Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
RootTemplate Category (root)
charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
Stat Category (stat)
ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
Static Category (static)
abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
Timeline Category (timeline)
timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 2 of 2
ARM_Cloak Item Template a1978b4d-3d93-49ec-9a8b-d19171ed35d5
<GameObjects>
<!-- Woven of heavy wool, this cloak is solid of make if somewhat stiff to wear. -->
<Description>h45ba7ecdg8667g4967gb56bgd407a363dd20;1</Description>
<Icon>Generated_ARM_Cloak</Icon>
<LevelName />
<!-- ARM_Cloak -->
<MapKey>a1978b4d-3d93-49ec-9a8b-d19171ed35d5</MapKey>
<Name>ARM_Cloak</Name>
<!-- BASE_ARMOR_Cloaks -->
<ParentTemplateId>465340b0-523f-48ac-a832-4db4a1183c74</ParentTemplateId>
<Type>item</Type>
<_OriginalFileVersion_>144115207403209030</_OriginalFileVersion_>
<Equipment>
<AfroLongHair />
<AfroShortHair />
<CurlyLongHair />
<CurlyShortHair />
<DreadLongHair />
<DreadShortHair />
<LongHair />
Show full body Copy LSX Copy simplified XML
<GameObjects>
<!-- Woven of heavy wool, this cloak is solid of make if somewhat stiff to wear. -->
<Description>h45ba7ecdg8667g4967gb56bgd407a363dd20;1</Description>
<Icon>Generated_ARM_Cloak</Icon>
<LevelName />
<!-- ARM_Cloak -->
<MapKey>a1978b4d-3d93-49ec-9a8b-d19171ed35d5</MapKey>
<Name>ARM_Cloak</Name>
<!-- BASE_ARMOR_Cloaks -->
<ParentTemplateId>465340b0-523f-48ac-a832-4db4a1183c74</ParentTemplateId>
<Type>item</Type>
<_OriginalFileVersion_>144115207403209030</_OriginalFileVersion_>
<Equipment>
<AfroLongHair />
<AfroShortHair />
<CurlyLongHair />
<CurlyShortHair />
<DreadLongHair />
<DreadShortHair />
<LongHair />
<ParentRace />
<ShortHair />
<Visuals>
<Object>
<MapKey>7d73f501-f65e-46af-a13b-2cacf3985d05</MapKey>
<MapValue>
<!-- HUM_M_ARM_Cape_Long_A -->
<Object>3b8da41a-c671-a7fd-5e48-5aa0eeab9cd3</Object>
</MapValue>
</Object>
<Object>
<MapKey>71180b76-5752-4a97-b71f-911a69197f58</MapKey>
<MapValue>
<!-- HUM_F_ARM_Cape_Long_A -->
<Object>fabfdab9-afbd-b2af-b87e-441151b60f49</Object>
</MapValue>
</Object>
<Object>
<MapKey>e39505f7-f576-4e70-a99e-8e29cd381a11</MapKey>
<MapValue>
<!-- HUM_MS_ARM_Cape_Long_A -->
<Object>25bf16d5-1782-5834-4fc9-75039e7ce6bd</Object>
</MapValue>
</Object>
<Object>
<MapKey>47c0315c-7dc6-4862-b39b-8bf3a10f8b54</MapKey>
<MapValue>
<!-- HUM_FS_ARM_Cape_Long_A -->
<Object>a9114abf-d69b-3ea0-aa2b-c90c41780367</Object>
</MapValue>
</Object>
<Object>
<MapKey>abf674d2-2ea4-4a74-ade0-125429f69f83</MapKey>
<MapValue>
<!-- DWR_M_ARM_Cape_Long_A -->
<Object>224d8dfb-b297-50d5-bd46-db13c8d17440</Object>
</MapValue>
</Object>
<Object>
<MapKey>b4a34ce7-41be-44d9-8486-938fe1472149</MapKey>
<MapValue>
<!-- DWR_F_ARM_Cape_Long_A -->
<Object>78248feb-9afc-7a8b-3ecc-b4be2f87bac4</Object>
</MapValue>
</Object>
<Object>
<MapKey>a933e2a8-aee1-4ecb-80d2-8f47b706f024</MapKey>
<MapValue>
<!-- HFL_M_ARM_Cape_Long_A -->
<Object>27d2e226-36e8-eae5-6f05-7167b719af98</Object>
</MapValue>
</Object>
<Object>
<MapKey>8f00cf38-4588-433a-8175-8acdbbf33f33</MapKey>
<MapValue>
<!-- HFL_F_ARM_Cape_Long_A -->
<Object>20979294-d02d-e423-5390-f612582a8894</Object>
</MapValue>
</Object>
<Object>
<MapKey>5640e766-aa53-428d-815b-6a0b4ef95aca</MapKey>
<MapValue>
<!-- GNO_M_ARM_Cape_Long_A -->
<Object>607f43af-6458-fbe1-1a79-63159d5bd18d</Object>
</MapValue>
</Object>
<Object>
<MapKey>c491d027-4332-4fda-948f-4a3df6772baa</MapKey>
<MapValue>
<!-- GNO_F_ARM_Cape_Long_A -->
<Object>dda84739-3fdf-75b8-0a9c-e12e1f22c31c</Object>
</MapValue>
</Object>
</Visuals>
<WavyLongHair />
<WavyShortHair />
</Equipment>
</GameObjects>