Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
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charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
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ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
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abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
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timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 1 of 1
S_GOB_GuardVulgar Local Character a063d18e-d513-4d30-80ea-40a5bffb4bd7
<GameObjects>
<AnubisConfigName>GOB_GuardVulgar</AnubisConfigName>
<BloodSurfaceType>SurfaceBlood</BloodSurfaceType>
<CanBeTeleported>True</CanBeTeleported>
<CanClimbLadders>True</CanClimbLadders>
<!-- S_GOB_GuardVulgar_a063d18e-d513-4d30-80ea-40a5bffb4bd7 -->
<CharacterVisualResourceID>c01d4139-11d2-cb46-9f26-794840e56ee5</CharacterVisualResourceID>
<CombatName>S_GOB_Goblin_INT_Melee_06</CombatName>
<!-- Warrior Bez -->
<DisplayName>h6521508ag2b16g4741g8bb3ga26ee264daf8;1</DisplayName>
<Equipment>EQP_Goblin_Axe_Shield</Equipment>
<!-- ACT1_GOB_Guards -->
<Faction>f75246c5-0984-ec12-ee44-954231e0a219</Faction>
<Flag>1</Flag>
<Icon>c01d4139-11d2-cb46-9f26-794840e56ee5-EQP_Goblin_Axe_Shield_(Icon_Goblin_Female)</Icon>
<IsLootable>True</IsLootable>
<LevelName>WLD_Main_A</LevelName>
<LevelOverride>2</LevelOverride>
<!-- S_GOB_GuardVulgar -->
<MapKey>a063d18e-d513-4d30-80ea-40a5bffb4bd7</MapKey>
<Name>S_GOB_GuardVulgar</Name>
<Stats>Goblin_Melee_Strong</Stats>
<SwarmGroup>GOB_Minions_Melee</SwarmGroup>
<!-- Goblins_Female_Guard_Melee -->
<TemplateName>32345211-0e02-4bf6-b8de-60ceadfc4a44</TemplateName>
<Type>character</Type>
<_OriginalFileVersion_>144115207403209024</_OriginalFileVersion_>
<LayerList>
<Layers>
<Object>
<MapKey>WLD_Main_A</MapKey>
<Layer>
<Object>c814d794-90d3-0614-84ce-be809f232673</Object>
</Layer>
<Layer>
<Object>6faf2a2e-6db4-5fda-5d5d-ab3cecd3bf35</Object>
</Layer>
<Layer>
<Object>9932f900-fd36-0539-2da3-6870290c75f5</Object>
</Layer>
</Object>
</Layers>
</LayerList>
<LocomotionParams />
<SkillList>
<Skill>
<AIFlags>0</AIFlags>
<FallbackStartRound>-1</FallbackStartRound>
<LearningStrategy>0</LearningStrategy>
<MinimumImpact>0</MinimumImpact>
<OnlyCastOnSelf>False</OnlyCastOnSelf>
<ScoreModifier>1</ScoreModifier>
<Skill>Target_MenacingAttack_NPC</Skill>
<SpellCastingAbility>0</SpellCastingAbility>
<StartRound>0</StartRound>
<SourceConditions>
<MaximumHealthPercentage>100</MaximumHealthPercentage>
<MinimumHealthPercentage>0</MinimumHealthPercentage>
<Tags />
</SourceConditions>
<TargetConditions>
<MaximumHealthPercentage>100</MaximumHealthPercentage>
<MinimumHealthPercentage>0</MinimumHealthPercentage>
<Tags />
</TargetConditions>
</Skill>
</SkillList>
<SpeakerGroupList>
<SpeakerGroup>
<Object>8da16c72-4b2d-231e-749c-5569441b1b0c</Object>
</SpeakerGroup>
<SpeakerGroup>
<Object>ed12e346-30d9-4d78-8930-b4f5b09414dc</Object>
</SpeakerGroup>
</SpeakerGroupList>
<Tags>
<Tag>
<!-- GOBLIN - Goblin -->
<Object>608597d9-bf00-4ede-aabe-767457280925</Object>
</Tag>
<Tag>
<!-- ACT1_GOB_WARPAINT - ACT1_GOB_WARPAINT -->
<Object>b450e5e9-9c2f-4be9-aee2-71d0b2cecfa4</Object>
</Tag>
<Tag>
<!-- ACT1_GOB_SPIDERNEST_GUARDS - ACT1_GOB_SPIDERNEST_GUARDS -->
<Object>82d1439c-2e6f-4734-ab75-a264c44b8ef1</Object>
</Tag>
</Tags>
<TradeTreasures>
<TreasureItem>
<Object>GOB_Goblin_Generic</Object>
</TreasureItem>
</TradeTreasures>
<Transform>
<Position>306.86502 40.762722 6.4557576</Position>
<RotationQuat>0 0 0 1</RotationQuat>
<Scale>1</Scale>
</Transform>
</GameObjects>