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    <title>cragwind</title>
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    <description>Recent content on cragwind</description>
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    <copyright>© 2023 Ben Carruthers</copyright>
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      <title>Grappling Hook</title>
      <link>/posts/grappling-hook/</link>
      <pubDate>Thu, 13 Apr 2023 00:00:00 +0000</pubDate>
      
      <guid>/posts/grappling-hook/</guid>
      <description>&lt;p&gt;Exocave is a first-person shooter about exploring a subterranean world. One of the most important parts of the game is movement, which should feel natural and allow players to traverse chasms and other obstacles in the depths.&lt;/p&gt;</description>
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    <item>
      <title>Scenarios and Playability</title>
      <link>/posts/scenarios-and-playability/</link>
      <pubDate>Sat, 04 Feb 2023 00:00:00 +0000</pubDate>
      
      <guid>/posts/scenarios-and-playability/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.8&lt;/a&gt; adds training and challenge scenarios along with playability features like grid lines when building, edge panning, and radar proximity markers.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Territory and Spawning</title>
      <link>/posts/territory-and-spawning/</link>
      <pubDate>Thu, 19 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>/posts/territory-and-spawning/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.7&lt;/a&gt; improves on territory and introduces adaptive spawning.&lt;/p&gt;</description>
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    <item>
      <title>Melee, Repair, and Balance</title>
      <link>/posts/melee-repair-and-balance/</link>
      <pubDate>Wed, 04 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>/posts/melee-repair-and-balance/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.6&lt;/a&gt; introduces a new melee claw part, simpler repair capabilities, and various tweaks to improve gameplay balance.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Torpedo Launcher</title>
      <link>/posts/torpedo-launcher/</link>
      <pubDate>Sat, 17 Dec 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/torpedo-launcher/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.5&lt;/a&gt; adds a torpedo launcher part for taking down large or slow units.&lt;/p&gt;</description>
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    <item>
      <title>Salvaging Parts</title>
      <link>/posts/salvaging-parts/</link>
      <pubDate>Fri, 02 Dec 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/salvaging-parts/</guid>
      <description>&lt;p&gt;In &lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.4&lt;/a&gt;, workers can now salvage neutral parts to your inventory. Workers are any unit with exterior cores, and neutral parts are those without a nearby connected core.&lt;/p&gt;</description>
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    <item>
      <title>Resources and Construction</title>
      <link>/posts/resources-and-construction/</link>
      <pubDate>Wed, 16 Nov 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/resources-and-construction/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.3&lt;/a&gt; moves further into RTS territory with a harvestable crystal resource and incremental unit construction.&lt;/p&gt;</description>
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    <item>
      <title>EMP and Unit Orders</title>
      <link>/posts/emp-and-unit-orders/</link>
      <pubDate>Wed, 02 Nov 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/emp-and-unit-orders/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;Triverse 0.2.0&lt;/a&gt; introduces a new EMP part, core-claiming mechanics, and RTS-like orders.&lt;/p&gt;</description>
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    <item>
      <title>Triverse Playable Demo</title>
      <link>/posts/triverse-playable-demo/</link>
      <pubDate>Thu, 20 Oct 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/triverse-playable-demo/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve finally released a &lt;a href=&#34;https://cragwind.itch.io/triverse&#34;&gt;playable version&lt;/a&gt; of Triverse with experimental survival and sandbox modes. It&amp;rsquo;s far from complete, but it showcases some of the basic mechanics.&lt;/p&gt;</description>
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    <item>
      <title>Comparing a Voxel Game in F# and Rust</title>
      <link>/posts/comparing-voxel-game-fsharp-rust/</link>
      <pubDate>Sat, 21 May 2022 00:00:00 +0000</pubDate>
      
      <guid>/posts/comparing-voxel-game-fsharp-rust/</guid>
      <description>&lt;p&gt;I recently ported &lt;a href=&#34;https://cragwind.itch.io/robocave&#34;&gt;Robocave&lt;/a&gt; from F# to Rust as a way to learn and experiment with Rust. The game is a first-person shooter originally written for &lt;a href=&#34;https://itch.io/jam/7dfps-2021&#34;&gt;7dfps&lt;/a&gt; and &lt;a href=&#34;https://itch.io/jam/procjam&#34;&gt;PROCJAM&lt;/a&gt; using a custom F# engine based on &lt;a href=&#34;https://github.com/bcarruthers/garnet&#34;&gt;Garnet&lt;/a&gt; and &lt;a href=&#34;https://github.com/mellinoe/veldrid&#34;&gt;Veldrid&lt;/a&gt;.&lt;/p&gt;</description>
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    <item>
      <title>Making a Spooky Game in F#</title>
      <link>/posts/making-a-spooky-game-with-fsharp/</link>
      <pubDate>Sat, 06 Nov 2021 00:00:00 +0000</pubDate>
      
      <guid>/posts/making-a-spooky-game-with-fsharp/</guid>
      <description>&lt;p&gt;For the October &lt;a href=&#34;https://itch.io/jam/fsharp-jam-oct21&#34;&gt;F# Game Jam&lt;/a&gt;, I made &lt;a href=&#34;https://cragwind.itch.io/orb-light&#34;&gt;Orb Light&lt;/a&gt;, a 1-bit platformer with fading light the player restores by collecting orbs. For this post, I want to share my approach to making games with F#. You can find a subset of the game code &lt;a href=&#34;https://github.com/bcarruthers/garnet-platformer&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Grid Projectiles</title>
      <link>/posts/grid-projectiles/</link>
      <pubDate>Sun, 24 Feb 2019 00:00:00 +0000</pubDate>
      
      <guid>/posts/grid-projectiles/</guid>
      <description>&lt;p&gt;Triverse gives the player control of a drone made of triangle parts moving on a hex grid. Low-level gameplay resembles a grid-based bullet hell roguelike, where the player dodges incoming projectiles while looking for vantage points to fire back from.&lt;/p&gt;</description>
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    <item>
      <title>Triangle Text Grids</title>
      <link>/posts/triangle-text-grids/</link>
      <pubDate>Sun, 03 Feb 2019 00:00:00 +0000</pubDate>
      
      <guid>/posts/triangle-text-grids/</guid>
      <description>&lt;p&gt;Triverse uses a simple text format for triangle grids to allow hand editing and inspection. Almost everything within the game, from drones to projectiles to terrain, is a grid composed of cells, and players can define their own grids and store them as blueprints.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Building Mechanics</title>
      <link>/posts/building-mechanics/</link>
      <pubDate>Sun, 20 Jan 2019 00:00:00 +0000</pubDate>
      
      <guid>/posts/building-mechanics/</guid>
      <description>&lt;p&gt;Designing and building units is a core mechanic of Triverse, so it needs to be streamlined and fun. Among games in general, there are two basic ways to implement player building controls:&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Introducing Triverse</title>
      <link>/posts/introducing-triverse/</link>
      <pubDate>Sun, 06 Jan 2019 00:00:00 +0000</pubDate>
      
      <guid>/posts/introducing-triverse/</guid>
      <description>&lt;p&gt;Triverse is a 2D triangle-grid-based game where players build drones from scavenged or manufactured parts, leading their fleet to explore and survive in a procedurally-generated world.&lt;/p&gt;</description>
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      <title></title>
      <link>/triverse/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>/triverse/</guid>
      <description>Triverse Controls  Main  Space: Pause or play Tab: Toggle selection mode W A S D or arrows: Pan view F10: Full screen Escape: Show/hide menu   Tools  Left mouse: Select or build Right mouse: Extract, erase, or issue orders Middle mouse: Pick part or pan view Mouse wheel or Shift+QE: Rotate blueprint Mouse wheel (over toolbar): Scroll tool   Orders  Q: Cancel R: Repair H: Halt   Playback  Z or .</description>
    </item>
    
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      <title>Projects</title>
      <link>/projects/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>/projects/</guid>
      <description>Games 
Triverse: Build and battle drones on a triangle grid 
Exocave: Fight robot hordes in endless voxel caves 
Orb Light: Spooky platformer with fading light 
Causality Drive: Fleet shooter with time reversal
Libraries Garnet: F# game composition library with ECS and actor-like features</description>
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