless stories in which Diana's mother, Amazon queen Hippolyta, was simply a timely aid to her heroic daughter, Morrison forges a more acrimonious relationship between the two. But given that Hippolyta is destined to be disposed of in the second book, the effort feels somewhat doomed. Morrison also dispenses with WW's "clay statue" origins, but to no great effect  

But just as Marston couldn't really elaborate villains who had a well-conceived reason to oppose the Amazon's "loving authority," Morrison also struggles to embody believable masculine villains. Though a prelude establishes that in ancient times Hippolyta did encounter the genuine son-of-Zeus Hercules, the status of the Greek gods in the EARTH ONE domain is dubious. Does Ares, usually the opponent of loving Aphrodite in the comics, really exist, or is he just metaphorically true in the head of main villain Maxwell Lord? Possibly Morrison wanted any converts to Diana's philosophy to embrace her POV without any assurance of deific confirmation.



 Morrison's version of Doctor Psycho is not any better. In Marston, Psycho is an ugly dwarf who seeks to control women with his mental weapons, rather than with male muscle. Morrison's Psycho is a handsome charmer who comes close to seducing Wonder Woman with skillful mind games, but he like Trevor lacks depth. 



Similarly, Morrison devotes no background to his only female villain, the only holdover from WWII-- the Nazi Paula Von Gunther. Hippolyta allows Paula to join the Amazons after mental conditioning, much as Marston did, but this time, mercy for Paula has dire consequences. All of the villains, like most of the support-cast, are a little too transparent in their status as plot-functions.

Paquette's art is nice-looking but far too poised to possess any dynamism, even in the fight-scenes. Rough and blocky though H.G. Peter's art was, there were times it got across the cruel basics of the sadist/masochist tangos between various characters. In the hands of Morrison and Paquette, all that transgressive stuff just seems a little on the vanilla side.st

I'm not sorry I read WONDER WOMAN EARTH ONE, but it's clearly not really Grant Morrison's jam. I'd be totally okay with Morrison steering clear of Matters Amazonian for the future.        

Sunday, August 10, 2025

VARIANT REVISIONS PT. 2

 Some of my current terminology re: "originary and variant propositions" was preceded by the two essay-series CRYPTO-CONTINUITY AND DOPPELGANGBANGERS, starting here. In those essays I more or less used "template" to stand in for the current "originary proposition," "template deviation" to stand in for "variant propositions," and "total deviation" to stand in for "null-variant propositions." All of these terms, though, are predicated on analyzing the propositions "from outside," seen from the POV of the "real" reader.

However, it's not impossible to see many if not all such variations "from inside," as if all of the propositions weren't just created by isolated raconteurs but were instead variations on archetypal tropes that precede even the first "originary proposition." 

It's true thar often the originary proposition is the strongest one in terms of evoking one or more of the four potentialities, which is why I previously compared such propositions to the sort of template used, say, in early printing technology. I mentioned in the CRYPTO series major icons like KING KONG and DRACULA, and it would be hard to argue that any of the variations on these figures, however entertaining, exceeded the originals in any way. 


      

  However, there are times that the originary proposition is not the most compelling, even on simpler levels. The durable Terrytoons stars "Heckle and Jeckle" are known by most viewers as a pair of wisecracking male magpies. However, the first cartoon in the series, 1946's "The Talking Magpies," posited them as a married male-and-female couple that caused no end of trouble for Farmer Al Falfa. Paul Terry then chose to issue a "rebooted" Heckle and Jeckle that same year with "The Uninvited Pests," and as two identical males with differing accents, the characters enjoyed another 51 theatrical cartoons. So in terms of popular success, the variant proposition was the more successful, not least because two obnoxious males could be used in many more slapstick situations than a married magpie pair.




Now, if one wanted to take the archetypal perspective I suggested above, one could imagine two parallel worlds, one in which Heckle and Jeckle were both male, and one in which they were a married couple. Most fictional propositions regarding parallel worlds are not much less chimerical. The parallel-world explanation for duplicate versions of DC characters such as Flash and Green Lantern sometimes verged on expressions of archetypal realities, though usually in fairly clumsy terms. The first Green Lantern begins very poorly-- I read the first volume of Golden Age reprints and could barely see any reasons for the success of the character beyond the base idea of a hero with a wonder-working "magic ring." Later in the series writers conceived a few subordinate characters-- Solomon Grundy, Vandal Savage-- evocative enough that DC Comics made them major figures in the company's later cosmology. But I'm not sure that, taken just on their Golden Age appearances, Grundy or Savage were as good IN THEIR TIME as the better villains of that era, from serials like Batman, Wonder Woman, or even Airboy and The Hangman. In contrast, the Silver Age Green Lantern, which crossbred the rudimentary Alan Scott concept with the "space ranger" ideas of the prose "Lensmen" series, displayed excellence in the kinetic and mythopoeic potentialities within a few years.





Even "soft reboots" within the same cosmos-- which make no use of "parallel worlds" as such-- are often treated as constituting variant propositions in, say, fandom-wikis like the DC Database. The 1988 ANIMAL MAN, reviewed here, dispenses with any idea that two separate Animal-Men co-exist in two distinct worlds. Rather, the first one knows that he was created by one author and rejected in favor of an updated hero with the same name by another author. Yet at the same time, Grant Morrison suggests that there's some loosely archetypal limbo where even the lamest characters ever created (hello, Ultra the Multi-Alien) continue to exist. And some soft reboots are performed not through intention but through error. In the first VARIANT REVISIONS, I took pains to analyze how Bob Haney first created a reasonably evocative mystery villain in one TEEN TITANS story. Yet when Haney later needed a make-work villain to plug into a hastily conceived scenario, the writer simply rewrote the established character's motivations to suit his current needs. As if to compound the error, George Perez constructed yet another ramshackle artifice on top of Haney's blunder and, to the extent that DC fans think of The Gargoyle at all, they probably defer to the Perez interpretation.

Some soft reboots even occur simply in response to changing tastes or priorities. Jerry Siegel's original Superman, while always devoted to justice, sometimes played fast and loose with legalities. DC editors didn't like that, possibly fearing a profitable character would get targeted by moral watchdogs-- which eventually happened anyway-- and so Silver Age Superman became an absolute stickler for obeying the law, even the law of made-up planets. Here too I would probably argue that Silver Age Superman surpassed the originary proposition in many though not all respects-- though the more creative Golden Age concepts of Siegel and his collaborators became the essential foundation for the Silver Age proposition.  

More to come.

        

Saturday, August 9, 2025

MYTHCOMICS: "DEUS EX MACHINA," ANIMAL MAN #18-26 (1989-90)

 

  
The latter half of Grant Morrison's run on ANIMAL MAN wasn't originally given any particular title. However, by whatever contrivance, when DC issued its first softbound reprints of the title, they distributed the first half over two volumes, probably with supplemental material, while the latter half finished up in Volume 3, given the title of the last Morrison story, "Deus Ex Machina."

The first half of Morrison's ANIMAL MAN is a good basic reboot of the late sixties DC character, who in his original incarnation had never taken off. The first seventeen issues emphasize the attempts of Animal Man, who possesses the power to emulate the abilities of all animals, to fight for justice but also to care for the wife and children he maintains in his "Buddy Baker" identity. Morrison also invests Baker with a passionate protective feeling toward the many lower animals maltreated by uncaring human beings, and the author succeeds in making this moral point without becoming preachy. The early issues include a lot of guest appearances by familiar DC heroes and villains. Moore's SWAMP THING and Gaiman's SANDMAN had pursued a similar course to attract regular DC readers. However, the latter half of MACHINA is devoted to doing a deep dive into the DC cosmos rather than emphasizing the main hero's milieu-- and on top of that, a deep dive into the concept of metafiction.





Issue #18 foregrounds a storyline hinted at in the first half: the nature of Animal Man's powers. He meets academic James Highwater and the two seekers go to the desert and chew peyote to bring about a "vision quest." Highwater relates Animal Man's powers to the "morphogenetic fields" suggested by parapsychologist Rupert Sheldrake (whose work, BTW, I also admire). From a vulpine oracle named "Foxy," the seekers also learn of an impending "crisis," which is Morrison's metafictional reference to the 1985 CRISIS ON INFINITE EARTHS. This in itself is a form of metafiction, given that the CRISIS over-wrote established DC continuity so that almost no one remembers the events of that cataclysm. What Morrison plays with is something of an "anti-CRISIS" as he begins bringing back all the untidy fictional creations that the 1985 event sought to banish.


 
However, Buddy Baker's experience goes even farther than CRISIS. Not only does Buddy meet the 1960s incarnation of Animal Man, whose existence was rebooted to make Morrison's version, he also beholds the audience that's reading his comic book. Further, Original Animal Man's rants about how their creators "twist and torture" their fictional creations are borne out when Buddy gets home and finds his family slaughtered by an assassin.

     





For three issues, Buddy puts metaphysics on hold as he seeks out the men responsible for the killings, though later he'll conclude that the real murderer is his writer, Grant Morrison. Issue #23, entitled "Crisis," shows how the Psycho Pirate-- one of the few characters from the 1985 series who remembered how reality had been structured before-- begins summoning all the banished characters from whatever conceptual limbo they occupied. However, he also summons bizarre alternate forms of famous DC characters, all calculated to reflect the "grim and gritty" trend of eighties superhero comics. 


In issue #24-- graced by an evocative cover that celebrates the birth of DC continuity in the Silver Age-- Animal Man defeats the immediate menace of Overman and his purification bomb, satirizing current tastes for "realism." But the hero still wants to know what entity is responsible for the deaths of his family, so he's sent to the limbo of cancelled comics-characters.  


Unsurprisingly, in limbo Animal Man meets a lot of characters who simply ceased to be published, rather than being banished in the 1985 CRISIS, such as The Inferior Five, The Green Team, Hoppy the Marvel Bunny and (as seen above) The Gay Ghost. Though Morrison naturally only shows characters from DC or from companies DC acquired, he implies that the same limbo awaits other companies' failed icons, in his amusing line about "the great ruined cities of Atlas and Warren." (Atlas Comics ceased operation in the 1970s while Warren Comics went into bankruptcy in 1983-- though not all of Warren's characters were relegated to limbo.) 


 


As I've already stated, the architect of Animal Man's many torments is his writer on ANIMAL MAN the comic, and he only engineered the hero's sufferings for the sake of "drama." After spending the rest of the last issue outlining for the hero the absurdity of superheroes in the author's "real world," he concludes by expressing dismay at how reality has invaded fantasy. He vanishes and Buddy goes back home, where he's given one last gift by his author: a "reboot" in which Buddy's family never died at all. (I didn't regularly read the comic after Morrison left, but I suspect that this escapist fantasy probably ensured that subsequent authors left the Bakers unmurdered, since such a development would have been seen as thoroughly predictable.) 

And so ended one of the early runs that made Grant Morrison a popular comics-author. I don't agree with his implication that human beings create fictional characters solely to torture them, and I rather doubt Morrison really believes that himself. Indeed, everything that Real Author Morrison tells his readers may have exactly the same status as what Fictional Author Morrison tells his fictional hero-- that it's all done for the sake of a good story.   

Thursday, July 17, 2025

GUNN SHOTS

 



"Our plot has nothing to do with All-Star Superman, but some of the aesthetics of what Grant wrote and what Frank drew were incredibly influential," he continues. "They also had that sort of science fiction, and the idea of Lex as a mad science sorcerer, almost. You know, science is his own sort of sorcery. And the giant, you know, the monsters and the threats and all of that the Silver Age look through a green lens. I think a lot of that was taken from All-Star Superman, and that was my biggest one, for sure. Also my favorite."-- Total Film.


This comment, made by James Gunn to various press-reps while publicizing a SUPERMAN LEGACY trailer, seems to be all that he ever said about the influence of the Morrison-Quitely ALL-STAR SUPERMAN on his film. The opening sentence, where he notes that he's not attempting anything like the ALL-STAR plot, didn't stop a lot of fans from speculating that the Morrison work would be a major thematic influence, rather than just influencing some aesthetic aspects of the movie. (I note that the Total Film essay specifies that some members of the cast took inspiration from the GN as well.)

Now that I've both reviewed the film and re-examined ALL-STAR, I don't even think Gunn took much from Morrison/Quitely in terms of aesthetics. Gunn and M/Q are both making use of the garish, larger-than-life imagery of Silver Age comic books. But Gunn takes those images at face value, while M/Q find ways to illuminate the symbolic potential of such images. For instance, Gunn's Fortress of Solitude carries no sense of wonder: it's just a repository of things Gunn needs to make the story work: a solar-ray healing machine for Superman's wounded body, and robots to attend his recovery. Interestingly, David Corenswet is quoted in this IGN piece as to how affected he was by the M/Q depiction of the Fortress, allowing him as a performer to have insight into the "gentle loneliness" of the Superman psyche. I think Corenswet conveyed in his performance the sense that, even with human friends and a few fellow Kryptonians, Superman is still terribly alone. In my ALL-STAR review I considered the possibility that the M/Q "vision of interconnectedness...makes Superman so devoted to helping others, and it may be the only thing about ALL-STAR to influence James Gunn, even though Gunn chose a totally different direction." But now I don't think Gunn, even though he may have comprehended what M/Q meant re: the connectedness of people, took any influence from ALL-STAR there. 

Gunn does want to convey a sense of Superman as being motivated by a deep and soulful caring for all living beings, even the kaiju-creature Luthor sends to tear up Metropolis. But the closest Gunn comes to articulating that motivation comes in the final scene between Superman and Luthor:

I'm as human as anyone. I love, I get scared. I wake up every morning and despite not knowing what to do, I put one foot in front of the other and I try to make the best choices I can. I screw up all the time, but that is being human. And that's my greatest strength.

        

Now that's a vision of commonality, but not of interconnectedness. It doesn't really explain the hero's extraordinary reverence for life-- something not shared by his fellow superheroes. Hawkgirl cheerfully executes one of the villains, saying, "I'm not Superman," thus channeling the sentiments of many of the harsher comic-book vigilantes, some of whom Gunn has adapted, such as Peacemaker. This scene suggests that even though Gunn was trying to convince viewers that Superman's great kindness is the new "punk rock," he knew that the audience would want to see at least one villain pay the ultimate penalty, and Luthor was clearly not going to be knocked off. Barring new info from seeing the movie a second time, I think Gunn was just trying to find some way to rationalize Superman's dominant Boy Scout image. He might have built more upon a possible "savior complex" the hero had built up in reaction to his understanding of the "legacy" left him by his Kryptonian parents, but if Gunn meant something along those lines, the concept didn't make it into the finished movie.

More Gunn Shots to come, possibly.

    

Monday, July 14, 2025

MYTHCOMICS: "SUPERMAN IN EXCELSIS" (ALL STAR SUPERMAN #1/ 10-12, 2007-08)

 


Even before I saw and reviewed SUPERMAN LEGACY, I'd heard somewhere that James Gunn might have been influenced by Grant Morrison's 2007-08 limited Superman series, ALL-STAR SUPERMAN. I don't intend to research what Gunn might have publicly said about the Morrison work, though I assume he did make some statement or other. My reaction to the assertion was that I thought Gunn might have borrowed this or that storytelling trope, but I highly doubted that he would have any interest in Morrison's predominant themes of archetypal realities and creative evolution. But now that LEGACY is a box-office success, that leads me to examine ALL-STAR through the lens of myth-explication.

Previously I reviewed just one two-part story in ALL-STAR, the Bizarro sequence, without saying anything definitive about all twelve issues. I will now state that even though the ALL-STAR series is almost certainly the best Superman story of the 21st century (and may continue to do so if the comic continues until 2099), its diverse stories don't all sustain my concept of symbolic concrescence. Morrison made a studied effort to bring all his concepts under his chosen theme, the aforementioned ideal of creative evolution, but I don't think he was successful across the board. He formulated a sort of "frame-story" in which the villainous Luthor finally manages to doom Superman, and this frame starts with issue 1, becomes a leitmotif throughout issues 2 through 9, and culminates in issues 10-12. The stories in 2-9 are many times better than what usually passes for a good Superman story in this century, but their purpose is not predominantly to illustrate the main theme. The "in-the-frame" stories are Morrison's attempt to isolate all the quintessential tropes of the Superman series up to that point-- mostly the tropes of the 1955-70 Silver Age-- though he works in references to other eras (Steve Lombard of the 1970s, Doomsday of the 1990s). For me, the frame-story, for which I've used the title Morrison gave to the last installment, is the only segment that thoroughly fulfills the theme of creative evolution.


         

 

"Excelsis" begins with daredevil billionaire Leo Quintero (note the possibly coincidental resemblance of the name to "quintessential"). He and a crew of androids fly a spacecraft to the periphery of the sun, ostensibly to map the solar body, though there's also a reference to taking fire from the sun in some Promethean endeavor, in line with a couple of references to the Ray Bradbury short story "The Golden Apples of the Sun." However, Lex Luthor, who's apparently aware that Superman is watching over this scientific project, smuggles on board an android timed to blow up the ship. Superman bursts in and expels the android, but in so doing, he like Icarus (not a Morrison reference) flies close to the sun. Even though the sun is the source of most or all of Superman's fantastic powers, the hero's not able to simply barrel his way his way through the solar mass here, as he did in so many other comics-tales. The Kryptonian's system is poisoned by too much solar "information," and Quintero informs Superman that he's likely to die soon. As something of a measured boon, Quintero also states that if he can't save Superman with his science, he'll try to create "replacement supermen."


While anticipating his death, Superman seeks to arrange his affairs for that contingency, though he still has to deal with continuous menaces to Metropolis. One of his most vital decisions is to reveal to Lois Lane the truth of his double identity, as well as giving her a guided tour of his Fortress of Solitude. Among the many wonders he shows off is a "baby Sun-Eater," which is Morrison's only reference to the history of Superboy's involvement with the Silver Age Legion of Super-Heroes-- though the creature pops up later in a more essential role. Lois doesn't entirely believe the hero, and he isn't truthful about everything. Superman informs Lois that his recent visit to the sun "tripled my curiosity, my imagination, my creativity"-- which seems to be true in a general sense-- but the hero doesn't tell the girl reporter that too much sun has also killed him. (I wonder if there's a parallel to the psychotropic drugs that appear in many Morrison stories, though I don't know how often such substances result in death in his stories.)


   

Superman keeps busy despite the sword hanging over his head. As Clark Kent he interviews Luthor, who's been sentenced to execution, and the hero isn't entirely able to conceal his revulsion at the mad scientist's waste of his talents. He finds a new world for the Kandorians to inhabit. He visits the Kent farm, recollecting the circumstances of Pa Kent's passing, which in Morrison's world involves a meeting with "Supermen of the Future." And, to experiment with seeing how Earth would get along without him, he creates his own pocket-planet, "Earth-Q," which is essentially our own world (complete with an artist, implicitly Joe Shuster, creating the fictional Superman). Morrison presents this Superman as a modest god who constantly seeks the best for mortals, albeit a god with human limitations.   

   

Morrison's intra-frame stories are loosely united by a "twelve tasks of the hero" motif, but the final and most important feat is that Superman, unlike Captain Ahab, succeeds in "striking the sun itself." But this isn't the non-sentient solar orb that accidentally poisoned the hero. Rather, this surrogate sun is Solaris, a solar computer from the future, an entity who wants to usurp the position of the regular sun and become the object of Earth's veneration. Luthor's responsible for Solaris' presence as well, apparently because the villain didn't want Superman to go off and die in private. Instead, Solaris bombards Earth with red sun radiation, so that Luthor will be able to personally torment and execute a powerless Superman.      



However, in a moment of irony, Superman outthinks his enemy-- using "brain over brawn," a line which James Gunn more or less recycled for LEGACY. The hero uses a gravity gun that accelerates Luthor's metabolism, to burn out the super-powers the villain gave himself. And on top of that, Luthor is forced to see the universe through Superman's eyes: "this is how he sees all the time, every day. Like, it's all just us, in here, together. And we're all we've got." This is implicitly the vision of interconnectedness that makes Superman so devoted to helping others, and it may be the only thing about ALL-STAR to influence James Gunn, even though Gunn chose a totally different direction.      


So both Luthor and Solaris are defeated. But because Solaris poisoned the sun, Superman doesn't expire on mundane Earth, but ascends to the Heavens, becoming joined with the body that has slain him. Back on Earth Lois keeps the faith, telling Jimmy that the hero hasn't died, but is only seeking to heal the sun with a new "heart." Morrison suggests but does not affirm that this may be true, but clearly, in this sequence, the writer is using the trope of the hero's death to sum up, not simply his accomplishments, but all the creativity that gave him the status of a modern myth.    

Finally, the Latin phrase "in excelsis" translates to "in the highest," and appeared in a Christian hymn within the phrase "Glory to God in the highest." But within the context of the ALL-STAR stories, "in excelsis" connotes humanity's need to emulate its highest creative potential. This is underscored in issue 10, where Morrison and Quitely give the reader a glance at Earth-Q, where its version of the 15th-century philosopher Pico del Mirandola states the following.

Let us not yield sovereignty even to them, the highest of the angelic hierarchies! Become instead like them in all their glory and dignity. Imitation is man’s nature, and if he but wills it, so shall he surpass even imagination’s greatest paragons.


Morrison seems to be alone in drawing a connection between empathy for all beings and "imagination's greatest paragons," and that may be the thing that keeps ALL-STAR on a "higher plane" that most of what passes for "Superman mythology" in this era.       









    

Wednesday, April 10, 2024

MYTHCOMICS: ["THE KINGDOM OF NO"], DOOM PATROL #26-29 (1989)

[The umbrella-title I've bestowed upon these four issues is taken from the solo title of issue #29.]



I analyzed the second appearance of Grant Morrison's absurdist "Brotherhood of Dada" in this 2019 post, because I liked it better. But the Brotherhood's first appearance is a well-crafted mythcomic as well, though the absurdity takes a different form.

The two Brotherhood stories summon to my mind a dichotomy I explored in a 2009 post, THE UNBEARABLE FULLNESS OF EMPTINESS. In this post, I commented upon an essay by literary critic David Sandner, who suggested a hermeneutic approach to the super-genre of fantasy, depending on whether the author utilized his fantasy-concepts to stress the emptiness of existence (Lewis Carroll) or its fullness (J,R.R. Tolkien). I won't take the time to expatiate on any notion that Morrison's TALES OF HOFMANN belongs to the hermeneutic of fullness. But a story with the title THE KINGDOM OF NO fairly broadcasts its indebtedness to a philosophical penchant for absence.



Following a prologue introducing a couple of the master villain's hench-persons, Morrison and Richard Case give their readers their first look at Mister Nobody, a cubist distortion of a human figure standing in a cluttered room in Paris. Nobody descants to his newly formed band of nutzoid supervillains on the room: "All the toys, all the comic books, all the silly, useless things that people lose or throw away: they all end up with me." It's perhaps counter-intuitive for Morrison's character to blather about easily abandoned commodities, given that he's writing a comic book aimed largely at a readership of hardcore comics-collectors. Still, the metaphor passes muster, since comic books were originally conceived as throwaway entertainment.



Nobody takes six pages to detail his origin, or rather, his rebirth. He had been an ordinary henchman to the original Brotherhood of Evil, foes of the original Doom Patrol, but he decided to subject himself to an experiment designed to give him superhuman powers. For "three days and three nights, the traditional Celtic period of mystical trial," he endures sensory isolation, and the result is that he transforms into Mister Nobody, taking his new cognomen from the famous if anonymous children's poem. He then rejects the original Brotherhood's acceptance of the meaningless terms of good and evil by bestowing on his five henchmen the title of "The Brotherhood of Dada," referencing the Dadaist movement of the early 20th century.




Nobody's doctrine of meaninglessness doesn't keep him from expounding on such luminaries as the writer Thomas DeQuincey and the artist Piranesi, who are clues leading to Nobody's absurdist Holy Grail: a painting that devours the reality within which said artwork was created. The villains find and steal the painting from its owner, and then unleash its power, which begins by swallowing up the whole city of Paris.



The new Doom Patrol, however, is well suited for combating such esoteric threats. While Robotman remains the one "normie" link to the original group, the new version of Negative Man discourses on humanity's occupation of a "virtual universe recursion," while new member Crazy Jane derives her powers from her plethora of multiple personalities. The three of them invade the painting, where they find that their foes can now confound with purely artistic principles, derived from such movements as impressionism and futurism.



However, the over-confident super-crooks don't realize that their presence calls forth an apocalyptic menace, "The Fifth Horseman," who apparently got left out of the New Testament like, well, someone's discarded comic book. 



Yet, although Crazy Jane is integral to staving off the Horseman's power for a time, it's nonsense-meister Nobody who triumphs in the end. Since Jane says the Horseman feeds on "ideas," Nobody, his henchmen and the Patrol manage to steer the monster into the artistic realm of Dada, "the kingdom of no, where even language fails" (and thus the perfect place for a Lewis Carroll hootenanny). The threat is nullified, the heroes escape the painting, and the capricious criminals are left inside the recursive art-universe, though Nobody alone will manage to break free for his second outing by Morrison and Case. And so the world of normality is apparently preserved, though the reader is more than a little persuaded that the only true presence is actually an absence.

Thursday, February 22, 2024

NEAR-MYTHS: ACTION COMICS #1-18 (2011-2013)

Back in 2011 I read a few issues of the "New 52" revision of Superman's myth in ACTION COMICS, executed by writer Grant Morrison and artist Rags Morales. However, despite my general respect for Morrison's contribution to DC Comics generally and to the Superman myth specifically (particularly in his strongest ALL-STAR SUPERMAN story). I didn't keep reading. Now I've read all eighteen collected issues, which includes some non-Morrison backup strips as well.

Morrison's self-described writing-pattern of using free association has provided a valuable counterpoint to the prevalent Marvel Comics trope of "heroes with soap opera problems." However, the downside of free association is that at times Morrison's scripts can become overly scattershot, losing the coherence that appears in his better works. Even ALL STAR SUPERMAN, which did a fine job of updating the appeal of Silver Age Superman comics, resorted to the old chestnut of "the hero's impending death" to provide a tenuous unity between the diverse stories. Morrison's ACTION run, however, doesn't manage to be anything but a bunch of loosely contiguous stories-- though once again, the writer works in a possible "hero's death" here as well.



SUPERMAN AND THE MEN OF STEEL proves the best of the three collections, for all that there really aren't more than two such "men," the Metropolis Marvel and his fellow crusader Steel. There are a bunch of robots unleashed by Brainiac, but they obviously aren't "men" as such.

The early issues were promoted at the time as giving an alternate take on Superman as patterned on certain early Golden Age stories by Jerry Siegel. I've heard some fans lament that these "social justice" stories didn't become the main focus of the developing SUPERMAN corpus. Of course, with a hero as powerful as this one, a certain monotony would have set in, since there would have been no challenge to Superman regularly duking it out with wife-beaters and dangerous drivers (to name a couple of Siegel's targets during his social-justice phase). Golden Age Superman tales thus became dominated mostly by tricks-- villains trying to trick the Man of Steel, or vice versa. But I'm sure Morrison knew that modern readers wouldn't accept that alternative, and so the social-justice stories soon default to spectacular action-scenes between super-beings. Morales does a nice if not exceptional job of rendering the hero's first encounters with the super-weapons of Lex Luthor and the robot hordes of Brainiac. The first plotline is reasonably coherent but toward the end of the collection Morrison spins out a fevered crossover of Superman and the Legion of Super-Heroes that makes little sense.



The second collection, subtitled BULLETPROOF, is even more chaotic. There's a boring sequence in which the hero meets an updated version of the fifties DC hero Captain Comet, and the return of a minor Siegel creation, Lois Lane's grade-school niece Susie Tompkins. Slightly better is one in which a wife-beater whom Superman punishes in Volume One becomes the new Kryptonite Man.



The final collection, AT THE END OF DAYS, goes off the rails with a lot of stuff about Superman's impending death-- supposedly his second death after his fate at the hands of Doomsday-- but it comes to little. Morrison challenges Superman with a small coterie of new villains-- the revised K-Man, Nimrod the Hunter, The Evolver-- and also squeezes in a few whose identities he doesn't bother to delineate. The Legion gets involved in some of this folderol as well. The strongest trope involves a plot about Superman facing off, not against his pest-enemy Mister Mxyzptlk, but a more deadly enemy of Mxyzptlk's. (To be sure, this character appears throughout the run in the guise of a strange little man who offers Faustian bargains to various characters.) One of the oddest things about this sequence is that Morrison takes pains to resurrect one of the hero's most obscure foes, Ferlin Nxyly, whom he apparently wanted to work into his Mxyzptlk cosmology because of the name similarity. But this revival, like the Captain Comet one, seems forced and sterile-- not something I normally find in even the lesser Morrison works.

Wednesday, December 20, 2023

MYTHCOMICS: KLAUS AND THE CRISIS IN XMASVILLE (2017)




With CRISIS IN XMASVILLE-- a title designed to evoke fan-memories of Grant Morrison's associations with various DC "crises"-- the author, in tandem with artist Dan Mora, begins fleshing out the details of the "Klaus-verse" he began in the 2015 original.





A prologue sets things up with the depiction of an unfortunate family that accidentally drives into Xmasville, a town where it's always Christmas. Their misfortune grows greater when they're all taken prisoner by these Growly Old Elves, who also display a penchant for goosestepping. 




Before Klaus begins his investigation of this townful of Bad Santas, the reader meets the hero's enemies, the Partridge Family-- or, more specifically, two partridges without a pear tree: young Milhous Q. Partridge and his unnamed grandpa. The latter villain encountered Klaus in combat a generation ago, when he and his father engaged in a "trademark dispute" between Klaus's interests and the company "Pola-Cola," which sought to gain "complete ownership of Christmas as a concept." That gambit failed, but now Grandpa is directing Milhous to help him in a new game: "supplying children for space weapons."






These lesser foes' new ally is an unnamed "evil counterpart" of Klaus himself. While the Partridges want to control the imagery of Christmas to sell products, the Monster, as Klaus calls him, kidnaps Earth-kids (like the ones seen in the prologue) in order to drain off the imaginations and transfer them to his alien customers. He appears to kill Klaus's wolf-friend Lilli and hurls Klaus to his death.






Fortunately, both Klaus and Lilli receive succor from folklore-legend Grandfather Frost and his grand-daughter Snowmaiden. The heroes go toe to toe with the monstrous reflection while both the Monster's alien allies and the Partridges escape to fight another day. The Monster turns into a wolf-man who's vanquished by Snowmaiden's silver spear.




The real challenge, though, is that Klaus and Snowmaiden are forced to enter the Monster's domain, and this underworld is a kissing cousin to that of "the Underverse" from Morrison's earlier effort BEING BIZARRO. But Klaus can get himself, Snowmaiden and the captive kids free because he's the giver of gifts-- the greater of which is a rekindled imagination. In a wrapup coda, we see one of the kids grown to young womanhood, visited by Immortal Klaus in the same year, 2017, as this graphic novel is published. Whether Morrison returned to the insidious corporate schemes of the Pola-Cola Partridges may be fuel for a future Yuletide fire-- and I'm hoping Morrison and Mora continue to come up with new myth-takes on their Warrior Santa.