Clone this repo:
  1. eea8b3a Remove stale WebGPU Compat CTS expectations by Expectation File Editor · 26 hours ago upstream/main
  2. 67ec6b2 Remove stale WebGPU CTS expectations by Expectation File Editor · 26 hours ago
  3. 2562ad0 WebGPU Kotlin: Rename `kotlin_prefixed_name` method to `kotlin_name` by mridulgoyal · 2 days ago
  4. 6ec2b46 Capture: Render Pass with pipeline/bindGroup by Gregg Tavares · 2 days ago upstream/chromium/7506
  5. dd8f458 Add Win/x86/NVIDIA to CQ by Brian Sheedy · 2 days ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.