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DPPI 2011: Milano, Italy
- Alessandro Deserti, Francesco Zurlo, Francesca Rizzo:
Designing Pleasurable Products and Interfaces, DPPI '11, Milano, Italy, June 22-25, 2011. ACM 2011, ISBN 978-1-4503-1280-6
Innovative ways to explore UCD
- Ambra Trotto, Caroline Hummels, Michael Cruz Restrepo:
Towards design-driven innovation: designing for points of view using intuition through skills. 1:1-1:8 - Raul Pereira Pinto, Teresa Franqueira, Ana Afonso, Rui Mendonça, Inês Laranjeira:
Bees: new creative agents. 2:1-2:8 - Anneli Selvefors, Karin Blindh Pedersen, Ulrike Rahe:
Design for sustainable consumption behaviour: systematising the use of behavioural intervention strategies. 3:1-3:8 - Giulia Simeone, Marta Corubolo:
Co-design tools in 'place' development projects: an ongoing research case. 4:1-4:8 - Venere Ferraro, Seçil Ugur:
Designing wearable technologies through a user centered approach. 5:1-5:8 - Xiao Zhang, Ron Wakkary:
Design analysis: understanding e-waste recycling by Generation Y. 6:1-6:8 - Claudia De Giorgi, Beatrice Lerma, Cristina Allione, Eleonora Buiatti:
Sensory evolution: sensory and sustainable design strategies. 7:1-7:4 - Kristina Shin, Kevin Downing:
User centred e-learning platform design. 8:1-8:4 - Yeoreum Lee, Youn-Kyung Lim, Hyeon-Jeong Suk:
Altruistic interaction design: a new interaction design approach for making people care more about others. 9:1-9:4 - Majken Kirkegaard Rasmussen, Marianne Graves Petersen:
Re-scripting interactive artefacts with feminine values. 10:1-10:8
Industries engaging users in design
- Andrés Lucero, Tuuli Mattelmäki:
Good to see you again: engaging users in design. 11:1-11:8 - Daniel Alenquer, Huitse Gan:
Board game brainstorm: pleasurable design solutions originate from pleasurable design process. 12:1-12:8 - Derya Özçelik, Javier Quevedo-Fernández, Jos P. Thalen, Jacques M. B. Terken:
Engaging users in the early phases of the design process: attitudes, concerns and challenges from industrial practice. 13:1-13:8 - Gülsen Töre Yargin, Çigdem Erbug:
A proposed information systems framework for effective delivery of user research findings. 14:1-14:8 - Sanna Malinen, Jarno Ojala:
Applying the heuristic evaluation method in the evaluation of social aspects of an exercise community. 15:1-15:8 - Roberta Gorno, Sara Colombo:
Attributing intended character to products through their formal features. 16:1-16:8 - Sari Kujala, Virpi Roto, Kaisa Väänänen-Vainio-Mattila, Arto Sinnelä:
Identifying hedonic factors in long-term user experience. 17:1-17:8 - Daria Loi:
TV reinvented: designing pleasurable interfaces for the living room. 18:1-18:4 - Jee Yeon Hwang, Kent Larson, Ryan C. C. Chin, Henry Holtzman:
Expressive driver-vehicle interface design. 19:1-19:4 - David Labbe, Nathalie Martin:
Design of package artworks for pleasurable food experience by a user centric approach. 20:1-20:4 - Sabrina Muschiato, Maximiliano Romero, Pelin Arlsan:
Design children's products with industries and users. 21:1-21:4 - Nicolas Nova, Timothée Jobert:
User-centered design in video games: investigating gestural interfaces appropriation. 22:1-22:4 - Skandalis Alexandros, Sotirios Papantonopoulos, Dimitrios E. Koulouriotis:
Affective engineering: towards a consumer culture theory approach to kansei engineering. 23:1-23:8
Aesthetics of interaction models
- Juha Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola:
Applying the PLEX framework in designing for playfulness. 24:1-24:8 - Chung-Ching Huang, Jeffrey Bardzell, Jennifer Terrell:
Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit. 25:1-25:8 - Armagan Karahanoglu, Çigdem Erbug:
Perceived qualities of smart wearables: determinants of user acceptance. 26:1-26:8 - Céline Coutrix, Kai Kuikkaniemi, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Riikka Mäkelä:
FizzyVis: designing for playful information browsing on a multitouch public display. 27:1-27:8 - Hyewon Kim:
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework. 28:1-28:8 - Patrizia Marti, Leonardo Giusti:
Bringing aesthetically-minded design to devices for disabilities. 29:1-29:8 - Nadia Mounajjed, Imran A. Zualkernan:
From simple pleasure to pleasurable skin: an interactive architectural screen. 30:1-30:8 - Nai-Feng Chen, Chun-Heng Ho, Min-Yuan Ma:
Sensory importance and emotions at early stage of product experiences: a qualitative study of juice squeezer. 31:1-31:8 - Seçil Ugur, Raffaella Mangiarotti, Monica Bordegoni, Marina Carulli, S. A. G. Wensveen, I. Laura Duncker:
An experimental research project: wearable technology for embodiment of emotions. 32:1-32:8 - Valentina Rognoli, Giuseppe Salvia, Marinella Levi:
The aesthetic of interaction with materials for design: the bioplastics' identity. 33:1-33:8 - Carola Moujan:
From function to pleasure: touch, interaction, and the interspace. 34:1-34:4 - Jeanne Tan, Ziqian Bai, Xiao-ming Tao:
Interactive interiors: preliminary study of integrating textile embellishment techniques and polymeric photonic fibers for interior textiles. 35:1-35:4 - Valentina Rognoli, Elvin Karana, Owain Pedgley:
Natural fibre composites in product design: an investigation into material perception and acceptance. 36:1-36:4 - Juha Kronqvist, Anna Salmi:
Co-designing (with) organizations: human-centeredness, participation and embodiment in organizational development. 37:1-37:8
Design culture and thinking in industry
- Tatu Marttila:
Unpleasurable products and interfaces: provocative design communication for sustainable society. 38:1-38:4 - Sabine Roth-Koch:
Digitalization of paper sketches integration of the non digital draft. 39:1-39:4 - Fahrettin Ersin Alaca:
Soft systems networking in design thinking for a sustainable society. 40:1-40:8 - Mariana Pohlmann, Cristine Raseira, Lauren Duarte, Wilson Kindlein Jr.:
Design and territory: laser cutting/engraving applied in the manufacture of products for the promotion of the "Pedra Grande" archeological site, RS, Brazil. 41:1-41:8 - Marzia Mortati, Leon Cruickshank:
Design and SMEs: the trigger of creative ecosystems. 42:1-42:8 - Mohsen Jaafarnia, Ravi Mokashi Punekar:
Automobile design: a co-relation technique to assessment of human emotion, visual expression and product form. 43:1-43:8 - Jacinta Costa, Sara Bento Botelho, Rui Mendonça, João Martins, Pedro Bandeira Maia, Ricardo Gonçalves, Teresa Franqueira:
Design research applicability on Portuguese industry: Recipor S.A. company. 44:1-44:8 - Venanzio Arquilla, Davide Genco, Marzia Mortati:
The design of a knowledge exchange network between university and SMEs: the DEA experience. 45:1-45:8 - Francesca Ostuzzi, Giuseppe Salvia, Valentina Rognoli:
The value of imperfection in industrial product. 46:1-46:8 - Gert Pasman, Edgar Wieringa:
Landing design thinking in industry: "making software for bookkeeping, but not in a bookkeeping way". 47:1-47:4 - Steven Birnie, Jon Rogers, Charlie Rohan:
The Pillar ATM: NCR and community centered innovation. 48:1-48:8 - Susan Carden:
Authenticity in digital printing. 49:1-49:4
Organizing design in industry
- Ioana Ocnarescu, Frédérique Pain, Carole Bouchard, Améziane Aoussat, Dominique Sciamma:
Improvement of the industrial design process by the creation and usage of intermediate representations of technology, "TechCards". 50:1-50:8 - Natalie Ebenreuter, Marjan Geerts:
Design strategy: towards an understanding of different methods and perspectives. 51:1-51:8 - Jørgen Rasmussen, Gunnar Kramp, Bo Schiønning Mortensen:
Prototyping design and business. 52:1-52:8 - Carl Behrendorff, Sam Bucolo, Evonne Miller:
Designing disruption: linking participatory design and design thinking in technology orientated industries. 53:1-53:8 - Haakon Faste:
Opening "open" innovation. 54:1-54:8 - Alessandro Deserti, Francesco Zurlo:
Design and industry: lessons from the Italian design system. 55:1-55:8 - António Gomes, Vasco A. Branco:
How to measure design contribution to the competitiveness of companies: models for analysis tool. 56:1-56:4 - Lutz Gegner, Mikael Runonen, Turkka Keinonen:
Oscillating between extremes: a framework for mapping differing views on User eXperience. 57:1-57:8 - Aviaja Borup Lynggaard:
Pushing firm boundaries through research and open innovation. 58:1-58:4 - Onur Mustak Cobanli:
Integrating end-users to the design process through design competitions. 59:1-59:8
Service design and interactions
- Kirsi Hakio, Tuuli Mattelmäki:
Design adventures in public sector. 60:1-60:8 - Fatih Kursat Ozenc, Lorrie Faith Cranor, James H. Morris:
Adapt-a-ride: understanding the dynamics of commuting preferences through an experience design framework. 61:1-61:8 - Chung-Ching Huang, Erik Stolterman:
Temporality in interaction design. 62:1-62:8 - Kaisa Väänänen-Vainio-Mattila, Jarmo Palviainen, Santtu Pakarinen, Else Lagerstam, Eeva Kangas:
User perceptions of Wow experiences and design implications for Cloud services. 63:1-63:8 - Marco Maiocchi, Margherita Pillan:
Designing formal attributes and user experience in public services. 64:1-64:8 - Maria Foverskov, Thomas Binder:
Super Dots: making social media tangible for senior citizens. 65:1-65:8 - Jodi Forlizzi, John Zimmerman, Steven Dow:
Families and services: understanding opportunities for co-production of value in service design. 66:1-66:8 - Xin Li, Xia Zhang, Zhiyong Fu:
Tech-care: designing remote-controlled interfaces for communication and interaction within Chinese family. 67:1-67:4 - Eun-Ji Cho:
Interpersonal interaction for pleasurable service experience. 68:1-68:4
Workshops
- Massimo Botta, Nadia Catenazzi, Lorenzo Sommaruga:
Human centered design framework to generate novel ambient intelligence interface solutions. 69:1-69:2 - Irene Kamp, Peter Vink:
The elements in design that result in fun products. 70:1-70:2 - Daria Cantù, Fiammetta Costa, Francesca Rizzo:
Life 2.0: geographical positioning services to support independent living and social interaction of elderly people. 71:1-71:2
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