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20. MindTrek 2016: Tampere, Finland
- Proceedings of the 20th International Academic Mindtrek Conference, AcademicMindtrek '16, Tampere, Finland, October 17-18, 2016. ACM 2016, ISBN 978-1-4503-4367-1
Enhancing work in socio-technological environments
- Dilem Aydinli, Eleni Berki, Timo Poranen, Ioannis Stamelos:
Management anti-patterns in IT innovation projects. 1-10 - Jayesh Prakash Gupta, Karan Menon, Hannu Kärkkäinen, Jukka Huhtamäki, Raghava Rao Mukkamala, Abid Hussain, Ravi Vatrapu, Jari Jussila, Henri Pirkkalainen:
Identifying weak ties from publicly available social media data in an event. 11-19 - Jari Jussila, Timo Lehtonen, Virpi Sillanpää, Nina Helander, Julius Kallio:
Can e-government solutions enhance the work in municipalities?: empirical evidence from case lupapiste. 20-25 - Vilma Vuori, Jari Jussila:
The 5C categorization of social media tools. 26-33
Co-creating value
- Katja Rantala, Heikki Karjaluoto:
Value co-creation in health care: insights into the transformation from value creation to value co-creation through digitization. 34-41 - Tommi Mahlamäki, Mika Ojala, Mikko Myllykangas:
The drivers towards interactive digital sales processes in business-to-business markets. 42-48 - Elina Hildén, Heli Väätäjä, Virpi Roto, Kero Uusitalo:
Participatory development of user experience design guidelines for a B2B company. 49-58 - Laura Hokkanen, Yueqiang Xu, Kaisa Väänänen:
Focusing on user experience and business models in startups: investigation of two-dimensional value creation. 59-67
Open data and participation
- Antti Herala, Jussi Kasurinen, Erno Vanhala:
Current status and the future directions of open data: perceptions from the finnish industry. 68-77 - Lotta Haukipuro, Minna Pakanen, Satu Väinämö:
Online user community for efficient citizen participation. 78-85 - Tanja Aitamurto, Kaiping Chen, Ahmed Cherif, Jorge Saldivar Galli, Luis Santana:
Civic CrowdAnalytics: making sense of crowdsourced civic input with big data tools. 86-94
New user interfaces and interactions
- Jussi P. P. Jokinen, Johanna M. Silvennoinen:
Interactive map interface for controlling bridge crane automation: a cognitive-affective approach. 95-103 - Felipe Marjalizo Alonso, Raine A. Kajastila, Tuukka M. Takala, Mikael Matveinen, Mikko Kytö, Perttu Hämäläinen:
Virtual ball catching performance in different camera views. 104-112 - Mohammad Obaid, Felix Kistler, Gabriele Kasparaviciute, Asim Evren Yantaç, Morten Fjeld:
How would you gesture navigate a drone?: a user-centered approach to control a drone. 113-121 - Ralitsa Plamenova Petkova, Julian Kaduk, Andrés Lucero:
A physical information kiosk for classical music concerts. 122-129 - Chelsea Kelling, Daniella Pitaro, Jussi Rantala:
Good vibes: the impact of haptic patterns on stress levels. 130-136
Learning and education
- Richard Vickers, James Field, Martyn Thayne:
Collaborative and participatory learning: the co_LAB model. 137-143 - Henri Pirkkalainen, Jussi P. P. Jokinen, Jan M. Pawlowski:
The emerging international knowledge exchange barrier in virtual teacher communities. 144-152 - Jussi Myllärniemi, Nina Helander, Pasi Hellsten, Ilona Ilvonen:
Co-design, co-teaching and co-learning in technology hands-on university tuition. 153-158 - Jari Varsaluoma, Heli Väätäjä, Tanja Walsh:
Exploring motivational aspects and user experience of mobile mathematics learning service in south africa. 159-168
Engagement and user experience
- Hannu-Pekka Kulta, Heikki Karjaluoto:
Conceptualizing engagement in the mobile context: a systematic literature review. 169-176 - Aijaz A. Shaikh, Heikki Karjaluoto:
The effects of mobile banking application user satisfaction and system usage on bank-customer relationships. 177-183 - Peng Cheng, Andrés Lucero, Jacob Buur:
PAUSE: exploring mindful touch interaction on smartphones. 184-191 - Satu Jumisko-Pyykkö, Emilia Pesonen, Heli Väätäjä:
Temporal dimensions of affect in user experience of digital news in the field. 192-197
Social technologies and sharing
- Anton Fedosov, Jarno Ojala, Evangelos Niforatos, Thomas Olsson, Marc Langheinrich:
Mobile first?: understanding device usage practices in novel content sharing services. 198-207 - Jukka Huhtamäki:
Visualizing co-authorship networks for actionable insights: action design research experiment. 208-215 - Susanna Paasovaara, Andrés Lucero, Thomas Olsson:
Outlining the design space of playful interactions between nearby strangers. 216-225 - Martin Porcheron, Andrés Lucero, Joel E. Fischer:
Co-curator: designing for mobile ideation in groups. 226-234
Directions for augmented reality
- Susanna Aromaa, Iina Aaltonen, Eija Kaasinen, Joona Elo, Ilari Parkkinen:
Use of wearable and augmented reality technologies in industrial maintenance work. 235-242 - Rebekah Rousi:
Using human-values as a guide for understanding worthy design directions in augmented reality. 243-252 - Olli I. Heimo, Tuomas Mäkilä, Timo Korkalainen, Lauri Viinikkala, Teijo Lehtonen:
B2C business models for museum and cultural travel mixed reality solutions. 253-261
Visualizations and animations
- Anna-Liisa Mattila, Petri Ihantola, Terhi Kilamo, Antti Luoto, Mikko Nurminen, Heli Väätäjä:
Software visualization today: systematic literature review. 262-271 - Muhammet Ramoglu, Idil Bostan, Mohammad Obaid, Tilbe Göksun, Oguzhan Özcan:
Interaction between abstract agents: increasing the readability of causal events with animation principles. 272-280
New forms of journalism and media
- Lindsay D. Grace, Maggie Farley:
How game design thinking becomes engagement design. 281-286 - Diana Fonseca, Martin Kraus:
A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change. 287-296 - Esa Sirkkunen, Heli Väätäjä, Turo Uskali, Parisa Pour Rezaei:
Journalism in virtual reality: opportunities and future research challenges. 297-303
Theatre, performance and media
- Susanna Virkki:
Theatre photograph and representation. 304-311 - Sofia Romualdo:
Going undercover: a multidisciplinary analysis of blast theory's operation black antler. 312-321 - Lisa U. Simon, Marloeke van der Vlugt, Licia Calvi:
Triggers to entice an audience to 'perform as interface' in an interactive installation. 322-330
Game design
- Annakaisa Kultima, Juho Karvinen:
Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era. 331-340 - Paul Coulton, Joseph Lindley:
Game vaporware as design fictions. 341-349 - Annakaisa Kultima, Alyea Sandovar:
Game design values. 350-357
Game experience
- Petri Lankoski:
Embodiment in character-based videogames. 358-365 - Pejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow:
Playtesting for indie studios. 366-374 - Stephanie Scheja, Ralf Schmidt, Maic Masuch:
Play-persona: a multifaceted concept. 375-384 - Jani Kinnunen, Kati Alha, Janne Paavilainen:
Creating play money for free-to-play and gambling games. 385-392
Design experience
- William Goddard, Alexander Muscat, James Manning, Jussi Holopainen:
Interactive dome experiences: designing astrosurf. 393-402 - Oguz Turan Buruk, Oguzhan Özcan:
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices. 403-412 - Heikki Tyni, Annakaisa Kultima:
The emergence of industry of playful hybrids: developer's perspective. 413-421
Edugames & communities
- Peter Jamieson, Lindsay D. Grace, Naoki Mizuno, Chris Bell, Darrel Davis:
A simple multi-player video game framework for experimenting and teaching cultural understanding. 422-425 - Arttu Perttula, Pauliina Tuomi, Kristian Kiili, Antero Lindstedt:
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others. 426-432 - Annakaisa Kultima, Kati Alha, Timo Nummenmaa:
Building finnish game jam community through positive social facilitation. 433-440
Demo session
- Aleksandra Vasovic:
All is one demonstration. 441-444
Posters
- Marc Belles Fabregat, Fernando David Marin Leyva, Joy Saina, Amit Sarangi:
Demonstration of MyAppCorner: creating personal interaction areas on a public screen. 445-448 - Ismo Rakkolainen, Roope Raisamo, Matthew A. Turk, Tobias Höllerer, Karri T. Palovuori:
Casual immersive viewing with smartphones. 449-452 - Yin Ling:
Interactive visual music education software for children. 453-456 - Mikko Kanninen, Tiina Syrjä, Tom Gorman:
The coriolanus online project. 457-459
Workshops
- Titiana Ertiö, Gail L. Maunula, Kirsimarja Blomqvist:
Crowdsourcing: the state-of-the-art and the way forward. 460-461 - Merja Ryöppy, Salu Ylirisku, Preben Friis, Jacob Buur:
Postdramatic theatre in smart city design. 462-465
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