Video game reference
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A couple of weeks ago I came across this awesome sketch on Twitter by Raichiyo and just knew I had to model it. My main goal was to challenge myself with a dynamic pose, and this certainly was a challenge! Hope I pulled it off. Enjoy!
Weston Reid uses ZBrush, Marmoset Toolbag, Substance 3D Painter, Modo and more to create vivid character art.
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I've created concepts for characters, backgrounds, and UI elements.
This is a fan-art 3D model of setting prop, created using Blender and texturing with Substance 3D Painter. the model was created using hand-painted and PBR-texturing. The sculpting was done in Zbrush. The inspiration for this work came from this source: https://www.artstation.com/artwork/8BwKbx Help with creation: https://www.artstation.com/skiritos
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.
Adding a skeleton to a model is a great way to make a once static pile of polygons more dynamic. As the skeleton moves and rotates the model deforms with it, giving the illusion of life. This...
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Video game reference and more