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14. Mobile HCI 2012: San Francsico, CA, USA - Companion
- Elizabeth F. Churchill, Sriram Subramanian, Patrick Baudisch, Kenton O'Hara:
Mobile HCI '12, Companion Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, San Francsico, CA, USA, September 21-24, 2012. ACM 2012, ISBN 978-1-4503-1443-5
Keynote address
- Katherine Isbister:
How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play. 1-4
Posters
- Jutta Fortmann, Martin Pielot, Marco Mittelsdorf, Martin Büscher, Stefan Trienen, Susanne Boll:
PaceGuard: improving running cadence by real-time auditory feedback. 5-10 - Katrin Wolf, Marilyn Rose McGee-Lennon, Stephen A. Brewster:
A study of on-device gestures. 11-16 - Iain Hamilton, Gennaro Imperatore, Mark D. Dunlop, David Rowe, Allan Hewitt:
Walk2Build: a GPS game for mobile exergaming with city visualization. 17-22 - Mark D. Dunlop, Naveen Durga, Sunil Motaparti, Prima Dona, Varun Medapuram:
QWERTH: an optimized semi-ambiguous keyboard design. 23-28 - Pedro Maurício Costa, Jeremy Pitt, João G. Vieira, Teresa Galvão, João Falcão e Cunha:
Investigating mobile quality of experience in public transport. 29-34 - Genta Suzuki, Scott R. Klemmer:
TeleTorchlight: remote pointing and annotation using a mobile camera projector. 35-40 - Jessica Torrez Riley:
A look at spectator technology: location-based services and mobile habits of collegiate sports fans. 41-46 - Margaret Hagan, Nan Zhang, Joseph Kaye:
Safe mathare: a mobile system for women's safe commutes in the slums. 47-52 - Jae Yeol Lee, Minseok Kim, Dong Woo Seo, Sang Min Lee, Jae Sung Kim:
Smart and space-aware interactions using smartphones in a shared space. 53-58 - Veselina Milanova, Thomas Mandl, Ralph Kölle:
Design for emotion: a case study. 59-64 - Natalie Linnell, Ray Bareiss, Kristoffer Pantic:
A wizard of oz tool for android. 65-70 - Brent-Kaan White:
Visualizing mobile design pattern relationships. 71-76 - Hyunjeong Lee, Bhoram Lee, Joonah Park:
Force code: a new interaction technique using tangential force input. 77-82 - Sumaru Niida, Satoshi Uemura, Shigehiro Ano:
User study of the subjective quality of mobile streaming service. 83-88 - Sang-Su Lee, Youn-Kyung Lim, Kun-Pyo Lee:
Exploring the effects of size on deformable user interfaces. 89-94 - Diogo Marques, Luís Duarte, Luís Carriço:
Privacy and secrecy in ubiquitous text messaging. 95-100 - Niels Henze, Susanne Boll:
Camera-based mobile interaction techniques for physical objects. 101-106 - Hanul Sieger, Sebastian Möller:
Gender differences in the perception of security of mobile phones. 107-112 - Ina Wechsung, Kathrin Jepsen, Felix Burkhardt, Annerose Köhler, Robert Schleicher:
View from a distance: comparing online and retrospective ux-evaluations. 113-118 - Christian Winkler, Patrick Hutflesz, Clemens Holzmann, Enrico Rukzio:
Wall Play: a novel wall/floor interaction concept for mobile projected gaming. 119-124 - Jihye Hwang, Yeounggwang Ji, Eun Yi Kim:
Monocular vision-based collision avoidance system. 125-130 - Mingming Fan, Donald J. Patterson, Yuanchun Shi:
When camera meets accelerometer: a novel way for 3d interaction of mobile phone. 131-136 - Salma Kheiravar, Patricia Lasserre, Robert Campbell:
A mobile application for collaborative learning. 137-142 - Katrin Schulze, Heidi Kroemker:
Extracting user experience centered product requirements for mobile social media applications. 143-148
Demos and Space Challenges
- Steffen Gauglitz, Cha Lee, Matthew A. Turk, Tobias Höllerer:
A prototype setup to integrate the physical environment into mobile remote collaboration. 149-150 - Delphine Szymczak, Kirsten Rassmus-Gröhn, Charlotte Magnusson, Per-Olof Hedvall:
Demonstration of an audio-tactile tourist guide. 151-152 - Jie Liu, Wenchang Xu, Yuanchun Shi:
AutoWeb: automatic classification of mobile web pages for revisitation. 153-154 - Caleb Southern, James Clawson, Brian Frey, Gregory D. Abowd, Mario Romero:
Braille Touch: mobile touchscreen text entry for the visually impaired. 155-156 - Jackson Feijó Filho, Wilson Prata, Thiago Valle:
Breath mobile: a low-cost software-based breathing controlled mobile phone interface. 157-160 - Seon Joo Kim, Hongwei Ng, Stefan Winkler, Peng Song, Chi-Wing Fu:
Brush-and-drag: a multi-touch interface for photo triaging. 161-162 - Tzu-Wen Chang, Neng-Hao Yu, Sung-Sheng Tsai, Mike Y. Chen, Yi-Ping Hung:
Clip-on gadgets: expandable tactile controls for multi-touch devices. 163-166 - Stefano Burigat, Luca Chittaro, Andrea Vianello:
A system for interactive visualization of off-screen objects on mobile devices. 167-168 - Vanessa Frías-Martínez, Jesus Virseda, Aldo Gomero:
EducaMovil: a mobile learning tool for low-income schools. 169-172 - Jesse D. Thomason, Jingtao Wang:
Exploring multi-dimensional data on mobile devices with single hand motion and orientation gestures. 173-176 - Hiroyuki Manabe, Masaaki Fukumoto:
Headphone taps: a simple technique to add input function to regular headphones. 177-180 - Hamed Ketabdar, Hengwei Chang, Peyman Moghadam, Mehran Roshandel, Babak Naderi:
MagiGuitar: a guitar that is played in air! 181-184 - Hamed Ketabdar, Peyman Moghadam, Babak Naderi, Mehran Roshandel:
Magnetic signatures in air for mobile devices. 185-188 - Bastian Pfleging, Florian Alt, Albrecht Schmidt:
Meaningful melodies: personal sonification of text messages for mobile devices. 189-192 - Darren Edge, Stephen Fitchett, Michael Whitney, James A. Landay:
MemReflex: adaptive flashcards for mobile microlearning. 193-194 - Maribeth Back, Bee Liew, Anthony Dunnigan, James Vaughan:
Mobile monitoring and control system for a food industry development laboratory. 195-198 - Michael Cohen:
POI Poi: point-of-interest poi for multimodal tethered whirling. 199-202 - Karl D. D. Willis, Ivan Poupyrev, Scott E. Hudson, Moshe Mahler:
SideBySide: multi-user gestural interaction with handheld projectors. 203-206 - Sebastian Boring, David Ledo, Xiang 'Anthony' Chen, Nicolai Marquardt, Anthony Tang, Saul Greenberg:
The fat thumb: using the thumb's contact size for single-handed mobile interaction. 207-208 - Alexander Kulik, Jan Dittrich, Bernd Froehlich:
The hold-and-move gesture for multi-touch interfaces. 209-210 - Graham A. Wilson, Stephen A. Brewster, Martin Halvey, Stephen A. Hughes:
Tempera-tour, hot apps, cool widgets: thermal feedback for mobile devices. 211-212 - Jason Alexander, Andrés Lucero, Sriram Subramanian:
Tilt display demonstration: a display surface with multi-axis tilt & actuation. 213-214 - Darren Edge, Kai-Yin Cheng, Michael Whitney, Yao Qian, Zhijie Yan, Frank K. Soong:
Tip tap tones: mobile microtraining of mandarin sounds. 215-216 - Stuart Lamont, Richard W. Bowman, John Williamson, Matthias Rath, Roderick Murray-Smith, Miles J. Padgett:
Touching the micron: tactile interactions with an optical tweezer. 217-218 - Yung-Ju Chang, Pei-Yao Hung, Mark W. Newman:
TraceViz: "brushing" for location based services. 219-220 - Katharina Reitz, Claudia Stockhausen, Detlef Krömker:
Zone of impulse: physiological data enhanced gaming. 221-224
Workshops
- Marco de Sá, Elizabeth F. Churchill:
Mobile augmented reality: design, prototyping and evaluation. 225-228 - Daniel Gonçalves, Luís Carriço, Charlotte Magnusson:
Second mobile accessibility workshop. 229-232 - Petra Sundström, David Wilfinger, Alexander Meschtscherjakov, Manfred Tscheligi, Albrecht Schmidt, Oskar Juhlin:
The car as an arena for gaming. 233-236 - Jason Alexander, Johan Kildal, Kasper Hornbæk, Viljakaisa Aaltonen, Andrés Lucero, Sriram Subramanian:
Interaction with deformable displays. 237-240 - Benjamin Poppinga, Henriette Cramer, Matthias Böhmer, Alistair Morrison, Frank Bentley, Niels Henze, Mattias Rost, Florian Michahelles:
Research in the large 3.0: app stores, wide distribution, and big data in MobileHCI research. 241-244 - Karen Church, Jaime Teevan, Matt Jones:
Workshop on mobility and web behaviors (MWB). 245-248 - Rahul Swaminathan, Michael Rohs, Jussi Ängeslevä:
Mobile vision (MobiVis): vision-based applications and HCI. 249-250
Panel
- Jesper Kjeldskov, Keith Cheverst, Marco de Sá, Matt Jones, Roderick Murray-Smith:
Research methods in Mobile HCI: trends and opportunities. 255-260
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