Showing posts with label vacation. Show all posts
Showing posts with label vacation. Show all posts

Wednesday, August 27, 2025

Orcas

No, not "Orcus." Orcas. As in Orcas Island. Four days (and three nights) I get to spend up here in perfectly optimal weather, surrounded by some of the most beautiful scenery on the planet. Current temperature is 82, but the ocean breeze coming over the water makes it O so nice. The house I'm staying in is massive and gorgeous and perched on a cliffside facing north...taking in the beautiful San Juan Islands (and, on a clear day, Canada), Not my house, of course, but...well, mine for (most of) a week.

A momentary respite from the drama and  challenges of "real life."

*sigh*

God has given me many gifts.  I have so few complaints compared to my abundance of blessings that it seems not just ungrateful, but downright mean-spirited to voice them.

But, man, I needed this vacation. I mean, I really needed it.

While I (mentally) recuperate here in what must truly be my favorite place on Earth (yeah, I'd probably be willing to change Seattle for "island life"...and maybe we will after the kids are grown and gone)...while I rest up here in anticipation of what will be a VERY busy and stressful next couple months, I hope that you, my dear, sweet readers will know and believe me when I say how much I appreciate you all, and the support and attention you've given me over the years.

I wish you nothing but the best. My love to you all.

Tuesday, June 17, 2025

O is for "Oh, Man..."

Folks, I apologize, but I need to take a break.

O is actually supposed to be for "Olympic Peninsula." Tomorrow's letter was going to be P for "Palouse." But I have a bunch of stuff going on right now, not least of which is pending legal action against my own brother. As you might imagine, it's a real drag.

But I've got a LOT of stuff on my plate at the moment...some of which IS, in fact, D&D related. And the truth is, unfortunately, I just don't have the time or bandwidth to blog about it right now. I need to shut things down for a bit...probably until July. That's when I hope to be on vacation (in Mexico) and should have the free time to relax and unwind and write about various interesting bits of my fantasy campaign.

Right now's just not the time. Sorry about that.

So, for now: adios muchachos. Catch you on the flip.

[for people who need an A-to-Z fix in June, please check out the parallel series of posts Sterling is doing over on his blog, this month]

Saturday, April 6, 2024

Action

My recent posts about writing "How to GM" help-books touched off a flurry of posts over at The Tao of D&D...which is great for a number of reasons. First off, Alexis is sharp as hell and brings a lot of good insight/knowledge to the discussion (and being a seasoned D&D ref, it's generally practical knowledge). Second off, he's a great writer and his posts are often entertaining to read. 

Third off, he also gives me ideas to riff off. This post is one of those. Alexis writes:
If you ask what "story" does for actual gameplay, you may find yourself in a conversation with someone fervently explaining that story provides "a structured overarching narrative or series of interconnected scenarios and encounters that serves to facilitate gameplay by providing the context and information necessary for players to make informed decisions and take meaningful actions within the game world." Except that it doesn't. The DM, without telling anything like a story, describes a set of circumstances that the players see in the immediate here and now, that they're free to make a decision about. No "overarching narrative" is in anyway necessary to this; in fact, it's detrimental the player's freedom to make immediate choices, as they've been primed in advance to acknowledge and prostrate themselves to a narrative that the DM invented, or the company invented, or some writer invented, but certainly not that the players themselves invented.

Game play works in a specific manner. The DM provides immediate context of what the player characters' senses tell them. The players make a MOVE. This produces a response from the DM, describing what has changed in the immediate context due to the players' move. Then the players move again. This goes on indefinitely.

The reasons why a player moves, or what motivates them, or the fact that the may collaborate first before moving, is irrelevant to the ACTION of the game. The notion that players need a "story" to captivate their interest, or draw them into the game world, because it provides context for their actions, is SALES JARGON. The argument that the story gives the players clear goals, objectives and challenges to pursue, motivating them as a driving force for game play, is SALES JARGON. These phrases sound terrific and encouraging, but since no definition is ever provided that explains how these things motivate or engage the players, it's just so much blubblesput.
Or, as he summarizes more succinctly at the end of the essay:
...the ongoing description provided by the DM serves as the immediate backdrop for gameplay, providing the players with the information they need to make their moves and decisions. This description includes details about the environment, characters and events that are directly relevant to the current situation and the players' interactions.

The essence of gameplay lies in the dynamic exchange between players making moves and the DM responding. Extraneous detail beyond the immediate circumstances is not essential to gameplay itself. 
Gameplay in D&D has nothing to do with "creating stories" (yes, yes...a point ol' JB has attempted to make many times over the last few years)...it is about taking action, and experiencing the fruits (and consequences) of that action. The world built by the DM is the thing that provides opportunities for action...one of the reasons ol' JB is always harping on world building, since (duh) insufficient work by the DM is going to end up curtailing and/or stunting action.

And players want action.

It makes me wonder just how many people out there playing this modern, new-fangled D&D are really, truly satisfied with the game play. I mean, other than the actors on live-streamed shows that are getting paid to perform (that is, I assume and hope they are being paid...actors have to eat, too!). But the normal shmoes (like me), sitting around a table, playing 5E...how many of them are truly satisfied with a game experience that consists of sticking to a plot, or exploring their character's "story arc," or posturing and improvising dialogue, and rolling dice only to determine how effective their posturing and dialogue was on swinging the opinion of the guardsman at the gate or whatever.  How many 5E players are simply going through the motions, jonesing for ANY opportunity to make a die roll, and (perhaps) wish they were brave enough to stand up and say "the emperor has no clothes!" or (in this case) "this game sucks!"

My wife and daughter have been in Mexico this last week, visiting family, while the boy and I have been 'batchin it.' No D&D play, but we played Space Hulk, Axis & Allies (Global), Blood Bowl Team Manager, went golfing, played pickleball, went bowling, shot pool, did a trivia night at a local pub, and (of course) did all the practices...soccer (his) and volleyball (ours). It's been a fine vacation for both of us...an active vacation. Oh, we've sat around and watched some movies, too, but only at night and we both (usually) would fall asleep on the couch, tuckered after a long day.

Action. Play. This is what a kid wants. And buried under all the responsibilities and worries that come with adulthood, that's what our inner kid wants as well...certainly those geezer gamers like myself that enjoy (or want to enjoy) playing D&D. Why are dungeons so easy to run? Because they provide direct, immediate opportunities for action. Players LOVE dungeons. The bitch and moan if there isn't one on the immediate horizon...in general, most players aren't self-motivated enough to execute bold schemes on their own...they'd rather go down a hole with torches and ropes and risk certain death for a bagful of treasure.

And, perhaps, this was the original impetus for giving characters "backstories" and personalities prior to play...to provide some motivation or impetus for action OUTSIDE of jus throwing down a new dungeon. That is, admittedly, how my group used them in the days of our youth...even though we played 1E. When we rolled up our multitudes of characters...generally away from the table...we'd assign them personalities and backgrounds, crafted mainly from a combo of race, class, secondary skill, and social class (that's from the Unearthed Arcana, folks...). I mean, if the character was going to be an NPC anyway, the DMG had random tables for generating personalities, too.  But we used these motivating backgrounds as an impetus to action in a developed setting (our own) that provided little in the way of traditional "dungeons." Our fantasy world, developed over years of play, was a more interesting environment for exploration than another hole in the ground. 

[examples: here's a character whose ex-spouse lives in this town...we want to go the opposite way. Here's a character whose father was a mean, abusive a-hole...but also the general of the army...let's avoid that territory. This guy was trained as an assassin...his guild is in town X, and whether or not we're showing up depends on his standing with the guild, etc.]

But for the most part, even then we didn't make much use of them...that is to say, "exploration of character" was not really on the agenda. The agenda was ACTION...whether in a town, or a lonely road, or in the occasional (few and far between) dungeon sites we were able to discover. Fighting, stealing, wheeling, dealing...and then (more often than not) running from the consequences of our trouble-making. When the DM(s) HAS an established, developed world but LACKS a story arc or plot that they're following, THEN players are free to do what they want in the game world. Assuming CONSEQUENCES EXIST; otherwise their actions are...literally...inconsequential, and the players lose interest (and respect!) for the game being played.

Players want action and...AT FIRST...they will want (and need) directed action. They will want a dungeon to explore, to give their characters...and the world!...a "test-drive." And after their first dungeon adventure, they'll (probably) want another, and a juicy hook or treasure map will lead them out into the (game) world. And then, perhaps, a third dungeon...a bit harder or trickier to find then either of the first two, but also Very Dangerous & Rewarding. And the fourth is even harder to discover than the third...

And the whole time, you (the DM) will be crafting a world around the players (because dungeons are simple enough to run, especially if you simply adapt premade adventures). You'll be establishing local politics and economies and situations for the players to get embroiled in. You'll be sketching out NPCs that become established personalities in your campaign: the patriarch that's always getting tasked with raising characters from the dead, the wizard/sage who can identify their magical items, the tax collector whose always showing up at inopportune times to skim the cut for the local lord, the various inns (and innkeepers) along the road where PCs stay when out on safari, the locals in the town where they buy houses and set up their base of operations, the thief or jewel merchant (or both) who they use as a fence for their loot, the wandering ranger or paladin who they run into time and again who provides them with news of "the realm" and occasional aid (as necessary), the crazy druid who knows the local wilderness like the back of his hand and is a useful font of advice on the region, etc., etc. 

And as you build your world and the (imaginary) people in it, the players will come to care more and more about IT and less and less about being directed in their action. As the actions they take begin to have consequential impact on the world, they will be motivated to make MORE impact, to take their own actions: establishing domains, crafting artifacts, establishing cults and guilds, raising armies, seeking immortality, whatever. Heck, you want to know how romance gets introduced into your campaign? First allow the PCs to obtain some lands and a title, and then suggest that they have no heir(s) to whom they can leave their legacy...just watch them then start seeking out eligible suitors/brides in the region!

[not every player is interested in seeking out lichdom, you know?]

I am not...and never have been...a big proponent of the "tent-pole, mega-dungeon" concept of D&D play. That is certainly ONE way to ensure that the players get plenty of visceral action, but the action presented is fairly narrow in scope and cannot take advantage of ALL that D&D has to offer...at least, not without the cost of verisimilitude (which leads to lack of respect / lack of engagement of the players and, eventually, sabotage of your campaign). But there is no doubt in my mind that dungeons ARE the best ways to introduce players to the concepts of being active and taking action in the game world...something they desperately want and need for the game to be successful. 

Everything else is just color.

Okay, more later. Have a good weekend, folks.
: )

Friday, November 10, 2023

News & Notes

Good morning! Hope everyone fortunate enough to have the day off today is enjoying their holiday (it's Veterans Day, here in the States). My kids are out of school, so they are sleeping in this morning...I, myself, woke up at 6:30am (not unusual) and went back to sleep till 7:40 (very unusual). Brewing myself some coffee at the moment...ratio of decaf-to-caf is approximately 5:1.

I appreciate all the condolences and kind thoughts expressed over the passing of my dog...thank you so much. Life continues to move on (as always), and everyone here is fine (more-or-less). It's still a little odd the small ways I miss her...many of my habitual behavioral patterns (closing doors, locking gates, guarding food, sealing off trash cans) were adapted over the years to compensate for my incorrigible rascal of a dog, and now every time I brush up against that, I feel a small void of emptiness. It's a bit more immediate than the loss of my mother...though it brings up a similar feelings, as this is the kind of thing I would get on the phone and call her about, causing me to confront (again) her absence. 

*sigh*

ANYway...moving on to the "news and notes." Apologies for not yet get my AP reports out from the Cauldron convention; those are still coming, and should get typed up (*hope*hope*) before the end of the month. Others (Ghoul, Melan, Prince) have provided their own post-con reports, so if you're interested in the German, Hungarian, and Dutch (respectively) perspectives on the event, I'd direct you to their blogs:


(yes, they're all written in English)

For myself, I've been rather busy lately with the current writing project (writing? What a shock!). The deadline for the NAP III contest draws near, and I have only begun writing up my entry. It's a rather large one. My first NAP submission (Hell's Own Temple) was all of ten pages and 18(ish) numbered encounters. My second NAP submission (Ship of Fate) doubled the number of encounters and ran to 17 pages PLUS an additional six pages of pregen characters. Those I knocked out in a couple-three days.

This one's...a bit bigger. Double+ the size of my last adventure in terms of numbered encounters, three appendices, plus a dozen pregens. The thing is currently in a "mostly outline" state, and it's already 14 pages. 

Have not yet started the stocking spreadsheets; have not yet drawn a single map.

Instead, I've spent the last ten days "sharpening the axe," diving deeply into the lore and figuring out how...really how...the adventure works and interacts with my own campaign world. There may not be a lot of the Emerald Empire in the thing, but there will be some. The adventure is set in the Idaho Deathlands, after all. Troop numbers and resources and geography are all being drawn from my home setting. It's a doozy.

And while I'm pretty sure I'll be able to finish the thing with alacrity (my push to have adventures ready for Cauldron showed me what's possible), I am running up against an additional time constraint: my imminent trip to Mexico. The family is leaving town next Friday...the first time we'll be traveling to see our family and friends down south since 2020 (2019? maybe). Everyone is, of course, excited. But if I don't have this thing knocked out (or mostly written) before I leave Friday morning, chances are slim that I'll be able to complete it before the end of November. Polishing I can do in my in-laws house. But scanning maps? No...and I'm not going to be bringing a bunch of books and reference materials either.

SO...six-ish days is about what I have left to finish the thing (we'll be back on the 27th, but a day or two to recover from the trip will mean almost no time before hitting "send" on the email). And it's not like I have six full days...my weekends afford me very little time to write. The bulk of my work comes when my kids are at school and the wife is at the office. 

Or early mornings. Hmm...maybe I shouldn't have slept in...

But, there it is...I'll be pushing through and (if the blog is sadly silent) my readers won't be wondering whether I've fallen off some cliff or something. Just busy. In fact, I should probably log off now and clean the kitchen. The damn dishwasher broke down a couple days ago and I have to do all the washing up by hand...and last night I cooked a rather large feast of pork shoulder, Brussels sprouts, and mashed potatoes.

And...oh, crap. It's my birthday in three days. The Big 5-0. And I'm sure the fam wants to do something for me. Something that will no doubt eat into my time. Crap.

All right, all right...I've got to go. More updates in a few days!

Thursday, February 23, 2023

Restraint

I need to write.

The trip to Orlando was a good one. Made it to the gate by the skin of our teeth (both ways!), but made it we did. The weather was lovely: cloudless, sunny days in the 70s-80s. Four days at the Universal parks and a couple days at Disney, and saw and rode on all the attractions we'd planned/intended. Very, very stress free for the most part, which is...frankly...amazing. No explosive arguments or catastrophes, and we even picked up a bunch of merch that we were (somehow) able to fit in our carry-ons without checking a single bag (we hate checking bags).

Lot of sickness, though. I picked up a sinus infection on the plane ride there, and it took me a couple days to get over it (but I managed). Then my daughter caught a cold the second to last day we were there and was able to pass it on to my wife and I just as we were pulling up stakes. Now back in Seattle, my daughter is on the mend, I'm, mm, pretty rough, and my wife is sick as a dog. However, tests show all four of us are negative for Covid, so there's that.

["masking" is not on the menu in Orlando. In six days at theme parks among thousands of people we saw exactly one mask on one employee (to be fair, we weren't wearing them either, outside the airport). But we saw a LOT of coughing and sneezing people, and plenty of snot-nosed children. I get it: you drop a load of cash on a Disney vacation and you're not going to skip it because you got a sniffle. Probably, I'm just germ-phobic in these post-pandemic times, but it's nice to be back in Seattle where no one bats an eye if you decide to wear a mask to the grocery store...hey, man, I'm protecting YOU, too]

Longest wait time for a ride was 2+ hours for Star Wars: Rise of the Resistance. Second longest was about an hour plus for (tie between Jungle Cruise and Space Mountain). I do not like waiting in lines, but it is far easier to do with your family than solo (as I did with Space Mountain). But 2.5 hours definitely tries your patience, even with company. I mean, it really, really does. Probably a good idea to bring a cheap paperback novel. 

Most disappointing ride: Pirates of the Caribbean. I've been to Disney Land thrice in my life (once in Tokyo!) but never Disney World and not for 30+ years. Pirates has long been my favorite ride, and DW's version was: crap. I mean, it's obnoxious anyway that they've had to insert animatronic Johnny Depp into multiple scenes because of the stupid movies (at least I didn't have to see animatronic Orlando Bloom)...but the ride is SHORT...they cut out whole scenes from the DL ride, characters that were the basis for the original movie (like the bomb dude), all the undead/ghost stuff and...I don't know. It felt cheap and chintzy. And I just heard they're getting rid of the original ride at Disney Land, too, changing it for "Jake the Pirate" which is just...*sigh.*  I guess what counts as "adventure" for AdventureLand in the 21st century isn't the same as the 20th. Don't scare the kiddies with grim brutes and bloody cutlasses. Heavens!

The Magic Kingdom did seem geared to a younger audience. Asking for a beer in LibertyTown, the colonial-dressed cashier told me point blank "There will be no alcohol in the Magic Kingdom" in an ominous tone of voice. Like, none? Quite the contrast with Universal's theme parks, where the tourists are walking around with double-fisted pints from 9 in the morning. I mean, that's the way to wait in line (assuming it curls by a restroom). 

[DW's other parks...like Disney Hollywood...were a bit looser than Magic Kingdom in this regard. Though I heard from an Uber driver that a flight of beers at the SW Cantina costs $85!  Holy-moly! Most of the booze cost $12 from what I saw, but I'm not sure the additional $6 shot of rum would save that blue milk. Not my taste]

ANYway, all bitchin-moaning aside, we had a splendid time. Not sure if I'm a fan of the whole 3D/4D rides, as THOSE things made me far more queasy than ANY of the roller-coasters (especially that Escape From Hogwarts thing that the kids made me go on...twice! Nearly tossed my cookies every time we zoomed onto the Quidditch field). But those were mostly at Universal, where you could always grab a beer or a Bloody Mary to settle your stomach afterwards. And beautiful, sunny weather to stand around and drink it in (he says as he looks at the wind and hail...hail!...outside)...the fam had me cooking asado last night for Fat Tuesday and I was grilling in the pouring rain!

By the way, shout out to our hotel, the Cabana Bay (part of Universal) with its 1960s retro-modern vibe. Wow. Loved it...every bit of it. It was like a theme park unto itself (that theme being "1965"). But an extremely relaxing one. 

The one thing I didn't do much of, however, was writing. Oh, I had the chance to do some writing...mostly on the six hour plane rides. But a lot of it was just...mm...not "mean-spirited," so much as just negative. I find, more-and-more, that a lot of what I'm inclined to write about (at least, with regard to commentary) is poking holes in things that others praise...or bringing a hammer to things that others are "okay" with. 

I know, I know...I've blogged before about wanting to be constructive and positive, rather than destructive and negative. I don't really want to start singing that song again.

But it occurs to me that maybe there's a purpose for my negativity. Maybe.

Still, it's Lent and I want to practice a little restraint. Yes, I have one or two half-cocked (well, half-penned) rants waiting to be fired off, but I think I want to get a little more above the weather before I post 'em to Ye Old Blog. Just to make sure my heart's in the right place, I want to make sure my head is clear and non-stuffed.

[okay, now it's freaking snowing. Jeez]

This weekend...well, tomorrow, actually...the fam is headed out west to Port Angeles. My uncle recently passed away, and while there's no formal funeral or memorial (as my father told me long ago, folks in Port Angeles "never really took much to religion") there's a "get together" of friends and family at a (kid friendly) tavern. Very Port Angeles. 

[yes, in Port Angeles they're called "taverns," not bars or pubs, at least by the locals. Most places tend to have a nautical theme to it as well...restaurants have names like The Hook & Line or Smuggler's Landing or 48 Degrees North. My grandfather...and late uncle...ran a tavern called The Wreck for decades...]

SO, I'll be gone this weekend (again) starting tomorrow, and I've got a bunch of packing and whatnot to do before then, as well as a D&D session to prep/run. So...maybe regular blogging to resume again on Monday? I'm hoping. 

Hey...at least I didn't give up blogging for Lent this year.
; )

Later, ya' land-lubbers!

Thursday, February 9, 2023

In The Time Of Covid

So...the boy was back at school Tuesday, per the CDC guidelines. By the end of the day, however, the middle school had been shutdown due to Covid outbreak (apparently, he wasn't the only one whose been sick with the 'rona...nearly a third of the kids in his class, plus several teachers). Since yesterday we have been back to Zoom learning, and here we'll stay for the remainder of the week.

Remarkably (*knock on wood*) no one else in our home has contracted the virus. Sofia continues to attend school (I'm waking her up in about 15 minutes).

The fam is leaving town anyway for a few days: heading to Orlando to visit Disney World. The kids are at a point where they're both tall enough to ride everything, but they're still young enough to appreciate and enjoy such things. Heck, I'm excited myself...though my enthusiasm can't help being damped by the costs and stresses involved in such an excursion. Just finding a place for the beagle for the week has been a major chore. 

Anyway. I hate these little nothing updates, but I don't know when I'll get a chance to scribe another gaming post anytime soon. Apologies.

Tuesday, July 5, 2022

My Experience Is Not Yours

Happy 5th of July to everyone; hope no one was seriously injured in yesterday's festivities. Currently, I am writing from a darkened hotel room in Spokane, Washington (the very heart of the Red Empire in my campaign setting). We've been on the road since the 30th; yesterday, I was at Muse Comics in Missoula, Montana getting information about MisCon. By tonight, I should be in everyone's favorite German theme park, Leavenworth...presumably eating shnitzel and quaffing great quantities of beer (bier?).

[I should note that we passed through Coeur D'Alene, Idaho and my kids were super excited to see the lake and recount their adventures...including their ship being herded through a warp gate by purple lightning. No such atmospheric phenomena was observed from the windows of our car, however...only weekenders in their powered pleasure vessels]

Hanging out / chatting with my 93 year old grandmother the last few days...as well as touring towns that have changed significantly since my youth...I've been reminded again how little of my life, especially with regard to gaming, bears any resemblance to others' lives. Including the folks who read this blog or to whom I'd like to "evangelize" about this D&D game. The other day, I posted a (fairly abbreviated) timeline of my gaming history, with specific focus on Dungeons & Dragons and the various editions I played, ran, and experienced; there's certainly more I could have added to the timeline (if I'd had a few more hours...or days...to spare). But while it might be of interest to various folks hoping to glean some idea of poor old JB's muddled mind, it's probably not terribly helpful to people. Because they can't live my life, or experience my experiences, and thus can't develop in the same way as Yours Truly.

We live in a different world from the one that existed five years ago, let alone fifteen, twenty-five, or thirty-five years prior. In the United States, huge societal changes have taken place. A lot of those changes are "for the better," but many of them have been of more dubious value...and even some of the positive shifts have had unfortunately negative side effects.

[by the way...the whole Roe V. Wade overturning? What a fucking disaster! What a fucking sham of "justice." Short political rant moment: my family (including my older relatives) are Roman Catholic and WE didn't want to see RvW over-turned...what the hell is up with midwest Catholics wanting to get all up in other peoples' business? Remember that bit about God giving people free will to choose stuff? Allowing states to make laws taking away choice (or, rather, forcing people into making worse choices because of fewer options) is bad, bad news. But, fine, you got your Pro-Life bullshit agenda passed...does that mean you're going to start voting Democrat now, instead of the hateful, pro-Gun, pro-War, pro-Capital Punishment, pro-Business, pro-fucking-Trump-esque-hate mongering Republican party? That is, are you now going to start voting blue instead of siding with basically EVERYTHING CHRIST STOOD AGAINST? Huh? Let's see you put your Christian values where your mouths are]

[by the way: I shouldn't bark at midwest Catholics when I've personally known plenty of Seattle-born Catholics (male and female) who voted Republican specifically because of their "pro-Life" values. Fine. Agenda passed. Now switch sides and show you aren't just hypocritical assholes]

*sigh* I know. I'm not winning any fans. Back to D&D:

I gave my son a long (like hour long), off-the-cuff lecture on D&D the other day. I wish I'd recorded it...it was pretty good (my measure of a "good lecture" is when my 11 year old will voluntarily hang out with Pops, folding laundry, while listening with rapt attention, rather than wandering off or whining about wanting to do something "fun"). Anyway, I didn't record it and I wish I had because I was rolling, and the gist of it went something like this:
Kid: you, at age 11, have only begun to scratch the surface of this hobby. You have started to experience the "obsession" of it...you can't get enough, you want to play all the time, you get frustrated when you can't. I know...I understand. I've been there...LOTS of people have been there. 

But YOU have a great advantage. YOU have a parent that understands. When I was a kid, parents did NOT understand. My parents certainly didn't. For good reason: there had never been a game like D&D. Games like chess, card games, classic board games like Monopoly...those games had been around for decades or centuries. For multiple generations of people in our society. When I was a kid, D&D was first published in my lifetime...I was born in 1973, the game was first available in 1976, and not available in an easily accessible (i.e. learnable) form till 1981. And when it first became available, in that easy-to-learn, easy-to-access form [B/X]...where was it sold?

In toy stores. To parents of children. For their children. Children like me. 

If a game marketed to children is sold in a toy store, what are parents to think? Should they not assume that this is a child's game, something to provide momentary diversion and entertainment but, eventually, to be set aside as all toys and games are once a child grows beyond it? Why would they think otherwise? What would lead parents to believe that here was something that could be utilized by a person for their entire life, providing decades of entertainment and endless mental stimulation...through youth, adulthood, and (presumably) even into old age?

How could they POSSIBLY understand that...when no such game existed for them as a child. When they had no such experience with any game that came in a box (with dice). It's not like D&D was marketed as a game to last you your entire life. 

But it can...it does. It can be played in fair weather and in foul, in sickness or in health. It exercises both the imagination and the mind, encourages cooperation and communication, provides powerful experiences in physical safety, and develops learning, knowledge, creativity, and problem solving. 

Your whole life.

Kid: your mom doesn't get it...not all of it, anyway. And that's mainly because she's in the same boat that MY parents were. There was no D&D in Mexico when she was growing up. She sees it as an interesting game (and a weird obsession of your father) but only that. And games serve their purpose (entertainment), but D&D is too long and too complicated to learn for it to be worth her time when she has little time for games. Games are more for kids than for adults; adults have better things to do than play games.

Video games are not the same thing as D&D...and yet many of today's video games (particularly those of the "adventure" variety) have their roots in D&D. Many were developed from ideas of how to shortcut the "inefficiencies" of the game: how to play an escapist fantasy without players; how to play when you had no DM; how to calculate numbers without rolling dice and doing he math; how to experience worlds without using your own efforts. Video games have superficial similarities to D&D...but they are not D&D, they remain limited by their very medium, and they provide little lasting value. They are, indeed, momentary diversions, entertaining time wasters, and (in the end) just games. By their very nature, they are isolating, requiring us to interact with a machine (even when gaming with others). The intention of video games...like the intention of most technology...is to increase convenience. The unfortunate side effect (as with a lot of other technological wonders) is to instill alienation and detachment...further separating humans from each other, rather than bringing them closer together.

D&D is a powerful tool for stimulating and expanding the human mind. And the human mind is the most powerful, knowable thing in our present reality. Everywhere we go, most everything we see and experience started as an idea in the mind of a human: the clothes we wear, the food we eat, the films we watch, the music we hear, the buildings that shelter us, the pets we care for,  the vehicles we drive, the institutions and communities and religions...ALL of these things began as ideas in the mind of one or more humans. And then those ideas became concrete reality for us to interact with. The sports and games we play are not found in nature...they were invented. By people, for people. First imagined, then willed into creation.

Little Gods are we, cast in the image of our Creator.

D&D is not just "a game for smart children." It is a device that develops the human mind, the most versatile and powerful possession every human owns. And because of that, D&D has value beyond entertainment, and is worthy of respect...despite being a game even children have the capacity to learn. Just because it is grasped by the average 10 year old doesn't mean it is a game exclusively for 10 year olds. There is a difference between Little League and the Majors, after all.

All right, there was quite a bit more to the conversation than this...a lot of it had to do with the differences between players of different ages (Diego was frustrated that his 8 year old sister doesn't have the same development as his 11 year old self) and reasons for encouraging inclusion and cooperation and the pitfalls of "solo" play (i.e. play between one DM and one player, NOT literal one player solo play, which can be used for teaching, though it has many of the same issuesI associate with video games). But it's 10am right now, and the family's up, and if I don't start wrangling them they're just going to start watching Pawn Stars or something on the hotel TV. Time to get some breakfast!

Have a good week, folks.


Monday, June 27, 2022

Warming Up

Just got home from a three day soccer "jamboree" in Skagit County...the daughter's first, the boy's upteenth. Sofia was nervous at first, but had a lot of fun...her team was competitive but didn't make the finals, unfortunately. Diego's team dominated their games and walked away with the trophy for their age/division...the team looks very strong this year, and the new coach seems really on top of his game.

But, man, it was hot. Burlington reminds me quite a bit of western Montana (where I'll be road-tripping next weekend)...a lot of open sky, foothills in the distance. The river through the middle of the town was reminiscent of Missoula (though Missoula has grown so much the last 15 years...it's practically unrecognizable from my youth). Ah, well. Lots of inspiration for my D&D campaign to be had in such surroundings...Bellingham, too (where we stayed during the tournament). Probably a good place for a land of giants (everyone there seemed REALLY tall...does Western have a major basketball program or something?). 

Anyway, it's good to be home (with my own coffee). My "running beagle" ...now fifteen years old and more of a "doddering, lazy-ass beagle" ...is certainly glad to be back with her half-dozen sprawl spots for dozing the day away. Too much awake time for the old girl this trip. But it was a good warm up for (what will be) a much longer road trip starting on Thursday.

SO...D&D. The kids are anxious to play and I promised them we'd do so today and over the next couple. I do have some blog posts I want to write, and I'll try to get to those in the early morning this week. Like, GOOD blog posts...I've got a couple-three percolating in the old noggin, but it's a little too late in the day to start them now (apologies...had to catch up on some stuff this morning and, now that it's 10am...I'm sure children will be waking and clamoring for breakfast soon enough).

One more note, before I sign off. Prince of Nothing is hosting his...

[hold on, hold on...the lazy beagle needs help getting up on the couch for her second nap of the morning. Stop taking my seat, you mooch! Jeez, so little respect for the hand that feeds you...every day! *sigh* Go back to sleep...I'll find a different place to write. Need more coffee anyway]

*AHEM* As I was saying, Prince has announced the second run of his (now annual?) "No ArtPunk Contest." Even if you don't fancy yourself an adventure writer/designer, I'd encourage folks to check it out and the compilation book from last year's event; there's a lot of good adventure in that FREE publication (as well as theft-able ideas for one's own campaign). My kids, with whom I share this kind of news, are fairly excited by the contest: both want to write and submit their own entries to the contest. Listening to their individual concept ideas while walking to the local taqueria last night, I think that they'd have a fairly strong piece...if they were willing to combine forces.

[this, with typical sibling rivalry, they have refused. However, Sofia *did* say I can happily steal from her ideas...good since she tends to be more creative/unhinged from convention. We'll see how it all shakes out]

I, too, have an idea or two for a contest submission, though I'm already fairly booked solid with projects for the summer. Do I need one more item on my plate? Probably not...but competitive fires get stoked when you come so close (my entry didn't make the cut last year) and you get a second bite at the apple. I don't know...I'll think about it. Probably depends on whether or not I can find the time to draw a decent map. Most dungeon scenarios are easy to write once you have 1) a concept/theme, and 2) a map. It is, after all, 'just' D&D...not rocket science.
; )

All right...kid is up, time to go. Yak at y'all later.

Monday, February 28, 2022

Learning the New

In case anyone's been wondering: yes, I'm still alive. I've been traveling; taking a family vacation. I won't belabor folks with tales about how wonderful it is...not when so many people around the globe lack the opportunities with which I've been blessed. But it's been fun and relaxing and a much needed break from daily stress. Especially for my poor wife, who's been asking for this for some three years now.

Now, some gaming news (while the rest of the family sleeps and while I sip coffee on a sunny lanai): I'm currently "learning" 5th edition Dungeons & Dragons. I have reasons, which I will now explain.

Some time back...last year if I recall correctly...my son started a "D&D club" at his school. Interested children were many, and he began teaching them B/X and (later, this year) AD&D. He ran games for them, he did some stuff on-line. He would have the occasional boy or girl pal over to our home and have me run games for them. Many kids under the age of 12 have been introduced to the concept of Dungeons & Dragons through my family.

Unfortunately, we are living through the Plague Years, and running real campaigns with folks outside the family, with groups around a table, is a pretty tough proposition and what with "Zoom fatigue" has made such (mostly) a no-go. As playground recess is really too short to run sessions, my son has been stymied in his efforts to really get his game off the ground.

And yet kids (of course) want to play. And so they turn to their own parents. And their parents get them 5th edition. Because most parents aren't my son's parents. 

Diego's buddy, Kieran, is one such kid. Over last summer his parents acquired the 5E books for him, and Kieran has been learning the game...has, in fact, been playing in a 5E game outside of school, from what I understand. And he now wants to try his hand at running his own game at school with a group of younger (4th grade) students who are outside the 5th grade D&D club, but who (again, so I've been told) own the 5E books and play 5E. 

My son was, to say the least, annoyed. 

I, however, told him to look at this as an opportunity. What, I asked him, do you enjoy more: playing D&D or running D&D? "Playing." So here is your chance to PLAY D&D...with your own friends/peers...and none of the stresses or responsibilities of having to be the DM. Here is your chance to play MORE D&D...and at this age, ANY D&D can be better than NO D&D. Stretch your imagination. See what a different DM has to offer. Learn things you might like, and things you don't, and file it away for the next time you run your own game.

"But it's 5E!"

Sure it is. And you've never played it. Maybe you'll enjoy it if you try...maybe you'll find you like it even better than 1E. Maybe you'll discover it's just a different way of role-playing: there are LOTS of RPGs all with their own systems. I've played (and enjoyed) many different RPGs over the years, and while I've come to my own conclusions about what is best in such games, my conclusions have been informed by my experiences. Till now, you haven't had the chance to build such experiences...why not jump at this one?

And so, after some reasoned conversations, Diego decided to put aside his pride and ask Kieran if he might play in his 5E game (and, of course, the answer was 'sure!'). So my kid bought his very own 5E PHB (with his very own money) and has been diligently reading the thing...back-to-front...while we've been on our vacation. A couple/three choice quotes from the kid:
  • "There's, like, 107 pages of NOTHING here!" (referring to the excessive padding describing each race).
  • "Tieflings seem like they were meant for people who just want to play 'bad guys.'"
  • "I feel like this book is designed to make people lazier." (referring to how the text tells you what average hit points per level for each class is)
  • "Even my equipment is supposed to have a background!"
That last refers to the 4th paragraph on page 143 which I will quote here as just an astounding block of useless padded text:
You decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped...as part of military service. You might even have stolen your gear. A weapon could be a family heirloom, passed down from generation to generation until you character finally took up the mantle and followed in an ancestor adventurer's footsteps.
[or maybe I just bought the stuff in a shop?]

We've had a few loud guffaws at the inanities of the book, and I've done what I could to assuage his frustrations. He's only just finished the section on building a character and is FINALLY getting to the PLAYING THE GAME section of the book (Part 2, beginning on page 171), and he's excited to finally read some instruction on how the mechanics interact. I have a copy of the D&D Essentials rulebook with me (remember back when I purchased that?) but he doesn't want to read the abridged version of the rules...he wants the full monty. I'll be interested to his reaction.

Having read through the PHB5 a bit myself over the last few days, I will say this about it: it makes me excited to create a character. Which I'm sure is the point of the thing, but (to me) is a huge red flag. Because a D&D text should make you excited to play D&D, not just make characters.

Do folks understand that? I mean, the objective is to play D&D right? Shouldn't reading the books make me fired up to play? To go on (and experience) epic adventures? Or something?

The 5E PHB doesn't get me juiced up to play the game...hell, it doesn't even start explaining how to play the game until the second half of the book! But it does get me juiced to build a character: I see all sorts of potential with various fighter and rogue builds (battle masters? assassins? Right on!). Even a barbarian modeled on Frazetta's Death Dealer character would be pretty sweet. Yeah, I could happily tool around for hours making a whole host of various fantasy character types...that would be quite entertaining. I did a lot of that back in my 3E days as well. Hours of time wasting that had ZERO to do with actually playing the D&D game.

In addition to Essentials, the other D&D book I brought along on our vacation is my dog-eared copy of S4: The Lost Caverns of Tsojcanth. I had this idea that I might convert the thing to 5E and try running it as a one-off, just to see how it works, and to help Diego learn the systems. But it's...mm. A bit difficult. 

S4 is a GREAT AD&D adventure...very well designed, especially for (or in spite of) being a module that started life as a tournament scenario. The treasure haul is spot on for the recommended (tournament) party: more than 296,000 g.p. worth of monetary treasure in the Caverns proper, plus another 90K in magic item XP (769K in monetary value of "sold" magic items). That gives a potential range for a band of six PCs to get from 64K to nearly 177K (assuming survival), ensuring at least a level or two raise for characters of levels 6th through 10th. That's very cool...and very appropriate considering the level of danger in S4.

But 5E doesn't run on treasure. I'm not even sure what it runs on really. My reading would seem to indicate that the game is designed to engage players by A) helping them create a cool character, and B) presenting them with the opportunity to perform heroic actions (i.e. allow their cool character to do cool stuff). 

So you get to play a starring role in some epic fantasy movie-ish game? Is that really it?

I suppose that's...um...neat, in it's own way. It's different from the way I play (or enjoy playing) this game called Dungeons & Dragons. It's a little off-beat even from 2nd edition's heavy railroads and 3rd edition's attention to mechanical proficiency. It really is a NEW iteration of the D&D game.

And a little weird. I was telling Diego the other day how one of the most boring things a person can be subjected to in ANY edition of D&D (since the beginning of the game's history) are stories of "how cool my character is." Nothing is more tedious, more nerdy, than being regaled with how "MY guy is UPTEENTH level and has a PLUS WHATEVER thing and was able to slay Orcus/Tiamat/Llolth/Etc. in such-and-such adventure(s)." No one wants to hear that. Mmm...slight correction: no one who's PLAYED the game extensively wants to hear that. We all have war stories, and it's fun rehashing events that happened in past game sessions...but the focus of such banter is (generally) about what happened or what was accomplished or how someone met their end or how someone else triumphed. NOT "how cool my guy is."

5E seems geared to giving you a really cool guy.

That wasn't the focus of the prior four(ish) editions of the game. Originally the focus was on adventuring. The second edition drifted into a game about playing out (the plot of) epic storylines. The third edition had a focus on system mastery, such that you could work the various game mechanics to your advantage; in this way, it shared similarities with the Magic card game of its new publishing company. 4th edition focused on combat mechanics to the exclusion of all else. 

This ain't ANY of that. Which is weird. BUT...I won't call it uninteresting.

Okay, I'm out of time for writing (people are waking up). That's the update. Wednesday is Ash Wednesday, the beginning of Lent, and I am 99% sure that I'm going to be giving up all things "blog-related" for 40 days. Yeah, that's pretty wild...a blog fast. I will still be answering emails and whatnot. Hopefully, I'll get up one more post before I turn out the light.

Later people.

Wednesday, September 1, 2021

High Level Work

September 1st, and the kids are off to school (at least till noon) for their first day of the school year. It does feel like summer's over...and I'm not terribly sad about it. Autumn has always been my favorite time of year.

I wonder if I'll still feel like that when they're grown and gone. 

*sigh* Melancholy thoughts.

Got through the soccer weekend...our matches went 6-0, 1-0, 2-0, 3-0 and we came home with the trophy. My kid was a beast. I'd rather watch my own children play soccer then watch the Seahawks; funny how that it is. The drive back wasn't nearly as bad (three-and-a-half hours as opposed to five). 

Spent several morning hours Monday and Tuesday writing my adventure for Prince's contest. Got the thing done by the afternoon (no small feat considering everything else on my plate, including preparations for the start of school). Ended up being about ten pages (plus maps). I am, of course, less than happy with how it turned out, but that was going to be a given...no proofreading, no chance to edit, no chance to play test. Plus, me being me, I'm usually less than thrilled with my published work. Usually.

However, I'm not the judge of the matter. Prince's plan is to take the best eight to so submissions and compile them in a single book which will be sold (I believe) for charity. He received double that number...including my own humble work...which gives me a 50-50 chance of making the cut. 50% of being my first, published AD&D adventure. 

First days indeed. Never did complete that module for my B/X Companion.

[yes, I realize I did that thing for Patrick's adventure writing contest. That was more a challenge of inserting content into a predetermined format than creating an adventure from whole cloth]

For the interested folks: the adventure is a "short" excursion for high level (10th to 14th) characters. Originally conceived as an invasion/sacking adventure, the scale of the contest had me pare down the thing to (more or less) a single dungeon...a return to a location that had already been invaded/sacked, but that had more secrets to reveal. Spurning the usual demon cultist thing, I turned to the OTHER big baddies of the MM...the devils...to give me my adventure theme. I ended up using just about every "lawful evil" monster in the book.

Except beholders. I haven't written (or used) an adventure that included a beholder since I was 12 years old. One of these days, I'll go back to that particular well...

10th to 14th level is an interesting range of player characters. Generally, AD&D characters have hit their "name" level by then, and the experience point needs have leveled out (no pun intended). That is to say, a 10th level fighter needs just as many x.p. as the 14th level fighter to advance. Likewise hit points differences are far more compact between such characters (a +6 difference between a 12th and 14th? That's hardly a single dice roll difference, especially considering CON bonuses). 

Spell use, special abilities (especially turning), and access to powerful magic items DO, on the other hand, represent a significant difference between high level and the low-mid range, and these are the major hurdle for the DM seeking to create significant challenges for high level characters. However, AD&D is as much a resource-driven game at the high levels as it is at the low levels...all of these miraculous powers have their limits, even (and especially) in Advanced D&D.

This is why I found Prince's contest so particularly exciting. Use by the book monsters and magic items. Limit yourself to a single edition. Considering these constraints, and whether or not simple monsters could be made dangerous for high level characters in the space allotted (20-30 "rooms")...especially with my own personal constraint of a Lawful Evil-themed adventure (no vampires! no demons! no red dragons!)...well, now, THAT was a challenge!

[I know Alexis will be gritting his teeth at all this alignment talk. The adventure was written to use AD&D RAW...those were the design parameters. The adventure can still be run without alignment, and very little "fun" lost]

Much of the adventure's design was inspired by (or stolen from) my activities over the summer: Yellowstone, the Lewis & Clark Caverns, Fort Casey, and Orcas Island, as well as various blog posts and news stories I've been reading. The two levels of the temple are clearly modeled on the U.S. National Cathedral. Reflections on lies and hell and musings on how to make devils "interesting." Anthony Huso's essays on high level play. Etc.

[nothing related to Covid, Afghanistan, or politics (thank goodness). I've enough of that]

And despite my being "less-than-happy" with the quality of my writing, I'm fairly happy with the results of the design over all. I'd like to run/test it...and my kids are certainly excited to play it (they wanted to play test it before I emailed the thing to Prince; unfortunately, I was working with a tight deadline). Of course, they don't have high level characters, so I'd have to make some pre-gens for that to happen, and that is a tall order: you're not just talking a few stats and an equipment list, but followers and henchmen and strongholds, etc. Because those things are a part of "high level play," too.

[one might consider such NPCs as "bonus" hit points, attacks, and spells]

But we'll get something done. Probably not this week (still finishing up our Blood Bowl tournament...plus I'm coaching school soccer again). But soon...before the month is out.

Anyway, if the adventure does make Prince's cut, folks will be able to access it once he's done with his compilation. Otherwise, I'll give the thing a couple polishing passes and make it available myself. Just for fun. Just dipping my toe in the adventure-writing arena. See what people think, get some feedback, etc. I mean, why not?

By the way, the module's name is Hell's Own Temple, altered from a longer (and more pretentious) title. It is "modular"...that is, designed to be dropped into any campaign (well, maybe not a landlocked one, as it takes place on an island), so long as the campaign's run with first edition AD&D. The adventure is written using ONLY the PHB, DMG, and MM; no other books are required...and, in fact, I strongly suggest NOT using additional rulebooks when running it (especially not Unearthed Arcana). 

I will, of course, let people know when it's available.
; )

Saturday, July 10, 2021

Orcas Island

East end of Buoy Bay; 10:01am. There are far, far worse places to be hungover.

Orcas is so lovely, but far more so when one has wealth and leisure. Our friends, who own the guest cottage in which I currently sit typing and enjoying an unobstructed view of the Sound, have been here for years...many more years than I've known them (and I met them in '98), and over the decades they've continued to acquire and improve their expansive property here.  The "cottage" in which my family is staying, rests on the site of the original cottage that they first had built when they came to the island...but it is now anything but "rustic," sporting solar panels, high-speed internet, beautiful furnishings, tasteful design and decoration, and enough bed and bathrooms to easily contain my family and in-laws (who are still traveling with us). 

The "big house" where the owners stay (at the top of the hill, rising behind me) also has a beautiful, unobstructed view, but I prefer to be closer to the water. A short trail leads down the cliffside to the beach (also owned by these folks) where my son has spent much of the last two days perfecting his rock-skipping talents. Yesterday afternoon, we saw three orca whales (transients...the kind that hunt seals) off the coast. Early in the morning, I saw a beautiful horned deer, dancing on its hind legs as it pulled down apples off the tree outside the window. I should have taken video, but I was trying very hard to forget the chain of my cell phone.

The coffee I'm drinking is from Seattle.

There is no need for the escapist fantasy afforded by Dungeons & Dragons here. Orcas Island IS an "escapist fantasy." Today, we will probably hike Mount Constitution and maybe kayak along the shoreline. Soak up the good energy, recover from drinking too much wine, perhaps relax in the hot tub, before our return journey tomorrow (via ferry) to the mainland. 

Mmm. And now my family is up. As a man possessing very small amounts of leisure (and no real wealth to speak of), I am once again called into action. Blissful musings of (fantasy) island living must now be set aside. I hope you are all having a peaceful and restful weekend.

Later.

Sunday, June 20, 2021

Taking A Day Or Three

Yes, it's Father's Day...again.

[Sheesh! So many holidays this month...and we completely missed Flag Day!]

As per usual, my family has not bothered to ask me what, if anything, I'd prefer to do today to celebrate my own fatherhood. In fact, they are all soundly sleeping (as usual) while I was awakened at the crack of dawn to feed and water the beagles. Probably (once they awaken) they'll have me make tea and do dishes and make a run to the store for some missing item or other. And they'll complain bitterly if I, say, want to spend time in solitude working on my laptop (ah! the time I must steal!).

So it goes. Some fathers will use the day as an excuse to play18 holes away from their family (I'm sure that's what my father is doing in his California retirement community). My children make me take them to the Green Lake Pitch-and-Putt for nine, mind-numbingly slow holes while being eaten by mosquitoes (as happens when you stick your fairways next to a lake...standing water, you know?).

A few years back, our family rented a house outside Bilbao with a couple other families (friends of ours). In talking over wine and grilled meat, one of the fathers commented how much he disliked Peppa Pig (a staple of all our children at the time), because the Papa Pig is always made to look like a fool by the rest of his family. "But that's what fatherhood IS," we all told him...and it's true. Parenthood is what it is, regardless of the culture or circumstance of the family. The mother is (for the most part) the emotional support/crutch for the children. And the father is (for the most part) the comic relief. Both parents are punching bags in their own fashion.

It just may be a bit tougher for the male ego to find acceptance of the fact.

SO...I will not be "checking out" of my family today. My in-laws are in town from Mexico right now...the first we've seen them since November of 2019 which is waaaay too long. They'll be with us for a few weeks, and we have a good sized road trip to Yellowstone planned, which should be...well, a bit of a logistical nightmare, but I'm sure it will work out in the end. 

But I plan to be too busy over the next month to do much in the way of blogging...certainly not as much as the last couple months...and this next week will probably see very little posting as we gear up for our trip and settle all the stuff that needs to be settled around the house. 

Just so folks know. 

Anyway. Have a good one folks. Don't take yourselves too seriously. Enjoy your families (and your lives) as best you can. And if I don't talk to you before the 4th of July, please don't blow your fingers off.
; )

Tuesday, August 18, 2020

"New" Stuff


"New" being pretty much a relative term.

My world building has taken a small backseat to a couple-three other projects the last week or so. Part of this is normal delay and procrastination, of course: the work is hard, with very little immediate reward, and so it gets put aside in favor of the latest hotness. I am used to my proclivity for this type of distraction, and it bothers me less these days (i.e. I don't feel as guilty about it as I did in the past), knowing that I'm in for the "long haul" and shall be returning to it soon enough.

However: publications! As I mentioned, oh, sometime last year (or two years ago...time is slippery recently) I have a couple books that want publishing and the sole thing they're waiting on is the artwork. My artists have (understandably) been preoccupied in recent months (as have we all), but I have been in contact with both in the last week, and received a number of "final" illustrations.

Which is exciting and amazing and makes me want to do stuff with those (B/X based) books.

Thus, the last few days have been spent repurposing a certain classic adventure (hint: the title begins with the word "Keep" and ends with the word "Lands") with the idea of doing a little play-testing. The fam and I are heading out on a mini-vacation tomorrow (we'll be up in the mountains...far away from the densely populated plague lands), and I'm hoping to have some D&Dish fun with them. Depending on how it goes, I might write up the notes in some useable form, to be released with the book (when it's finally finally ready). We shall see.  Here's hoping.

Oh, yeah...and I have an idea for a "new" project (again, very loosely defined). It is (duh) rather masochistic of me to work on yet another book when I already have 2+ in the hopper with no publication date in sight, but what's a guy gonna' do? Just sit on my hands and bitch&moan? One of these days, perhaps, I'll have an idea for an actual non-gaming product (like a novel or screenplay or something), and I'll bang the thing out and sell it on Amazon. But that's not today. The concept needs a little tinkering and a lot of polishing, but...well, it IS interesting. If I find the thing has legs, I'll write more about it.

All right...that's all the updates I have time for at the moment.

Sunday, September 1, 2019

O Canada

Currently typing from a darkened hotel room in Victoria, British Columbia as my family rests up from the rather long day we had yesterday. Yes, it's morning, but the kids aren't used to waking at 5am just to bust ass up to the ferry terminal in Anacortes. Then (because the only cheap hotel room we could find on short notice is in some sort of fancy golf resort) the boy and I hit a couple hundred balls on the driving range before hitting the pool for a couple hours. Absolute exhaustion set in before 10pm (early for my kids).

I, on the other hand, was up before 7 this morning...but then, eight hours of sleep is a lot more than I'm used to, and that was after a two hour nap yesterday evening (I'm not much of a pool guy). So, while my family sleeps the morning away, I get a little "me time" with the laptop and the self-serve hotel coffee (not sure why the Starbucks roast tastes better in those little machines than it does in an actual Starbucks...one of life's great mysteries).

I do like this part of the world. It's cooler than Seattle, but not uncomfortably so. I find the grey sky to be quite pleasant. It's very "Pacific Northwest"...it reminds me quite a bit of Port Angeles (where my father is from) and that isn't surprising given the proximity of Vancouver Island to the Olympic Peninsula. I haven't been here since I was a small child: I remember playing with Bozo the Clown playing cards on the floor of the ferry ride over. Damn, that was a long time ago (I'd never yet heard of Dungeons & Dragons).

Saw a pod of orcas yesterday, being pursued by two packed boats of "whale watchers." The ferry captain, bless her heart, stopped the boat so we could gawk, too. Truly majestic animals. Never remember seeing them before in the wild.

(*later*)

Another beautiful morning. 8:45 now (though I've been up since 8); kids still sleeping however (wife is in the shower). Spent yesterday in downtown Victoria, mainly at the harbor (excuse me, "harbour") front and the Royal BC Museum. Idiot American that I am, I had no idea that Victoria was the capitol of B.C. until I saw the provincial legislature building. What a vibrant city this is. Yes, it's a bit touristy, but not in the way of say San Francisco. I think it benefits immensely from being tucked up here on Vancouver Island, hard-to-reach except by those in the know. Plus, better seafood than I've found in most parts of the world (still prefer Seattle)...I'd like to come back when the shellfish season is in full swing.

I'll be a little sad to leave this burg.

I know it's semi-fashionable for lefty Americans like myself to talk about "moving to Canada" whenever a Bush or Trump type gets elected to office. I've never seriously contemplated emigrating myself...fortunate as I am to live in Seattle, many of the woes that plague other parts of the country don't have nearly the same impact. What's more, I've lived outside the United States...I appreciate how good we really have it (compared to most parts of the world).

Still coastal B.C. is pretty nice. And I'd very much like to return to this town some day.

Wednesday, July 3, 2019

Appropriation

Welp, I've been back from my short "vaca" for a day or so, and it's time to get back to "work" (such as my work is). Had a lot of thoughts come into the old "think box" during the course of the trip...thinks that might apply to my proposed "South American" campaign setting. However, as I've found that writing 20,000 word, meandering posts tend to be less-than-effective at communicating (or organizing) my ideas, I'm going to try to break these up into bite-sized chunks.

SO, as a bit of a "precursor" allow me to say that on our way back from Montana we stopped off in Leavenworth, Washington for a couple nights. This was my first trip to "the Ultimate Holiday Town USA" and it was pretty trippy.

See, Leavenworth was established in 1906 (as the souvenir t-shirts proudly recount), but the small logging town went into a long economic decline after Great Northern Railway relocated its headquarters to nearby Wenatchee in the '20s. Located on Highway 2 (the road that cuts through Stevens Pass in the Cascades) the town would probably have appeared to be a nice little vacation getaway for folks seeking outdoor recreation...say fishing the Skykomish or hiking. But the building of Stevens Pass Ski Resort in the 1930s, the presence of Lake Chelan for boating and water sports, and the sheer number of similar small towns in rural Washington probably contributed to Leavenworth being nothing more than a wide spot in the road for road-trippers heading out of the more populous King County. I'm guessing.

So it was that in the 1960s, a pair of "Seattle business men" who had bought a roadside cafe and was looking at a way to increase the tourist traffic to the area, hit on the idea of developing Leavenworth as a "theme town," a recreation of a Bavarian village with buildings featuring architecture out of 1800s Germany, shops selling lederhosen and Alpine hats, and menus filled with schnitzel, beer, and brats. The wikipedia entry says they were inspired by Solvang, California who sport a Danish-themed town, whose town has been a tourist draw since the late 1940s, pulling a million visitors per year. As Leavenworth draws twice that number annually, I think it's fair to say they've succeeded in becoming the tourist attraction they want to be.


For me, I have mixed feeling about it. Yes, it's cute (and I am, of course, a fan of beer and brats), but it feels excessive. Worse, much of it feels, not just artificial, but a touch insincere. My kids' first reaction was "it looks like Disneyland" (they've never yet been to Disneyland), and why not? Mad King Ludwig's Neuschwanstein Castle is the model for Disneyland's iconic palace, and it's located in the heart of the region (and time era) that Leavenworth seeks to model.

And that's the thing: I've been to Bavaria. I've been to Neuschwanstein and Munich and Rothenburg. And while, yes, there's a lot of beer and schnitzel and sausage to be had, there's much more than that. There are plenty of buildings that don't have the cutesy architecture and faux gothic signage going on.  I mean, even the local hospital looks like some sort of Alpine chateaux!

The thing about Solvang is that it was a Danish community that originally settled it. And it was Danish immigrants and their descendants that, after WWII, tried to recreate some of the architecture and sculpture they'd seen in the fatherland while fighting in Europe. When the Danish Prince Frederick visited Solvang as part of his US tour in 1939 it was to see the Danish people living there...the "theme town" hadn't yet become a "thing," though I'm sure there were Danish traditions being kept alive in Solvang just as the Ballard neighborhood of Seattle keeps alive parts of the community's Norwegian and Swedish heritage (you can buy lutefisk at the right time of year, they have a seafood festival to commemorate Norwegian Constitution Day, for example).

Leavenworth, on the other hand, has no particular German heritage, and certainly no connection to Bavaria. They could have chosen to style themselves after an English village or a province of China or some town in Mexico or whatever. It's cultural appropriation, I guess...though since the culture being appropriated doesn't belong to a minority or historically oppressed people, I suppose there's no real stink to be raised about it. Probably there's some enterprising business folks in Berlin considering how to transform some small community into a theme town based on the "American West" with cowboys and Indians and saloons and whatnot.

[oh, wait...there already is (thank you, internet): Pullman City Harz is an American "wild west" town in Northern Germany. Awesome...especially as it appears to be named after Pullman, Washington (Go Cougs!). If I ever get back to Germany, maybe I'll give it a visit]

Anyway, despite my queasiness over the blatant commercialism...and a certain amount of bloatedness that comes from two days of sauerkraut and maibok....the place IS cute and a very nice place to visit. Yeah, it's goofy/weird but at least I can get a German-ish meal at a restaurant that will serve my kids, too (such is not the case with the best German-style pubs in Seattle), AND a big ol' stein of HBH. Most of the locals are engaged in the tourist industry, and most of the working folks I saw were younger than me, or not much older. I'd guess they've never known their town as anything other than what it is, and while they share a similar strained-weariness all tourist-industry folks have towards their clientele, they still approach their theme with a certain amount of gusto. When I spoke of "insincerity," I wasn't talking about the people, more the choices made in executing the "theme" (I can forgive a hotel called The Edelweiss but "Mozart's Steakhouse" is a bit tougher for my Austrian heritage to swallow).

*ahem* The POINT being, that Leavenworth is a fun place, and one I wouldn't mind returning to...maybe not for Oktoberfest, but definitely for a long weekend in summer or around the winter holiday season. And while I doubt I'll ever pick up a pair of lederhosen, I'd probably buy a beer stein if I found one that suited my taste (or lack thereof)...and I wouldn't feel too bad about it.

All of which, I realize, appears to have ZERO to do with gaming. But as I consider using real-world geography, history, and peoples to build a campaign setting, these issue of cultural appropriation looms in my mind. I'm not so much worried that I'd be giving offense to someone, so much as I worry I'd be perpetrating bad, false, or tasteless stereotypes in the name of "fun." How much is "appropriate appropriation" and how much is excessive? What amount of authenticity is acceptable and what constitutes "too little?" What amount is respectful to the cultures in question? Maybe these are silly, academic considerations (especially considering I'm not even running a game at the moment), but they are things I think about.

More on this later, along with some ideas I've had on possible approaches to my "problematic" campaign setting.

Wednesday, June 26, 2019

Nothing Helps Clear The Head...


...like adding a different type of Big Ball O Stress to the plate.

Heading out to Montana today. In fact, I have umpteen number of things to do, that I absolutely need to do, that I should be doing instead of blogging. Been out that way several times with the kids, but always via plane. Haven't made the road trip since long before the kids were born.

But we're doing it today. Finally got my wife to agree to the idea. When I was a kid, we traveled by car to see the relatives twice a year, starting when I was an infant (and being held on my mom's lap in a 1973 Datsun pick-up with no shocks). I can't see how my kids are made of any less sterner stuff than my brother and I were. They can tough it out for a few hours...jeez, we're going to be spending the night in Spokane anyway.

Still. Lots to do to prepare. That's the stress. I'm looking forward to the driving bit.

ANYway...I'll be (mostly) out of contact for the next few days, depending on internet connections and whatnot. Doesn't mean I'm ignoring you folks or anything.
: )

I am taking my sketch book to work on illustrations. More on that later.

Monday, June 19, 2017

San Diego...

...feels like a wasteland.

But that's probably just a first impression. And certainly, colored by my personal biases.

Hmmm...I said "first impression" but this is actually the third (or fourth?) time I've been here. I remember the first time, when I was about twelve, and I thought (and said) that San Diego is where I wanted to live one day. It was the first city I ever considered as a permanent replacement for my beloved hometown. And (as far as I can recall) it was the last and only time I emphatically wanted to go, a place I was willing to make (mental) plans for how I would facilitate such a move.

But that was thirty plus years ago and, I suppose, I've changed a lot since I was twelve. And perhaps Seattle has changed, too, offering more of what I want and love. San Diego has nice weather, and some passable Mexican food, but I'm not a fan of the beach and I have ocean views in Seattle, too. With mountains.

Anyway, just some morning musings from my hotel room. Hope folks had a happy Father's Day yesterday.
: )

Tuesday, June 30, 2015

Nearly Back

Which is to say: jet lag is a bitch.

Got back into Paraguay...what? Sunday? No...Saturday night. Took me a couple days to get acclimated to the environment, but I'm still having a hard time getting to sleep at night (with the three hour time difference). And since the kids are having the same difficulty, well, it's made for some rough nights for the wife and me. Mostly the wife (she had to get back to work, after all). Coffee helps. Lots of coffee.

I say "acclimated to the environment" but I'm not talking about the climate. No, I'm talking about settling down once again in this third world hell hole. Okay, yeah, that's an exaggeration...there are plenty of worse places to live (even on this continent). But the contrast between home and here is so great, the initial splash-shock of arrival is pretty extreme. We were not looking forward to leaving Seattle for Asuncion. As we drove to our house from the airport (I in a separate vehicle from my family because of the amount of luggage...we'll be here till November at least), I found myself sinking into a kind of depression as the realization of the situation sunk in. It ain't no Kansas, Toto.

Thankfully, that depression was (mostly) dissipated after 24 or 48 hours. There's a trick to living here: you forget the things you might miss as you adapt to the environment. The "lack of conveniences" fade into the back of the memory and "life as usual" takes over and you stop pining-whining. Besides my mother-in-law is with us and she brought a shit-ton of good eats/ingredients from Mexico with her...the cooking the last couple days has truly been exemplary stuff.

And there are other perks to life here: if you're a fan of association football ("soccer," as we call it in the States), and there's any kind of big tournament in which you've got an interest (like, say, the Women's World Cup or the Copa America...both going on right now), you couldn't do much better with television coverage than Paraguay. Futbol is a passion of most Paraguayans, and from the live TVs above the checkout lines in stores and supermarkets, to the general enthusiasm of the people (you should have heard the screams and fireworks when the national team beat Brazil to advance to the semi-finals)...well, that's a lot of fun. Plus, if you like the occasional slab of steak served to you on an iron skillet, Asuncion is probably only a little behind Buenos Aires in that department.

[tonight is Argentina versus Paraguay in the semi-finals by the way. Considering the Pope (who is Argentine) will be visiting Asuncion in the next couple weeks, the game could be said to have religious implications for the country...ha!]

ANYway...I'm back, more or less. Sorry to the folks who were worried or thought I was dead (and thank you for the concerned emails). No, nothing bad happened to me...I was simply, selfishly, enjoying my vacation. God, I was enjoying it. It was so good to be back in Seattle. Other than my daughter taking a little time to get used to it (she's spent eleven of her first fourteen months in South America, after all), the whole family had a helluva' good time. Gosh...family friendly brew-houses? Baseball and (real) pizza? On Demand cable TV? Self-serve checkout machines at the grocery? Paved streets? Customer service?! Oh, my! Not to mention my very own bed in which I slept like a baby every night.

[I strongly recommend anyone invest in a Tempurpedic mattress. I know they're expensive, but your back will sooooo thank you in the long run. The wife and I first got one close to eight years ago and...oh, man, do I miss having one down here. They just don't have shit like that here!]

Just good living. And it was an absolute pleasure to be able to spend time with family. My crazy brother is a little less crazy when I'm around, my mother a little less stressed and a lot happier with the grandkids toddling about her house. Hard to believe that in 24 hours, one can be more than a quarter the Earth's circumference away from the place you grew up.

*sigh*

Anyway: blogging stuff. Lots to get to. I spent much of my relaxation time reading and researching super-hero RPGs and comics and the genre in general. That will be an upcoming post. Continuation of the Kloane War Knights series, of course...though I'm not sure anyone missed it (in reading back over the blog role for the last couple weeks, it appears the whole "space gaming craze" brought about by White Star may have cooled somewhat, at least with regard to posting. Not sure what that means). I'm tempted to get back to Crowns of Blood as well (had the chance to catch up on my Game of Thrones watching, and I've some thoughts on that). A couple of SciFi related things are on my mind (conversations with Steve-O and my older child's current fascination with the old Star Blazers cartoon is responsible for this).

[just as an aside, my Frontier Space micro game has been downloaded nearly 500 times since it went up. Reading over it again, I find that I really, really like it, especially the combat system. I kind of want to develop this into something, or at least play test it. Also, after re-reading Knight Hawks I find I'm not terribly interested in converting KH in any way, shape, or form...which means the starship skills in FS probably need to be re-written. Yet another "something to do" on the list]

Finally, my most recent obsession of the last couple days (besides watching soccer) has been the old Dungeons & Dragons cartoon and some ideas/concepts the thing has given me. I want to blog about that this week as well.

But all that's going to have to wait a bit: it's market day (only comes one day a week here) and my suegra is finally awake and coffee'd up (she's got the jet lag, too). More later!
: )