Useful search features

Pierc*

Matches any term that starts with the characters Pierc

"6d8,Poison"

Indicates that the terms 6d8 and Poison must appear next to each other

Piercing | Poison

Search for resources that contain either Piercing or Poison

Piercing & Poison

Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison

6d8 & (Poison | Piercing)

Search for resources that contain 6d8 and either Piercing or Poison

-Piercing

Excludes resources containing Piercing from the results

uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf

Search for a resource with this exact UUID.

name:Target_SHA_Necromancer_HoldPerson

Search for a resource with this exact name.

type:item,tag

Return only item or tag resources.

-type:item,tag

Exclude item and tagresources.

Searchable Types

GUI Category (gui)
Resource Category (resource)
  • animation: Animation
  • blueprint: Animation Blueprint
  • animationblueprint: Animation Blueprint
  • animationset: Animation Set
  • atmosphere: Atmosphere
  • blendspace: Blend Space
  • charactervisual: Character Visual
  • clothcollider: Cloth Collider
  • colorlist: Color List
  • dialog: Dialog
  • diffusionprofile: Diffusion Profile
  • effect: Effect
  • fcurve: FCurve
  • ikrig: IK Rig
  • lightcookie: Light Cookie
  • lighting: Lighting
  • material: Material Resource
  • materialpreset: Material Preset
  • meshproxy: Mesh Proxy
  • physics: Physics
  • resource: Resource
  • script: Script
  • skeleton: Skeleton
  • sound: Sound
  • splineset: Spline Set
  • terrainbrush: TerrainBrush
  • texture: Texture
  • tileset: Tile Set
  • timeline: Timeline
  • timelinesceneresource: Timeline Scene
  • virtualtexture: Virtual Texture
  • visual: Visual
  • voicebark: Voice Bark
  • wallset: Wall Set
RootTemplate Category (root)
  • charactertemplate: Character Template
  • combinedlight: Combined Light
  • constellation: Constellation
  • constellationhelper: Constellation Helper
  • decal: Decal Root
  • fogvolume: Fog Volume
  • itemtemplate: Item Template
  • leveltemplate: Level Template
  • light: Light
  • lightprobe: Light Probe
  • prefab: Prefab
  • projectile: Projectile
  • scenery: Scenery
  • schematic: Schematic
  • spline: Spline
  • splineconstruction: Spline Construction
  • surface: Surface
  • terrain: Terrain
  • tileconstruction: Tile Construction
  • triggertemplate: Trigger Template
Local Category (local)
  • localcharacter: Local Character
  • localitem: Local Item
  • localtrigger: Local Trigger
Global Category (global)
  • globalcharacter: Global Character
  • globalitem: Global Item
  • globaltrigger: Global Trigger
Script Category (script)
  • lua: Lua Script
  • khonsu: Condition Script
  • khn: Condition Script
  • anubis: Anubis Script
  • anm: Anubis Script
  • constellationscript: Constellation Script
  • osiris: Osiris Script
  • story: Osiris Script
Stat Category (stat)
  • ai: AI Archetype
  • aiarchetype: AI Archetype
  • armor: Armor
  • statscharacter: Character
  • characterstats: Character
  • criticalhittype: Critical Hit Type
  • enumeration: Enumeration
  • equipment: Equipment
  • interrupt: Interrupt
  • itemcombination: Item Combination
  • itemtype: Item Type
  • modifier: Modifier
  • object: Object
  • passive: Passive
  • spell: Spell
  • status: Status
  • treasure: Treasure Table
  • treasuretable: Treasure Table
  • weapon: Weapon
Static Category (static)
  • abilitydistributionpreset: Ability Distribution Preset
  • abilitylist: Ability List
  • actionresource: Action Resource
  • actionresourcegroup: Action Resource Group
  • animationsetpriority: AnimationSetPriority
  • arealeveloverride: AreaLevelOverride
  • avatarcontainertemplate: AvatarContainerTemplate
  • background: Background
  • backgroundgoal: Background Goal
  • campchesttemplate: Camp Chest Template
  • ccaccessoryset: Character Creation Accessory Set
  • ccappearancematerial: Character Creation Appearance Material
  • ccappearancevisual: Character Creation Appearance Visual
  • ccequipmenticon: Character Creation Equipment Icon
  • cceyecolor: Character Creation Eye Color
  • cchaircolor: Character Creation Hair Color
  • cciconsetting: Character Creation Icon Setting
  • ccmaterialoverride: Character Creation Material Override
  • ccpassiveappearance: Character Creation Passive Appearance
  • ccpreset: Character Creation Preset
  • ccsharedvisual: Character Creation Shared Visual
  • ccskincolor: Character Creation Skin Color
  • ccvoline: Character Creation VO Line
  • cinematicarenafrequencygroup: Cinematic Arena Frequency Group
  • classdescription: Class Description
  • colordefinition: Color Definition
  • combatcameragroup: Combat Camera Group
  • companionpreset: Companion Preset
  • crowdcharacterclothscolor: Crowd Cloths Color
  • crowdcharactereyecolor: Crowd Eye Color
  • crowdcharactermaterialpreset: Crowd Material Preset
  • crowdcharacterskincolor: Crowd Skin Color
  • crowdcharactertemplate: Crowd Template
  • customdice: Custom Dice
  • dayrange: Day Range
  • deatheffect: Death Effect
  • difficultyclass: Difficulty Class
  • equipmentlist: Equipment List
  • equipmenttype: Equipment Type
  • errordescription: Error Description
  • experiencereward: Experience Reward
  • factions: Faction
  • feat: Feat
  • featdescription: Feat Description
  • fixedhotbarslot: Fixed Hot Bar Slot
  • flag: Flag
  • flagsoundstate: Flag Sound State
  • god: God
  • goldvalue: Gold Value
  • gossip: Gossip
  • itemthrowparam: Item Throw Param
  • itemwalltemplate: Item Wall Template
  • levelmapvalue: Level Map Value
  • lightbarhaptic: Lightbar Haptic
  • longrestcost: Long Rest Cost
  • marker: Marker
  • managedstatusvfx: Managed Status VFX
  • modaltutorial: Modal Tutorial
  • multieffectinfo: Multi Effect Info
  • origin: Origin
  • originintroentity: Origin Intro Entity
  • passivelist: Passive List
  • passivevfx: Passive VFX
  • progression: Progression
  • progressiondescription: Progression Description
  • quest: Quest
  • race: Race
  • randomcast: Random Cast
  • ruleset: Ruleset
  • rulesetmodifier: Ruleset Modifier
  • scriptmaterialoverrideparameter: Script Material Override Parameter
  • scriptmaterialoverridepreset: Script Material Override Preset
  • shapeshiftrule: Shapeshift Rule
  • skilllist: Skill List
  • spelllist: Spell List
  • spellmetacondition: Spell Meta Condition
  • spellsoundtrajectoryrule: Spell Sound Trajectory Rule
  • statussoundstate: Status Sound State
  • tadpolepower: Tadpole Power
  • tag: Tag
  • tagsoundstate: Tag Sound State
  • tooltipupcastdescription: Tooltip Upcast Description
  • trajectoryrules: Trajectory Rules
  • tutorialevent: Tutorial Event
  • vfx: VFX
  • visuallocatorattachment: Visual Locator Attachment
  • voice: Voice
  • weaponanimationsetdata: Weapon Animation Set Data
  • weightcategory: Weight Category
Timeline Category (timeline)
  • timelinecharacterlight: Timeline Character Light
  • timelinescene: Timeline Scene
  • timelinetemplate: Timeline Template
Material Category
  • materialfile: Material
Dialog Category
  • dialogfile: Dialog File
Showing results 1 - 1 of 1
Bear_Black Character
new entry "Bear_Black"
type "Character"
using "_Beast"
data "Strength" "15"
data "Dexterity" "10"
data "Constitution" "14"
data "Intelligence" "2"
data "Wisdom" "12"
data "Charisma" "7"
data "Armor" "11"
data "Vitality" "19"
data "Weight" "200"
data "SoundSize" "Large"
data "StepsType" "Clawed"

Copy to clipboard