A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
V-Sekai
Jessica Collins
Dominykas Djacenko
HAL 9000
Eric Stokes
Julian Kanzler
Daniel Porteous
Alexander Balfanz
natepiano
Jonny Power
Arnav Mummineni
Henry Moore
Stefan Wolf
Gold
$25 / month
Charlotte
Skolwind
Pressing Thumbs Games
avi
VJ Pyree
puzzled_squid
Jack Wolfard
Jordan Davidson
Paul Lackner
doot
Chris "cdata" Joel
Victor Bjelkholm
Troels Hoffmeyer
samflores
occuros
nil (TheRawMeatball)
Aevyrie Roessler
Hexorg
Jakob Getzel
RJ
Sindri Andrason
SilvanCodes
Wiktor Ravndal
Mark Emmons
Aldis Ruiz
Jonni Liljamo
Joshua Manon
Kev James
Antoine Duchenet
Rusty XYZ
Pierce Thompson
NNVTN
Edward Swartz
Idler Cloud
Shira Smith
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Tyler Royer
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Danny McGee
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Federico Ravasio
Philip Ellison
RyeToastyO
Andrea Vitrano
Kelvie Wong
Владимир Степаненко
Caitlin Campbell
Ben Whitley
Konrad Konieczny
IceSentry
Jordan Halase
Erika Moreau
Markus Siegert
Frédéric Jolliton
Philipp Dobler
Alan Jesser
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Stuart Parmenter, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Aurelia Rella, Brandon Reinhart, Roland Mueller, Joost Oudejans, Cisco Martinez, Malek Hodroj, Cayle Bray, Tarek Abdel Sater, Jillis Noordhoek, Saveliy Yusufov, abledbody, Cult, Inc., Insfollowpro, Yash Kumar, Sunjay Varma, Ryan Butler, Joda Interactive, Ignacy Chełstowski, Brent Houghton, Laurence Cullen, Felix Rath, Jacudibu, Arend van Beelen, Connor "Aceeri" McCluskey, Viet NT, Rusticorn, Turki Al-Marri, Daniel Grice, Gediminas Gylys, Vollkornaffe, Robin Benzinger, Hugo Peters, Timothy Bertotti, Luukas Kortesniemi, Kaj-Sören Grunow, Daniel Yokoyama, Mysvac, Callim Éthée, Pedro Reis, Br3nnabee, Kevin Chen, Joshua Findon, Zgred Fred, Markus Ort, Joel Courtney, Kris Warner, rpg EML, Manuel Mauro, Jason Marsh, Matthew Eppelsheimer, Evan Davies, Marcel Nicolay, rudderbucky, Andrea Bueide, Arto Bendiken, Guido Offermans, Gustavo Lee, Jan Hohenheim, Mark Davis, Marius Cobzarenco, Peter Lustig, Jaap Elst, Loki Sharp, Zach Geis, Aaron Blankenship, Xu Liu, Daniel Pietrzeniuk, Micah Hinckley, Amelia Mowers, Brian Heineman, Fabio Loreggian, Dan Exidethos, Joseph Lyons, Corvus Prudens, Dan White, Adam, Daniel Grice, Robin Benzinger, doomy, Ida "Iyes", John Hainline, natepiano, rustunit.com, David M. Lary, Orange_Murker, knutwalker, CooCooCaCha, Brandon Wand, Jesse Rupe, now I have to make a game with bevy, Dylan P., Subtale, indiedevcasts.com, Augustin Gjini, TenRayTracedCats, Nicholas Anderson, Oleksii Nosov, well, now I have to make a game with bevy, nezuo, John Hainline, bugcaptor, Torstein Grindvik, Slowchop Studios, Ask Game Studio, Idris Zaidi, Piot, Brett Witty, Allan Davis, Afonso Lage, 0x0177b11f, Jan Klinge, Gunstein Vatnar, Iryna Chernyshchuk, Astrago DE, Julian Laubstein, Lars Schneidenbach, Katerina Marchan, Théo Degioanni, Jonathan Plasse, Aaron Friedrich, Andrzej Kilijański, Viktor Kuroljov, Seraiah Kutai, Reshen Amin, Tomas Zemanovic, Lawrence Holcomb, Dani Ballance, Alix BOTT, Doce Fernandes, John Munson, Stefano Schütte, Justin Turpin, Alar Okas, Jiří Švejda, Carter Anderson, Charles Knudson, Bernd Weber, Jaume Singla Valls, jimmy james, Krzysztof Piskorski, Caleb Yates, Jiwon Min