A couple/few days ago I got incensed by something I read and I got a bee in my bonnet and I said, hey, I can come up with Three Pillars that are a lot better things to consider “across areas of design” than the WotC design team’s Combat-Exploration-Roleplay model. But as I said (initially) I’m just a lone voice ranting from the darkest backwater depths of the internet.
WotC doesn’t care who I am or what I have to say: they’re already getting paid.
Folks who’ve canned everything post-1987 or post-1983 or post-whenever your personal favorite edition was issued probably don’t care (much) about what I have to say: they’re already playing their edition of choice (with or without) house rules.
Folks who are Shills for the Man, or Completists, or Fair Shakers, or Eternal Optimists, and who already plan on buying WHATEVER WotC puts out (they bought 4th edition, anyway), almost certainly don’t care what I say: they’ve already voted with their wallets.
SO…who does that leave? Anyone?
Well to those who ARE listening and don’t think I’m patently ridiculous…to you, Slim Few, I say unto thee:
I can build a “new” edition of D&D…and hell, you can, too.
You can. You really, really, REALLY can.
The more I look at it, the simpler it gets. In fact, the more I roll the idea over in my head, the more I like it.
Allow me to indulge myself for the nonce: a while back I wrote this-and-that about “fantasy heartbreakers,” and even came to the conclusion that I wanted to try my hand at writing one…a game that was a total knock-off of D&D, destined for no more than the trashcan ‘cause, you know, fantasy heartbreakers aren’t viable in any sort of commercial or economic way. It was purely a project of vanity.
Then I started getting some delusions of grandeur: “Wow,” thought I, “maybe I could sell this for some scratch! Maybe Barnes & Noble would carry it!”
Then I woke up from my folly. I considered not only that such thinking was the height of silliness, but also that I really didn’t want to “rewrite D&D.” The things that D&D had “missed on” the first time around were things I found, frankly, quite charming…like the lovable quirks and idiosyncrasies of your friends and family. Anything I really couldn’t live with I could f’ing well “house rule” if needed. That what I do already.
In other words I found I wanted to play D&D.
THEN I really started to fall in love with the idea of campaign settings (and something set me off, though I can’t remember what it was), so I decided to write a very specific one for B/X in the form of Land of Ice. I was thinking of snow and Vikings at the time. ANYway…it was while doing Land of Ice that several things happened at once:
- All the hubbub about 5E started
- The AD&D reprints were announced
- I started playing in Alexis’s AD&D game (and was subsequently canned)
- I started playing in Randy’s Labyrinth Lord game
- I re-read the OD&D Supplements I-III
And ALL of that roiled and boiled together and spilled over into an idea...a minor epiphany...that, hey, you know what? Not only do I like Dungeons & Dragons…the kernel that is its core, the core material of most every edition…not only do I like D&D and have ZERO interest in writing my own “fantasy RPG” to replace it…not ONLY that, BUT this:
I, too, can write a “new” edition of D&D. It’s not all that hard. After all:
Gygax did it.
Holmes did it.
Moldvay did it.
Mentzer did it.
“Zeb” did it.
WotC did it (several times).
And I would say all these “retrocloners” (Proctor and Raggi and the S&W and OSRIC folks, etc.) have done it, too.
NONE of these games that we call “D&D” (or facsimiles thereof) are “exactly like” any other. I doubt that anyone playing D&D anywhere is playing strictly Rules As Written…I certainly don’t and I’ve long been a big (and loud) proponent of RAW.
The fact of the matter is this:
There is no one, true, complete, baseline edition of Dungeons & Dragons. There are the pillars that form the foundation of game play (Challenge, Reward, and Escape is how I label ‘em). There are the stylistic tropes we’ve come to recognize (XP, class, D20 combat, hit points, saves, etc.). And then there are the players at the table who have a loose agreement on “how to play” based on a common understanding and a (hopefully strong) social contract.
The players say:
“You will be our DM…you will interpret the rules. It is your responsibility to challenge us, to reward us, and to provide us with escape.”
The Dungeon Master says:
“I will accept this mantle of responsibility. I understand that my challenge is to challenge the players, my reward is in seeing my vision come to fruition, and my escape is in the creation of that vision. I will endeavor to share this vision as an impartial channel and arbiter.”
And play begins.
It’s too bad we don’t begin the game with some sort of ritual like this: ritual is a powerful thing, and a real bonding process. You can see it in the rites of a Mass or church service, the pledging of allegiance in classrooms, the swearing on a Bible or holy book…even the singing of the National Anthem, coin toss, and post-game handshake at a pro-football game. RITUAL to open and close a game session would be a cool thing in my opinion…but then again, I’m Catholic and dig on ritual.
But that's a post for another time.
Perhaps what every table needs is its own Game Bible, filled with one’s own interpretation of “the original adult fantasy role-playing game.” That is what I’m actually talking about when I say I can build my own “new” edition of D&D. I really don’t think it’s all that hard to do: pick an edition that you like as a BASE and then write out the differences for your game. How tough is that?
Do you really need to keep sucking at the corporate tit to get nutrition for your imagination?
It’s just as Alexis said (or implies anyway): you really don’t. Waiting for a 5th Edition or a 6th or a 7th or a reprint of earlier books is simply staying dependent on someone else…in this case, a soulless corporate entity whose main concern is baseline profitability due to the reality of being a publicly traded company with shareholders.
I mean, that’s the fact of the matter folks. The ugly truth. Unless you’re brand-spanking-new to the game, just pick an edition you like and rewrite it to taste. Anything less is…well, it’s kind of intellectual laziness, and possibly a bit childish.
And don’t think I’m not calling myself out here as well…I’m as lazy as they come when it comes to organization and getting my shit together. It’s a lot easier to criticize than to actually f’ing DO something. Just because I'm a hypocrite doesn’t mean I’m not allowed to tell it like it is and hold it up as an ideal.
It just means I’m not a very good role model.
So by all means, why don’t we just do it? Build our own “D&D Next?” What are we waiting for? What are we afraid of? Don’t we have word processors and printers at our homes, schools, work?
Have you folks not seen Planet Eris (just as an example)?
I’m doing it…I’m f’ing going to do it. There’s really no excuse not to. I’m going to do a small supplement book (like Greyhawk or Blackmoor or, yes, Planet Eris) and it’s going to collect all the rules I use that describe how the game is played at MY table. No thief skills, for example. No weapon restrictions. D6 damage. Allowable classes. All that good stuff. Heck, maybe I’ll do my own illustrations (I can draw a little bit, and I do have a scanner at home). I’ll save it as a .pdf and make it available for my players as a download for their tablets and smartphones. If rules need to be changed (due to breakage discovered at the game table), I’ll update the book. A small “House Rules Bible.”
Call it, “D&D Mine.”
When will I get to this? Who knows…soon, I hope. I really don’t think it will take that long, as I don’t need it to be a masterpiece of prose, just cut-n-dry rules (maybe a random table or two). I know how to play, I just need a reference document.
And I’ll tell you this: building my own D&D will be a damn sight better, more fun, and hella’ cheaper than waiting for WotC’s new version, and then figuring out which modular supplements I need to run a game. I mean, when you think about it, isn’t it kind of ridiculous?
Ballsy of ‘em? Sure. Done with super-good intentions? More than likely (at least on the part of the designers). Done with love and care for the game? Probably…as best they can given the constraints of their corporate overlords.
But I can project into the future and see myself being disappointed by the whole thing. Wanting to like it, saying O What Neat Artwork and Presentation…and still being frustrated by the whole experience of it. Eventually falling back on My Own Way of playing or an older edition or house-ruling the shit out of whatever-it-is, modular or not.
‘Cause that’s what happens with EVERY edition one plays.
So, yeah, I’m going to head ‘em off at the pass. Maybe I’ll work up a generic template for others to use (maybe…that might be a little too ambitious) so that I’m not the only one on this Quixotic journey.
Anyway…that’s just where my head’s at right now. I know some folks would say, "if you can't beat 'em, join 'em." I've decided to go for the third option instead.
; )