Showing posts with label m1. Show all posts
Showing posts with label m1. Show all posts

Sunday, October 11, 2009

First Character Death (Sort Of)


Yet another thing I realize I haven't mentioned (jeez...where's my head been at lately? maybe preoccupied with the health of my home team quarterback; Hasselbeck will be playing with two broken ribs today...at least we're playing at home) IS the play report from my most recent B/X D&D session with my teenage nephews.

Just by the way, they love D&D, though perhaps not their favorite of the ones I own. They REALLY like Warhammer. For Z, this is because he loves the "army construction" part and because he enjoys the tactile nature of miniature wargaming (if I used miniatures in our D&D games, I think it might bump WH into 2nd place). For S, he likes WH because it is the one game where he routinely beats his older brother...he also gets really excited when he's rolling handfuls of dice.

Regarding the latter, at times it DOES feel anti-climactic (to me anyway) to roll singular dice in D&D. "Everything comes down to this roll" again and again and again...and regardless of probability it feels as random as flipping a coin at times (especially when the roll comes up a "1"). At least with multiple dice you get a feeling of the "degree of goodness or badness;" which is probably part of the appeal of games like Shadowrun and White Wolf games.

[that's a note to self regarding game design folks; I know it was purposeful in Ron Edwards' Sorcerer game]

ANYWAY, we played a couple sessions of the old solo module M1: Blizzard Pass, which I love for a variety of reasons. As I've mentioned at least a couple times, I really dig any kind of arctic environment for an adventure...and a snow-capped mountain pass is as good as a lost city on a polar icecap for this purpose. Describing the cold, the snow, the blizzard itself (which is part of the adventure background) is all great fun and really helps to set the players' perceptions of the game. Although it served no game purpose, they were always making sure to use blankets (available in the Labyrinth Lord equipment list) and build fires when they set-up camp.

Because there were only two players (they begged and pleaded with my wife to play with them, but c'est la vie...), I allowed each to create and control two PCs. Attributes were rolled in standard fashion (3D6 in order) and created surprisingly viable characters, all sporting at least one or two 13s or 16s. I gave them the choice of playing two 2nd level characters or a 1st and 3rd level character. Z opted for the former and started with a a 2nd level elf and a 2nd level thief. S went for Option B and had a 3rd level cleric and 1st level dwarf.

Another note to self...playing one-off games like this with new characters of low-level, no one has any interest in playing a magic-user. Until 10th level, an elf has the exact same magical ability and is otherwise superior in every way to the MU. The "more XP needed to level" doesn't matter when the characters are changing each adventure OR when the rate of XP gain is so slow (that really is a topic that deserves its own post). But as it stands, if one is playing B/X D&D or LL at low levels, there is absolutely no incentive to play a magic-user. Which is kind of sad, in my opinion...certainly it needs some further review/thought/discussion.

The thief was actually a chip off the old Conan as thief block...he had a 16 strength and a 13 dexterity, and I purposefully described him as burly. Z loved the whole idea...and since he was 2nd level (and ended up with 7 hit points) he didn't feel like some sort of weenie urban scoundrel. 'Course he still fought with two-fisted daggers (Z's idea) so the Conan image wasn't totally the same.

Once again S. went for the cleric option...he really liked playing one earlier and once he had the option of playing two characters (so that he could try out one new type o guy) he jumped at the opportunity to play once. It didn't hurt that he had a high wisdom, too.

This time we also got into the discussion of what weapons a cleric can use (as I use my own alternate damage by class rules) as they understood clerics only use blunt weapons. It turns out Z and S HAVE been playing Labyrinth Lord at their house (when I'm not around), but they prefer to play with me as the DM. And NOT because Z (whose been acting as DM) is terrible. It's because it's more fun to play with more people and is not as much fun playing the one DM/one player paradigm. I asked why they didn't include some of their other friends in the game, but they just said their friends didn't play these types of games.

The thing is, for all my "cool uncle" status, the kids still attach the "nerd" stigma to most of this stuff. These are cool kids, fairly popular in school (especially Z who's acquired a bit of the "lady magnet" rep over the last couple years); when they're with me and my wife (or at home by themselves) they feel free to indulge in their "inner nerdiness," but they don't feel this same kind of freedom when they're with their peers.

Which I understand, having lived through that myself, but dammit! I've been trying to cure them of this particular perception. I mean, I can see how there's nothing inherently nerdy about having good harmless fun while you're a kid. I know how little the BS of your school days will really impact your life down the line (at least in my experience: not very much at all). I understand that life is too short to not be true to yourself and that reading books for godsakes is kind of a practical thing compared to say, shooting people in Halo 3.

And I have communicated this to them, and they ARE bright and they DO get it...but it's just difficult for them...ah, well.

SO, back to the game: the brothers did both better and worse than I expected they would and one character died in a heated battle with a hated racial enemy. By getting the drop on the ogre door man (a good surprise roll) they were able to Charm an ally to help them, and the first major battle with wolves in fighters was tough, but winnable, despite neglecting to fire off their Sleep spell. The elf got very much into his role as a combat machine as a plate, shield, and a high dexterity meant he was almost never wounded in battle. But others were (the ogre was gnawed to death by wolves) and the party decided to retreat from the cave.

S. as cleric had once again prayed for non-curing spells and once again found himself wishing he hadn't. At these low levels, cure light wounds is just the most useful clerical spell...more than anything else in the spell book. Sleep and Cure Light Wounds...it's amazing how they so out-weigh their counterparts.

It was the second entry into the caves that led to one party death. This time, attacked by goblins and a single fighter, the party remember its Sleep spell and knocked out the majority of the opposition. However, it still left a 3rd level fighter and a goblin war chief to contend with.

The dwarf and goblin chief went toe-to-toe and the goblin smote the dwarf...poor Gimli!...before the rest of the party could take down the monster. This was a very exciting part of the battle, as I really played up the dwarf-goblin rivalry (Gimli the dwarf was the only character that spoke goblin language so they were yelling back and forth at each other). But he was only 1st level and the goblin chief had three hit dice...it was a tough fight despite his 9 hit points and plate mail.

S. took his first character death pretty well. Surely, having a 2nd character helped...but he was also pleased with HOW the dwarf died; his death felt meaningful. The party did bury the dwarf with his enemies weapons (after slaying all the sleeping goblins I might add) outside the cave, leaving his axe as a grave marker. I think if his cleric had fallen instead, S. might have been more upset (but that didn't happen so it's hard to say).

Anyway, that's pretty much where we left off and we didn't return to the adventure, being preoccupied with other fun games. But there was certainly things to take away and incorporate into future game sessions.
: )

Friday, October 2, 2009

Temporary Parenting

Welp, it’s Friday, which means I finally have a break from the daily tasks and craziness in order to do a little writing, my teenage nephews have been staying with the wife and I since last Thursday, and that means my writing time has been shortened with the day-to-day tasks that come with being a temporary parent. Hey, this has been a crash course in teen warfare…you “old hands” at the kid-raising have had years of practice.

Fortunately, M and I are pretty smart and sturdy enough that we can force a little self-discipline on ourselves for the time being (skipping our adult TV shows, getting to bed early, getting up early to make breakfasts and drive the kids to school (actually, this only force M to get up early…I’m up at 5:50 anyway) and making healthy, wholesome dinners).

Not that it hasn’t been a blast entertaining the little nerdlings…I’ve played a lot of Magic cards the last few days, and I forgot how entertaining that could be. You know…kicking someone’s ass over and over again (and yet, they keep coming back for more…go figure).
: )

One thing the kids have been clamoring for all week is to play “D&D.” And I mean, every day since they got here. Now unfortunately we’ve played precious little which I know may seem like madness to regular readers of this blog. After all, I love B/X play (or so I’ve written) and it’s been hard the last few years to find folks who are as into these games as me (people with Old School game fetishes can surely relate).

But it IS tough when there’s so much else going on in life. As a kid, I had lots of free time and was a “self-starter” when it came to gaming…I’d get home, crack the game books, and set up the game. Now, I don’t get home from work till after 6, usually have to run errands, help with homework, drive/pickup kids from football/drivers ed, eat dinner, and then maybe an hour or two of entertainment (often continuing to watch a show or movie that got started during the dinner hour) before packing the kids off to bed by 10pm (the older one has a later bedtime, but he usually has some extra homework and/or “texting” to get to). If I was home by 3pm, I’d certainly be putting the extra hours to good use, but I’m not.

Is this why so many kids feel like they don’t get enough attention/entertainment from parents? Because after 10-15 years, parents are burned out of spending all their free time “playing” and so tell the kids to go read a book or whatever?

When I was a young kid, my parents played games with me (though perhaps not as much as I would have liked), but as I got older this trailed off…through mutual consensus as much as anything. I remember coming home with Dungeon! (the board game) and playing it with my brother and my mom…that was the closest thing to D&D I ever played with EITHER parent, and one of the last board games I remember playing with my Mom until adulthood. She liked Trivial Pursuit and Scrabble and knew how to play cards (being from Montana), but she just wasn’t much of a game player. I don’t remember my father playing games with us at all as a child (though I know he played cards and parlor games with other adults at social events). At least, indoor games…he was often up to doing things with a bat and softball or other outdoorsy activities. But I was always more of an indoor person.

[No, I am probably NOT going to be very well prepared for the 2012 Earth changes]

Huh, now that I’m thinking about it, I realize I have no idea where my inclination for game playing comes. Certainly I have an Mars in Aries in the 5th House which can make a guy highly competitive, and the 5th House traditionally rules “games of chance.” But as far as upbringing goes…I don’t know. Maybe I never got ENOUGH gaming as a kid…certainly we were never allowed to play much in the way of video games (the Atari 2600 spent most of its life locked in a closet and only brought out on the occasional rainy Saturday).

Anyway, back to the present…the kids have been clamoring to play D&D since Day 1, and M has been encouraging the clamoring though not so much that she wants to play (to be fair, she’s more than a little fatigued this week as she’s been getting up earlier than normal, working full days, and making dinner, all without the benefit of my usual foot massages in the evening. Hey, I offered to do “burrito night” last night and she turned me down!). I told S that we would play Saturday if he won his football game, which he did…but then we never did, getting distracted by Dark Tower and Magic Cards. And Sunday we had the Seahawks game to go to which is kind of an all day event with the Seattle traffic.

So it wasn’t until Wednesday night that we actually got around to making characters. Last night (Thursday) we had the opening encounters in the classic solo B/X module M1: Blizzard Pass. The players took a pounding but survived, and after many high fives between the players, we found a good stopping point and everyone got packed off to bed. However, having “whet our whistles,” I have a feeling that tonight is going to be a long and epic session to confront The Master of Blizzard Pass. Stay tuned!
: )